Work With Benjamin
I am Benjamin Schwerdtner, a fullstack developer with a creative, non-linear background, working in the industry since 2018: mobile games, developer tooling and banking.
I self-start contributions and translate your needs and problems into actionable, technical solutions.
I emphasise practicality, straightforward design and product velocity, without ever trading off solid, extensible software that 'just works'.
Available for remote contract work and permanent roles, CET. Write me an email.
You are a professional stakeholder or team that
- wants to augment their Clojure/ClojureScript team with a contributor.
- looks for a senior frontend developer to architect and lead their frontend project.
- looks for a research engineer coming from the industry to help you design and implement systems using hyperdimensional computing, neurosymbolic AI, evolutionary or biologically principled algorithms, meta-programming, program synthesis, analogical reasoning or similar. For example: A Vector-Symbolic Clojure, and all my work on the HDC Overview.
Track record
- Banking: senior Clojure developer at United Signals on Flowniq, digital workflows for banks. Clojure, ClojureScript, Datomic. Self-started the AI chat in the form designer, Arabic and right-to-left support within a few days, and performance improvements of up to ~85%.
- Developer tooling: made Unity HotReload run on Linux and macOS (Roslyn / Cecil). Code linters and a Rider plugin.
- Games: Athene AI Heroes, a top-grossing Unity mobile game, team of 25+ people, 3+ million downloads.
- Open source: clj-kondo, nbb, babashka nREPL, CIDER, Emacs packages.
Lisp, Clojure, browser (JavaScript, TypeScript, HTML, CSS, ClojureScript), mobile, Unity, C#, Java, Python, Unix. Specialities: functional programming, data-oriented design, neuroscience and biology background. All details are in my resume.
Ben was essential part of the team with his work on front end of the game written in Unity. He also developed many extras from which other developers benefited like build tools, testing tools and editor plugins. […] Ben was well liked by whole developer team for his awesome skills and curious nature. I would love to work with Ben.
Milan, former colleague on Mobile Minigames, now Athene AI Heroes (LinkedIn)
Biggest Ideas
Solving a problem without writing new software is one of the most character-building moments as a software engineer. Once 'do nothing' and 'use existing stuff' are on the table, the space of possible solutions is that much wider.
Design is when you write down at least a second idea and then say which is better.
The biggest mistake is building the wrong thing. That is why the place of most leverage, where design and problem solving save the most time, is outside the reach of programming languages: in the space where we iterate on the ideas.
Contact
Benjamin.Schwerdtner@gmail.com, Resume, LinkedIn, GitHub, Personal website, Contact
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