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  <updated>2026-06-24T18:10:05+00:00</updated>
  <id>https://faster-than-light-memes.xyz/</id>
  <author>
    <name>Benjamin Schwerdtner</name>
  </author>
  <entry>
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    <link href="https://faster-than-light-memes.xyz/screencasts.html"/>
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    <updated>2023-06-17T23:59:59+00:00</updated>
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 <canvas id="pixel-lambda" width="16" height="16">ftlm</canvas>
       
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      <span class="tooltip-text">Joyful ideas are better ideas</span>
      
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    <span class="tooltip-text">Answers and reasons for everything.</span>
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    <span class="tooltip-text">Infinitely more angles.</span>
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    <span class="tooltip-text">Like a whetstone is to a sword</span>
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<div id="content" class="content">
<h1 class="title">screencasts</h1>
<div id="outline-container-org3d166c8" class="outline-2">
<h2 id="org3d166c8">Advent of Code Day 14</h2>
<div class="outline-text-2" id="text-org3d166c8">
<iframe width="560" height="315" src="https://www.youtube.com/embed/nIaC45Uzhm4?si=eCu9oFgoWp7bEz2P" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Lost the audio for the last part, generated some binaural beats instead.
</p>


<p>
Sound effect:
<a href="https://pixabay.com/users/freesound_community-46691455/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=14834">https://pixabay.com/users/freesound_community-46691455/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=14834</a>
</p>



Sound Effect by <a href="https://pixabay.com/users/freesound_community-46691455/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=14834">freesound_community</a> from <a href="https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=14834">Pixabay</a>
</div>
</div>
<div id="outline-container-org4101001" class="outline-2">
<h2 id="org4101001">Advent of Code Day 7 | MeTTa Type Talk | Clojure | Emacs | Asmr - like</h2>
<div class="outline-text-2" id="text-org4101001">
<p>
Made a solution for advent of code day 7 using MeTTa from Clojure,
then made one in clojure core.logic to actually get my stars.
</p>

<p>
btw my website: <a href="https://benjamin-schwerdtner.de/">https://benjamin-schwerdtner.de/</a>
</p>

<p>
background is : <a href="https://soundcloud.com/katmatrac/the-mermaid-sirens-pool-fantasy-music-asmr-bubbles-for-sleep-study-or-relaxation-10-hours">https://soundcloud.com/katmatrac/the-mermaid-sirens-pool-fantasy-music-asmr-bubbles-for-sleep-study-or-relaxation-10-hours</a>
</p>

<p>
Thanks
</p>


<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>


<p>
Keywords: Asmr livecode, Clojure, Emacs, MeTTa type talk, clojure core.logic,
relaxing programming, just coding, programming, personal, keyboard, kinesis
</p>
</div>
</div>
<div id="outline-container-orgb7771fc" class="outline-2">
<h2 id="orgb7771fc">MeTTa Type Talk From Python From Clojure | Tutorial Walkthrough Part 2</h2>
<div class="outline-text-2" id="text-orgb7771fc">
<p>
Part 2 of going through the MeTTa python integration.
Using libpython-clj clojure and my minimal metta-mode.
</p>


<ul class="org-ul">
<li><a href="https://github.com/clj-python/libpython-clj">https://github.com/clj-python/libpython-clj</a></li>
<li><a href="https://github.com/benjamin-asdf/metta-mode-alpha">https://github.com/benjamin-asdf/metta-mode-alpha</a></li>
</ul>

<p>
btw my website: <a href="https://benjamin-schwerdtner.de/">https://benjamin-schwerdtner.de/</a>
</p>


<p>
Music is:
<a href="https://soundcloud.com/courtesy707/courtesy-my-dazed-friend-feat-klo-against-interpretation">https://soundcloud.com/courtesy707/courtesy-my-dazed-friend-feat-klo-against-interpretation</a>
</p>

<p>
Shoutout to Courtesy
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
Keywords:
</p>

<p>
Metta Type Talk, Clojure, Python, Tutorial, Walkthrough, Linux, programming, emacs,
screencast, livecde, libpythonclj, relational programming, functional programming,
jvm, metta
</p>
</div>
</div>
<div id="outline-container-orgb7ea1c7" class="outline-2">
<h2 id="orgb7ea1c7">MeTTa Type Talk From Python From Clojure | Tutorial Walkthrough Part 1</h2>
<div class="outline-text-2" id="text-orgb7ea1c7">
<iframe width="560" height="315" src="https://www.youtube.com/embed/YCg0fSJtXIc?si=MN1soKVfWVq64O_k" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Part 1 of going through the MeTTa python integration.
Using libpythong clojure and my minimal metta-mode.
</p>


<ul class="org-ul">
<li><a href="https://github.com/clj-python/libpython-clj">https://github.com/clj-python/libpython-clj</a></li>
<li><a href="https://github.com/benjamin-asdf/metta-mode-alpha">https://github.com/benjamin-asdf/metta-mode-alpha</a></li>
</ul>

<p>
btw my website: <a href="https://benjamin-schwerdtner.de/">https://benjamin-schwerdtner.de/</a>
</p>


<p>
Music is:
<a href="https://soundcloud.com/avocadoofficial/avocado-suedpol-expedition-2024">https://soundcloud.com/avocadoofficial/avocado-suedpol-expedition-2024</a>
</p>

<p>
Shoutout to Avocado
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
Keywords:
</p>

<p>
Metta Type Talk, Clojure, Python, Tutorial, Walkthrough, Linux, programming, emacs,
screencast, livecde, libpythonclj, relational programming, functional programming,
jvm, metta
</p>
</div>
</div>
<div id="outline-container-orgbd156dd" class="outline-2">
<h2 id="orgbd156dd">Libpython clj at the REPL</h2>
<div class="outline-text-2" id="text-orgbd156dd">
<p>
Link: <a href="https://youtu.be/tylHB6iWAdI">https://youtu.be/tylHB6iWAdI</a>
</p>

<p>
Production quality rising in tiny, tiny amounts.
I got a better mic now.
</p>

<p>
This is how it looks when I develop / explore python at the clojure repl.
</p>

<p>
Check <a href="https://github.com/clj-python/libpython-clj">libpython-clj</a>, it has great documenation.
Shout out to Chris Nuremberger for an amazing tool.
</p>

<p>
There are also amazing talks about this:
<a href="https://youtu.be/vQPW16_jixs?si=dy382E670YtSRvdM">https://youtu.be/vQPW16_jixs?si=dy382E670YtSRvdM</a>
</p>

<p>
Repl live, emacs live, clojure fun.
</p>
</div>
</div>
<div id="outline-container-orgc5930bd" class="outline-2">
<h2 id="orgc5930bd">shadow-css and repl-driven development in practice</h2>
<div class="outline-text-2" id="text-orgc5930bd">
<p>
<a href="shadow-css-in-practice.html">blog post</a>.
</p>
</div>
</div>
<div id="outline-container-org0769069" class="outline-2">
<h2 id="org0769069">Vehicles in space, current state of my programmatic art</h2>
<div class="outline-text-2" id="text-org0769069">
<p>
<a href="art-diary.html">Art Diary</a>
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/wE3B96zXW8c?si=WRWRbw0TDfDce4wE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org8c32b4c" class="outline-2">
<h2 id="org8c32b4c">Braitenberg vehicle 2 and 3 - fear, agression, love</h2>
<div class="outline-text-2" id="text-org8c32b4c">
<p>
See: <a href="vehicles.html">Vehicles Overview</a>, <a href="fear-aggression-love.html">Fear, Aggression, Love</a>
</p>


<p>
Making some cybernetic, organismic machine animal simulations using Quil and Clojurescript.
</p>

<p>
The most canonical Braitenberg vehicles. 2 sensors, 2 motors, ray sources in the environment and different wiring make different behaviour.
</p>

<p>
I will deploy this soon.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/LIhU1WOPnDI?si=RoocTkosXfA1GLrb" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

<p>
Life coding Emacs, Clojure, Meow, screencast, programming, cybernetics, code, animals, bio computing, braitenberg, vehicles, love, fear, aggression, explore, system theory, control theory, simulation, toy, fun, little animals
</p>
</div>
</div>
<div id="outline-container-orga0690db" class="outline-2">
<h2 id="orga0690db">Quil first experiments</h2>
<div class="outline-text-2" id="text-orga0690db">
<p>
Probably way too lengthy. You can watch how I spent last Saturday :)
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/G1PN8Vnwuds?si=cyQsMCXuQXT1uzhL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org717a890" class="outline-2">
<h2 id="org717a890">Clojure REPL driven development showcase</h2>
<div class="outline-text-2" id="text-org717a890">
<p>
<b>The fruits of Clojure I</b>
</p>

<p>
Making a knowledge base database keyword extractor with open ai chat api.
</p>

<p>
<a href="https://www.youtube.com/watch?v=GcJgGy-dfvE">https://www.youtube.com/watch?v=GcJgGy-dfvE</a>
</p>

<p>
Primagen was recently checking out Uncle Bobs Clojure post, which did not mention the most important thing about
Clojure. Interactive Programming is the big magic word my friends.
</p>

<p>
Related: <a href="conversation-1.html">Interactive Programming</a> and <a href="lisp.html">Lisp overview</a>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">#_<span style="color: #00ffff; font-weight: bold;">(</span><span style="color: #00ffff; font-weight: bold;">add-libs '</span><span style="color: #00ffff; font-weight: bold;">{</span><span style="color: #00ffff; font-weight: bold;">net.clojars.wkok/openai-clojure </span><span style="color: #00ffff; font-weight: bold;">{</span><span style="color: #00ffff; font-weight: bold;">:mvn/version "0.9.0"</span><span style="color: #00ffff; font-weight: bold;">}</span><span style="color: #00ffff; font-weight: bold;">}</span><span style="color: #00ffff; font-weight: bold;">)</span>
(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">scratch</span>
  (<span style="color: #F689FF; font-weight: bold;">:require</span>
   [clojure.java.io <span style="color: #F689FF; font-weight: bold;">:as</span> io]
   [clojure.set <span style="color: #F689FF; font-weight: bold;">:as</span> set]
   [clojure.string <span style="color: #F689FF; font-weight: bold;">:as</span> str]
   [clojure.java.shell <span style="color: #F689FF; font-weight: bold;">:as</span> shell]
   [wkok.openai-clojure.api <span style="color: #F689FF; font-weight: bold;">:as</span> api]))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">api-key</span> (memoize (<span style="color: #febf8f; font-weight: bold;">fn</span> []
                        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">str</span>/trim (<span style="color: #F689FF; font-weight: bold;">:out</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">shell</span>/sh <span style="color: #bcb66d; font-style: italic;">"pass"</span> <span style="color: #bcb66d; font-style: italic;">"private"</span>))))))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">make-chat-completion</span> [messages]
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">api</span>/create-chat-completion {<span style="color: #F689FF; font-weight: bold;">:model</span> <span style="color: #bcb66d; font-style: italic;">"gpt-3.5-turbo-16k"</span>  <span style="color: #F689FF; font-weight: bold;">:messages</span> messages}
                              {<span style="color: #F689FF; font-weight: bold;">:api-key</span> (api-key)}))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">resp-&gt;message</span> [resp] (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> resp <span style="color: #F689FF; font-weight: bold;">:choices</span> peek <span style="color: #F689FF; font-weight: bold;">:message</span> <span style="color: #F689FF; font-weight: bold;">:content</span>))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">extract-keywords!</span>
  (memoize
   (<span style="color: #febf8f; font-weight: bold;">fn</span> [file]
     (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> (make-chat-completion
          [{<span style="color: #F689FF; font-weight: bold;">:role</span> <span style="color: #bcb66d; font-style: italic;">"system"</span>
            <span style="color: #F689FF; font-weight: bold;">:content</span>
            <span style="color: #bcb66d; font-style: italic;">"Extract the most interesting, essential keywords from the text.</span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\n\n</span><span style="color: #bcb66d; font-style: italic;">You output edn vector format.</span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\n\n</span><span style="color: #bcb66d; font-style: italic;">Example: [</span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\"</span><span style="color: #bcb66d; font-style: italic;">AGI</span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\"</span><span style="color: #bcb66d; font-style: italic;"> </span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\"</span><span style="color: #bcb66d; font-style: italic;">Timeline</span><span style="color: #bcb66d; font-weight: bold; font-style: italic;">\"</span><span style="color: #bcb66d; font-style: italic;">]"</span>}
           {<span style="color: #F689FF; font-weight: bold;">:role</span> <span style="color: #bcb66d; font-style: italic;">"user"</span> <span style="color: #F689FF; font-weight: bold;">:content</span> <span style="color: #bcb66d; font-style: italic;">"Doc:"</span>}
           {<span style="color: #F689FF; font-weight: bold;">:role</span> <span style="color: #bcb66d; font-style: italic;">"user"</span> <span style="color: #F689FF; font-weight: bold;">:content</span> (slurp file)}])
         resp-&gt;message
         read-string))))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">query</span> [db key]
  (get db key))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">assert-keywords</span> [db file extracted-words]
  (reduce (<span style="color: #febf8f; font-weight: bold;">fn</span> [res e] (update res e (fnil conj #{}) file)) db extracted-words))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">the-db</span> (<span style="color: #febf8f; font-weight: bold;">let</span> [db {}
                  kws (<span style="color: #febf8f; font-weight: bold;">for</span>
                          [file [<span style="color: #bcb66d; font-style: italic;">"/home/benj/notes/20230126T094804--the-joy-of-clojure__clojure_code.org"</span>
                                 <span style="color: #bcb66d; font-style: italic;">"/home/benj/notes/20230707T090418--conversation-1__clojure.org"</span>]]
                          {<span style="color: #F689FF; font-weight: bold;">:file</span> file <span style="color: #F689FF; font-weight: bold;">:keywords</span> (extract-keywords! file)})]
              (reduce (<span style="color: #febf8f; font-weight: bold;">fn</span> [db {<span style="color: #F689FF; font-weight: bold;">:keys</span> [file keywords]}] (assert-keywords db file keywords)) db kws)))

(<span style="color: #febf8f; font-weight: bold;">comment</span>
  (spit <span style="color: #bcb66d; font-style: italic;">"the-knowledge-db.edn"</span> (prn-str the-db))
  (read-string (slurp <span style="color: #bcb66d; font-style: italic;">"the-knowledge-db.edn"</span>))

  (<span style="color: #febf8f; font-weight: bold;">-&gt;</span>
   (assert-keywords {} <span style="color: #bcb66d; font-style: italic;">"foo"</span> #{<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span>})
   (assert-keywords <span style="color: #bcb66d; font-style: italic;">"foo2"</span> #{<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:c</span>})
   (query <span style="color: #F689FF; font-weight: bold;">:c</span>)))
</pre>
</div>

<p>
Keywords: Emacs, Lispy, emacs lisp, livecode, screencast, how to emacs, Clojure, REPL, showcase, openai api, chat gpt, programming, code editor
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/3AqEDzAT4n8?si=RH5hryyLqrlIcHJA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org70d641f" class="outline-2">
<h2 id="org70d641f">Advanced cider jack-ins</h2>
<div class="outline-text-2" id="text-org70d641f">
<p>
As answwer to <a href="https://github.com/clojure-emacs/cider/issues/2473">this</a> cider issue on github.
</p>

<div class="org-src-container">
<pre class="src src-emacs-lisp"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">jack-in-cmd allows you full control over the command that starts the nrepl server process
</span>
(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">my-cider-jack-in-prompt-cmd</span> (jack-in-cmd)
  (<span style="color: #febf8f; font-weight: bold;">interactive</span> <span style="color: #bcb66d; font-style: italic;">"sJack in cmd: "</span>)
  (cider-jack-in-clj
   (list <span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> jack-in-cmd)))


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">I personally like to def a jack in function in elisp which I have somewhere,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">for instance the readme of my project or dev.el
</span>
(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">ftlm-vehicles-make-nbb-nrepl-jack-in</span> ()
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (cider-jack-in-clj
   '(<span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> <span style="color: #bcb66d; font-style: italic;">"npx nbb nrepl-server"</span>
                  <span style="color: #ab82ff; font-weight: bold;">:project-dir</span> <span style="color: #bcb66d; font-style: italic;">"/home/benj/repos/clojure/vehicles/"</span>)))
</pre>
</div>


<iframe width="560" height="315" src="https://www.youtube.com/embed/IJuQm0aDVIo?si=k50fBWEwcx1kPCKl" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

<p>
Keywords: Emacs, Lispy, emacs lisp, livecode, screencast, linux, rice, productivity, scripting, programming, Clojure, Cider, Clojurescript, Nbb, Babashka
</p>
</div>
</div>
<div id="outline-container-org7501e3d" class="outline-2">
<h2 id="org7501e3d">Lispy how to to insert single brackets</h2>
<div class="outline-text-2" id="text-org7501e3d">
<p>
A frequently asked question when using <a href="https://github.com/abo-abo/lispy">Lispy</a> is how do I insert single brackets, quotes, parens?
</p>

<p>
The answer is <code>quoted-insert</code>, wich is bound to <code>C-q</code> by default.
</p>

<p>
It reads the next character and inserts it, bypassing your current keymap and such.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/kPWUYT6kYLQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

<p>
Keywords: Emacs, Lispy, emacs lisp, livecode, screencast, how to emacs, how to lispy, lispy tips, emacs tips
</p>
</div>
</div>
<div id="outline-container-org579b125" class="outline-2">
<h2 id="org579b125">Repl into production example</h2>
<div class="outline-text-2" id="text-org579b125">
<p>
Real world show case repl into production. This is the kind of thing where Lisp delivers.
</p>

<p>
Keywords: Emacs, stumpw, arch, Clojure, Datomic Cloud, AWS, EC2, discord bot, REPL, production, fun with computers
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/KC108585R6s" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

<ul class="org-ul">
<li>Start nrepl on your prod server in some way.
s. <a href="https://nrepl.org/nrepl/usage/server.html">https://nrepl.org/nrepl/usage/server.html</a></li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">let</span> [server (<span style="color: #feb48f; font-weight: bold; font-style: italic;">nrepl</span>/start-server
                <span style="color: #F689FF; font-weight: bold;">:port</span> 7000
                <span style="color: #F689FF; font-weight: bold;">:bind</span> <span style="color: #bcb66d; font-style: italic;">"0.0.0.0"</span>
                <span style="color: #F689FF; font-weight: bold;">:middleware</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">cider.nrepl</span>/cider-middleware
                <span style="color: #F689FF; font-weight: bold;">:handler</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">cider.nrepl</span>/cider-nrepl-handler)]
    (reset! nrepl-server server))
</pre>
</div>


<p>
Now we want to make an ssh tunnel to this machine to port 7000 on the server machine
</p>

<p>
<code>~/.ssh/config</code>
</p>

<div class="org-src-container">
<pre class="src src-nil">Host support-bot-ec2
     HostName ec2-18-212-83-183.compute-1.amazonaws.com
     User ec2-user
     IdentityFile /home/benj/.ssh/ben-ec2-key-pair.pem
     LocalForward 7000 ec2-18-212-83-183.compute-1.amazonaws.com:7000

</pre>
</div>
</div>
<div id="outline-container-orgd318eb4" class="outline-3">
<h3 id="orgd318eb4">from my notes</h3>
<div class="outline-text-3" id="text-orgd318eb4">
<p>
guide
</p>

<p>
<a href="https://github.com/markbastian/replion">https://github.com/markbastian/replion</a>
</p>
</div>
</div>
<div id="outline-container-org3b1809b" class="outline-3">
<h3 id="org3b1809b">ssh</h3>
<div class="outline-text-3" id="text-org3b1809b">
<p>
Opening the tunnel is as easy as:
</p>

<p>
ssh -i/path-to-key.pem -L 7000:ec2-X-X-X-X.compute-1.amazonaws.com:7000 ec2-user@ec2-X-X-X-X.compute-1.amazonaws.com
where the X vals are your compute instances public DNS.
</p>
</div>
</div>
<div id="outline-container-org57ae491" class="outline-3">
<h3 id="org57ae491">ec2</h3>
<div class="outline-text-3" id="text-org57ae491">
<p>
<a href="https://console.aws.amazon.com/ec2/v2/home?region=us-east-1">https://console.aws.amazon.com/ec2/v2/home?region=us-east-1</a>
</p>

<p>
find instance
find rules
add inbound rule
</p>
</div>
</div>
<div id="outline-container-orge728032" class="outline-3">
<h3 id="orge728032">failure modes</h3>
<div class="outline-text-3" id="text-orge728032">
</div>
<div id="outline-container-orgdfe83ac" class="outline-4">
<h4 id="orgdfe83ac">Network SSH p22: If your addresses are wrong, some error; if your path</h4>
<div class="outline-text-4" id="text-orgdfe83ac">
<p>
to the pem key is wrong, quick auth error
</p>
</div>
</div>
<div id="outline-container-orgf7acc51" class="outline-4">
<h4 id="orgf7acc51">Network TCP p7000: If you open up the ports on the wrong SG or source CIDER, etc., IIRW connection will fail quickly with some error, or silently after a long timeout</h4>
</div>

<div id="outline-container-org8bef43b" class="outline-4">
<h4 id="org8bef43b">nRepl service: If you forget to start your nRepl server on the appropriate port, long timeout IIRW</h4>
</div>
</div>
</div>
<div id="outline-container-org2693944" class="outline-2">
<h2 id="org2693944">Fast cider overlays</h2>
<div class="outline-text-2" id="text-org2693944">
<p>
blazingly fast cider overlays and how I got them.
</p>

<p>
keywords: Emacs, performance, programming, fun, cider, clojure, eval, ovelays, fast, quick, zappy, blazingly fast
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/XNNEkqlXsz0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org0f33a2e" class="outline-2">
<h2 id="org0f33a2e">Bobscheme</h2>
<div class="outline-text-2" id="text-org0f33a2e">
<p>
<a href="bobscheme-1.html">Bobscheme page</a>.
</p>

<p>
Now I made a thumpnail, woar!
</p>

<p>
I also figured out that I can share -&gt; embed on youtube. Then the iframe works (see above link).
</p>
</div>
</div>
<div id="outline-container-orga12aadf" class="outline-2">
<h2 id="orga12aadf">Real world web app screencast</h2>
<div class="outline-text-2" id="text-orga12aadf">
<p>
Adding a google drive list feature to my Clojure, Scittle, Reagent, Reitit app.
</p>

<p>
Real life Clojure programming. REPL-driven development. Emacs, meow, lispy, Clojure, Clojurescript.
</p>
</div>
</div>
<div id="outline-container-orgf47bbb6" class="outline-2">
<h2 id="orgf47bbb6">The journey so far:</h2>
<div class="outline-text-2" id="text-orgf47bbb6">
<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=W5_mEolJ_Bs">Complete Flip Coin Website 1.5 hours</a></li>
<li><a href="https://www.youtube.com/watch?v=708EYQj8n1w">More Scittle livecode</a></li>
<li><a href="bb-tasks-and-more.html">Emacs bash-completion</a></li>
<li><a href="https://youtu.be/7vXsXzuc01c">dired-guess-shell-command</a></li>
<li><a href="https://www.youtube.com/watch?v=BYFeM5lQoFM">Lispy Eval Other Window in the context of some cider command</a></li>
<li><a href="https://www.youtube.com/@faster-than-light-memes/videos">https://www.youtube.com/@faster-than-light-memes/videos</a></li>
</ul>
</div>
</div>
<div id="outline-container-org2c4dca3" class="outline-2">
<h2 id="org2c4dca3">Goals</h2>
<div class="outline-text-2" id="text-org2c4dca3">
<ul class="org-ul">
<li>Show practical Lisp and Clojure programming, with Emacs</li>
<li>Show Emacs</li>
</ul>

<p>
I want to get good at explaining and showcasing what it means to program Clojure.
What is repl-driven development, how to do it and how it presents itself to the mind?
(its look and feel).
</p>

<p>
For instance,
</p>
<ul class="org-ul">
<li>evaluating little forms every 10 seconds.</li>
<li>Tricks like inline defs</li>
<li>Impressive stuff like live coding a whole app.</li>
</ul>

<p>
Currently, I still try out stuff and need to get over the initial awkwardness of making videos.
</p>
</div>
</div>
<div id="outline-container-orgc013165" class="outline-2">
<h2 id="orgc013165">Frames of mind</h2>
<div class="outline-text-2" id="text-orgc013165">
<p>
I realized I have a completely different communication style when I present vs. when I try to develop.
One of the next things to try is to actually present in a video.
And then slowly bringing in more live coding maybe.
</p>
</div>
</div>
<div id="outline-container-org8ea3e12" class="outline-2">
<h2 id="org8ea3e12">Role models:</h2>
<div class="outline-text-2" id="text-org8ea3e12">
<ul class="org-ul">
<li>The Primagen</li>
<li>System Crafters</li>
</ul>
</div>
</div>
</div>
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<div id="content" class="content">
<h1 class="title">anonymous-commands-in-emacs</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org3e24a56">Introduction</a>
<ul>
<li><a href="#org4b0f322">add-hook</a></li>
</ul>
</li>
<li><a href="#org3446ec3">Solution</a>
<ul>
<li><a href="#orga7ad29b">defun</a></li>
</ul>
</li>
<li><a href="#org14b2324">Result</a></li>
</ul>
</div>
</div>
<div id="outline-container-org3e24a56" class="outline-2">
<h2 id="org3e24a56">Introduction</h2>
<div class="outline-text-2" id="text-org3e24a56">
<p>
Generally, you do not want to make keybindings to anonymous lambdas.
Here is the primary reason that comes to mind:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(describe-keymap
 (<span style="color: #febf8f; font-weight: bold;">let</span> ((m (make-sparse-keymap)))
   (define-key m (kbd <span style="color: #bcb66d; font-style: italic;">"f"</span>) (<span style="color: #febf8f; font-weight: bold;">lambda</span> () (<span style="color: #febf8f; font-weight: bold;">interactive</span>) 'hi))
   m))
</pre>
</div>

<p>
I get help buffer with this content:
</p>

<pre class="example" id="org798fa2b">
Key             Binding
f		[closure]
</pre>

<p>
It is not really useful to just get the info [closure] here.
</p>
</div>
<div id="outline-container-org4b0f322" class="outline-3">
<h3 id="org4b0f322">add-hook</h3>
<div class="outline-text-3" id="text-org4b0f322">
<p>
The same thing goes for <code>add-hook</code>. From the doc string:
</p>

<blockquote>
<p>
FUNCTION may be any valid function, but it's recommended to use a
function symbol and not a lambda form.  Using a symbol will
ensure that the function is not re-added if the function is
edited, and using lambda forms may also have a negative
performance impact when running `add-hook' and `remove-hook'
</p>
</blockquote>

<p>
Some of the hooks functionality is meant for symbols.
</p>
</div>
</div>
</div>
<div id="outline-container-org3446ec3" class="outline-2">
<h2 id="org3446ec3">Solution</h2>
<div class="outline-text-2" id="text-org3446ec3">
<p>
Alias your function:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defalias</span> '<span style="color: #96fe8f; font-weight: bold;">foo-a</span> (<span style="color: #febf8f; font-weight: bold;">lambda</span> () (<span style="color: #febf8f; font-weight: bold;">interactive</span>) 'hi))
 (describe-keymap
  (<span style="color: #febf8f; font-weight: bold;">let</span> ((m (make-sparse-keymap)))
    (define-key m (kbd <span style="color: #bcb66d; font-style: italic;">"f"</span>) 'foo-a)
    (define-key m (kbd <span style="color: #bcb66d; font-style: italic;">"b"</span>) (<span style="color: #febf8f; font-weight: bold;">defalias</span> '<span style="color: #96fe8f; font-weight: bold;">foo-b</span> (<span style="color: #febf8f; font-weight: bold;">lambda</span> () (<span style="color: #febf8f; font-weight: bold;">interactive</span>) 'hi2)))
   m))
</pre>
</div>

<pre class="example" id="org7f75575">
Key             Binding
b		foo-b
f		foo-a
</pre>


<p>
Foo-b works because <code>defalias</code> returns the symbol.
</p>
</div>
<div id="outline-container-orga7ad29b" class="outline-3">
<h3 id="orga7ad29b">defun</h3>
<div class="outline-text-3" id="text-orga7ad29b">
<p>
<code>(defalias 'foo (lambda () (interactive)))</code>
</p>

<p>
is essentially the same as
</p>

<p>
<code>(defun foo () (interactive))</code>
</p>
</div>
</div>
</div>
<div id="outline-container-org14b2324" class="outline-2">
<h2 id="org14b2324">Result</h2>
<div class="outline-text-2" id="text-org14b2324">
<p>
I end up just using  <code>defun</code> inline.
Examples:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(add-hook
 'sh-mode-hook
 (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/add-bash-completion</span> () ...))
</pre>
</div>

<div class="org-src-container">
<pre class="src src-elisp">(mememacs/leader-def
  <span style="color: #bcb66d; font-style: italic;">"pP"</span> (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/project-switch-project-find-file</span> ()
         (<span style="color: #febf8f; font-weight: bold;">interactive</span>) ...))
</pre>
</div>

<p>
After writing this post, <a href="https://github.com/benjamin-asdf/dotfiles/commit/1e4135b977a5866de19020ba6f8a92b417339157">I went and fixed the remaining add-hook lambas</a> In my config.
</p>
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<h1 class="title">Eight Queens in core.logic</h1>
<p>
Welcome to my blog.
</p>

<p>
Here I report my <a href="https://github.com/clojure/core.logic">core.logic</a> solution to the classic <a href="https://en.wikipedia.org/wiki/Eight_queens_puzzle">Eight queens puzzle</a>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">

(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">eight-queens</span>
  (<span style="color: #F689FF; font-weight: bold;">:refer-clojure</span> <span style="color: #F689FF; font-weight: bold;">:exclude</span> [==])
  (<span style="color: #F689FF; font-weight: bold;">:require</span>
   [clojure.string <span style="color: #F689FF; font-weight: bold;">:as</span> str]
   [clojure.core.logic <span style="color: #F689FF; font-weight: bold;">:refer</span> <span style="color: #F689FF; font-weight: bold;">:all</span> <span style="color: #F689FF; font-weight: bold;">:as</span> l]
   [clojure.core.logic.fd <span style="color: #F689FF; font-weight: bold;">:as</span> fd]))

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Classic AI problem:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Find a chess board configuration, where (n=8) queens are on the board;
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">And no pairs attack each other.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
<span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">representation:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permutation &lt;0...7&gt;,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">1 number per row,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">so that [0,1,2,3,4,5,6,7] is placing all queens on a diagonal (everybody attacks each other).
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- constrains the configuration:
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- all queens are on different rows.
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- all queens are on different columns.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">This is fine, because those configurations are not in the set of solutions.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
  (<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">queens-logic</span>
    [n]
    <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">make (n=8) logic variables, for each row
</span>    (<span style="color: #febf8f; font-weight: bold;">let</span> [colvars (map (<span style="color: #febf8f; font-weight: bold;">fn</span> [i] (<span style="color: #feb48f; font-weight: bold; font-style: italic;">l</span>/lvar (str <span style="color: #bcb66d; font-style: italic;">"col-"</span> i))) (range n))]
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">l</span>/run* [q]
        <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">1. assign the domain 0-8
</span>        (everyg (<span style="color: #febf8f; font-weight: bold;">fn</span> [lv] (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fd</span>/in lv (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fd</span>/interval (dec n)))) colvars)
        <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">2. 'row must be different' constraint // permutation
</span>        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fd</span>/distinct colvars)
        <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">3. diagonal constraint
</span>        <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">for each queen, say that the other queens are not attacking diagonally
</span>        (and* (<span style="color: #febf8f; font-weight: bold;">for</span> [i (range n)
                    j (range (inc i) n)
                    <span style="color: #F689FF; font-weight: bold;">:let</span> [row-diff (- j i)
                          ci (nth colvars i)
                          cj (nth colvars j)]]
                (fresh []
                  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">handle south-east and north-east cases
</span>                  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fd</span>/eq (!= cj (+ ci row-diff)))
                  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">'-' relation didn't work somehow
</span>                  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fd</span>/eq (!= ci (+ cj row-diff))))))
        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">l</span>/== q colvars))))

  (take 1 (queens-logic 8))
  '((1 3 5 7 2 0 6 4))

</pre>
</div>

<div class="queens"><div class="container"><div class="board"><div class="row"><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div></div></div></div>

<p>
In relational programming, the code constructs are logic variables and goals.
We write a program that sets up the constraints of the variables, then hand it to the logic engine with <code>run</code>.
</p>

<p>
After deciding on the clever representation, a permutation of column positions, we can program the constraints we need:
</p>

<ol class="org-ol">
<li>Each queen is a number between 0 and n = 8 for each row, the number says which column it is on (or vise-versa).</li>
<li>Each queen is a different number from the others - it is on a different row. (1+2 are the 'permutation constraint')</li>
<li>The queens don't attack each other diagonally.</li>
</ol>

<p>
Verifying the correctness:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">comment</span>

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">reference is definend below
</span>  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">refence-outcome</span> (find-all-solutions 8))

  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">outcome</span> (queens-logic 8))

  [(= (into #{} refence-outcome) (into #{} outcome))
   (every? zero? (map quality refence-outcome))
   (every? zero? (map quality outcome)) (count outcome)]

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt;
</span>  [<span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">true</span> 92])

</pre>
</div>


<hr />

<p>
<b>ai generated</b> back-track and a hill-climber solution:
</p>

<div class="org-src-container">
<pre class="src src-clojure">
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">============================
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Helpers and non-relational solutions
</span>
(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">quality</span>
  <span style="color: #84892f; font-style: italic;">"Count the number of queens attacking each other in the given board configuration.
   board-config is a vector of column positions, one per row.
   Returns the number of pairs of queens that attack each other."</span>
  [board-config]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [n (count board-config)]
    (<span style="color: #febf8f; font-weight: bold;">loop</span> [row1 0
           conflicts 0]
      (<span style="color: #febf8f; font-weight: bold;">if</span> (&gt;= row1 n)
        conflicts
        (<span style="color: #febf8f; font-weight: bold;">let</span> [col1 (nth board-config row1)
              new-conflicts (<span style="color: #febf8f; font-weight: bold;">loop</span> [row2 (inc row1)
                                   acc 0]
                              (<span style="color: #febf8f; font-weight: bold;">if</span> (&gt;= row2 n)
                                acc
                                (<span style="color: #febf8f; font-weight: bold;">let</span> [col2 (nth board-config row2)
                                      <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Check diagonal attacks
</span>                                      diag-attack? (= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- row1 row2))
                                                      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- col1 col2)))]
                                  (<span style="color: #febf8f; font-weight: bold;">recur</span> (inc row2)
                                         (<span style="color: #febf8f; font-weight: bold;">if</span> diag-attack? (inc acc) acc)))))]
          (<span style="color: #febf8f; font-weight: bold;">recur</span> (inc row1) (+ conflicts new-conflicts)))))))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">valid-solution?</span>
  <span style="color: #84892f; font-style: italic;">"Returns true if the board configuration has no conflicts."</span>
  [board-config]
  (zero? (quality board-config)))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">print-board</span>
  <span style="color: #84892f; font-style: italic;">"Prints a visual representation of the board."</span>
  [board-config]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [n (count board-config)]
    (<span style="color: #febf8f; font-weight: bold;">doseq</span> [row (range n)]
      (<span style="color: #febf8f; font-weight: bold;">let</span> [col (nth board-config row)]
        (println (apply str (<span style="color: #febf8f; font-weight: bold;">for</span> [c (range n)]
                              (<span style="color: #febf8f; font-weight: bold;">if</span> (= c col) <span style="color: #bcb66d; font-style: italic;">"Q "</span> <span style="color: #bcb66d; font-style: italic;">". "</span>)))))))
  (println))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">solve-backtrack</span>
  <span style="color: #84892f; font-style: italic;">"Solves the N-Queens problem using backtracking.
   Returns the first valid solution found, or nil if none exists."</span>
  [n]
  (<span style="color: #febf8f; font-weight: bold;">letfn</span> [(safe? [board row col]
            (<span style="color: #febf8f; font-weight: bold;">let</span> [board-vec (vec board)]
              <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Check if placing a queen at [row col] is safe
</span>              (not (some (<span style="color: #febf8f; font-weight: bold;">fn</span> [r]
                           (<span style="color: #febf8f; font-weight: bold;">let</span> [c (nth board-vec r)]
                             (<span style="color: #febf8f; font-weight: bold;">or</span> (= c col)
                                 (= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- r row))
                                    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- c col))))))
                         (range row)))))

          (place-queens [board row]
            (<span style="color: #febf8f; font-weight: bold;">if</span> (= row n)
              board <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Solution found
</span>              (some (<span style="color: #febf8f; font-weight: bold;">fn</span> [col]
                      (<span style="color: #febf8f; font-weight: bold;">when</span> (safe? board row col)
                        (place-queens (conj board col) (inc row))))
                    (range n))))]

    (place-queens [] 0)))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">find-all-solutions</span>
  <span style="color: #84892f; font-style: italic;">"Finds all solutions to the N-Queens problem.
   Returns a sequence of all valid board configurations."</span>
  [n]
  (<span style="color: #febf8f; font-weight: bold;">letfn</span> [(safe? [board row col]
            (<span style="color: #febf8f; font-weight: bold;">let</span> [board-vec (vec board)]
              (not (some (<span style="color: #febf8f; font-weight: bold;">fn</span> [r]
                           (<span style="color: #febf8f; font-weight: bold;">let</span> [c (nth board-vec r)]
                             (<span style="color: #febf8f; font-weight: bold;">or</span> (= c col)
                                 (= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- r row))
                                    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/abs (- c col))))))
                         (range row)))))

          (place-queens [board row]
            (<span style="color: #febf8f; font-weight: bold;">if</span> (= row n)
              [board] <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Return solution in a vector
</span>              (mapcat (<span style="color: #febf8f; font-weight: bold;">fn</span> [col]
                        (<span style="color: #febf8f; font-weight: bold;">when</span> (safe? board row col)
                          (place-queens (conj board col) (inc row))))
                      (range n))))]

    (place-queens [] 0)))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">random-config</span>
  <span style="color: #84892f; font-style: italic;">"Generates a random board configuration of size n."</span>
  [n]
  (vec (shuffle (range n))))


(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">solve-hill-climbing</span>
  <span style="color: #84892f; font-style: italic;">"Solves the N-Queens problem using hill climbing with random restarts.
   max-restarts: maximum number of random restarts to attempt.
   max-steps: maximum steps per climb attempt."</span>
  [n &amp; {<span style="color: #F689FF; font-weight: bold;">:keys</span> [max-restarts max-steps]
        <span style="color: #F689FF; font-weight: bold;">:or</span> {max-restarts 100 max-steps 1000}}]
  (<span style="color: #febf8f; font-weight: bold;">letfn</span> [(swap-positions [config i j]
            (assoc config i (nth config j) j (nth config i)))

          (get-neighbors [config]
            (<span style="color: #febf8f; font-weight: bold;">for</span> [i (range n)
                  j (range (inc i) n)]
              (swap-positions config i j)))

          (climb [config steps]
            (<span style="color: #febf8f; font-weight: bold;">if</span> (<span style="color: #febf8f; font-weight: bold;">or</span> (zero? steps) (valid-solution? config))
              config
              (<span style="color: #febf8f; font-weight: bold;">let</span> [current-quality (quality config)
                    neighbors (get-neighbors config)
                    better-neighbors (filter #(&lt; (quality <span style="color: #f0fff0; font-weight: bold; font-style: italic;">%</span>) current-quality) neighbors)]
                (<span style="color: #febf8f; font-weight: bold;">if</span> (empty? better-neighbors)
                  config <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Local minimum reached
</span>                  (<span style="color: #febf8f; font-weight: bold;">recur</span> (first (sort-by quality better-neighbors))
                         (dec steps))))))]

    (<span style="color: #febf8f; font-weight: bold;">loop</span> [restarts 0]
      (<span style="color: #febf8f; font-weight: bold;">if</span> (&gt;= restarts max-restarts)
        <span style="color: #F689FF; font-weight: bold;">nil</span> <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Failed to find solution
</span>        (<span style="color: #febf8f; font-weight: bold;">let</span> [start-config (random-config n)
              result (climb start-config max-steps)]
          (<span style="color: #febf8f; font-weight: bold;">if</span> (valid-solution? result)
            result
            (<span style="color: #febf8f; font-weight: bold;">recur</span> (inc restarts))))))))


(<span style="color: #febf8f; font-weight: bold;">comment</span>
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Example usage:
</span>
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Test the quality function
</span>  (quality [0 1 2 3 4 5 6 7]) <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">All on diagonal - many conflicts
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 28
</span>
  (quality [0 4 7 5 2 6 1 3]) <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">A valid solution
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 0
</span>
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Solve for 8 queens using backtracking
</span>  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">solution</span> (solve-backtrack 8))
  solution
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; [0 4 7 5 2 6 1 3]
</span>
  (print-board solution)
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Q . . . . . . .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . . . Q . . .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . . . . . . Q
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . . . . Q . .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . Q . . . . .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . . . . . Q .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. Q . . . . . .
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">. . . Q . . . .
</span>
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Find all solutions
</span>  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">all-sols</span> (find-all-solutions 8))
  (count all-sols)
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 92 (there are 92 distinct solutions for 8 queens)
</span>
  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Solve using hill climbing
</span>  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">hc-solution</span> (solve-hill-climbing 8))
  (print-board hc-solution)

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Test quality on various board sizes
</span>  (quality [0 1]) <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 0 (2 queens, no conflict)
</span>  (quality [0 2 1]) <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 0 (3 queens, valid)
</span>  (quality [1 3 0 2]) <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">=&gt; 0 (4 queens, valid)
</span>  )
</pre>
</div>

<p>
I could print all solutions; Why not do it with html; So it renders on this blog.
</p>

<p>
<b>ai generated</b>
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(require '[hiccup2.core <span style="color: #F689FF; font-weight: bold;">:as</span> html])

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">board-to-hiccup</span>
  <span style="color: #84892f; font-style: italic;">"Converts a board configuration to hiccup format with checkerboard pattern."</span>
  [board-config]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [n (count board-config)]
    [<span style="color: #F689FF; font-weight: bold;">:div</span> {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:display</span> <span style="color: #bcb66d; font-style: italic;">"inline-block"</span>
                   <span style="color: #F689FF; font-weight: bold;">:border</span> <span style="color: #bcb66d; font-style: italic;">"2px solid #333"</span>}}
     (<span style="color: #febf8f; font-weight: bold;">for</span> [row (range n)]
       (<span style="color: #febf8f; font-weight: bold;">let</span> [col (nth board-config row)]
         [<span style="color: #F689FF; font-weight: bold;">:div</span> {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:display</span> <span style="color: #bcb66d; font-style: italic;">"flex"</span>}}
          (<span style="color: #febf8f; font-weight: bold;">for</span> [c (range n)]
            (<span style="color: #febf8f; font-weight: bold;">let</span> [is-dark? (odd? (+ row c))
                  has-queen? (= c col)]
              [<span style="color: #F689FF; font-weight: bold;">:div</span> {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:width</span> <span style="color: #bcb66d; font-style: italic;">"60px"</span>
                             <span style="color: #F689FF; font-weight: bold;">:height</span> <span style="color: #bcb66d; font-style: italic;">"60px"</span>
                             <span style="color: #F689FF; font-weight: bold;">:background-color</span> (<span style="color: #febf8f; font-weight: bold;">if</span> is-dark? <span style="color: #bcb66d; font-style: italic;">"#769656"</span> <span style="color: #bcb66d; font-style: italic;">"#eeeed2"</span>)
                             <span style="color: #F689FF; font-weight: bold;">:display</span> <span style="color: #bcb66d; font-style: italic;">"flex"</span>
                             <span style="color: #F689FF; font-weight: bold;">:align-items</span> <span style="color: #bcb66d; font-style: italic;">"center"</span>
                             <span style="color: #F689FF; font-weight: bold;">:justify-content</span> <span style="color: #bcb66d; font-style: italic;">"center"</span>
                             <span style="color: #F689FF; font-weight: bold;">:font-size</span> <span style="color: #bcb66d; font-style: italic;">"40px"</span>
                             <span style="color: #F689FF; font-weight: bold;">:font-weight</span> <span style="color: #bcb66d; font-style: italic;">"bold"</span>
                             <span style="color: #F689FF; font-weight: bold;">:color</span> <span style="color: #bcb66d; font-style: italic;">"#000"</span>}}
               (<span style="color: #febf8f; font-weight: bold;">when</span> has-queen? <span style="color: #bcb66d; font-style: italic;">"&#9813;"</span>)]))]))]))

(spit
 <span style="color: #bcb66d; font-style: italic;">"board.html"</span>
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">html</span>/html
     [<span style="color: #F689FF; font-weight: bold;">:div</span>
      {<span style="color: #F689FF; font-weight: bold;">:style</span>
       {<span style="color: #F689FF; font-weight: bold;">:display</span> <span style="color: #bcb66d; font-style: italic;">"flex"</span>
        <span style="color: #F689FF; font-weight: bold;">:padding</span> <span style="color: #bcb66d; font-style: italic;">"8px"</span>
        <span style="color: #F689FF; font-weight: bold;">:gap</span> <span style="color: #bcb66d; font-style: italic;">"8px"</span>
        <span style="color: #F689FF; font-weight: bold;">:flex-wrap</span> <span style="color: #bcb66d; font-style: italic;">"wrap"</span>}}
      (<span style="color: #febf8f; font-weight: bold;">doall</span> (map board-to-hiccup (queens-logic 8)))]))

</pre>
</div>


<style>queens { margin: 0; padding: 16px; background-color: #f0f0f0; font-family: Arial, sans-serif; }
       .container { display: flex; padding: 8px; gap: 8px; flex-wrap: wrap; }
       .board { display: inline-block; border: 2px solid #333; box-shadow: 0 2px 4px rgba(0,0,0,0.2); }
       .row { display: flex; }
       .cell { width: 30px; height: 30px; display: flex; align-items: center; justify-content: center; font-size: 25px; font-weight: bold; color: #000; }
       .light { background-color: #eeeed2; }
       .dark { background-color: #769656; }</style>

<details>

<summary>All solutions printed because why not</summary>

       <div class="queens"><div class="container"><div class="board"><div class="row"><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div></div><div class="board"><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div></div><div class="row"><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div></div></div><div class="board"><div class="row"><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div 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class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div><div class="row"><div class="cell light"></div><div class="cell dark"></div><div class="cell light">♕</div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div></div><div class="row"><div class="cell dark"></div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div><div class="cell dark">♕</div><div class="cell light"></div><div class="cell dark"></div><div class="cell light"></div></div></div></div></div>

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<div id="content" class="content">
<h1 class="title">scittle-prints-itself</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgab7faf3">Introduction</a></li>
<li><a href="#orgb4a370e">Problem statement</a></li>
<li><a href="#org4d4b745">Some reagent code</a></li>
<li><a href="#org40e1151">Fetch</a></li>
<li><a href="#org3b4539d">Pretty print the code..?</a></li>
<li><a href="#orgf7f544d">Eval string</a></li>
<li><a href="#orgec159a0">Only fetch once</a></li>
<li><a href="#org21ebad2">Make a big aquamarine rectangle into a small magenta rectangle</a></li>
<li><a href="#orgd0b832a">Codepen</a></li>
</ul>
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<p>
Description of the crafting of a website.
Up <a href="https://benjamin-asdf.github.io/scittle-prints-itself/">here</a>.
</p>
<div id="outline-container-orgab7faf3" class="outline-2">
<h2 id="orgab7faf3">Introduction</h2>
<div class="outline-text-2" id="text-orgab7faf3">
<p>
I was wondering about what is cool for a newcomer to coding.
I love lisp and I think one of the real joys in programming is interactive programming.
So if I find some way of communicating this magic, that would be great.
</p>

<p>
After my <a href="binaural-beats-using-scittle.html">binaural beats</a> adventure I feel like Scittle is an amazing tool
so I want to try it on something bigger.
So I had this idea of a Scittle website that prints its source code,
then you update the code and get an immediate effect.
</p>

<p>
I wanted this to be <b>my</b> website so maybe a new team member can also
go into the code and hack around.
</p>
</div>
</div>
<div id="outline-container-orgb4a370e" class="outline-2">
<h2 id="orgb4a370e">Problem statement</h2>
<div class="outline-text-2" id="text-orgb4a370e">
<ol class="org-ol">
<li>print your source code</li>
<li>ability to update code</li>
<li>no code editor in the browser (input field&#x2026;)
I am thinking getting this approximately non-clunky would be hard.
Especially balancing the parens.
I decided to go with a drag and drop area where you slurp in a
file into the browser.</li>
<li>This is not a <a href="https://en.wikipedia.org/wiki/Quine_(computing)">Quine</a> because it receives the source code as input</li>
</ol>
</div>
</div>
<div id="outline-container-org4d4b745" class="outline-2">
<h2 id="org4d4b745">Some reagent code</h2>
<div class="outline-text-2" id="text-org4d4b745">
<p>
I do some StackOverflow-driven development for a drag-and-drop area.
</p>

<p>
I needed to figure out how <a href="https://www.w3schools.com/jsref/event_ondragover.asp">ondragover Event</a> and friends translate with
hiccup.
Luckily the legendary question answerer  <code>@p-himik</code> helped me out in the
<code>#clojurescript</code> slack channel.
Turns out that when I add <code>:on-drag-over</code> in the attribute map it works.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">main</span>
  (<span style="color: #F689FF; font-weight: bold;">:require</span>
   [reagent.core <span style="color: #F689FF; font-weight: bold;">:as</span> r]
   [reagent.dom <span style="color: #F689FF; font-weight: bold;">:as</span> rdom]))

(<span style="color: #febf8f; font-weight: bold;">defonce</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">state</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">r</span>/atom {<span style="color: #F689FF; font-weight: bold;">:code-text</span> <span style="color: #bcb66d; font-style: italic;">""</span>}))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">drop-area</span> []
  [<span style="color: #F689FF; font-weight: bold;">:div#drop-area</span>
   {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:margin-top</span> <span style="color: #bcb66d; font-style: italic;">"1rem"</span>
            <span style="color: #F689FF; font-weight: bold;">:height</span> <span style="color: #bcb66d; font-style: italic;">"10rem"</span>
            <span style="color: #F689FF; font-weight: bold;">:width</span> <span style="color: #bcb66d; font-style: italic;">"10rem"</span>
            <span style="color: #F689FF; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"Aquamarine"</span>}
    <span style="color: #F689FF; font-weight: bold;">:on-drag-enter</span>
    (<span style="color: #febf8f; font-weight: bold;">fn</span> [event]
      (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"drop-area"</span>) -style -background) <span style="color: #bcb66d; font-style: italic;">"cyan"</span>))
    <span style="color: #F689FF; font-weight: bold;">:on-drag-exit</span>
    (<span style="color: #febf8f; font-weight: bold;">fn</span> [event]
      (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"drop-area"</span>) -style -background) <span style="color: #bcb66d; font-style: italic;">"Aquamarine"</span>))
    <span style="color: #F689FF; font-weight: bold;">:on-drag-over</span>
    (<span style="color: #febf8f; font-weight: bold;">fn</span> [event]
      (<span style="color: #febf8f; font-weight: bold;">doto</span>
          event
          .stopPropagation
         .preventDefault)
      (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> event -dataTransfer -dropEffect) <span style="color: #bcb66d; font-style: italic;">"copy"</span>))
    <span style="color: #F689FF; font-weight: bold;">:on-drop</span> (<span style="color: #febf8f; font-weight: bold;">fn</span> [event]
      (<span style="color: #febf8f; font-weight: bold;">doto</span>
          event
          .stopPropagation
          .preventDefault)
      (<span style="color: #febf8f; font-weight: bold;">let</span> [file (<span style="color: #febf8f; font-weight: bold;">-&gt;</span>  (<span style="color: #febf8f; font-weight: bold;">..</span> event -dataTransfer -files) first)]
        (<span style="color: #febf8f; font-weight: bold;">-&gt;</span>
         (.text file)
         (.then
          (<span style="color: #febf8f; font-weight: bold;">fn</span> [t] (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> t)))))
      (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"drop-area"</span>) -style -background) <span style="color: #bcb66d; font-style: italic;">"Aquamarine"</span>))}
   [<span style="color: #F689FF; font-weight: bold;">:div</span>
    {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:margin</span> <span style="color: #bcb66d; font-style: italic;">"1rem"</span>
             <span style="color: #F689FF; font-weight: bold;">:padding-top</span> <span style="color: #bcb66d; font-style: italic;">"2.5rem"</span>}}
    <span style="color: #bcb66d; font-style: italic;">"drop a file here"</span>]])

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">code-snippet</span> []
  [<span style="color: #F689FF; font-weight: bold;">:div</span>
   {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"gainsboro"</span>}}
   (<span style="color: #F689FF; font-weight: bold;">:code-text</span> @state)])

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">my-component</span> []
  [<span style="color: #F689FF; font-weight: bold;">:div</span>
   [drop-area]
   [code-snippet]])

(<span style="color: #feb48f; font-weight: bold; font-style: italic;">rdom</span>/render [my-component] (.getElementById <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document <span style="color: #bcb66d; font-style: italic;">"app"</span>))

(<span style="color: #febf8f; font-weight: bold;">comment</span>
  (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> <span style="color: #bcb66d; font-style: italic;">"foi110"</span>))
</pre>
</div>

<p>
With this, I have a drop area for a file.
</p>

<p>
Wonderful thing:
Updating <code>state</code> redraws the UI for us.
</p>

<p>
Evaluating <code>(swap! state assoc :code-text "foi110")</code> makes <code>reagent</code> 's magic take effect.
</p>
</div>
</div>
<div id="outline-container-org40e1151" class="outline-2">
<h2 id="org40e1151">Fetch</h2>
<div class="outline-text-2" id="text-org40e1151">
<p>
I also want to show the default code on the first load.
After some StackOverflow research, I determine <a href="https://www.w3schools.com/jsref/api_fetch.asp">fetch</a> should work.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">-&gt;</span>
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/fetch <span style="color: #bcb66d; font-style: italic;">"main.cljs"</span>)
 (.then (<span style="color: #febf8f; font-weight: bold;">fn</span> [x] (.text x)))
 (.then (<span style="color: #febf8f; font-weight: bold;">fn</span> [x] (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> x))))
</pre>
</div>
</div>
</div>
<div id="outline-container-org3b4539d" class="outline-2">
<h2 id="org3b4539d">Pretty print the code..?</h2>
<div class="outline-text-2" id="text-org3b4539d">
<p>
At this point my website looks like this:
</p>


<div id="org9db3df7" class="figure">
<p><img src="https://i.imgur.com/VU5LqMM.png" alt="VU5LqMM.png" />
</p>
<p><span class="figure-number">Figure 1: </span>Halfway there. Sort of printing the source code now.</p>
</div>

<p>
I want to do something where at least the white space is rendered.
</p>

<p>
After searching the web, I decide I need a <code>&lt;pre&gt;</code> tag to say it is preformatted.
Also <code>&lt;code&gt;</code> sounds great.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">code-snippet</span> []
  [<span style="color: #F689FF; font-weight: bold;">:div</span>
   {<span style="color: #F689FF; font-weight: bold;">:style</span> {<span style="color: #F689FF; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"gainsboro"</span>}}
   [<span style="color: #F689FF; font-weight: bold;">:pre</span>
    [<span style="color: #F689FF; font-weight: bold;">:code</span>
     (<span style="color: #F689FF; font-weight: bold;">:code-text</span> @state)]]])
</pre>
</div>

<p>
Update the function, re-eval the <code>rdom/render</code> form. Boom I instantly look at my updated visuals.
With cider, I can also call <code>cider-eval-buffer</code>, or <code>cider-eval-file</code>.
I first had the background <code>style</code> inside the <code>code</code> tag, which did not have
the look I wanted.
I can hack on a piece of UI in isolation. Directly. Without any mental
suspension time. It is great.
It is how all coding should be.
</p>
</div>
</div>
<div id="outline-container-orgf7f544d" class="outline-2">
<h2 id="orgf7f544d">Eval string</h2>
<div class="outline-text-2" id="text-orgf7f544d">
<p>
Now for the magic of updating the website with whatever you upload.
First, I ask Borkdude on slack how to evaluate a string.
-&gt; You use <code>load-string</code>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(load-string
 (prn-str '(<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/console.log <span style="color: #bcb66d; font-style: italic;">"hello"</span>)))
</pre>
</div>

<p>
Says <code>hello</code> in the console.
</p>

<p>
I update my file drop handler with the side effect of loading the text:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">fn</span> [t]
 (load-string l)
 (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> t))
</pre>
</div>
<p>
(Yes there is a syntax error in this snippet).
</p>

<p>
I add this to the bottom of the file to see if my code is evaluated:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/console.log <span style="color: #bcb66d; font-style: italic;">"hello2"</span>)
</pre>
</div>

<p>
Now loading silently fails when I upload my file, but the text updates.
</p>

<p>
So I evaluate this in isolation:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(load-string (@state <span style="color: #F689FF; font-weight: bold;">:code-text</span>))
</pre>
</div>

<p>
Ah, I get an analyzer error about <code>l</code> not being defined or something.
</p>

<p>
I update my handler like this:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">try</span>
 (load-string t)
 (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> t)
 (<span style="color: #febf8f; font-weight: bold;">catch</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/Error _ (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/alert <span style="color: #bcb66d; font-style: italic;">"That code does not work."</span>)))
</pre>
</div>

<p>
following Stew Halloway's example of binary error feedback. Either
there is an error, or there is no error.
Error messages are just bloat anyway.
</p>

<p>
console says:
</p>

<blockquote>
<p>
hello2
</p>
</blockquote>

<p>
Another piece in place, another hit of dopamine, wonderful coding moments.
</p>
</div>
</div>
<div id="outline-container-orgec159a0" class="outline-2">
<h2 id="orgec159a0">Only fetch once</h2>
<div class="outline-text-2" id="text-orgec159a0">
<p>
I update the fetch code like so:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">or</span>
 (<span style="color: #F689FF; font-weight: bold;">:code-text</span> @state)
 (<span style="color: #febf8f; font-weight: bold;">-&gt;</span>
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/fetch <span style="color: #bcb66d; font-style: italic;">"main.cljs"</span>)
  (.then (<span style="color: #febf8f; font-weight: bold;">fn</span> [x] (.text x)))
  (.then (<span style="color: #febf8f; font-weight: bold;">fn</span> [x] (swap! state assoc <span style="color: #F689FF; font-weight: bold;">:code-text</span> x)))))
</pre>
</div>

<p>
I can do this because in Clojure everything is an expression and I can
put expressions anywhere.
</p>
</div>
</div>
<div id="outline-container-org21ebad2" class="outline-2">
<h2 id="org21ebad2">Make a big aquamarine rectangle into a small magenta rectangle</h2>
<div class="outline-text-2" id="text-org21ebad2">
<p>
I want something on the eyes so I change the style of the drop area:
</p>

<div class="org-src-container">
<pre class="src src-clojure">{<span style="color: #F689FF; font-weight: bold;">:margin-top</span> <span style="color: #bcb66d; font-style: italic;">"1rem"</span>
 <span style="color: #F689FF; font-weight: bold;">:height</span> <span style="color: #bcb66d; font-style: italic;">"5rem"</span>
 <span style="color: #F689FF; font-weight: bold;">:width</span> <span style="color: #bcb66d; font-style: italic;">"5rem"</span>
 <span style="color: #F689FF; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"magenta"</span>}
</pre>
</div>


<p>
Drag and drop, and:
</p>


<div id="org0fb9c54" class="figure">
<p><img src="https://i.imgur.com/IUrSY7t.png" alt="IUrSY7t.png" />
</p>
<p><span class="figure-number">Figure 2: </span>Visuals updated via dragging and dropping a source file.</p>
</div>

<p>
In emacs: <code>list-colors-display</code>, nice. And drag and drop with <a href="https://github.com/mwh/dragon">dragon.</a>
</p>

<p>
This contraption of course pales in comparison to having a REPL running.
But the idea is that it is might useful to somebody that doesn't even
know what a REPL <b><b>is</b></b>.
And if you are a beginner and now you wonder what that REPL thing is.
<a href="intro-to-clojure.html">Here</a> I try to make a list of how to get a dev setup.
</p>

<p>
Here is an idea I had and did not put into the initial version: Make
an <code>undo</code> button. So that the user can go back in the history of the website
</p>
</div>
</div>
<div id="outline-container-orgd0b832a" class="outline-2">
<h2 id="orgd0b832a">Codepen</h2>
<div class="outline-text-2" id="text-orgd0b832a">
<p>
An arguably more mature version of this is up on <a href="https://codepen.io/Prestance/pen/PoOdZQw">codepen</a>.
</p>

<p>
A key difference is that my website prints its whole code.
No machinery is hidden anywhere.
</p>

<p>
If I may say so I think this is cute.
</p>
</div>
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<div id="content" class="content">
<h1 class="title">shadow-css-in-practice</h1>
<p>
Tiny overview of my personal usage of <a href="https://github.com/thheller/shadow-css">shadow-css</a>, which I like.
</p>

<hr />

<p>
The screencast is meant to showcase the intersection of emacs, meow, lispy, clojure, browser and repl driven development.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/8TwLHQrqG4w?si=7DtbBja0wZzSr4Bf" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<hr />

<p>
Conceptually tiny:
</p>

<ul class="org-ul">
<li>Write something like <code>(css :p-4 :mt-2)</code>, <code>css</code> is a macro that just returns a classname, nothing else</li>
<li>shadow-css analyses your <code>clj/cljs/cljc</code> sources outputs .css files where the class names <code>your_namespace_L44</code>, that's it.</li>
</ul>

<p>
This is the <i>clj hiccup shadow-css scittle</i> stack.
</p>

<p>
It <b>builds</b> using <b>babashka</b> only, generating <b>html</b> from <b>hiccup</b> source code.
</p>

<p>
For <b>development</b>, you run a clj <b>repl</b>, optionally with a <b>scittle nrepl</b> in the <b>browser</b>, too.
</p>

<p>
Your <b>scittle source code</b> are <b>cljs files</b> that you add to your build artifact (a directory of files in my case),
and you add them with a <b>script tag</b> on the pages you need them.
</p>

<p>
<b>CSS</b> is generated with the <i>tailwind-like</i> <b>shadow-css</b>.
</p>

<p>
This stack grew bottom up.
</p>

<p>
Resources:
</p>

<ul class="org-ul">
<li><a href="https://github.com/thheller/shadow-css">shadow-css</a></li>
<li><a href="https://code.thheller.com/blog/shadow-cljs/2024/10/30/supercharging-the-repl-workflow.html">Thomas Heller REPL blog post</a></li>
<li><a href="https://youtu.be/8TwLHQrqG4w?si=vx3qlq1NIe22xJmH">screencast</a> (my blog)</li>
<li><a href="https://github.com/benjamin-asdf/faster-than-light-memes?tab=readme-ov-file#gen-html-with-clojure-gen-css-with-shadow-css">code</a> (my blog)</li>
</ul>

<p>
All build steps run with babashka, which is fast!
</p>

<p>
The result is <a href="./documentaries.html">here</a>.
</p>

<hr />

<p>
(Currently, the build duration of my blog is dominated by the emacs org html gen).
</p>

<hr />

<p>
This would go well together with a clojure server that "just" returns html,
optionally with <a href="https://github.com/thheller/shadow-graft">shadow-graft</a>.
</p>

<p>
Clojurescript and/or reagent could be added if needed.
(scittle supports reagent, so clojurescript might not be needed).
</p>

<hr />

<p>
It's something I would consider for small-medium projects.
</p>
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<h1 class="title">lip-reading-ideas</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgb7c3125">Experiment 1</a>
<ul>
<li><a href="#orgbe39dfa">Experiential report</a></li>
</ul>
</li>
<li><a href="#orgc227c58">McGurk effect</a></li>
<li><a href="#org957281b">Additional Observations</a></li>
<li><a href="#orgfd05c7b">Multisensory processing</a>
<ul>
<li><a href="#orge38b28d">Multisensory ensemble just idea #1</a></li>
</ul>
</li>
<li><a href="#orgc2f4942">More thoughts</a></li>
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<p>
<code>Lip reading</code> comes up in <a href="reading.html">Podkayne of Mars, Robert A. Heinlein 1963</a>.
Heinlein's character mentions how we already use visuals for speech perception more than we think.
</p>
<div id="outline-container-orgb7c3125" class="outline-2">
<h2 id="orgb7c3125">Experiment 1</h2>
<div class="outline-text-2" id="text-orgb7c3125">
<ul class="org-ul">
<li>Listen to speech, e.g., an audio book.</li>
<li>Visualize the mouth (speech-) movements a speaker would make.</li>
</ul>
</div>
<div id="outline-container-orgbe39dfa" class="outline-3">
<h3 id="orgbe39dfa">Experiential report</h3>
<div class="outline-text-3" id="text-orgbe39dfa">
<p>
I find it quite striking how seemingly 'well' it works.
I did not realize how closely my motor - visual and speech - auditory perception was associated, but it is.
</p>

<p>
I see snippets of mouth shapes in my mind's eye.
It seems to go from phoneme to phoneme or something, in a sequence.
</p>

<p>
While I'm writing this text and think of the fact, I do the same for words of this text.
</p>

<p>
For instance, the <code>e</code> in the word <i>text</i> above, would produce a thin, oval mouth shape,
coming from the <code>t</code> which might flash the tongue inside the mouth and so forth.
</p>

<p>
<code>ba</code> - closed lips, then open relaxed
<code>fa</code> - teeth on lower lip, then open relaxed
</p>

<p>
(The study of this is <a href="https://en.wikipedia.org/wiki/Articulatory_phonetics">articulatory phonetics</a> I guess).
</p>

<p>
In my visualization there are characteristic, discrete snapshots ('snippets') for a sequence of speech sounds.
These are the dominating characteristic of the visualization; the movements in between those are secondary or skipped.
</p>

<p>
I can easily imagine the analogue to this for sign language; they would be characteristic signs.
</p>
</div>
</div>
</div>
<div id="outline-container-orgc227c58" class="outline-2">
<h2 id="orgc227c58">McGurk effect</h2>
<div class="outline-text-2" id="text-orgc227c58">
<p>
You should know about the <a href="https://youtu.be/2k8fHR9jKVM?si=6Df00sbcp7YF4pVu">McGurk effect</a>.
</p>

<p>
This effect showcases some of the aspects of <code>multisensory processing</code>.
</p>

<p>
The striking thing about McGurk is that I '<i>hear</i>' 2 different sounds.
</p>
</div>
</div>
<div id="outline-container-org957281b" class="outline-2">
<h2 id="org957281b">Additional Observations</h2>
<div class="outline-text-2" id="text-org957281b">
<p>
When I listen to a person speaking, looking at their mouth increases my ability to understand.
</p>
</div>
</div>
<div id="outline-container-orgfd05c7b" class="outline-2">
<h2 id="orgfd05c7b">Multisensory processing</h2>
<div class="outline-text-2" id="text-orgfd05c7b">
<p>
Is one of the cool topics of neuroscience that the current mainstream doesn't have a good way to talk about.
</p>

<p>
<i><b>Peeks under the rug</b></i>, aha
</p>

<ul class="org-ul">
<li>Feedback connections</li>
<li>And what is this? <a href="https://youtu.be/AJa7JRTnZFI?si=KeESHzXotQO6HaAi">The Thalamus primary relays project to everywhere in Cortex</a>,</li>
<li>That looks more like all Cortex is general purpose, and all Cortex can make use of primary inputs.
Sensory processing has both parallel and feedforward aspects.</li>
</ul>

<p>
This is perhaps an obvious first idea, but I myself don't encounter much content spelling such things out:
</p>
</div>
<div id="outline-container-orge38b28d" class="outline-3">
<h3 id="orge38b28d">Multisensory ensemble just idea #1</h3>
<div class="outline-text-3" id="text-orge38b28d">

<div id="orgd1f9056" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-org31a8f00-defs"><marker id="edraw-org31a8f00-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" stroke-width="1" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-org31a8f00-background" stroke="none" fill="#fff" /><g id="edraw-org31a8f00-body"><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="60" rx="90" cy="160" cx="270" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="50" rx="90" cy="270" cx="370" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="50" rx="80" cy="270" cx="160" /><ellipse stroke-width="2" stroke="#101010" fill="#f57171" ry="20" rx="20" cy="260" cx="200" /><ellipse stroke-width="2" stroke="#101010" fill="#f57171" ry="20" rx="20" cy="180" cx="300" /><ellipse stroke-width="2" stroke="#101010" fill="#f57171" ry="20" rx="20" cy="260" cx="340" /><path marker-end="url(#edraw-org31a8f00-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M340 240V220V200V180H320" /><path marker-end="url(#edraw-org31a8f00-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 240V220V200V180h20h20h20h20" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="280" x="120">M</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="280" x="400">S</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="140" x="260">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="380" x="220">ensemble spanning areas</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="180" x="120">bottom-up</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="200" x="420">top-down</text><path marker-end="url(#edraw-org31a8f00-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M360 180V200 220 240" /><path marker-end="url(#edraw-org31a8f00-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280 200H260H240H220v20v20" /></g></svg>
</p>
</div>

<ul class="org-ul">
<li>A: 'association' area</li>
<li>M: 'motor' area</li>
<li>S: 'sensor' area</li>
</ul>

<p>
(I collapsed visual-motor to <code>M</code>).
</p>

<p>
A Hebbian Cell Assembly (Hebb 1949), is an auto-associative data structure,
</p>

<p>
<b>Auto-associative</b>: A memory regime where a value can be looked up with a version of itself,
implementing a <i>pattern complete</i>.
</p>

<p>
It can be implemented in a spiking, recurrent neuronal net with global inhibition
where subnetworks of neurons have more connectivity to itself, thereby producing 'hubs' of activity that stabilize itself (they form attractors in a dynamical system view).
</p>

<p>
You 'ignite' part of the assembly and it retrieves the rest.
</p>

<p>
(Here is an approachable model and great talk: <a href="https://youtu.be/mSX9CCKdBDA?si=CEzGSSdIVzaZP6qX">The Assembly Hypothesis:Emergent Computation and Learning in a rigorous model of the Brain</a>).
</p>

<p>
<b>Plasticity</b>: A mechanism that modifies the excitability properties of neurons in a neuronal net.
This could be done by changing the excitability of neurons (non-Hebbian), changing weights or counts of synapses.
</p>

<p>
<b>Plasticity rule</b>: An algorithmic rule, usually part of the <i>update rule</i> for a neuronal net that specifies a plasticity.
The best known plasticity rule is called <i>Hebbian learning</i>, that reads 'for all synapses where the source neuron was active in the last step and the target neuron is active in the current step, update the synaptic weight by a plasticity factor β'.
It is summarized as 'neurons that fire together wire together'.
</p>

<p>
Given random connections between the areas, and some form of plasticity that makes sure that 'what is active together associates',
we can grow a subnetwork 'spanning' multiple areas and 'standing for' a sensor input.
</p>

<p>
This is a relational view of cognitive representations.
The representations between brains are all different, because <i>random</i>. But the relationships between the patterns are not.
</p>

<p>
In the case of speech, a child might acquire an ensemble spanning association and sensor area, after hearing a phoneme (<code>S-A</code>).
</p>

<p>
The child could then, via some sort of learning behavior, try to make random motor outputs (babble), until a motor <code>M</code> ensemble is found
that <i>causes</i> the auditory ensemble to be active in turn, forming a glorious brain-muscle-world-sensor-brain loop.
</p>

<p>
We would be able to grow a <code>M-A-S</code> ensemble that <i>stands for</i> the phoneme.
</p>

<p>
It sort of looks as if the association area in this arrangement is representing a 'concept', into which other areas could hook into.
(This talk follows the same reasoning, not for phonemes but for words: <a href="https://youtu.be/X9roMB8nCbo?si=4lq3DeUAqk8fixvd">Pulvermueller: Semantic grounding of concepts and meaning in brain-constrained neural networks</a>).
</p>

<p>
Given this implementation,
</p>


<p>
In short:
</p>

<ol class="org-ol">
<li>Lip reading is using <code>M</code> to ignite <code>A</code> without <code>S</code>.</li>

<li>McGurk effect is <code>M</code> stabilizing one version of <code>M-A-S</code>, and we are surprised that 2 different <code>A-S</code> are possible given the same sound input.</li>

<li>Listening with looking at a person's mouth is <code>M'-A-S'</code> where <code>M'</code> and <code>S'</code> are noisy M and S, but together stabilize a correct <code>A</code>.</li>
</ol>

<hr />

<ol class="org-ol">
<li>Lip reading is using the (visual-) motor inputs (incidentally, 'mirror neurons') to retrieve at least the <code>A</code> - part of phonemes,
since the association area <code>A</code> part of phonemes already is the 'concept' of that phoneme, the rest of the brain can continue with information processing
as if we were listening to speech.
<ul class="org-ul">
<li>This model explains why lip reading is not so much a special skill, but a tuning in to the motor aspect of how we perceive speech in the first place.
No further reconstruction needs to be done; it should be a kind of silent perception of speech.</li>
</ul></li>

<li>McGurk effect would be explained by the sensory area ensemble <code>S</code> being ambiguous enough so that actually the motor area part <code>M</code> has the greater influence on <code>A</code>.
"Flipping" the attractor states of the ensemble in <code>A</code>, igniting the <code>A</code> part associated with either 'fa' or 'ba'.
<ul class="org-ul">
<li>Once the ball rolls into the valley of either 'fa' or 'ba', it stabilizes itself at <code>S</code>, too. I say the ensemble 'spans' the areas.
Presumably, the activation at <code>S</code> is involved in the perception of 'hearing' the phoneme.</li>
</ul></li>

<li>Looking at a person's mouth while they speak helps <i>hearing</i>, because the signal from both <code>M</code> and <code>S</code> ignites the correct <code>A</code> reliably.</li>
</ol>


<p>
I would then say that:
</p>

<p>
Such a circuit is an implementation of an abstract (generalized) speech data structure, whether it's sensor-level 'support' (as ensemble)
comes from motor or auditory inputs is secondary.
Once the speech data structures are formed, the rest of the information processing system can treat it as speech.
</p>

<hr />


<ul class="org-ul">
<li>Kandel won the Nobel Prize for finding Hebbian learning in <i>aplysia californica</i>.</li>
<li><a href="https://pmc.ncbi.nlm.nih.gov/articles/PMC11322048/">Neocortex uses non-Hebbian plasticity</a>.</li>
<li>The Assembly Hypothesis, "Assembly Calculus" uses an <i>outside in</i> model of learning, with sensor data coming in and driving the dynamics of the brain.
But the brain stabilizes its internal dynamics; it is <i>inside out</i> ().</li>
<li>Competitive dynamics are left out, but they explain the <i>discrete</i> nature of 'falling into' one of the possible ensemble attractors.</li>
<li>The discrete nature of sensory processing is obvious with the McGurk effect.
For all its ambiguity, sensory processing has aspects of discrete symbols.</li>
</ul>
</div>
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<div id="outline-container-orgc2f4942" class="outline-2">
<h2 id="orgc2f4942">More thoughts</h2>
<div class="outline-text-2" id="text-orgc2f4942">
<ul class="org-ul">
<li>The fact that the McGurk effect is <i>surprising</i> is interesting in its own right.</li>
<li>It showcases generally how we have little insight into how our own perception actually works.</li>
</ul>
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<div id="content" class="content">
<h1 class="title">faq</h1>
<div id="outline-container-org0474f03" class="outline-2">
<h2 id="org0474f03">What theme are you using?</h2>
<div class="outline-text-2" id="text-org0474f03">
<p>
Here it is:
</p>

<p>
<a href="https://github.com/benjamin-asdf/dotfiles/blob/master/mememacs/.emacs-mememacs.d/lisp/visual.el">https://github.com/benjamin-asdf/dotfiles/blob/master/mememacs/.emacs-mememacs.d/lisp/visual.el</a>
</p>


<div id="org7bce5fb" class="figure">
<p><img src="https://external-preview.redd.it/Z9UDrTfwrGa89JgPw-CrtYbgO9WuZulccPJZfZbExC4.jpg?auto=webp&amp;s=cd43fed947bdc62db92383ee75d50c44822493ff" alt="Z9UDrTfwrGa89JgPw-CrtYbgO9WuZulccPJZfZbExC4.jpg?auto=webp&amp;s=cd43fed947bdc62db92383ee75d50c44822493ff" />
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<p>
I picked this image from a subreddit r/'magical mindscapes' or something.
And used the colors as basis.
</p>

<p>
I also use the palatte for <a href="https://youtu.be/W2di0Fx1Qn0?si=xJW_3AnqkAJ045ZH&amp;t=5359">livecode</a>, or on websites <a href="https://benjamin-asdf.github.io/type-pi/">here</a>.
This blog is deployed using org export <a href="https://github.com/benjamin-asdf/faster-than-light-memes">code</a>, this exports the theme as css.
I.e. org verbatim looks like <code>keyword face</code>.
</p>

<p>
The themes spirit is <b>Magic fruit in a dark forest</b>.
</p>

<ul class="org-ul">
<li>primates evolved to differentiate green shades in forests</li>
<li>bright fruity colors signal foot</li>
</ul>
</div>
<div id="outline-container-org0ca7acf" class="outline-3">
<h3 id="org0ca7acf">pretty show paren</h3>
<div class="outline-text-3" id="text-org0ca7acf">
<p>
To get a little extra flourish and show me (more or less) when I am at a special lispy position, I do:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/lispy-set-faces</span> ()
  (<span style="color: #febf8f; font-weight: bold;">if</span>
      (<span style="color: #febf8f; font-weight: bold;">and</span> (eq meow--current-state 'insert)
           (<span style="color: #febf8f; font-weight: bold;">or</span>
            (lispy-left-p)
            (lispy-right-p)
            (<span style="color: #febf8f; font-weight: bold;">and</span> (lispy-bolp)
                 (<span style="color: #febf8f; font-weight: bold;">or</span> (looking-at lispy-outline-header)
                     (looking-at lispy-outline)))))
      (set-face-attribute
       'show-paren-match
       nil
       <span style="color: #ab82ff; font-weight: bold;">:foreground</span> mememacs-visuals/heliotrope
       <span style="color: #ab82ff; font-weight: bold;">:underline</span> t)
    (set-face-attribute
     'show-paren-match
     nil
     <span style="color: #ab82ff; font-weight: bold;">:foreground</span> mememacs-visuals/mint-bright-2
     <span style="color: #ab82ff; font-weight: bold;">:underline</span> t)))

(<span style="color: #febf8f; font-weight: bold;">setf</span>
 show-paren-style 'parenthesis
 show-paren-context-when-offscreen nil
 <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">'overlay
</span> show-paren-when-point-in-periphery t
 show-paren-when-point-inside-paren t)

(add-hook 'meow-insert-mode-hook #'mememacs/lispy-set-faces)
(add-hook 'meow-normal-mode-hook #'mememacs/lispy-set-faces)
</pre>
</div>

<p>
Also possible with evil.
</p>

<p>
Alternatively, I would set <code>show-paren-match</code> to white. It makes it blink pretty!
</p>
</div>
</div>
</div>
<div id="outline-container-org4d2b874" class="outline-2">
<h2 id="org4d2b874">How do you repeat keys so quickly?</h2>
<div class="outline-text-2" id="text-org4d2b874">
<p>
I modify the x key repeat rate to the <b>maximum</b>.
</p>

<p>
Oh boi, once you have this you will not go back. See: <a href="a-system-like-water.html">A System Like Water</a>.
</p>
</div>
</div>
<div id="outline-container-org7f3640f" class="outline-2">
<h2 id="org7f3640f">Lispy how to to insert single <code>[</code>, <code>{</code>, <code>"</code>, <code>(</code></h2>
<div class="outline-text-2" id="text-org7f3640f">
<p>
A frequently asked question when using <a href="https://github.com/abo-abo/lispy">Lispy</a> is how do I insert single brackets, quotes, and parens?
</p>

<p>
The answer is <code>quoted-insert</code>, which is bound to <code>C-q</code> by default.
</p>

<p>
It reads the next character and inserts it, bypassing your current keymap and such.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/kPWUYT6kYLQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
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<div id="outline-container-org3db3d51" class="outline-2">
<h2 id="org3db3d51">What keyboard is that?</h2>
<div class="outline-text-2" id="text-org3db3d51">
<p>
This is
</p>

<p>
Advantage360 Linear Quiet
</p>

<p>
Other notable kinesis users are ThePrimagen and Lex Friedman.
</p>
</div>
</div>
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<div id="content" class="content">
<h1 class="title">Small and Friendly Errors with Cider</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org07e5f48">The Quick-Eval</a></li>
<li><a href="#orgf19ce4d">Let it flow</a></li>
<li><a href="#orgce15579">Sometimes you want to look at a stack trace</a></li>
<li><a href="#org0d3d488">Let's not jump to conclusions</a></li>
<li><a href="#org2b9fc20">Errors should be friendly</a></li>
<li><a href="#org3bb8041">Spartan feedback for <code>load-file</code></a></li>
<li><a href="#org3f2a58b">The extreme: Just say <i>Did not work</i></a></li>
</ul>
</div>
</div>
<blockquote>
<p>
Growing by removing is growing stronger.
</p>
</blockquote>

<p>
Less obtrusive Cider errors for a quicker repl-driven experience and
practice.
How I came to like error overlays.
</p>


<div id="orgac44092" class="figure">
<p><img src="https://i.imgur.com/1gxO1dN.jpg" alt="1gxO1dN.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>A rose plant growing, the sun and speed of light. The idea of a computer.</p>
</div>
<div id="outline-container-org07e5f48" class="outline-2">
<h2 id="org07e5f48">The Quick-Eval</h2>
<div class="outline-text-2" id="text-org07e5f48">
<p>
Repl-driven development is a philosophy and practice that focuses on
using a REPL (Read-Eval-Print Loop) to interactively evaluate code
snippets and see their results immediately.
</p>

<p>
The key is <i>the whole language is always there</i> and being able to
make <i>small experiments to the point where it meshes with your
thinking</i>.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
A big part of the practice of Repl-driven development is something I
am calling the <code>Quick-Eval</code> flow for this blog post.
</p>

<ol class="org-ol">
<li>Modify source code sexp</li>
<li>eval</li>
<li>Repeat</li>
</ol>

<p>
I want to optimize this practice. The speed of 1-2-3 can easily go
below 5 seconds and everything is possible here.
</p>

<ol class="org-ol">
<li>By honing <code>lispy</code><sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup> skills and juggling those sexps.</li>
<li>By smoothing out the edges of <code>cider-eval</code>.</li>
</ol>

<p>
This aspect of Repl-driven development, the Quick-Eval involves using the mind,
the fingers, and the editor. It's like playing an instrument or
learning a motor skill like juggling - it requires dedication and
repetition to master the movements. But the beauty of this practice lies in the ability to customize the tool to
fit your thought process, unlocking the limitless potential for
effectiveness. Knowledge of the editor becomes a key to a world
of endless detail, where you can continuously optimize speed,
the expressivity of intent and precision. The goal then becomes <i>programming at the speed of thought</i>, making
structural editing a superpower of the Clojure programming language.
And with the power to shape Emacs into what you desire, the possibilities are truly endless.
</p>

<p>
Speed cubers deconstruct the minutia for their <a href="https://www.youtube.com/watch?v=wLuVF9Dk3AQ"><i>finger tricks</i></a>. This
means being explicit and thoughtful about what movements to do during the performance.
</p>

<p>
This blog post is about an aspect of <code>2</code>, smoothing out <code>cider-eval</code>, by eliminating
error popups.
</p>
</div>
</div>
<div id="outline-container-orgf19ce4d" class="outline-2">
<h2 id="orgf19ce4d">Let it flow</h2>
<div class="outline-text-2" id="text-orgf19ce4d">
<blockquote>
<p>
The first time I saw a Clojure stack trace, I thought my computer is broken.<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
</p>
</blockquote>
<p>
(Ariel Alexa)
</p>

<p>
Alex Miller mentioned<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup> recently that Clojure error messages are
designed to <i>not include the stack trace by default</i>.
</p>

<blockquote>
<p>
A lot of these tools will automatically print the stack trace and the
Clojure REPL never automatically prints stack traces [&#x2026;]
It prints you like a 2 line error message.
And you can ask for the stack trace if you want additional
information. We intentionally don't show you that because usually most
of that information is not useful to you.
</p>
</blockquote>

<p>
Nice, sounds like less heavy error messages are something to try out!
</p>

<p>
<code>Cider</code> already has a <b>minimalistic error feedback</b> available:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq-default</span> cider-show-error-buffer nil)
</pre>
</div>

<p>
With this setting, we get a little overlay right next to our cursor
when evaluating with error.
</p>


<div id="org6491e3d" class="figure">
<p><img src="https://i.imgur.com/Xk7Lbc1.png" alt="Xk7Lbc1.png" />
</p>
<p><span class="figure-number">Figure 2: </span>Emacs cider eval error overlay displaying a runtime error message</p>
</div>

<p>
We achieve a more smoothed-out <code>Quick-Eval</code> flow.
</p>

<p>
The consistent presentation, regardless of the presence of errors,
creates a smoother and more streamlined workflow.
This helps keep the focus on the code and eliminates interruptions in the thought process.
</p>

<p>
My mind can stay in one place, focused on the code, without a <i>wall of
something was wrong</i> disrupting my flow.
</p>
</div>
</div>
<div id="outline-container-orgce15579" class="outline-2">
<h2 id="orgce15579">Sometimes you want to look at a stack trace</h2>
<div class="outline-text-2" id="text-orgce15579">
<p>
Ok <code>*cider-error*</code>, we can always stay friends.
</p>

<p>
I do not advocate throwing away the stack traces, at all.
With REPL-driven development and Emacs we have the power to move fast,
and decide to inspect the stack trace should we decide the info would
be useful.
</p>

<p>
<code>*e</code> exists for inspecting stack traces. Also <code>*cider-error*</code> is still
at our side, we still faithfully render our stack trace there.
</p>

<p>
A quick and precise <i>pop</i> lets us go to the error buffer when we
decide to do so:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/pop-cider-error</span> ()
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (<span style="color: #febf8f; font-weight: bold;">if-let</span>
      ((cider-error
        (get-buffer <span style="color: #bcb66d; font-style: italic;">"*cider-error*"</span>)))
      (pop-to-buffer cider-error)
    (message
     <span style="color: #bcb66d; font-style: italic;">"no cider error buffer"</span>)))

(define-key cider-mode-map (kbd <span style="color: #bcb66d; font-style: italic;">"C-c E"</span>) #'mm/pop-cider-error)
</pre>
</div>

<p>
There is also a cider buffer selection dispatch command:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(define-key cider-mode-map (kbd <span style="color: #bcb66d; font-style: italic;">"C-c X"</span>) #'cider-selector)
</pre>
</div>

<p>
<code>cider-selector</code> into <code>x</code> to bring up the error buffer.
</p>
</div>
</div>
<div id="outline-container-org0d3d488" class="outline-2">
<h2 id="org0d3d488">Let's not jump to conclusions</h2>
<div class="outline-text-2" id="text-org0d3d488">
<p>
With less auto-jumping, we move slowly and deliberately and call upon our tools
when we decide to do so. In practice, this can mean we jump around at
insane speed, but we do so controlled.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq-default</span> cider-auto-jump-to-error nil)
</pre>
</div>

<p>
Currently, if you interactively eval<sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup> and you have a compile error, Cider jumps to
the top of the file.
This is because we do not track a file position during the eval and
Clojure only sees a piece of string, not the file.
</p>

<p>
So the most important command, <code>cider-eval</code>, that I want to optimize
for <code>Quick-Eval</code>, had a rough edge and now I smoothed it out.
</p>
</div>
</div>
<div id="outline-container-org2b9fc20" class="outline-2">
<h2 id="org2b9fc20">Errors should be friendly</h2>
<div class="outline-text-2" id="text-org2b9fc20">
<p>
Who invented that errors are red and angry?
</p>

<div class="org-src-container">
<pre class="src src-elisp">(set-face-attribute
 'cider-error-overlay-face
 nil
 <span style="color: #ab82ff; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"DarkGreen"</span>
 <span style="color: #ab82ff; font-weight: bold;">:foreground</span> <span style="color: #bcb66d; font-style: italic;">"white"</span>)
</pre>
</div>

<p>
Now I have these green and peaceful boxes that don't make my heart
rate go up.
</p>

<p>
Errors are the normal, correct behavior of my program, certainly in
the context of developing.
<span class="underline">Sometimes I even <code>eval</code> just to check that there <b>is</b> an error</span>.
This is what repl-driven development gives us. And it should not feel
like doing something wrong.
</p>
</div>
</div>
<div id="outline-container-org3bb8041" class="outline-2">
<h2 id="org3bb8041">Spartan feedback for <code>load-file</code></h2>
<div class="outline-text-2" id="text-org3bb8041">
<p>
Currently, if you load a file and there is an error, there will be
little feedback. The lack of an eval result in the echo area is signaling an error.
</p>
</div>
</div>
<div id="outline-container-org3f2a58b" class="outline-2">
<h2 id="org3f2a58b">The extreme: Just say <i>Did not work</i></h2>
<div class="outline-text-2" id="text-org3f2a58b">
<p>
In <a href="https://www.youtube.com/watch?v=FihU5JxmnBg">Debugging with the Scientific Method</a>, Stuart Halloway mentioned
what I would be calling <i>Red light, Green light</i> error feedback.
The system only indicates if something worked or not, but not what specifically went wrong.
</p>

<p>
A trick in emacs if you want text invisible is you set the foreground
to the same color as the background:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(set-face-attribute
 'cider-error-overlay-face
 nil
 <span style="color: #ab82ff; font-weight: bold;">:background</span> <span style="color: #bcb66d; font-style: italic;">"DarkGreen"</span>
 <span style="color: #ab82ff; font-weight: bold;">:foreground</span> <span style="color: #bcb66d; font-style: italic;">"DarkGreen"</span>)
</pre>
</div>


<div id="orgb2cd6dd" class="figure">
<p><img src="https://i.imgur.com/P7cn70e.png" alt="P7cn70e.png" />
</p>
<p><span class="figure-number">Figure 3: </span>Emacs cider eval error overlay displayed as a full green block.</p>
</div>

<p>
I was still seeing the error in the echo area. So I did a quick
<code>(setf debug-on-message "nothing")</code> and found <code>cider--display-interactive-eval-result</code> calls <code>message</code>.
</p>

<p>
The visibility of the message is controlled by <code>cider-use-overlays</code>.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq-default</span> cider-use-overlays t)
</pre>
</div>

<p>
Lol, now errors are just green blocks and I do not see the error
message anywhere. If that is better than getting the error message I
cannot say yet.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Further reading
</p>
<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=Qx0-pViyIDU">Running With Scissors: Live Coding With Data" by Stuart Halloway</a></li>
<li>Paul Graham <a href="http://www.paulgraham.com/onlisp.html">On Lisp</a></li>
</ul>

<p class="footpara">
Blog posts on this topic by me:
</p>
<ul class="org-ul">
<li><a href="the-joy-of-clojure.html">The Joy of Clojure</a></li>
<li><a href="extending-your-reach.html">Extending Your Reach</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Or the pareidit-like editor capability of your choice
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=J5cvCv2hlh4">:clojureU 2022: "Let it be" by Ariel Alexa</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://podcasts.apple.com/us/podcast/e86-2022-in-review-datomic-and-clojure-with-jaret/id1461500416?i=1000590958632">Clojurestream Podcast</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
What I call <i>interactive eval</i> is <code>cider-eval-last-sexp</code> etc.
As opposed to <code>cider-load-file</code>.
</p></div></div>


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<h1 class="title">intro-to-clojure</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orge3f93e8">Introduction</a></li>
<li><a href="#orga5f573f">Start</a></li>
<li><a href="#orgde2a981">Clojure is different</a></li>
<li><a href="#org18d078e">A dev environment</a>
<ul>
<li><a href="#org45a412d">Vs Code</a></li>
<li><a href="#org16ce038">Emacs</a></li>
</ul>
</li>
<li><a href="#orgd377099">Nr 1 book for beginners</a></li>
<li><a href="#org994a1c5">Slack</a></li>
<li><a href="#orgc0fe74a">Other such lists</a></li>
</ul>
</div>
</div>
<p>
This is a small list of recources for getting into Clojure, for an intro into why
I believe Clojure is powerful check: <a href="the-joy-of-clojure.html">The Joy Of Clojure</a>.
</p>
<div id="outline-container-orge3f93e8" class="outline-2">
<h2 id="orge3f93e8">Introduction</h2>
<div class="outline-text-2" id="text-orge3f93e8">
<p>
Clojure is a modern, functional lisp with a fiercely convinced community and
production orientation.
</p>
</div>
</div>
<div id="outline-container-orga5f573f" class="outline-2">
<h2 id="orga5f573f">Start</h2>
<div class="outline-text-2" id="text-orga5f573f">
<p>
I highly recommend <a href="https://www.maria.cloud/intro">Maria.Cloud</a>, you can just go there and start coding.
This is great for anybody that does not know yet x
</p>
</div>
</div>
<div id="outline-container-orgde2a981" class="outline-2">
<h2 id="orgde2a981">Clojure is different</h2>
<div class="outline-text-2" id="text-orgde2a981">
<p>
If you try to do the same things in Clojure that you know from Javascript or Python,
this will not work. Embrace Clojure is different. You should not be a vegan searching for good
cheese. <a href="https://lambdaisland.com/blog/2021-06-04-clojure-beginners-just-like-vegans-searching-for-good-cheese">Use an avocado instead.</a>
</p>
</div>
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<div id="outline-container-org18d078e" class="outline-2">
<h2 id="org18d078e">A dev environment</h2>
<div class="outline-text-2" id="text-org18d078e">
<p>
Get prepared for your journey as a pilot of an alien spaceship.
As a beginner I suggest either
</p>
</div>
<div id="outline-container-org45a412d" class="outline-3">
<h3 id="org45a412d">Vs Code</h3>
<div class="outline-text-3" id="text-org45a412d">
<p>
Easy to make work. A great editor. You will not need to be ashamed of
your choice. <a href="https://calva.io/getting-started/">calva for vscode</a>
</p>
</div>
</div>
<div id="outline-container-org16ce038" class="outline-3">
<h3 id="org16ce038">Emacs</h3>
<div class="outline-text-3" id="text-org16ce038">
<p>
Strong affinity to hacker culture and a program that is more than a
tool, but eventually an extension to your hands, heart, and mind.
</p>

<p>
Here is a config file I tried to make for beginners:
<a href="https://github.com/benjamin-asdf/simple-easy-emacs">https://github.com/benjamin-asdf/simple-easy-emacs</a>
</p>

<p>
A framework by clojurians that might be just right for you:
<a href="https://github.com/corgi-emacs/corgi">https://github.com/corgi-emacs/corgi</a>
</p>

<p>
There is also doom and spacemacs that enjoy wide appraisal for their
"out of the box" experience.
</p>
</div>
</div>
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<div id="outline-container-orgd377099" class="outline-2">
<h2 id="orgd377099">Nr 1 book for beginners</h2>
<div class="outline-text-2" id="text-orgd377099">
<p>
<a href="https://www.braveclojure.com/clojure-for-the-brave-and-true/">Clojure for the Brave and True</a>
</p>
</div>
</div>
<div id="outline-container-org994a1c5" class="outline-2">
<h2 id="org994a1c5">Slack</h2>
<div class="outline-text-2" id="text-org994a1c5">
<p>
Meet nice people that are excited about the tech <a href="https://clojurians.slack.com/?redir">on slack</a>.
Seriously a lot of people hang there and answer beginner questions,
everybody is welcome.
</p>
</div>
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<div id="outline-container-orgc0fe74a" class="outline-2">
<h2 id="orgc0fe74a">Other such lists</h2>
<div class="outline-text-2" id="text-orgc0fe74a">
<p>
Carin is cool and has a funny picture of the emacs learning curve here:
<a href="https://howistart.org/posts/clojure/1/">https://howistart.org/posts/clojure/1/</a>
</p>

<p>
I like that they have a philosophy section mentioning Rich Hickey's talks
this matters a lot to clojurians.
</p>

<p>
<a href="https://thoughtbot.com/blog/tips-for-clojure-beginners">https://thoughtbot.com/blog/tips-for-clojure-beginners</a>
<a href="https://gist.github.com/yogthos/be323be0361c589570a6da4ccc85f58f">https://gist.github.com/yogthos/be323be0361c589570a6da4ccc85f58f</a>
<a href="https://www.clojurenewbieguide.com/">https://www.clojurenewbieguide.com/</a>
</p>
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<h1 class="title">Lisp</h1>
<p>
[wip]
</p>
<div id="outline-container-org4e28f20" class="outline-2">
<h2 id="org4e28f20">Clojure</h2>
<div class="outline-text-2" id="text-org4e28f20">
<ul class="org-ul">
<li><a href="the-joy-of-clojure.html">The Joy Of Clojure</a></li>
<li><a href="https://cljdoc.org/d/clj-python/libpython-clj/1.45/doc/so-many-parenthesis-">So Many Parenthesis!</a> (Chris Nuremberger's quick intro to Clojure)</li>
</ul>
</div>
</div>
<div id="outline-container-org6d13e4a" class="outline-2">
<h2 id="org6d13e4a">Blog posts for non-Lispers</h2>
<div class="outline-text-2" id="text-org6d13e4a">
<ul class="org-ul">
<li><a href="conversation-1.html">No Iterations</a></li>
<li>Immutability is better</li>
<li>Don't Brake Me, Man!</li>
<li>The Sanity Game</li>
<li>Calculations are sexy</li>
</ul>


<p>
It is the spirit of <code>C</code>, to be close to the computer. A bare-metal language for expressing the very substance of the computer itself.
</p>

<p>
It is the spirit of <code>Lisp</code>, to be close to the ideas. It is an indispensable step to take, to have a program grow in the dynamic content of itself.
No AI program will be an AI program if you need to restart it to make a change. For it would not be an evolving, dynamic, self-modifying thing.
It is the moment when you are done with computer science and you can start doing thought science. This step was taken by McCarthy in 1960.
</p>

<p>
Ideas are a great building material.
</p>

<p>
You cannot know <i>how</i> it is different before you have tried it yourself because it's different in a way that you have to discover yourself.
What is joy for the programmer's heart? To have effects on the computer, precise, straightforward, frictionless effects.
If the expression <i>intimacy to the computer</i> does not make sense to you, it is because you have not experienced what it means to program a system with deep interactivity.
See <a href="conversation-1.html">No Iterations</a>.
</p>

<p>
Batch-oriented programming is 60 years out of date and we still have to deal with it.
It is another example of the whole field of software engineering not growing up. Simply embarrassing.
</p>

<p>
Imagine interactive computing didn't become successful and dominant for accidental reasons.
There would be people talking about terminals and overlapping windows and buttons and mice and instant feedback.
These people would be seen as esoteric.
</p>

<p>
And <i>real</i>, <i>serious</i> programmers and computer people would stamp punch cards.
</p>

<p>
Nothing in the world says that we need to stamp punch cards to do computing.
It is these kinds of limitations of thinking, that open-mindedness and imagination enable us to take a step back from.
</p>

<p>
It is merely accidents of history, that made <code>C</code> and its derivate became the mainstream.
Sadly, the mainstream is sometimes wrong. And we end up having to deal with less powerful languages.
</p>

<p>
This is not a small issue. This is an opportunity cost of humanity not growing up to the potential already available.
Consider the internet. And consider interactive ("personal") computing. Are these not 2 ideas that change the world?
This is tech that shines like the sun and changes everything.
</p>

<p>
Literally from the same birthplace of ideas, the ARPA community and early computer science pioneers also came <i>interactive programming</i>.
My claim is that it is as big of a deal as interactive computing and the internet, too.
</p>

<p>
Lisp is called the <i>Maxwell Equations of computer science</i>, because it was discovered as the simplest expression of computer programs.
Lisp is said to be the only language which is beautiful. Lisps syntax exists for a single purpose, to be out of the way.
Because Lisp is about ideas the way programming is about ideas.
This is why it will stay relevant, the same way that Newtonian mechanics will stay relevant.
</p>

<p>
If you don't know Lisp, you don't know what <i>power</i> in a programming language <i>is</i>. You think that all languages are roughly the same power and I agree with you.
The mainstream <code>C</code> derivate languages you tried all look equally powerful from my perspective, too.
</p>

<p>
Lisp is a more essential form of programming. To the point where I feel like batch-oriented programming is something else entirely.
These are 2 activities, normal programming and batch-oriented programming.
Batch-oriented programming is more like having a battle with the computer until it does what I want.
Interactive programming, on the other hand, is a crafting process. It is like having a piece of wood and forming it under one's fingers.
It is like having a brush and painting on a canvas. The relationship between the craftsperson and the art piece is 1:1 and direct.
This is essential to an actual creative and artistic process.
</p>

<p>
These kinds of blind spots contribute to the coldness, number-oriented and low-level math-like activity, which is the dominant general population's
view of programming. But it is not what the soul of the computer is about.
</p>

<p>
The soul of the computer is a malleable, joyful and open-ended well-spring of creative expression.
</p>

<p>
This is simply missing in all mainstream batch-oriented programming languages<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>. You don't know what you don't know until you know what you didn't know.
</p>

<p>
Clojure is a Lisp implementation on the JVM with a strong focus on practicality. It was created by Rich Hickey, who is a software engineer, not an academic.
Clojure is explicitly designed for general-purpose application development, allowing you to do <i>everything</i> you might do with Java or C++.
</p>

<p>
Lisp is capable, by design, of expressing programs that are about programs.
Once you have a machine that is capable of being <i>about</i> ideas, you can have <i>ideas about ideas</i>.
I think this is the fundamental universality of memes and ideas, which gives such a system an open future.
</p>

<p>
It is this open-ended future that mainstream languages are still missing to this day.
They are bound to reinvent it, and by doing so will have implemented a Lisp.
</p>

<p>
Consider JSON, it comes from javascript being a scheme, a Lisp variant. The power of JSON is that you can
abstractly talk about the content of your program. A program about lists and sets is more powerful than a program about
customers and shopping carts. And everything nests, everything prints etc.
Luckily, the lingua franca of our shared data has some of Lisp's sanity inside it.
</p>

<p>
The core idea of Lisp is that this content is the program itself. This is not a small wrinkle in the programming model.
It's the move that gives it its open future.
</p>

<p>
Whenever somebody builds command interpreters of (JSON) data, they are implementing a Lisp (Greenspun tenth rule).
Soon they will make interpreters that assert subroutines into their databases and they will slowly invent Lisp, 60 years after its discovery.
I already wrote this language, it's called Bobscheme (see below).
</p>

<p>
<i>The key to understanding Lisp is realizing that it's simply layers upon layers of abstraction.</i> - Hal Abelson
</p>

<p>
<i>Emacs is not just a text editor, it's an extension of your mind that's limited only by your imagination.</i>
</p>

<p>
<i>To appreciate Lisp and Emacs, one must unlearn the ordinary, and then relearn the extraordinary.</i>
</p>

<p>
<i>Lisp and Emacs have something in common – a deep, underlying assumption that the power of abstraction will conquer all problems.</i> - Richard Stallman
</p>
</div>
<div id="outline-container-org0b336ab" class="outline-3">
<h3 id="org0b336ab">Potential future blog posts</h3>
<div class="outline-text-3" id="text-org0b336ab">
</div>
<div id="outline-container-org5f49b2b" class="outline-4">
<h4 id="org5f49b2b">Immutability is better, Immutability is better, Immutability is better</h4>
<div class="outline-text-4" id="text-org5f49b2b">
<p>
Clojure has immutable data structures by default.
</p>

<p>
You might have read Brian Goetz's <i>Java Concurrency In Practice</i>.
</p>

<p>
Using immutable values frees the mind from worrying about what somebody else might do to it.
And it gives us the chance to get concurrency and time right.
</p>

<p>
This is a huge deal. <i>The Thing That Lets You Sleep At Night.</i>
</p>

<p>
I had this where I was lying awake in bed and I thinking about some code I know is hard to understand.
And I think about all the ways this might break. It was all written in a statically typed language.
The safety of static types is a mirage, the safety of immutable values is solid and evident.
</p>

<p>
This is an immensely freeing experience that matters.
</p>

<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=-6BsiVyC1kM">The Value of Values with Rich Hickey</a></li>
<li><a href="https://www.youtube.com/watch?v=VSdnJDO-xdg&amp;t=9s">Clojure Made Simple</a></li>
<li><a href="https://www.youtube.com/watch?v=u4OsmT-Ugpk">Clojure Simple by Design (with PPT) - Stuart Halloway</a></li>
<li><a href="https://www.youtube.com/watch?v=E4RarTAZ2AY">Are We There Yet</a>
Rich Hickey talking about a model keeping refs to immutable values.
This is the one that is in the Clojure state primitives.</li>
</ul>
</div>
</div>
<div id="outline-container-orgbaeb2c1" class="outline-4">
<h4 id="orgbaeb2c1">More REPL-Driven development, Emacs + Clojure in practice</h4>
<div class="outline-text-4" id="text-orgbaeb2c1">
<p>
See <a href="screencasts.html">Screencasts</a>
</p>
</div>
</div>
<div id="outline-container-org7a8c470" class="outline-4">
<h4 id="org7a8c470">Don't Brake Me, Man! - The Sanity Game</h4>
<div class="outline-text-4" id="text-org7a8c470">
<p>
Clojure is the <b>one</b> ecosystem where we think about breaking somebody else's code and just <i>don't do it</i>.
</p>

<ul class="org-ul">
<li>Breakage is broken</li>
<li>In the software industry we are scared of updating our dep</li>
<li>In the npm ecosystem "dependency-free" is now a quality badge</li>
<li>left pad, talks about complexity etc.</li>
<li>Breakage is an embarrassing failure of the software industry</li>
<li>You gotta hand it to the Roc[?] ecosystem, at least they acknowledge the problem
but I don't think figuring out the right way to do breakage is the way to go.
I don't think that making brakage hard fixes the issue.</li>
<li>This is a cultural/social thing</li>
<li>The <b>Clojure ecosystem is the only one that is <i>sane</i> about this</b>.</li>
<li>Rich Hickey said <i>Brakage is broken</i> and now there is a culture of sanity</li>
<li><a href="https://www.youtube.com/watch?v=oyLBGkS5ICk">https://www.youtube.com/watch?v=oyLBGkS5ICk</a></li>
<li>In Clojure, we update with impunity for the most part.</li>
<li>Accretion is ok. Software is allowed to grow.</li>
<li>Breakage is not ok. Don't do it. Don't figure out a way to do it. Don't do this to other people.</li>
</ul>
</div>
<ul class="org-ul">
<li><a id="org5f70bce"></a>providing context (return values, namespace members)<br />
<div class="outline-text-5" id="text-org5f70bce">
<ul class="org-ul">
<li>I give you more: OK, accretion</li>
<li>I give you less: breakage, not ok</li>
</ul>
</div>
</li>
<li><a id="orgecde048"></a>requiring context (parameters)<br />
<div class="outline-text-5" id="text-orgecde048">
<ul class="org-ul">
<li>I want more from you: breakage, not ok</li>
<li>I want less from you: ok, accretion, <i>the less you need the more you are</i></li>
</ul>

<p>
If your language doesn't allow for accretion, wtf?
</p>

<p>
Rich Hickey is smart, has good taste and puts thought into how he wants to program.
</p>
</div>
</li>
</ul>
</div>
<div id="outline-container-org6dcbcd0" class="outline-4">
<h4 id="org6dcbcd0">Calculations are sexy</h4>
<div class="outline-text-4" id="text-org6dcbcd0">
<p>
Functional programming is about being careful and sensual. Where are actions (side effects) in our code?
</p>

<p>
A pure function, <i>a calculation</i>, is timeless. It does not matter how often you call it.
In Clojure functions are assumed to be calculations by default. And 90%+ of all <code>vars</code> is pure functions. [see code analysis talks]
</p>

<p>
Data &gt; Calculations &gt; Actions.
</p>

<p>
We try to first express ourselves in terms of data, then calculations, and only carefully, with consideration, we use actions.
</p>
</div>
</div>
<div id="outline-container-org92c2da9" class="outline-4">
<h4 id="org92c2da9">What Did Smalltalk Have That I Don't Have?</h4>
<div class="outline-text-4" id="text-org92c2da9">
<p>
One thing I am sure of is that I can mold Emacs and a Clojure REPL into anything that it was.
</p>

<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=s6HJEnGRt88">https://www.youtube.com/watch?v=s6HJEnGRt88</a></li>
</ul>
</div>
</div>
</div>
</div>
<div id="outline-container-org40aea2e" class="outline-2">
<h2 id="org40aea2e">Bobscheme</h2>
<div class="outline-text-2" id="text-org40aea2e">
<p>
<a href="bobscheme-1.html">Bobscheme</a> is a scheme implementation on dotnet using JSON as code.
</p>

<p>
Its purpose is to make it obvious to non-lispers, who know what JSON is, to see what Lisp is.
</p>

<p>
And I have fun making screencasts of building my language.
</p>

<p>
<a href="https://github.com/benjamin-asdf/bobscheme">Github</a>
</p>
</div>
</div>
<div id="outline-container-org8ee32c1" class="outline-2">
<h2 id="org8ee32c1">Why is Lisp not more popular?</h2>
<div class="outline-text-2" id="text-org8ee32c1">
<p>
<i>Everything is the way it is because it got that way</i>.
</p>

<p>
Computer science is still in its infancy. We are still figuring out left and right how to do things and what it is about.
There was a time when <b>Assembly</b> was unpopular. There was a time when structured programming, like <code>C</code>, was unpopular.<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
</p>

<p>
One of my intellectual heroes is Marvin Minsky.
</p>

<blockquote>
<p>
And in the early 1950s for the first time, computers got enough memory so there was actually room to store
new programs in them and some pioneers started in 1954, 5, 6 started experiments where they actually wrote programs
that wrote new programs that would then run.
</p>

<p>
And this led to the development of certain languages which were very good at&#x2026;
In which you could write programs that would write in the same language so they could keep changing.
</p>

<p>
There was a lot of progress and by 1960 we had 2 major languages that were good at modifying themselves.
</p>

<p>
Unfortunately, these languages were a little bit unfamiliar to people who did not see the great power of programs that could change themselves
</p>

<p>
And the world was overtaken by other terrible languages like the famous C language or Fortran or Algol and so forth.
</p>

<p>
Which became universally popular and in which it is almost impossible to write programs that change themself.
That is just the parenthesis.
</p>

<p>
<i>The bad drives out the good</i>, whose law is it? Gresham's law.
</p>

<p>
In modern software practice, we see this.
I can't understand why this 35-year-old language called Unix is suddenly popular.
</p>

<p>
But the only thing I can think of is that the other operating systems got filled with so much garbage in the intervening years that nobody can deal with that.
And it is not that Unix is the latest thing it is the last fossil that has not completely dissolved from the past.
So they are starting over and as far as I can see they are starting over to make the same mistakes.
</p>
</blockquote>

<p>
<a href="https://www.youtube.com/watch?v=CIoddZ1NOVM">Youtube</a>
</p>

<p>
In <a href="https://www.lesswrong.com/s/oLGCcbnvabyibnG9d">Inadequate Equilibria</a>, Eliezer Yudkowsky explains in a very eye-opening way why societies
end up in <i>inadequate equilibria</i>, Nash equilibria that are worse than other potential, better Nash equilibria.
</p>

<p>
Using Lisp is an odd thing, so it doesn't fit with the idea of <i>best industry practices</i>.
See Paul Graham's <a href="http://paulgraham.com/icad.html">Revenge Of The Ners</a> talking about exactly this dynamic.
</p>

<p>
If you look for the next program's language, all kinds of people are excited about this or that (usually new) language or framework.
You hear left and right people making plausible claims about why <code>x</code> or <code>y</code> technology is great.
</p>

<p>
It is not clear that an ancient, magical programming language would also be the most powerful at winning in that market.
</p>

<p>
It would have some advantages sure, like actually doing something different. But this would also come at the cost of it
looking a bit unfamiliar.
</p>

<p>
More history:
</p>

<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=QyJZzq0v7Z4&amp;t=107s">Why Isn't Functional Programming the Norm? – Richard Feldman</a></li>
<li><a href="https://www.youtube.com/watch?v=QM1iUe6IofM">Object-Oriented Programming is Bad</a> simply amazing video about how the current paradigm <b>is not good</b>.</li>
</ul>
</div>
</div>
<div id="outline-container-orgb35343a" class="outline-2">
<h2 id="orgb35343a">But the safety of types!</h2>
<div class="outline-text-2" id="text-orgb35343a">
<ol class="org-ol">
<li>Static types simply don't matter so much.</li>
<li>Static types are a tradeoff.
I think those people ignore the effort and price they pay for having those types.
There is a time and place where you want something made out of concrete.
But for many things and many moments, I want to choose to have something more malleable.
Lisp and Forth programs have been debugged while in space. Know the price you pay.</li>
<li>You get intermittent rewards from the types helping you now and then. The reward pattern of gambling addicts.</li>
<li>I have to grant it to the Haskellers, Elm, Roc and maybe Rust persons, that getting leverage
from the compiler giving feedback sounds useful.</li>
</ol>

<p>
Datomic is a great database and it is written in Clojure. If somebody can write a database
in a dynamic language, then what do you think you need types for?
</p>

<p>
It is something we have science on. Having a good night's sleep has a bigger
effect on the amount of bugs you make compared to having static or not having static types.
[which studies?]
</p>

<p>
Unless you are implementing a smart contract or something, it simply does not matter so much.
There are <i>way</i> more powerful things a language can provide you.
</p>

<p>
<code>Immutability</code>, now here is somethihng that is self-evidently powerfully helping you to get programs right.
Like the moon hanging in the sky. Static types? Its a belief system whether it helps you or not.
</p>

<p>
<code>Interactivity</code>, you know the difference between quick feedback and non-quick feedback.
If you don't, I cannot take you seriously.
</p>
</div>
<div id="outline-container-org4cb45c9" class="outline-3">
<h3 id="org4cb45c9">Eric Normand</h3>
<div class="outline-text-3" id="text-org4cb45c9">
<p>
[I will find the podcast episode where he is musing about this, something like:]
</p>

<p>
Like a slot machine addict, now and then you get a spritz of the types
helped you.. and then you praise the types for helping,
but you forget the tradeoff you paid for having them.
And all those countless times they did not help.
</p>
</div>
</div>
<div id="outline-container-org64909c6" class="outline-3">
<h3 id="org64909c6"><a href="https://www.youtube.com/watch?v=v2ifWcnQs6M&amp;list=PLdlYlZ7UVTGZ_9RklD0unuSEro6m1ubOV">Douglas Crockford</a></h3>
<div class="outline-text-3" id="text-org64909c6">
<p>
[Something along the lines of:]
</p>

<p>
.. You forget the pain that you are taking on with the types&#x2026;
.. in my feeling, it is not worth it.
.. I am on the dynamic side of things.
</p>
</div>
</div>
<div id="outline-container-org0ba72d6" class="outline-3">
<h3 id="org0ba72d6">Jack Rusher</h3>
<div class="outline-text-3" id="text-org0ba72d6">
<p>
They just don't matter so much. <a href="https://www.youtube.com/watch?v=8Ab3ArE8W3s">https://www.youtube.com/watch?v=8Ab3ArE8W3s</a>.
</p>

<p>
Here, he talks about static types of functional languages:
</p>

<blockquote>
<p>
I have not seen the programs in these languages have any fewer defects than programs in any other
programming language that I use, modulo the ones with really bad memory allocation behavior.
</p>
</blockquote>

<blockquote>
<p>
If you're doing some kind of, you know, horrible cryptocurrency thing, where you're likely
to lose a billion dollars worth of SomethingCoin™, then, yeah, you maybe want to use some kind of verifier
to make sure you're not going to screw it up. But, that said, space probes written in Lisp and FORTH) have been debugged while off-world.
</p>
</blockquote>
</div>
</div>
<div id="outline-container-org38e03b8" class="outline-3">
<h3 id="org38e03b8">Rich Hickey</h3>
<div class="outline-text-3" id="text-org38e03b8">
<p>
<i>What is true of every bug found in the field?</i> - <i>It passed the type checker!</i>.
</p>

<p>
From <a href="https://www.youtube.com/watch?v=LKtk3HCgTa8">Simple Made Easy</a>.
</p>

<p>
From <a href="https://www.youtube.com/watch?v=2V1FtfBDsLU">Effective Programs - 10 Years of Clojure - Rich Hickey</a>, Things you need to solve your problem:
</p>

<p>
At the top, there is the domain, your understanding of the domain etc.
This is the stuff where <i>real</i> bugs come from, misunderstandings and so forth.
</p>

<p>
At the bottom, there are issues like typos etc. It just is not a big deal.
These are small mistakes. Static types help you with stuff like typos and maybe sort of 1 level up from typos.
</p>
</div>
</div>
<div id="outline-container-org3cb5a05" class="outline-3">
<h3 id="org3cb5a05">Richard Feldman</h3>
<div class="outline-text-3" id="text-org3cb5a05">
<p>
Richard Feldman is a static type of person doing <code>Roc</code>, <code>Elm</code> and a great software podcast called <i>Software Unscripted</i>.
</p>

<p>
Getting great feedback from the compiler about the errors you are doing at least sounds like the kind of thing that has a chance of being useful.
</p>

<p>
I really should be writing some Haskell, Elm, Roc and Rust to know for myself.
</p>
</div>
</div>
<div id="outline-container-org078f2ad" class="outline-3">
<h3 id="org078f2ad">Weak arguments for strong types</h3>
<div class="outline-text-3" id="text-org078f2ad">
</div>
<div id="outline-container-orgb92530c" class="outline-4">
<h4 id="orgb92530c">That is you being lazy!</h4>
<div class="outline-text-4" id="text-orgb92530c">
<p>
There could be an answer.
</p>

<p>
But I choose to spend my time on something more useful right now.
</p>
</div>
</div>
<div id="outline-container-orgb8bc1c5" class="outline-4">
<h4 id="orgb8bc1c5">I want to have the safety of knowing my program works</h4>
<div class="outline-text-4" id="text-orgb8bc1c5">
<p>
Do you interact with mainstream software at all? Whatever they are doing to not have bugs doesn't work.
</p>
</div>
</div>
</div>
<div id="outline-container-orgb5a7d3f" class="outline-3">
<h3 id="orgb5a7d3f">Good reasons for static types [wip]</h3>
<div class="outline-text-3" id="text-orgb5a7d3f">
<ul class="org-ul">
<li>Writing smart contracts</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org361ea37" class="outline-2">
<h2 id="org361ea37">Silly parenthesis!</h2>
<div class="outline-text-2" id="text-org361ea37">
<ul class="org-ul">
<li>Are the thoughts you think not more important than the syntax of a language?</li>
<li>In Lisp, the verb is always at the front. Is the noun always at the front in Java?</li>
<li>Not every change is an improvement, but every improvement is a change.
How would it look if Lisp is different?
How would it look if there is a <i>reason</i> to call it the only language that is beautiful?</li>
<li>Show me a language that looks like all the others and call it special and I am suspicious.
Show me a language that looks completely different (<code>APL</code>) and call it special and I am intrigued.</li>
<li>Is it not true that we are children compared to the territory of things we don't know yet?</li>
<li>Would it not be hybristic to think you know at this date and age what the syntax of a language should look like?</li>
<li>Is it not the person, who has programmed in both languages, that can make the judgment: which is better?</li>
<li>Is it not true that Vim bindings are unfamiliar but powerful?</li>
<li>Is it not true that even git is unfamiliar but powerful?</li>
</ul>

<p>
Many things in the world that are powerful are also unfamiliar at first.
Language is a tool of thought. A language is like an instrument. It is not in the first 5 minutes of engaging with it that you will know its power.
</p>

<p>
Maybe I was just lucky and I discovered Emacs and hence Lisp early enough, so it never was an issue to me that languages would
look differently. I just took it for granted that some look differently.
And I never was stuck with this strange mental illusion to think to know what languages are supposed to look like. How limiting?
</p>

<p>
The landscape of possible languages, even the ones we already are exploring is like a continent, where you know but one valley.
Here are just a few completely different relatively popular programming paradigms and languages:
</p>

<ul class="org-ul">
<li>Array-based languages: APL, J.</li>
<li>Logic programming: prolog, datalog, core. logic.</li>
<li>Stack-based languages: FORTH.</li>
<li>Erlang (heritage from Prolog, Smalltalk, Planner). A lang with fault tolerance at the center. Sometimes said to be <i>process-oriented</i>.</li>
</ul>

<p>
It is sometimes said that Lisp has no syntax, which is not entirely true because the order of things has meaning.
But there is another fundamental thing about Lisp syntax and the form of Lisp. It exists to be <i>out of the way</i>.
Because the form barely matters, what matters is the content.
McCarthy discovered Lisp's syntax accidentally, by just writing the AST of that hypothetical language in his paper.
</p>

<p>
So he deliberately was <i>not</i> thinking about the source code syntax but about the ideas. But it turns out that just talking about
the ideas is a simpler and better way to program. Really funny.
</p>

<p>
Ah, and since <a href="emacs-clojure-lispy-mind-meld.html">structural editing</a> is fucking awesome anyway you don't want to go back to something more complicated afterward.
</p>
</div>
<div id="outline-container-org361c2ee" class="outline-3">
<h3 id="org361c2ee">Common Lisp has annoyingly many parents</h3>
<div class="outline-text-3" id="text-org361c2ee">
<div class="org-src-container">
<pre class="src src-lisp">(<span style="color: #febf8f; font-weight: bold;">let</span> ((foo bar))
  foo)
</pre>
</div>

<p>
This overload of <code>()</code> to mean different things, binding, application, &#x2026; is <code>fixed in Clojure</code>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">let</span> [foo bar]
  foo)
</pre>
</div>

<p>
In Clojure, <code>[]</code> is a syntactic hint that you are doing <code>binding</code>, it gets rid of annoying parenthesis and it makes everything super regular.
Because I can think the same binding thoughts (Clojure has amazing <code>destructuring</code> support for its idiomatic, plain immutable collection objects) everywhere I see <code>[]</code>.
</p>
</div>
</div>
</div>
<div id="outline-container-org49ab23e" class="outline-2">
<h2 id="org49ab23e">REPL? Yea language <code>x</code> also has this</h2>
<div class="outline-text-2" id="text-org49ab23e">
<p>
One hears that <b>interactivity is at the center of what Lisp is about</b> and says:
</p>

<p>
<i>Python has a REPL.</i>
</p>

<p>
<i>Yeah there are things like edit and continue in lang <code>x</code></i>.
</p>

<p>
When you make a project, is the first thing you do start a REPL and then not kill the process for days until your project is done?
</p>

<p>
When I come to your project, can I fire up a REPL and jump into the program?
</p>

<p>
When you want to look at your program's state in production, do you <i>REPL in</i> and simply see?
</p>

<p>
No, I don't think so. Because the interactivity was <i>not</i> at the center, not at all.
</p>

<p>
Programming also is a concrete thing, with concrete activities and cultures. You can do everything sort of in all general-purpose programming languages. What is practical is guided by this culture and practices. To ignore this is simply being a nerd for no good reason. It is pretending to care about essentials, but ignoring that in the real world, practicality is essential, too.
</p>

<p>
And the irony of the situation. The one is deluding themselves into the dreamland of those great Python REPL and edit and continue lands, where stuff works great and it's the normal way to do things.
</p>

<p>
Who is the one being unpractical, then?
</p>
</div>
</div>
<div id="outline-container-orge3ea78a" class="outline-2">
<h2 id="orge3ea78a">The Blub paradox</h2>
<div class="outline-text-2" id="text-orge3ea78a">
<p>
<a href="http://www.paulgraham.com/avg.html">http://www.paulgraham.com/avg.html</a>
</p>

<p>
Learning multiple languages is virtually a must. To see what is different, and what is the same.
Because what is the same is the soul of the computer. Well, at least it's data structures, algorithms, and control flow, and not that much more.
And what is different are idioms and styles and culture and emphasis.
</p>

<p>
The one that has tried multiple mediocre mainstream languages will have a "mature" feel of the relative power of languages. And conclude it is simply a matter of taste.
That all are roughly equally powerful.
</p>

<p>
Because there are many languages with devoted followers, there is a market of people saying <i>this or that language is the best&#x2026;</i>.
You stop taking these people seriously because you have understood that all languages are the same, and it depends on the context of which tool to choose.
</p>

<p>
Now the Lisp devotee pronounces the superiority of Lisp 100x and 10000x to other languages. And all it does is make your bullshit sensors fire.
You have a mental model of the power of general-purpose languages.
</p>

<p>
Way more powerful than Assembly. Who would be so crazy as to give up all that expressivity for writing Assembly?
It would be <i>insane</i> to program Assembly because the power difference between the mainstream high-level programming language and Assembly is so massive.
</p>

<p>
If I say Lisp is to those default langs like those default langs are to Assembly; Do you see maybe <i>why</i> it is such a big deal for me? It is <i>insane</i> to me to give up this power.
</p>

<p>
The point of this website is to increase the surface area of idea space association lines that make a person check out Lisp and understand why it is a different language entirely.
</p>

<p>
Lisp is different from what you consider "normal" languages the way a spaceship is different from a hot air balloon.
Flying Lisp is simply a different activity, with a different range of spaces where you can go.
</p>

<p>
Here is an <a href="conversation-1.html">Answer</a> for <i>why</i>.
</p>

<p>
What in the world needs to look different for this to be true? It's an ancient magical language made for AI, made by imaginative, brilliant people.
It looks alien and it is said to have been discovered. It has been called the Maxwell equations of computer science and it has not changed ever.
For if you change it, you simply end up with another dialect of it, because its ideas are at the bottom.
</p>

<p>
It is mentioned as the one language that changes your taste. That makes you understand what power means.
</p>

<p>
Programming is wizardry, but the magic is real. How sad, to not be excited enough about magic so you don't look into ancient lore of powerful alien technology.
</p>
</div>
</div>
<div id="outline-container-org67766b7" class="outline-2">
<h2 id="org67766b7">Fixing the BBM</h2>
<div class="outline-text-2" id="text-org67766b7">
<p>
<a href="https://www.marktarver.com/bipolar.html">https://www.marktarver.com/bipolar.html</a>
</p>

<p>
This is an existential blog post, so my answer is existential, too.
</p>

<p>
Yes, culture is simply off.
</p>

<p>
But what do you gain from getting depressed and lethargic from that? For me, this is simply another call to action.
Simply another edge for which there is still a challenge to overcome.
</p>

<p>
Reality is not a video game, where you only get challenges that you <i>can</i> live up to.
</p>

<p>
Reality is not a video game, where all the challenges you get are <i>proper</i>, not in any sense and not even a little.
</p>

<p>
If culture is off, you don't get to complain that <i>if only people listened&#x2026;</i>.
</p>

<p>
If only people listened, we would be exploring the stars many times over right now.
</p>

<p>
So either you put people into the navigation problem you are solving, or you are making yourself blind to the world.
Like somebody that goes through the motions of making some mistake, chasing some unattainable appearance of what, consistency?
Like somebody who was tricked into thinking reality is a video game, and when its challenges are unorthodox, they pretend to not get it.
</p>

<p>
If reality is posing you a challenge and don't you live up to it; You die.<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
We either fix humanity, despite all its problems, or we die.<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>
</p>

<p>
If you go forth and you think getting a university degree is equal to navigating the world. You are making the
mistake of being a blind video gamer. You pretend there is a pre-allocated set of challenges to overcome for you to contribute to the world.
But then you realize that university is part of culture, just like anywhere else.
</p>

<p>
The problem is not culture, the problem is not the many people in science are in for their careers. The problem is not the uselessness of money.
Or the uselessness of hanging out with <i>friends</i> just for the sake of it.
</p>

<p>
The problem is you mistook the open-ended set of solution spaces for fixing the world with this pre-defined list of things to do.
And then the fakeness and uselessness of it all crushes you to the ground.
</p>
</div>
</div>
<div id="outline-container-org96b7684" class="outline-2">
<h2 id="org96b7684">More rambling</h2>
<div class="outline-text-2" id="text-org96b7684">
</div>
<div id="outline-container-org6094235" class="outline-4">
<h4 id="org6094235">No IQ Tests</h4>
<div class="outline-text-4" id="text-org6094235">
<p>
The many little ways in which we make software a puzzle. And how we can fix this.
</p>

<ul class="org-ul">
<li>Rembering operator precidence by heart, juggling numbers and <code>&lt;</code> and <code>&gt;</code> in your head. That's little puzzles, not programming.</li>
<li>Guys (mostly) enjoy the puzzle of it and mistake it for programming. That is a mistake.</li>
<li>Imperative programming inherently makes you keep track of those little places in your head.</li>
<li>Don't do this to yourself and others, it is pain and it is not programming, it is too low level.</li>

<li><p>
Fix 1: interactive programming. I never think about how <code>&lt;</code> works. I just try with some example inputs until it does what I want.
</p>

<p>
This is like programming with clay. Just touch it with your hands and form it into what you need.
See <a href="conversation-1.html">Interactive Programming</a>.
</p></li>

<li><p>
Fix 2: Everything immutable values, everything pure functions. Except in the small places you need it.
</p>

<p>
You don't know the amount of mental distress you suffer until you have programmed in a language where immutability is the default.
Seriously, this is like some annoying sound in the background for years and you don't notice. Once it's gone you realize how much it was bothering you.
</p>

<p>
Data is simpler than calculations which are simpler than actions. And you need very little action to make a machine go.
Datomic is a database that has one single reference cell compare and swap thingy. One.
</p></li>

<li><p>
I wonder what the next-gen higher levels of programming will be.
</p>

<p>
When I feel myself into software and wonder what are the next things, then I think of putting all the code, the symbols of a system into a database, and having it evolve and queriable etc. by itself.
It would be the ultimate dynamic Von Neuman Machine.
Then the whole system would become one level more like clay. But with history like in git.
</p></li>
</ul>
</div>
</div>
</div>
<div id="outline-container-orge079311" class="outline-2">
<h2 id="orge079311">Quotes</h2>
</div>

<div id="outline-container-org1fd7b57" class="outline-2">
<h2 id="org1fd7b57">Reading</h2>
<div class="outline-text-2" id="text-org1fd7b57">
<ul class="org-ul">
<li>Rich Hickey's YouTube talks</li>
<li><a href="https://www.youtube.com/watch?v=P76Vbsk_3J0">Clojure for Java Programmers Part 1 - Rich Hickey</a></li>
<li>Paul Graham, <i>On Lisp</i></li>
<li>Paul Graham, <i>Hackers And Painters</i> + his blog</li>
<li><a href="https://www.youtube.com/watch?v=PUv66718DII&amp;t=1s">Bret Victor - Inventing on Principle</a></li>
<li><a href="https://www.youtube.com/watch?v=8pTEmbeENF4">Bret Victor The Future of Programming</a></li>
<li><a href="https://www.youtube.com/watch?v=YaWVHyIBVeI&amp;">Marvin Minsky - The beauty of the Lisp language</a></li>
<li><a href="https://www.annualreviews.org/doi/abs/10.1146/annurev.cs.03.060188.001123">https://www.annualreviews.org/doi/abs/10.1146/annurev.cs.03.060188.001123</a></li>
</ul>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Javascript is sort of the odd one out. Because it is a Scheme (a functional, academic, tiny lisp dialect).
</p>

<p class="footpara">
In JS, you can very dynamically build the program while it runs. Not sure if people are doing it so much, but it has this power.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Bob Martin has a story somewhere where he tries to convince his coworkers, who used Assembly, to use C.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That is from Eliezer Yudkowsky.
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
In the "best world" limit, this means all the people dying from disease, aging and poverty, could live in a space-faring utopia right now.
</p>

<p class="footpara">
In the worst world, this means we either avoid extinction events, or we don't.
</p></div></div>


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<h1 class="title">Zappy Cider Eval Overlays</h1>
<p>
Cider eval overlays are a great technology of our time. Being able to use the hands and the eyes
just in the place where I am thinking, right in the source code - just invaluable.
</p>

<p>
I want the <a href="small-and-friendly-errors-with-cider.html">The Quick Eval</a> smooth and zappy. Yea. Pure coconut.
It is my skates with which I ride the ice of the Clojure program.
</p>

<p>
How to get really fast cider eval overlays.
</p>

<iframe src="https://www.youtube.com/embed/XNNEkqlXsz0?start=269" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<div id="outline-container-org01a83a8" class="outline-2">
<h2 id="org01a83a8">The Benchmark</h2>
<div class="outline-text-2" id="text-org01a83a8">
<ul class="org-ul">
<li>Make a <code>cider-eval-last-sexp</code> after this form:</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">(repeatedly 10000 random-uuid)
</pre>
</div>

<ul class="org-ul">
<li>is it zappy, or not zappy?</li>
</ul>
</div>
</div>
<div id="outline-container-org7a40769" class="outline-2">
<h2 id="org7a40769">Numero Uno</h2>
<div class="outline-text-2" id="text-org7a40769">
<p>
The biggest gain - or pain, depending on how you want to think about it is the echo area message.
</p>

<p>
I set <code>cider-use-overlays</code> to <code>t</code>, not <code>both</code>.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq-default</span> cider-use-overlays t)
</pre>
</div>

<p>
Now we do not print the message anymore which is a night and day difference.
</p>
</div>
</div>
<div id="outline-container-org849e431" class="outline-2">
<h2 id="org849e431">cider&#x2013;make-result-overlay perf hacks</h2>
<div class="outline-text-2" id="text-org849e431">
<p>
I still am not completely satisfied with those overlays.
You might think that fontifying the string takes long but it seems like in my perf investigation that did not seem to be an issue.
(Hence have <code>cider-overlays-use-font-lock</code> to <code>t</code>).
</p>
</div>
<div id="outline-container-orgd20c2bc" class="outline-3">
<h3 id="orgd20c2bc"><code>length</code> instead of <code>string-width</code></h3>
<div class="outline-text-3" id="text-orgd20c2bc">
<p>
I went into <code>cider--make-result-overlay</code> and one of the performance bottlenecks was that we called <code>string-width</code>
on those large strings, which is an expensive computation.
</p>

<p>
It needs to calculate the actual string display width, which is different from the character count of the string.
I just changed this to a <code>length</code> call. Doesn't matter much to me. It's just about saying when to cut off the result-overlay.
</p>

<p>
This does another little speed up.
</p>

<p>
In case you don't know.
</p>

<ul class="org-ul">
<li><code>profiler-start</code></li>
<li>do the action you want to debug</li>
<li><code>profiler-stop</code></li>
<li><code>profiler-report</code></li>
</ul>
</div>
</div>
<div id="outline-container-orga699585" class="outline-3">
<h3 id="orga699585">Truncate after 1 line, not 3 lines</h3>
<div class="outline-text-3" id="text-orga699585">
<p>
I am fine with rendering less data in the preview overlay. I can use cider pretty print for bigger outputs.
Instead of cutting off after (* 3 (window-width)) I just cut off after 1 window-width.
</p>

<p>
Here is the updated function that I use:
</p>

<div class="org-src-container">
<pre class="src src-elisp">
<span style="color: #00ffff; font-weight: bold;">;;; </span><span style="color: #00ffff; font-weight: bold;">cider-overlays.el --- Managing CIDER overlays  -*- lexical-binding: t; -*-
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Copyright &#169; 2015-2023 Bozhidar Batsov, Artur Malabarba and CIDER contributors
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Author: Artur Malabarba <a href="mailto:bruce.connor.am%40gmail.com">&lt;bruce.connor.am@gmail.com&gt;</a>
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">This program is free software; you can redistribute it and/or modify
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">it under the terms of the GNU General Public License as published by
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the Free Software Foundation, either version 3 of the License, or
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(at your option) any later version.
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">This program is distributed in the hope that it will be useful,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">but WITHOUT ANY WARRANTY; without even the implied warranty of
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">GNU General Public License for more details.
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">You should have received a copy of the GNU General Public License
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">along with this program.  If not, see <a href="http://www.gnu.org/licenses/">&lt;http://www.gnu.org/licenses/&gt;</a>.
</span>

  (<span style="color: #febf8f; font-weight: bold;">cl-defun</span> <span style="color: #96fe8f; font-weight: bold;">cider--make-result-overlay</span> (value <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> props <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;key</span> where duration (type 'result)
                                                  (format (concat <span style="color: #bcb66d; font-style: italic;">" "</span> cider-eval-result-prefix <span style="color: #bcb66d; font-style: italic;">"%s "</span>))
                                                  (prepend-face 'cider-result-overlay-face)
                                                  <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;allow-other-keys</span>)
        <span style="color: #84892f; font-style: italic;">"Place an overlay displaying VALUE at the position determined by WHERE.
      VALUE is used as the overlay's after-string property, meaning it is
      displayed at the end of the overlay.
      Return nil if the overlay was not placed or if it might not be visible, and
      return the overlay otherwise.

      Return the overlay if it was placed successfully, and nil if it failed.

      This function takes some optional keyword arguments:

        If WHERE is a number or a marker, apply the overlay as determined by
        `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">cider-result-overlay-position</span><span style="color: #84892f; font-style: italic;">'.  If it is a cons cell, the car and cdr
        determine the start and end of the overlay.
        DURATION takes the same possible values as the
        `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">cider-eval-result-duration</span><span style="color: #84892f; font-style: italic;">' variable.
        TYPE is passed to `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">cider--make-overlay</span><span style="color: #84892f; font-style: italic;">' (defaults to `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">result</span><span style="color: #84892f; font-style: italic;">').
        FORMAT is a string passed to `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">format</span><span style="color: #84892f; font-style: italic;">'.  It should have
        exactly one %s construct (for VALUE).

      All arguments beyond these (PROPS) are properties to be used on the
      overlay."</span>
        (<span style="color: #febf8f; font-weight: bold;">declare</span> (indent 1))
        (<span style="color: #febf8f; font-weight: bold;">while</span> (keywordp (car props))
          (<span style="color: #febf8f; font-weight: bold;">setq</span> props (cdr (cdr props))))
        <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">If the marker points to a dead buffer, don't do anything.
</span>        (<span style="color: #febf8f; font-weight: bold;">when-let</span> ((buffer (<span style="color: #febf8f; font-weight: bold;">cond</span>
                       ((markerp where) (marker-buffer where))
                       ((markerp (car-safe where)) (marker-buffer (car where)))
                       (t (current-buffer)))))
          (<span style="color: #febf8f; font-weight: bold;">with-current-buffer</span> buffer
            (<span style="color: #febf8f; font-weight: bold;">save-excursion</span>
              (<span style="color: #febf8f; font-weight: bold;">when</span> (number-or-marker-p where)
                (goto-char where))
              <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Make sure the overlay is actually at the end of the sexp.
</span>              (skip-chars-backward <span style="color: #bcb66d; font-style: italic;">"\r\n[:blank:]"</span>)
              (<span style="color: #febf8f; font-weight: bold;">let*</span> ((beg (<span style="color: #febf8f; font-weight: bold;">if</span> (consp where)
                              (car where)
                            (<span style="color: #febf8f; font-weight: bold;">save-excursion</span>
                              (clojure-backward-logical-sexp 1)
                              (point))))
                     (end (<span style="color: #febf8f; font-weight: bold;">if</span> (consp where)
                              (cdr where)
                            (<span style="color: #febf8f; font-weight: bold;">pcase</span> cider-result-overlay-position
                              ('at-eol (line-end-position))
                              ('at-point (point)))))
                     <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Specify `</span><span style="color: #F689FF; font-weight: bold;">default</span><span style="color: #00ffff; font-weight: bold;">' face, otherwise unformatted text will
</span>                     <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">inherit the face of the following text.
</span>                     (display-string (format (propertize format 'face 'default) value))
                     (o nil))
                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Remove any overlay at the position we're creating a new one, if it
</span>                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">exists.
</span>                (remove-overlays beg end 'category type)
                (funcall (<span style="color: #febf8f; font-weight: bold;">if</span> cider-overlays-use-font-lock
                             #'font-lock-prepend-text-property
                           #'put-text-property)
                         0 (length display-string)
                         'face prepend-face
                         display-string)
                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">If the display spans multiple lines or is very long, display it at
</span>                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the beginning of the next line.
</span>                (<span style="color: #febf8f; font-weight: bold;">when</span> (<span style="color: #febf8f; font-weight: bold;">or</span> (string-match <span style="color: #bcb66d; font-style: italic;">"\n."</span> display-string)
                          (&gt; (length display-string)
                             (- (window-width) (current-column))))
                  (<span style="color: #febf8f; font-weight: bold;">setq</span> display-string (concat <span style="color: #bcb66d; font-style: italic;">" \n"</span> display-string)))
                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Put the cursor property only once we're done manipulating the
</span>                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">string, since we want it to be at the first char.
</span>                (put-text-property 0 1 'cursor 0 display-string)
                (<span style="color: #febf8f; font-weight: bold;">when</span> (&gt; (length display-string) (window-width))
                  (<span style="color: #febf8f; font-weight: bold;">setq</span> display-string
                        (concat (substring display-string 0 (window-width))
                                (substitute-command-keys
                                 <span style="color: #bcb66d; font-style: italic;">"...\nResult truncated. Type `\\[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">cider-inspect-last-result</span><span style="color: #bcb66d; font-style: italic;">]' to inspect it."</span>))))
                <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Create the result overlay.
</span>                (<span style="color: #febf8f; font-weight: bold;">setq</span> o (apply #'cider--make-overlay
                               beg end type
                               'after-string display-string
                               props))
                (<span style="color: #febf8f; font-weight: bold;">pcase</span> duration
                  ((pred numberp) (run-at-time duration nil #'cider--delete-overlay o))
                  (`command
                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Since the previous overlay was already removed above, we should
</span>                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">remove the hook to remove all overlays after this function
</span>                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">ends. Otherwise, we would inadvertently remove the newly created
</span>                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">overlay too.
</span>                   (remove-hook 'post-command-hook 'cider--remove-result-overlay 'local)
                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">If inside a command-loop, tell `</span><span style="color: #F689FF; font-weight: bold;">cider--remove-result-overlay</span><span style="color: #00ffff; font-weight: bold;">'
</span>                   <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">to only remove after the *next* command.
</span>                   (<span style="color: #febf8f; font-weight: bold;">if</span> this-command
                       (add-hook 'post-command-hook
                                 #'cider--remove-result-overlay-after-command
                                 nil 'local)
                     (cider--remove-result-overlay-after-command)))
                  (`change
                   (add-hook 'after-change-functions
                             #'cider--remove-result-overlay
                             nil 'local)))
                (<span style="color: #febf8f; font-weight: bold;">when-let*</span> ((win (get-buffer-window buffer)))
                  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Left edge is visible.
</span>                  (<span style="color: #febf8f; font-weight: bold;">when</span> (<span style="color: #febf8f; font-weight: bold;">and</span> (&lt;= (window-start win) (point) (window-end win))
                             <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Right edge is visible. This is a little conservative
</span>                             <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">if the overlay contains line breaks.
</span>                             (<span style="color: #febf8f; font-weight: bold;">or</span> (&lt; (+ (current-column) (length value))
                                    (window-width win))
                                 (not truncate-lines)))
                    o)))))))
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<h1 class="title">getting-around</h1>
<p>
See <a href="vehicles.html">Intro Page</a>.
</p>
<div id="outline-container-org569f9a1" class="outline-2">
<h2 id="org569f9a1">Vehicle I - Getting Around</h2>
<div class="outline-text-2" id="text-org569f9a1">
<iframe width="500px" height="500px" src="https://vehicles.faster-than-light-memes.xyz/art/p/getting-around/21?width=500&height=500"></iframe>

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<a href="https://vehicles.faster-than-light-memes.xyz/art/g/getting-around?page=0">Watch them go!</a>
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<p>
You can also click on the screen to move the temperature bubble and see the effect.
</p>

<p>
With <a href="https://vehicles.faster-than-light-memes.xyz/art/p/getting-around/0?controls=true">this link</a> you get a <a href="https://leva.mentat.org/">leva control</a> panel to modify some paramaters.
</p>

<p>
Some of <a href="https://vehicles.faster-than-light-memes.xyz/art/g/getting-around?page=4">these (warning, link will open a tab with flashing lights)</a> I was building while listening to the finest <a href="https://soundcloud.com/mehrismehrberlin/mehr-is-mehr-kater-blau-220723?p=a&amp;c=0&amp;si=ddd123fdaa214364814863f65c52e5d2">Berlin techno</a>.
</p>
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<div id="outline-container-org73d478b" class="outline-2">
<h2 id="org73d478b">Function</h2>
<div class="outline-text-2" id="text-org73d478b">
<p>
Cart number one has 1 motor 1 sensor and 1 connection.
</p>

<p>
Braitenberg asks us to imagine it having a little Brownian motion so it doesn't get stuck.
</p>

<p>
Otherwise, the sensor senses high temperature and makes the motor go. The motor moves it forward without rotating (this will change in vehicle 2).
This animal then stays in areas of low temperature and moves away from high temperature.
</p>

<p>
I have to say this whole pond thing really went somewhere. My world is sort of this microscopic world of little animals, darting around and getting excited by some bubbles flying around.
</p>

<p>
They sort of have 2 modes, being indecisive and wobbling around a bit, or they dart around.
</p>

<p>
Trippy vehicle number 1 getting excited by disco bubbles, bouncing of walls and finding the few dark spots on the canvas.
</p>

<iframe width="800px" height="800px" src="https://vehicles.faster-than-light-memes.xyz/art/p/getting-around/6?width=800&height=800"></iframe>

<p>
<b>They all fly away when you scroll the screen away right now but you can reload the page to get it back</b>
</p>

<p>
&#x2014;
</p>

<p>
The first part is an intro, then lengthy engineering, and in the end first version of the vehicle's number one microscopic animal bubble world:
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/GuSxKBc_ha8?si=BlVaTjnOcjGf75ih" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
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<h2 id="orgf1a8456">Form</h2>
<div class="outline-text-2" id="text-orgf1a8456">
<p>
Each Braitenberg vehicle is described by:
</p>

<ul class="org-ul">
<li>env</li>
<li>body</li>
<li>sensors</li>
<li>effectors</li>
<li>brain (connections)</li>
</ul>

<p>
<code>Body</code> Is synomous with <code>cart</code> for my purposes. For now, my body is represented with this rounded rect.
The body moves around, depending on the forces acting on it.
</p>

<p>
Let cart-1 be:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">cart-1</span>
  [{<span style="color: #F689FF; font-weight: bold;">:keys</span> [pos scale rot color shinyness]}]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [sensor (-&gt;sensor <span style="color: #F689FF; font-weight: bold;">:top-middle</span>)
        motor (-&gt;motor <span style="color: #F689FF; font-weight: bold;">:bottom-middle</span>)
        line (-&gt;connection sensor motor)
        body (assoc (-&gt;cart pos scale rot color)
                    <span style="color: #F689FF; font-weight: bold;">:components</span> (map <span style="color: #F689FF; font-weight: bold;">:id</span> [motor sensor])
                    <span style="color: #F689FF; font-weight: bold;">:motors</span> (map <span style="color: #F689FF; font-weight: bold;">:id</span> [motor])
                    <span style="color: #F689FF; font-weight: bold;">:sensors</span> (map <span style="color: #F689FF; font-weight: bold;">:id</span> [sensor])
                    <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">particle means it has brownian motion
</span>                    <span style="color: #F689FF; font-weight: bold;">:particle?</span> <span style="color: #F689FF; font-weight: bold;">true</span>
                    ...)]
    [body sensor motor line]))
</pre>
</div>


<details>
    <summary>Some green little round vehicle #1</summary>

<iframe width="500px" height="500px" src="https://vehicles.faster-than-light-memes.xyz/art/p/getting-around/20?width=500&height=500"></iframe>

</details>

<p>
Sensors have an <code>activation</code> based on the <code>env</code>. I also gave it a <code>modality</code> ('Temparature' for now, light, smell etc. later).
</p>

<p>
Sensors are circles in my world.
</p>

<p>
The temperature sensor has the <code>environment</code> as a parameter and changes the <code>activation</code> of the sensor:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defmulti</span> <span style="color: #96fe8f; font-weight: bold;">update-sensor</span> (<span style="color: #febf8f; font-weight: bold;">fn</span> [sensor _env] (<span style="color: #F689FF; font-weight: bold;">:modality</span> sensor)))

(<span style="color: #febf8f; font-weight: bold;">defmethod</span> <span style="color: #96fe8f; font-weight: bold;">update-sensor</span> <span style="color: #F689FF; font-weight: bold;">:temp</span>
  [sensor env]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [temp (-&gt;temp (position sensor) env)
        sensitivity 10
        activation (* sensitivity (max 0 temp))]
    (assoc sensor <span style="color: #F689FF; font-weight: bold;">:activation</span> activation)))
</pre>
</div>

<p>
A body experiences "force" depending on its effectors. (effors == motors for the moment).
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">update-body</span>
  [cart state]
  (<span style="color: #febf8f; font-weight: bold;">if-not</span> (<span style="color: #F689FF; font-weight: bold;">:cart?</span> cart)
    cart
    (<span style="color: #febf8f; font-weight: bold;">let</span> [effectors (effectors cart state)]
      (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> cart
          (update <span style="color: #F689FF; font-weight: bold;">:acceleration</span> + (reduce + (map <span style="color: #F689FF; font-weight: bold;">:activation</span> effectors)))
          (assoc <span style="color: #F689FF; font-weight: bold;">:angular-acceleration</span> (reduce + (map effector-&gt;angular-acceleration effectors)))))))
</pre>
</div>

<p>
Later, motors are not only <code>:bottom-middle</code>, but left and right. Thereby rotating the cart by their action.
</p>

<p>
The only thing missing to make it go is a <code>connection</code> between the sensor and the motor.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">-&gt;connection</span>
  ([a b] (-&gt;connection a b identity))
  ([a b f] {<span style="color: #F689FF; font-weight: bold;">:source</span> a <span style="color: #F689FF; font-weight: bold;">:destination</span> b <span style="color: #F689FF; font-weight: bold;">:f</span> f}))
</pre>
</div>

<p>
An abstract connection in my world has a <code>source</code>, a <code>destination</code> and a transduce signal function <code>f</code>.
I am happy I found the name source and destination for these. The Sender and receiver sounded like they were talking over the radio and some other ideas by GPT were controller and controlled or such.
I did not want to limit my thinking towards either one of them being more important than the other.
</p>

<p>
So <code>source</code> and <code>destination</code>. Both sound so wonderfully important. Just right.
</p>

<p>
The meat of the signal transduction is <code>transduce-signal</code>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">transduce-signal</span> [destination source {<span style="color: #F689FF; font-weight: bold;">:keys</span> [f]}]
  (update destination <span style="color: #F689FF; font-weight: bold;">:activation</span> + (f (<span style="color: #F689FF; font-weight: bold;">:activation</span> source))))
</pre>
</div>

<p>
With the current choices I made, the activation of the destination is updated accumulatively sort of.
<code>f</code> is allowed to return a negative number, thereby making the connection <code>inhibitory</code>.
</p>

<p>
The difference between my model and a McCulloch-Pitts neuron is:
</p>

<ul class="org-ul">
<li><code>f</code> is allowed to be <b>any</b> function. Including shelling out or querying a database, not just weight.
Both models allow the input functions to be <code>excitatory</code> or <code>inhibitory</code>.</li>

<li>I don't have <code>theta (θ)</code>, the <code>threshold</code>. My neurons are simply gradually activated.</li>

<li>My activation is modeled as a number, <code>activation</code>. Allowed to be any number.
In neurophysiology, this activation is encoded in the rate of the neuron firing.</li>

<li>In a McCulloch-Pitts neuron, on the other hand, a neuron is either on or off.</li>
</ul>

<p>
I decided to draw the connection on the screen as a line.
</p>

<p>
Then I went and I gave all the entities with <code>activation</code> a color shine, depending on the activation.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">activation-shine</span>
  [{<span style="color: #F689FF; font-weight: bold;">:as</span> entity <span style="color: #F689FF; font-weight: bold;">:keys</span> [activation shine]}]
  (<span style="color: #febf8f; font-weight: bold;">if</span> activation
    (<span style="color: #febf8f; font-weight: bold;">let</span> [shine (+ shine (* <span style="color: #f0fff0; font-weight: bold; font-style: italic;">*dt*</span> activation))]
      (assoc entity
        <span style="color: #F689FF; font-weight: bold;">:shine</span> shine
        <span style="color: #F689FF; font-weight: bold;">:color</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/lerp-color (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/color 40 96 255 255)
                             (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/color 100 255 255)
                             (normalize-value-1 0 1 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/sin shine)))))
    entity))
</pre>
</div>

<p>
It lerps the color between cyan and yellow. And it is faster when the activation is higher.
</p>

<p>
This, I have to say, turned out amazingly cute and gives my whole simulation its unique flair.
</p>

<p>
When a vehicle finds a high-temperature bubble, it starts blinking like crazy and moves straight away.
</p>

<p>
Check <a href="https://vehicles.faster-than-light-memes.xyz/art/g/getting-around?page=9"># 10</a> with really hot temp bubbles. Comes across like they completely vibrate from that!
</p>

<p>
Isn't there something deep about the honesty of this animal in a way? We see all its functioning, all its desires and purposes and its inner workings, its brain. Everything there is in the open.
</p>

<p>
Certain animals are coming to mind, namely cuttlefish and octopi. They have a special structure in their skin that makes them able to change color via muscle input.
</p>

<p>
A video: <a href="https://youtu.be/XocHDvHlcJM?si=-xKP4-jdV-2-IR_3&amp;t=30">OCTOPUS Camouflage | Changes color, texture and shape</a>.
</p>

<p>
This book is quite amazing: <a href="https://en.wikipedia.org/wiki/Other_Minds:_The_Octopus,_the_Sea,_and_the_Deep_Origins_of_Consciousness">Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness</a>.
</p>

<p>
Godfrey-Smith had this hypothesis, how cuttlefish are perfectly signaling their internal states, without any message. No communication because nobody is there to interpret. Because cuttlefish are colorblind themselves.
Except when they camouflage or hypnotize prey I suppose.
</p>
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<h1 class="title">generative-art</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org6ea0002">Brownians</a>
<ul>
<li><a href="#org9d2f65b">Clouds</a></li>
<li><a href="#orgd0247b2">spread</a></li>
<li><a href="#orgef07acf">Little motions&#x2026; Brownian motion!</a></li>
<li><a href="#org429b8f5">Simulating infection</a></li>
</ul>
</li>
<li><a href="#orgf841610">Screencast</a></li>
<li><a href="#orga5e8fa5">Inspirations</a></li>
</ul>
</div>
</div>
<p>
I want to do some visualizations and generative art using Clojure. One of my goals is to make a play-through and simulate <a href="https://en.wikipedia.org/wiki/Braitenberg_vehicle">Braitenberg vehicles</a>.
</p>

<p>
I spend time trying to do some <a href="https://github.com/thi-ng/geom">geom</a>, which is a really advanced lib with which you probably can do really <i>a lot</i>.
All the examples are sort of on the edges of what you can do with the thing, so not much beginner material in the examples.
Graphics and OpenGL bring together multiple high-ceiling topics: math, geometry, 3D tech, and shaders (GPU programming).
</p>

<p>
One day I will speak this language well enough so I straightforwardly know how to make a damn red triangle.
Eventually, I would like to code shaders like Sebastian Lague in this <a href="https://youtu.be/X-iSQQgOd1A?si=vP3QDDK_MlQysePP">crazy inspirational</a> slime mold simulation thing.
</p>

<p>
I also tried to generate some SVG, also with geom but realized for the kind of stuff I want to do, I probably want to be more in the direction of a game engine kinda of world with update logic, instead of declaratively say the animations.
</p>

<p>
I want to make toys and game-like things. For the moment I leave both the 90s svg forms stacking approach, as well as a 3D/pixel/shader approach for another time.
</p>

<p>
I decided <a href="https://github.com/quil/quil">quil</a> looks like it has a low floor and a high ceiling, so let's go.
</p>
<div id="outline-container-org6ea0002" class="outline-2">
<h2 id="org6ea0002">Brownians</h2>
<div class="outline-text-2" id="text-org6ea0002">
<iframe width="605px" height="605px" src="https://vehicles.faster-than-light-memes.xyz/art/p/brownians/20"></iframe>

<p>
<i>brownians #20</i>
</p>

<p>
The Brownian world is my first generative art algorithm toy simulation world.
</p>

<p>
<a href="https://github.com/benjamin-asdf/ftlm-vehicles/blob/main/src/ftlm/vehicles/art/gaus_circles.cljs">Current code</a>, <a href="https://vehicles.faster-than-light-memes.xyz/art/g/brownians?page=0">art gallery</a>.
</p>

<p>
I came across <a href="https://tylerxhobbs.com/work">Tyler Hobbs</a> and decided his stuff is really cool. I started skimming <a href="https://tylerxhobbs.com/essays/2014/probability-distributions-for-algorithmic-artists">probability distributions for algorithmic artists</a> and decided I needed Gaussian Bell curves in my algorithms.
</p>

<p>
When you do biology, biochemistry and these things, almost all relationships are expressed in <a href="https://en.wikipedia.org/wiki/Normal_distribution">normal distributions</a> a.k.a bell curves.
Or as overlapping bell curves from multiple factors. Say the height of plant genotype, the count of blood cells in a sample, and the reaction times of a human.
</p>

<div style="background-color: white;">
<img src="https://images.squarespace-cdn.com/content/v1/5c12933f365f02733c923e4e/1548724206632-OAMC8N2U2KA420Y6S3CG/normal-distribution.png" alt="normal distribution">
</div>

<p>
It only has 2 parameters, the <code>mean</code> and the <code>standard-deviation</code>.
</p>

<p>
With the mean, I move the curve left and right, with the std-deviation I make it taller or flatter. <code>q/random-gaussian</code> returns a Gaussian random number with a mean of <code>0</code> and standard deviation something - So the return values are between <code>-1</code> and <code>1</code>.
</p>

<p>
Quil:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">normal-distr</span> [mean std-deviation]
  (+ mean (* std-deviation (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/random-gaussian))))
</pre>
</div>
</div>
<div id="outline-container-org9d2f65b" class="outline-3">
<h3 id="org9d2f65b">Clouds</h3>
<div class="outline-text-3" id="text-org9d2f65b">
<p>
If I spawn circles in a 2D rect using a normal distribution, I get a natural-looking cloud.
</p>

<details>
    <summary>Circles in a cloud, brownians #22</summary>

<iframe width="605px" height="605px" src="https://vehicles.faster-than-light-memes.xyz/art/p/brownians/22"></iframe>

</details>
</div>
</div>
<div id="outline-container-orgd0247b2" class="outline-3">
<h3 id="orgd0247b2">spread</h3>
<div class="outline-text-3" id="text-orgd0247b2">
<p>
ChatGPT helped generate some code that made them fly away from the center.
</p>

<p>
I control it with the <code>:spread-speed</code> control parameter of the Brownian world.
</p>


<details>
    <summary>High spread-speed setting in brownians #5</summary>

<iframe width="605px" height="605px" src="https://vehicles.faster-than-light-memes.xyz/art/p/brownians/5"></iframe>

</details>
</div>
</div>
<div id="outline-container-orgef07acf" class="outline-3">
<h3 id="orgef07acf">Little motions&#x2026; Brownian motion!</h3>
<div class="outline-text-3" id="text-orgef07acf">
<p>
I think I want to make the wobble around and I realize, I really want some <a href="https://en.wikipedia.org/wiki/Brownian_motion">Brownian motion</a> algorithmic cakeness in my world.
</p>

<p>
I am not sure how accurately this is of a simulation, but making the velocity of my circles change in a <code>normal distribution</code> way, where <code>0</code> is the mean and they wiggle in the other directions else.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">brownian-motion</span> [entity]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [brownian-factor (<span style="color: #F689FF; font-weight: bold;">:brownian-factor</span> (controls))]
    (update entity <span style="color: #F689FF; font-weight: bold;">:velocity</span> (fnil (<span style="color: #febf8f; font-weight: bold;">fn</span> [[x y]] [(+ x
                                                   (* brownian-factor (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/random-gaussian)))
                                                (+ y
                                                   (* brownian-factor (<span style="color: #feb48f; font-weight: bold; font-style: italic;">q</span>/random-gaussian)))])
                                   [0 0]))))
</pre>
</div>

<p>
Well, I was very satisfied with the result. So much so that I called the whole toy world and the resulting art gallery <code>brownians</code>.
</p>

<details>
    <summary>No spread-speed, but high brownian-factor - brownian #23</summary>

<iframe width="605px" height="605px" src="https://vehicles.faster-than-light-memes.xyz/art/p/brownians/23"></iframe>

</details>

<p>
Ah <code>brownian-factor</code> I could have called <code>temperature</code>. Now the term <i>absolute zero</i> makes absolute sense. <code>Brownian-factor</code> cannot get lower than <code>0</code>.
Yes, the way they are flying reminds me very much of physics/chemistry simulation gifs of these things.
</p>
</div>
</div>
<div id="outline-container-org429b8f5" class="outline-3">
<h3 id="org429b8f5">Simulating infection</h3>
<div class="outline-text-3" id="text-org429b8f5">
<p>
I added an attribute <code>infectable?</code> to my circles and made some of them spawn infected. Then I make some temporary lines between 2 random infected and non-infected circles.
With a normal distribution, the non-infected now too becomes infected. With full disregard for all prior art on epidemiology, there is a normal distribution in play!
</p>

<p>
I have controls <code>infected-rate</code>, how many circles spawn infected, <code>:infectiousness</code> makes it spread faster,
<code>:infected-color</code> and <code>:infected-transform</code> changes the appearance of infected ones.
</p>

<details>
    <summary>Defaults with red infection circles brownian #24</summary>

<iframe width="605px" height="605px" src="https://vehicles.faster-than-light-memes.xyz/art/p/brownians/24"></iframe>

</details>

<p>
Now you can look at this and see an abstract graph. This could be friends in a network with an idea spreading. A computer virus jumping between computer nodes.
Or the dankest meme conquering the internet.
</p>

<p>
I played around with the controls and put some into a <a href="https://vehicles.faster-than-light-memes.xyz/art/g/brownians?page=0">gallery</a>. The code for the gallery is <a href="https://github.com/benjamin-asdf/ftlm-vehicles">here</a>.
</p>
</div>
</div>
</div>
<div id="outline-container-orgf841610" class="outline-2">
<h2 id="orgf841610">Screencast</h2>
<div class="outline-text-2" id="text-orgf841610">
<p>
Probably way too lengthy. You can watch how I spent last Saturday :)
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/G1PN8Vnwuds?si=cyQsMCXuQXT1uzhL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-orga5e8fa5" class="outline-2">
<h2 id="orga5e8fa5">Inspirations</h2>
<div class="outline-text-2" id="text-orga5e8fa5">
<ul class="org-ul">
<li><a href="https://youtu.be/F4pozY_RF5c?si=ufmx_5kQuJw8ppdq">Heart of Clojure 2019 - Sarah Groff Hennigh-Palermo - Raving Through the 90s with SVG and Clojurescript</a></li>
<li><a href="https://youtu.be/HbW5hCdJgjA?si=Fj6fqeF8OHJoEiBW">https://youtu.be/HbW5hCdJgjA?si=Fj6fqeF8OHJoEiBW</a></li>
<li><a href="https://www.youtube.com/watch?v=TeXCvh5X5w0">Creative Computation – Jack Rusher</a></li>
<li>Tyler Hobbs</li>
<li><a href="https://thi.ng/">Karsten Schmidt</a></li>
</ul>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
The Wikipedia article has quite some equations.
</p>

<p class="footpara">
Seems like the particle distribution follows, unsurprisingly, a normal distribution. I think my circles are quite close to this.
</p>

<p class="footpara">
Most stay where they spawn and some fly off.
</p></div></div>


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<h1 class="title">minds-and-machines</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org15354c0">Joy is power is getting shit done</a></li>
<li><a href="#orgbe7206e">Stretching</a></li>
<li><a href="#org12492b3">Taste</a></li>
<li><a href="#orgca468a8">What makes people say <i>this is the most powerful language</i>?</a></li>
<li><a href="#org162377d">The non explainable</a></li>
<li><a href="#org7bcd459">What are programming languages for?</a></li>
<li><a href="#org843c665">The mainstream is wrong about things all the time</a></li>
<li><a href="#org03c26c2">What is programming about?</a></li>
<li><a href="#orgffe3ddf">Hints of good design in Clojure</a></li>
<li><a href="#orgd33b0db">The magic</a></li>
<li><a href="#org866dab8">Experiments</a></li>
<li><a href="#org1d80dbc">Being Alien</a></li>
</ul>
</div>
</div>
<p>
<b>This blog post is a draft version of what then became <a href="conversation-1.html">No Iterations</a></b>
</p>

<p>
Continue at your own peril.
</p>


<div id="orgf171349" class="figure">
<p><img src="https://imgs.xkcd.com/comics/lisp_cycles.png" alt="lisp_cycles.png" />
</p>
</div>

<p>
This blog post is for me.
</p>

<p>
For the version of me that didn't look into Lisp and just <i>did not know</i>.
</p>

<p>
Lisp and its most modern and practical dialect, Clojure are widely regarded as <i>the only language that is beautiful</i>.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
They are often described as <i>powerful</i>, <i>elegant</i>, <i>minimal</i>.<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup> and <i>joyful</i> <sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
</p>

<p>
What moves these people to make such claims?
</p>

<blockquote>
<p>
Reality does not by itself reveal its inner workings to you. You only see little glimpses and pieces of it.
Your job as a scientist, coder or wizard is to use your imagination of how these pieces can fit together.
</p>
</blockquote>

<p>
This post is not here to convince you.
</p>

<p>
This post is here to give you some clues, a few glimpses of sparkling stars on the firmament
that is your interface to the underlying reality.
</p>

<p>
Here, from the cluster of concepts that make Lisp an amazing, joyful superpower:
</p>
<div id="outline-container-org15354c0" class="outline-2">
<h2 id="org15354c0">Joy is power is getting shit done</h2>
</div>


<div id="outline-container-orgbe7206e" class="outline-2">
<h2 id="orgbe7206e">Stretching</h2>
<div class="outline-text-2" id="text-orgbe7206e">
<p>
Why do I do 90 seconds burpees in the morning on most days?
</p>

<p>
I do this to touch my heart rate max and this has a reason.
</p>

<p>
By stretching the system to edges,
</p>

<p>
it becomes more flexible,
</p>

<p>
just quote( huberman)
</p>
</div>
</div>
<div id="outline-container-org12492b3" class="outline-2">
<h2 id="org12492b3">Taste</h2>
<div class="outline-text-2" id="text-org12492b3">
<p>
<i>How to use 100% of your brain</i>.
</p>

<p>
I think this was like 10 years ago that people walked around claiming that
we only use 5% of our brains or some garbage like this.
</p>

<p>
I guess all kinds of people have fun making claims about how the brain works.
And because the brain is super intriguing by itself anything that has a brain in
its explanation sounds like some intriguing insightful thing.
</p>

<p>
Either way, here are some ideas about taste and sensibilities:
</p>

<p>
Some ways of knowing are intuitive.
How do we know what is good and what is bad? What is good design, and what is bad design?
</p>

<p>
Some of this is processed in the realm of feeling.
Also called sensibilities, also called system 1, also called intuitions.
</p>

<p>
When a master is crafting a piece, they are using their sense of aesthetics and their taste,
to judge and make decisions.
</p>

<p>
How could it be otherwise? For if they would not use the feeling part of their mind,
they would not use their whole mind. And how could you achieve mastery without using
the whole mind?<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>
</p>

<p>
<code>Taste</code> is an interface into the rest of our mind.
</p>

<p>
If you only used mainstream programming languages so far,
you do not know yet what it means for a language to be beautiful.
</p>

<p>
<i>If you don't know Lisp (or its variant, Scheme), you don't know what it means for a programming language to be powerful and elegant.</i>
</p>

<p>
So you do not know yet that taste matters in knowing the power difference in programming languages.
</p>

<p>
This is why now I talk about taste in another realm that you already know about. Art, stories and explanations.
</p>
</div>
</div>
<div id="outline-container-orgca468a8" class="outline-2">
<h2 id="orgca468a8">What makes people say <i>this is the most powerful language</i>?</h2>
<div class="outline-text-2" id="text-orgca468a8">
<p>
What makes one story better than another story?
What makes one thinker's explanations better than another thinker's?
</p>

<p>
The answer is it fits your tastes.
The answer is you think <i>this is interesting</i> and then there is more of that interesting stuff.
The answer is it harmonizes with your mind in some way.
</p>

<p>
When I read a great story I sometimes think <i>now there could be more of this stuff</i> and then
there is more of this stuff.<sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>
</p>

<p>
With the greatest art, it can feel like that the artist was exploring the same space of ideas that I would explore.
To the point where it is as if as a consumer of the art I am exploring parts of <i>my</i> psyche.
Like landscapes that were already there, only to be wandered systematically.
In reality, the artist was expressing something they find intriguing themselves.
And either by overlap, by alikeness of mind or by them intuiting what I would like to experience,
they created these substances to explore for me.
</p>

<p>
The best books do this with the story: <i>I wish more of this would happen</i>.
<i>I wish we would read a bit more of Harry's wizard classes</i>.
</p>

<p>
The best video games do this with world, concepts and game mechanics.
</p>

<p>
<i>I want to be as powerful as those mages</i>. And then it delivers on making you powerful, as if by growing as a character.<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>
</p>

<p>
<i>I want to see more of the magic system, different kinds of magic, powerful magic</i>.<sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup>
</p>

<p>
Taste can express itself as a joyful, harmonious intrigue.
Or as the feeling of gaining a deeper understanding of the world, or gaining more powerful ways to think and do things.
</p>

<p>
There is something deeply intimate in sharing what this innermost mischievous, childish aspect of our minds is up to.
Maybe this is me being German but it feels like something to be ashamed of.
</p>

<p>
To explore one's taste is to acknowledge the kinds of things that one inner mischievous, childish, curious mind is intrigued by.
</p>

<p>
It is not easy to explain what makes the best stories and books. Usually, we say <i>this is a great book</i>. And we mean
that a person's taste is extraordinarily powerfully intriguing.
The qualities that make this intrigue are extremely hard to explain. A masterful piece of art is by definition the
</p>

<p>
What makes one programming language better than another programming language?
</p>

<p>
Well, what makes <i>Harry Potter And The Methods Of Rationality</i> a superbly sick book?
What makes <i>The Witcher 3</i> a superbly sick game?
What makes <i>The Pirates Of The Caribbean</i> and <i>The Man From The Earth</i> superbly sick movies?
What makes Emacs a superbly sick text editor?
</p>

<p>
The answer is that if you have good taste, you will know.
</p>

<p>
And this might not be easy to explain, the shortest possible explanation would be
for the other person to experience what you have experienced.
</p>

<p>
Sometimes there is a hint of power or more ideas of the same stuff or
of landscapes to explore and the art/book/story is delivering.
</p>

<p>
In the next sections, I explain what I think programming languages are for.
In other words, what are the activities where it matters if you have one language or another?
</p>

<p>
The reason why Lisp is powerful, elegant and <i>intriguing</i> is not as profane as syntax.
It is not the syntax, not the names of things, not the data structures, and not anything about the form at all.
Lisp is together out there with you, thinking and building your program.
</p>
</div>
</div>
<div id="outline-container-org162377d" class="outline-2">
<h2 id="org162377d">The non explainable</h2>
<div class="outline-text-2" id="text-org162377d">
<p>
But you will only know by experiencing it.
</p>


<p>
The answer is it fits your tastes. The answer is sometimes it does what you expect.
</p>

<p>
Taste is private in a way
</p>


<p>
A programming language is a way to express yourself to the computer.
</p>


<p>
This is the flavor of intrigue and joy that Lisp provides me.
</p>

<ul class="org-ul">
<li></li>
</ul>
<p>
Lisp provides a honed experience of interacting with the computer.
It is
</p>


<p>
It was created by hackers and is traditionally endorsed by hackers.<sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>
</p>




<p>
Here is one attempt at conveying one reason at the hard of the cluster of reasons.
</p>


<p>
This is not here to convince you but to
</p>
</div>
</div>
<div id="outline-container-org7bcd459" class="outline-2">
<h2 id="org7bcd459">What are programming languages for?</h2>
<div class="outline-text-2" id="text-org7bcd459">
<ul class="org-ul">
<li>being lazy</li>
<li>if you have to do less, you have the better language</li>
</ul>



<ul class="org-ul">
<li>a programming language will have to be jugdet by
what it does to your mind</li>
<li>because the its purpose is to give your mind the capacity to
express yourself to the computer</li>
<li></li>
</ul>
</div>
</div>
<div id="outline-container-org843c665" class="outline-2">
<h2 id="org843c665">The mainstream is wrong about things all the time</h2>
</div>





<div id="outline-container-org03c26c2" class="outline-2">
<h2 id="org03c26c2">What is programming about?</h2>
<div class="outline-text-2" id="text-org03c26c2">
<p>
Programming is about <code>ideas</code>. It is about <code>organizing, understanding, communicating</code> imaginary entities of knowledge
that explains both problems and solutions.
</p>

<p>
A programming language is a tool to express these ideas to the <code>computer</code><sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>, so that the ideas have an desired effect
on computer <code>process</code>.
</p>

<p>
How hard is it to express myself to the computer? How close are my ideas and the resulting computer process?
What is the process (me using the <code>language</code>), that makes the computer understand my ideas?
</p>

<p>
Language is merely a tool to make 1 affect the other. The hypothetical best language is one where there is
an infinitely small barrier between my ideas and the computer process.
</p>

<p>
The hustle of the programmer is in the realm of ideas. They manipulate, create and transform the web of ideas.
</p>

<p>
Only as an annoying, grindy sub task do they need to write code in order to express these transformations of ideas to the computer.
Hopefully, with a minimal loss of accuracy.
</p>

<p>
This includes thinking of counterfactuals, and thinking to make experiments. To see, <i>if the system was this way, would the bug be there?</i>.
</p>
</div>
</div>
<div id="outline-container-orgffe3ddf" class="outline-2">
<h2 id="orgffe3ddf">Hints of good design in Clojure</h2>
</div>




<div id="outline-container-orgd33b0db" class="outline-2">
<h2 id="orgd33b0db">The magic</h2>
</div>



<div id="outline-container-org866dab8" class="outline-2">
<h2 id="org866dab8">Experiments</h2>
<div class="outline-text-2" id="text-org866dab8">
<p>
Every programmer knows
</p>

<p>
Since you cannot know what you don't know
</p>
</div>
</div>
<div id="outline-container-org1d80dbc" class="outline-2">
<h2 id="org1d80dbc">Being Alien</h2>
<div class="outline-text-2" id="text-org1d80dbc">
<p>
<i>Not every change is an improvement, but every improvement is a change.</i>
</p>

<p>
If there really is a language this much better
</p>

<p>
Clojure is generally said to <i>bring back the fun in programming</i>. <sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
</p>


<p>
It is commonly suggested to young programmers to learn Lisp in order to expand their mind.<sup><a id="fnr.11" class="footref" href="#fn.11" role="doc-backlink">11</a></sup>.
Consider the Perlis quote
</p>

<blockquote>
<p>
A language that doesn't affect the way you think about programming, is not worth knowing.
</p>
</blockquote>


<p>
There are a few reasons why
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><ul class="org-ul">
<li><a href="https://web.stanford.edu/class/cs81n/command.txt">Neal Stephenson, In the Beginning was the Command Line</a></li>
<li><a href="https://www.youtube.com/watch?v=cMMiaCtOzV0">Lex Fridman + Douglas Lenat</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
For instance <a href="https://stallman.org/stallman-computing.html">Stallman</a>:
</p>

<blockquote>
<p>
The most powerful programming language is Lisp. If you don't know Lisp (or its variant, Scheme), you don't know what it means for a programming language to be powerful and elegant. Once you learn Lisp, you will see what is lacking in most other languages.
</p>
</blockquote></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><ul class="org-ul">
<li>s. Youtube talks on Clojure</li>
<li><a href="the-joy-of-clojure.html">The Joy Of Clojure blog post</a></li>
<li><a href="https://www.manning.com/books/the-joy-of-clojure-second-edition">The Joy Of Clojure Book</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
At least this is on the whole how I think it works for human masters of a craft.
</p>

<p class="footpara">
I don't think the strong form of the claim is a logical necessity.
I.e. I do not believe that it is logically necessary for an intelligent system
to use most of its mind
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
The last few books I had this with where Neal Stephenson.
All those are now some of my favority books:
</p>

<ul class="org-ul">
<li>Anathem</li>
<li>Snowcrash</li>
<li>The Diamond Age</li>
<li>Seveneves</li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That is <i>Gothic 2</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That is <i>Avatar: The Last Airbender</i> and the magic is called <i>bending</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See Paul Graham for this trail of inquiry.
</p>
<ul class="org-ul">
<li><a href="http://www.paulgraham.com/hp.html">Hackers And Painters</a></li>
<li><a href="http://www.paulgraham.com/avg.html">http://www.paulgraham.com/avg.html</a></li>
</ul>

<p class="footpara">
<a href="https://stallman.org/stallman-computing.html">Stallman</a>
</p>
<blockquote>
<p>
The most powerful programming language is Lisp. If you don't know Lisp (or its variant, Scheme), you don't know what it means for a programming language to be powerful and elegant. Once you learn Lisp, you will see what is lacking in most other languages.
</p>
</blockquote></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
And to programmers.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I think Stuart Halloway has that in a youtube talk.
</p></div></div>

<div class="footdef"><sup><a id="fn.11" class="footnum" href="#fnr.11" role="doc-backlink">11</a></sup> <div class="footpara" role="doc-footnote"><ul class="org-ul">
<li><a href="http://www.norvig.com/21-days.html">Peter Norvig Teach Yourself Programming in Ten Years</a>,</li>
<li><a href="http://www.catb.org/~esr/faqs/hacker-howto.html">Eric Raymond</a></li>
</ul>

<blockquote>
<p>
LISP is worth learning for a different reason — the profound enlightenment experience you will have when you finally get it. That experience will make you a better programmer for the rest of your days, even if you never actually use LISP itself a lot. (You can get some beginning experience with LISP fairly easily by writing and modifying editing modes for the Emacs text editor, or Script-Fu plugins for the GIMP.)
</p>
</blockquote></div></div>


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<h1 class="title">bb-tasks-and-more</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgf9f132c">1. Make sure you have completions in your shell (bash for me)</a>
<ul>
<li><a href="#org4b5e4c9">1.a for bb:</a></li>
</ul>
</li>
<li><a href="#org01154e1">2. Setup <code>bash-completion</code></a></li>
<li><a href="#orgfd5e0f5">read-shell-command</a></li>
<li><a href="#orgded5e5a">Commands that use read-shell-command</a></li>
<li><a href="#org62b478b">Run in any dir?</a></li>
<li><a href="#org457f523">More config</a></li>
<li><a href="#org19accde">See also</a></li>
</ul>
</div>
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<blockquote>
<p>
Design is about pulling things apart.
</p>
</blockquote>
<p>
Rich Hickey
</p>

<p>
With <code>bash-completion</code> we get a really nice boost for making shell commands from Emacs.
<code>Babashka tasks</code> completions are for free, together with <code>make</code>, same as dynamic <code>git</code>, <code>ssh</code> and whatever.
</p>

<p>
<a href="https://youtu.be/CQtnHtiel4A">Here is the screencast on youtube</a>.
</p>

<iframe width="650" height="360" src="https://www.youtube.com/embed/CQtnHtiel4A" frameborder="0" allowfullscreen></iframe>

<p>
Below are sort of show notes.
</p>
<div id="outline-container-orgf9f132c" class="outline-2">
<h2 id="orgf9f132c">1. Make sure you have completions in your shell (bash for me)</h2>
<div class="outline-text-2" id="text-orgf9f132c">
<div class="org-src-container">
<pre class="src src-elisp">  shell-file-name
<span style="color: #00ffff; font-weight: bold;">;  </span><span style="color: #00ffff; font-weight: bold;">(setf shell-file-name "/bin/bash")</span>
</pre>
</div>
</div>
<div id="outline-container-org4b5e4c9" class="outline-3">
<h3 id="org4b5e4c9">1.a for bb:</h3>
<div class="outline-text-3" id="text-org4b5e4c9">
<p>
<a href="https://book.babashka.org/#_terminal_tab_completion">https://book.babashka.org/#_terminal_tab_completion</a>
</p>

<p>
<code>.bashrc</code>
</p>

<div class="org-src-container">
<pre class="src src-shell">  _bb_complete() {
    <span style="color: #f0fff0; font-weight: bold; font-style: italic;">BB_TASKS</span>=$(<span style="font-weight: bold;">bb tasks|bb -io '(-&gt;&gt; *input* (drop 2</span><span style="color: #bcb66d; font-style: italic;">) (map #(-&gt; % (str/split #" ") first)))'</span>)
    <span style="color: #f0fff0; font-weight: bold; font-style: italic;">BB_HELP</span>=$(<span style="font-weight: bold;">bb help|bb -io '(-&gt;&gt; *input* (map #(-&gt;&gt; % (re-find #"^  ([-a-z]+</span><span style="color: #bcb66d; font-style: italic;">)") second)) (filter some?))'</span>)
    <span style="color: #f0fff0; font-weight: bold; font-style: italic;">COMPREPLY</span>=($(<span style="font-weight: bold;">compgen -W "$BB_TASKS $BB_HELP" -- "${COMP_WORDS[$COMP_CWORD]}"</span>))
}

<span style="color: #ab82ff; font-weight: bold;">complete</span> -f -F _bb_complete bb

</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org01154e1" class="outline-2">
<h2 id="org01154e1">2. Setup <code>bash-completion</code></h2>
<div class="outline-text-2" id="text-org01154e1">
<p>
<a href="https://github.com/szermatt/emacs-bash-completion">https://github.com/szermatt/emacs-bash-completion</a>
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">use-package</span> bash-completion
  <span style="color: #ab82ff; font-weight: bold;">:config</span>
  (bash-completion-setup)
  (<span style="color: #febf8f; font-weight: bold;">setf</span> bash-completion-use-separate-processes t)
  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">bash-completion-capf-1</span> (bol)
    (bash-completion-dynamic-complete-nocomint (funcall bol) (point) t))
  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">bash-completion-capf</span> ()
    (bash-completion-capf-1 #'point-at-bol))
  (add-hook
   'sh-mode-hook
   (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/add-bash-completion</span> ()
     (add-hook 'completion-at-point-functions #'bash-completion-capf nil t))))
</pre>
</div>
</div>
</div>
<div id="outline-container-orgfd5e0f5" class="outline-2">
<h2 id="orgfd5e0f5">read-shell-command</h2>
<div class="outline-text-2" id="text-orgfd5e0f5">
<p>
Afterwards, this should work for you:
(I always try with <code>git check...</code>).
</p>

<div class="org-src-container">
<pre class="src src-elisp">(read-shell-command <span style="color: #bcb66d; font-style: italic;">"your command: "</span>)
</pre>
</div>

<p>
<code>read-shell-command</code> sets up a special keymap where <code>tab</code> now means <code>completion-at-point</code>.
</p>

<p>
read-from-minibuffer, 3thr arg
</p>

<div class="org-src-container">
<pre class="src src-elisp">(read-from-minibuffer
<span style="color: #bcb66d; font-style: italic;">"foo: "</span>
nil
(<span style="color: #febf8f; font-weight: bold;">let</span> ((m (make-sparse-keymap)))
  (define-key m <span style="color: #bcb66d; font-style: italic;">"f"</span>
              (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">my-hi</span> ()
                (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
                (insert <span style="color: #bcb66d; font-style: italic;">"lol"</span>)))
  m))
</pre>
</div>
</div>
</div>
<div id="outline-container-orgded5e5a" class="outline-2">
<h2 id="orgded5e5a">Commands that use read-shell-command</h2>
<div class="outline-text-2" id="text-orgded5e5a">
<ul class="org-ul">
<li>async-shell-command, shell-command</li>
<li>dired-do-async-shell-command, dired-do-shell-command</li>
<li>compile</li>
</ul>

<p>
I use <code>project.el</code> to run async shell commands and <code>compile</code> in the project root.
</p>
</div>
</div>
<div id="outline-container-org62b478b" class="outline-2">
<h2 id="org62b478b">Run in any dir?</h2>
<div class="outline-text-2" id="text-org62b478b">
<p>
<i>Design is about splitting things apart</i>.
</p>

<ol class="org-ol">
<li>Select a current dir, up to you. My main paths would be
<ul class="org-ul">
<li><code>consult-dir</code>,</li>
<li><code>project-switch-project</code>,</li>
<li>consult-buffer + bookmarks</li>
</ul></li>
<li>Run <code>async-shell-command</code> or a friend of it.</li>
</ol>
</div>
</div>
<div id="outline-container-org457f523" class="outline-2">
<h2 id="org457f523">More config</h2>
<div class="outline-text-2" id="text-org457f523">
<div class="org-src-container">
<pre class="src src-elisp">  (<span style="color: #febf8f; font-weight: bold;">setq</span> async-shell-command-buffer 'new-buffer)

  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">path-slug</span> (dir)
    <span style="color: #84892f; font-style: italic;">"Returns the initials of `dir`s path,
with the last part appended fully

Example:

(path-slug \"/foo/bar/hello\")
=&gt; \"f/b/hello\" "</span>
    (<span style="color: #febf8f; font-weight: bold;">let*</span> ((path (replace-regexp-in-string <span style="color: #bcb66d; font-style: italic;">"\\."</span> <span style="color: #bcb66d; font-style: italic;">""</span> dir))
           (path (split-string path <span style="color: #bcb66d; font-style: italic;">"/"</span> t))
           (path-s (mapconcat
                    (<span style="color: #febf8f; font-weight: bold;">lambda</span> (it)
                      (cl-subseq it 0 1))
                    (nbutlast (copy-sequence path) 1)
                    <span style="color: #bcb66d; font-style: italic;">"/"</span>))
           (path-s (concat
                    path-s
                    <span style="color: #bcb66d; font-style: italic;">"/"</span>
                    (car (last path)))))
      path-s))

  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/put-command-in-async-buff-name</span> (f <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> args)
    (<span style="color: #febf8f; font-weight: bold;">let*</span> ((path-s (<span style="color: #febf8f; font-weight: bold;">if</span> default-directory (path-slug default-directory) <span style="color: #bcb66d; font-style: italic;">""</span>))
           (command (car args))
           (buffname (concat path-s <span style="color: #bcb66d; font-style: italic;">" "</span> command))
           (shell-command-buffer-name-async
            (format
             <span style="color: #bcb66d; font-style: italic;">"*async-shell-command %s*"</span>
             (string-trim
              (substring buffname 0 (min (length buffname) 50))))))
      (apply f args)))

  (advice-add 'shell-command <span style="color: #ab82ff; font-weight: bold;">:around</span> #'mm/put-command-in-async-buff-name)

  (add-hook 'comint-mode-hook
            (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/do-hack-dir-locals</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> _)
              (hack-dir-local-variables-non-file-buffer)))

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">it logs a warning when you hack a local
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Making process-environment buffer-local while locally let-bound!
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">It is sort of want I want though
</span>  (advice-add #'start-process-shell-command <span style="color: #ab82ff; font-weight: bold;">:before</span> #'mm/do-hack-dir-locals)

  (advice-add 'compile <span style="color: #ab82ff; font-weight: bold;">:filter-args</span>
              (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/always-use-comint-for-compile</span> (args) `(,(car args) t)))

</pre>
</div>

<p>
<code>shell</code>
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/with-current-window-buffer</span> (f <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> args)
  (<span style="color: #febf8f; font-weight: bold;">with-current-buffer</span>
      (window-buffer (car (window-list)))
    (apply f args)))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/shell-via-async-shell-command</span> ()
  (<span style="color: #febf8f; font-weight: bold;">let</span> ((display-buffer-alist
         '((<span style="color: #bcb66d; font-style: italic;">".*"</span> display-buffer-same-window))))
    (async-shell-command shell-file-name)))

(advice-add #'mm/shell-via-async-shell-command <span style="color: #ab82ff; font-weight: bold;">:around</span> #'mm/with-current-window-buffer)

(<span style="color: #febf8f; font-weight: bold;">setf</span> shell-kill-buffer-on-exit t)

(add-hook
 'shell-mode-hook
 (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/shell-dont-mess-with-scroll-conservatively</span> ()
   (<span style="color: #febf8f; font-weight: bold;">setq-local</span> scroll-conservatively 0)))
</pre>
</div>

<p>
I invoke <code>mm/shell-via-async-shell-command</code> with a stumpwm keybinding. This is the only reason I need <code>mm/with-current-window-buffer</code> irrc.
</p>
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<h2 id="org19accde">See also</h2>
<div class="outline-text-2" id="text-org19accde">
<ul class="org-ul">
<li><a href="bashing-is-better-than-extending.html">Bashing Is Better Than Extending</a>, more in-depth on the same topic. But one of my earlier blog posts and too long.</li>
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<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgd43596c">Introduction</a></li>
<li><a href="#org87fd818">The setup</a>
<ul>
<li><a href="#orgb0ec0f5">From the project I currently work on:</a></li>
</ul>
</li>
<li><a href="#orgebf1e9a">Non-file-buffer</a></li>
<li><a href="#org638c07a">revert with grace</a></li>
</ul>
</div>
</div>
<div id="outline-container-orgd43596c" class="outline-2">
<h2 id="orgd43596c">Introduction</h2>
<div class="outline-text-2" id="text-orgd43596c">
<p>
Making <a href="bashing-is-better-than-extending.html">shell commands</a> is one of the great joys of emacs.
</p>

<p>
An advanced use case is that you want to set up a process environment for
everything you do inside some project.
</p>

<p>
What I show here works for <code>compile</code>, <code>shell-command</code>, and even cider connections.
</p>
</div>
</div>
<div id="outline-container-org87fd818" class="outline-2">
<h2 id="org87fd818">The setup</h2>
<div class="outline-text-2" id="text-org87fd818">
<p>
<code>.dir-locals.el</code>:
</p>

<div class="org-src-container">
<pre class="src src-elisp">((nil
  .
  ((eval progn
         (make-local-variable 'process-environment)
         (<span style="color: #febf8f; font-weight: bold;">setq</span> process-environment
               (copy-sequence process-environment))
         (setenv <span style="color: #bcb66d; font-style: italic;">"FOO"</span> <span style="color: #bcb66d; font-style: italic;">"hurr"</span>)))))
</pre>
</div>

<p>
Yes, it is a bit convoluted but for a <a href="https://emacs.stackexchange.com/questions/35964/how-can-i-get-buffer-local-environment-variables-via-dir-locals">reason.</a>
We need to copy the list, else if somebody modifies the cdr locally,
that would modify the global value.
(In the case that <code>FOO</code> is an element in the list somewhere already).
</p>

<p>
The answer mentions <code>setq-local</code>. I tried that without success.
</p>

<p>
<code>Shell-command</code> and friends will inherit the process environmen. It pretty much just works.
</p>
</div>
<div id="outline-container-orgb0ec0f5" class="outline-3">
<h3 id="orgb0ec0f5">From the project I currently work on:</h3>
<div class="outline-text-3" id="text-orgb0ec0f5">
<div class="org-src-container">
<pre class="src src-elisp">((nil
  .
  ((eval progn
         (make-local-variable 'process-environment)
         (<span style="color: #febf8f; font-weight: bold;">setq</span> process-environment
               (copy-sequence process-environment))
         (setenv <span style="color: #bcb66d; font-style: italic;">"AWS_PROFILE"</span> <span style="color: #bcb66d; font-style: italic;">"datalake-deployer"</span>)
         (<span style="color: #febf8f; font-weight: bold;">setq-local</span> cider-clojure-cli-aliases (concat cider-clojure-cli-aliases <span style="color: #bcb66d; font-style: italic;">":dev"</span>))))))
</pre>
</div>

<p>
Now I start cider connections with <code>AWS_PROFILE</code> set correctly.
Also I have a <a href="https://github.com/babashka/babashka">babashka</a> task for deploying that needs this env and it all just works.
</p>
</div>
</div>
</div>
<div id="outline-container-orgebf1e9a" class="outline-2">
<h2 id="orgebf1e9a">Non-file-buffer</h2>
<div class="outline-text-2" id="text-orgebf1e9a">
<p>
By default, <code>.dir-locals.el</code> does not apply to buffers without file names.
(When the local variable <code>buffer-file-name</code> is not set).
</p>

<p>
There is a function <code>hack-dir-local-variables-non-file-buffer</code> for this purpose.
This is called by <code>dired</code>, also <code>magit</code>.
</p>

<p>
I usually start processes from either a (source) file buffer or dired.
</p>
</div>
</div>
<div id="outline-container-org638c07a" class="outline-2">
<h2 id="org638c07a">revert with grace</h2>
<div class="outline-text-2" id="text-org638c07a">
<p>
When you make a change to your <code>.dir-locals</code>, call <code>revert-buffer</code> in
whatever buffer you want to have the effect.
It hacks the local variables again for the buffer.
</p>
</div>
</div>
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<h1 class="title">Memetics</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org97fec6d">Notable works on memetics:</a>
<ul>
<li><a href="#org171c64a"><i>The Beginning of Infinity</i>, David Deutch</a></li>
<li><a href="#orgd3fe0ee"><i>The Meme Machine</i>, Susan Blackmore</a></li>
<li><a href="#org693254c">Daniel Dennett's recent work</a></li>
</ul>
</li>
<li><a href="#org020517d">Why this blog is called <i>Faster Than Light Memes</i></a></li>
<li><a href="#orgbc94027">Sabine Hosenfelder 'I Believe The Universe Might Be Able to Think.'.</a></li>
<li><a href="#orge357977">Greg Egan: <i>Diaspora</i> 1997</a></li>
</ul>
</div>
</div>
<p>
(This is a work-in-progress page).
</p>


<p>
&#x2014;
</p>

<p>
See <a href="biological-notes-on-the-vehicles-cell-assemblies.html">Biological Notes on The Vehicles</a> for my current musings on meme-engine
algorithms for cognition.
</p>

<p>
Kinda 'slides' page <a href="benjamin-overview.html">Overview</a>. My theory of cognition is full-blown memetics.
Memes are software animals. It's a biology. (technology, biology, computers, cognition are the same kind of stuff on certain continuums).
&#x2014;
</p>

<p>
Go read <i>The Selfish Gene</i> if you have not done so yet.
</p>

<p>
Seriously, do it.
</p>

<p>
It is not accidental that I call this blog <i>faster than light memes</i>.
</p>

<p>
The concept of the <b>meme</b> has intrigued me and many others.
</p>

<p>
<i>The Selfish Gene</i> is a book that introduces a perspective, <i>Genes Eye View of Evolution</i> (<a href="https://en.wikipedia.org/wiki/The_Selfish_Gene">Dawkins 1976</a>).
Introducing perspective might be the most powerful <i>kind of knowledge</i>.
</p>

<p>
With a happy little conceptual jump, Dawkins applies the perspective to mental content and discovers the <i>memes</i>.
</p>
<div id="outline-container-org97fec6d" class="outline-2">
<h2 id="org97fec6d">Notable works on memetics:</h2>
<div class="outline-text-2" id="text-org97fec6d">
</div>
<div id="outline-container-org171c64a" class="outline-3">
<h3 id="org171c64a"><i>The Beginning of Infinity</i>, David Deutch</h3>
<div class="outline-text-3" id="text-org171c64a">
<p>
Deutsch fleshes out the existence of 2 classes of memes that he calls <code>rational</code> and <code>non-rational</code>.
</p>

<p>
A fascinating read, with a red thread through scientific inquiry, why flowers are beautiful,
ethical truths, the nature of the universe and the fate of civilization. Big history.
</p>
</div>
</div>
<div id="outline-container-orgd3fe0ee" class="outline-3">
<h3 id="orgd3fe0ee"><i>The Meme Machine</i>, Susan Blackmore</h3>
<div class="outline-text-3" id="text-orgd3fe0ee">
<p>
Blackmore lays out some memetic concepts, <code>Copy-the-product</code>, <code>Copy-the-instructions</code>,
</p>

<p>
introduces the term <code>Memeplex</code> (<a href="https://en.wikipedia.org/wiki/The_Meme_Machine">Wikipedia</a>), a term that comes from genetics <code>geneplex</code>.
In memetics, we can play the game of reasoning by analogy to genes.
</p>

<p>
Blackmore goes on to describe a meme's eye view of how culture and the brain evolved.
And makes hypotheses about how music, language and other aspects of cognition, especially social cognition might be explained by memetic processes.
</p>

<p>
Also big on how memes might become the driver of genetic evolution.
</p>
</div>
</div>
<div id="outline-container-org693254c" class="outline-3">
<h3 id="org693254c">Daniel Dennett's recent work</h3>
<div class="outline-text-3" id="text-org693254c">
<p>
For instance, <i>From Bacteria to Back and Back</i>.
</p>

<p>
Dennett is an exceptionally clear thinker.
He shows how memetics fits as a nice model for how religions work.
</p>

<p>
He is pointing out the power of <i>good ideas</i>, the most powerful ones he calls <i>intuition pumps</i>.
</p>

<p>
He makes the analogy of computer virtual machines to how minds work.
Meaning that on some level of the hierarchy, the underlying working of the mind are abstracted away enough
so any idea fits on any brain, the same way the Java Virtual Machine abstracts about different operating
systems.
</p>

<p>
<i>download memetic applets to your neck top</i>.
</p>

<p>
This idea ties into Blackmores <i>Meme Machine</i>, where she hypothesizes that the genetics that makes brains
suitable for memes where selected for.
</p>

<p>
An evolutionary driver for making brains that have the infrastructure of having ideas, without
specifying the contents of the ideas.
</p>

<p>
Naively, content is the memes like software is to hardware.
</p>

<p>
One thing I think Dennett gets wrong is that much of his theorizing is about person-jumping memes.
</p>

<p>
I think it is important to notice that memes can reproduce and live within a single mind and I always felt like
Dennett was ignoring this idea for some reason.
</p>

<p>
The strongest example I can come up with is a personal rumination or some such.
This is a memeplex that might never be replicated in another mind but reproduces itself again and again within one mind.
</p>

<p>
But of course, once you think of it this way, then maybe much of the machinery of the mind is assembled, in part, darwinistically.
</p>
</div>
</div>
</div>
<div id="outline-container-org020517d" class="outline-2">
<h2 id="org020517d">Why this blog is called <i>Faster Than Light Memes</i></h2>
<div class="outline-text-2" id="text-org020517d">
<p>
Replicating information, and ideas are the real deal of what the universe is about.
</p>

<p>
The difference between humans and other animals is our ideas.
<code>Humanity</code> <i>is</i> the memes, more than it is about the biological substrate carrying them.
</p>

<p>
It is the memes that allow us to go to the moon - <i>In spite</i> of our biology, not <i>thanks</i> to our biology.
</p>

<p>
David Deutsch has recently described his philosophy nicely on the <a href="https://tim.blog/2023/03/23/david-deutsch-naval-ravikant/">Tim Ferriss Show</a>.
</p>

<p>
As civilizations become more advanced, it is knowledge and ideas that are the driving force behind what happens in the universe.
</p>

<p>
Consider a meteor flying towards Earth. Newtonian physics predicts an impact.
But because of civilization, it might be deflected.
</p>

<p>
Eventually, ideas will have the power to create, transform and destroy stars and galaxies.
</p>

<p>
Dawkins mentions the memes are currently still clumsily floating around in their primordial soup.
</p>

<p>
Once we start doing things like converting all reachable matter into <code>computronium</code><sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>,
it will be the descendants of our ideas that will shape the universe.
</p>

<p>
If we should find ways to go faster than light, the memes will spread faster than light through the universe.
</p>

<p>
The title of my blog is just a hopeful wish, that the axiological potential of humanity is greater by a factor of <code>x</code> because if you go faster than light you can reach more of the universe.
</p>

<p>
Of course, we, the memes, might figure out something more useful than populating the universe. Like making ourselves smaller
and smaller or something.
</p>

<p>
<i>Faster Than Light</i> is just a phrase underlining the idea of potentially spreading in the universe.
</p>

<p>
Going faster than light or even spreading in the universe is not necessarily a goal - maximizing human flourishing is.
</p>
</div>
</div>
<div id="outline-container-orgbc94027" class="outline-2">
<h2 id="orgbc94027">Sabine Hosenfelder 'I Believe The Universe Might Be Able to Think.'.</h2>
<div class="outline-text-2" id="text-orgbc94027">
<p>
The physics is equivalent to what is required for faster than light memes.
</p>

<p>
Namely <code>information</code> (signals) traveling faster than light.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/UqIjhcEb-MU?si=JZshOLvpjoJHk0b5" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
I decide that from now on, whenever somebody makes fun of the concept of <i>faster than light memes</i>, I think they are just closed minded.
</p>
</div>
</div>
<div id="outline-container-orge357977" class="outline-2">
<h2 id="orge357977">Greg Egan: <i>Diaspora</i> 1997</h2>
<div class="outline-text-2" id="text-orge357977">
<p>
This book features stranger and grander things than <i>faster than light memes</i>.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
A hypothetical optimal configuration of matter for doing computation.
</p></div></div>


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<h1 class="title">Mid-Term Goals</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org2521aac">Thinking big and what I think life is about</a></li>
<li><a href="#org1272aba">Techno Optimism</a></li>
<li><a href="#org0a2d5a7">1. Solve Poverty</a>
<ul>
<li><a href="#org84840c2">Why?</a></li>
<li><a href="#orga2967bd">How?</a></li>
<li><a href="#orgc1595cb">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#orgaae4990">2. Solve longevity</a>
<ul>
<li><a href="#org1c34e4c">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#org7af8190">3. Solve energy</a>
<ul>
<li><a href="#org1ced687">Why?</a></li>
<li><a href="#orgf17820a">How?</a></li>
<li><a href="#orgd417c8e">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#org2bbd807">4. Fix software (Rant)</a>
<ul>
<li><a href="#org3213f97">How?</a></li>
<li><a href="#org2b13bdb">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#org1781683">5. Higher tech</a>
<ul>
<li><a href="#org694739c">How do we know we make progress?</a></li>
<li><a href="#org37ae5ce">The special effectiveness of AI</a></li>
</ul>
</li>
<li><a href="#orgcc1e830">6. Solve food</a></li>
<li><a href="#orgcc0924a">7. Preserve biodervisity and ecosystems</a>
<ul>
<li><a href="#org2faa5ba">Why?</a></li>
<li><a href="#org06dcc83">How?</a></li>
<li><a href="#org46a8458">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#orgeddde1e">8. Solve government and policy</a>
<ul>
<li><a href="#org43b5a5d">How?</a></li>
<li><a href="#org4661baa">Outcomes</a></li>
<li><a href="#org43ac755">How do we know we make progress?</a></li>
</ul>
</li>
<li><a href="#org23add8c">9. Develop more far-sighted incentives</a>
<ul>
<li><a href="#org82688dd">Why?</a></li>
<li><a href="#org52d53a3">How?</a></li>
<li><a href="#org92f0ead">How to know if we made progress?</a></li>
</ul>
</li>
<li><a href="#org6fdb6bf">10. Solve immortality</a>
<ul>
<li><a href="#orgc52093b">How to know if we make progress?</a></li>
</ul>
</li>
<li><a href="#org32da8e9">Reading</a></li>
</ul>
</div>
</div>
<p>
This is inspired by <a href="https://en.wikipedia.org/wiki/Hilbert%27s_problems">Hilbert's problems</a> list.
</p>

<p>
This is a list of my current goals for moving humanity forward.
</p>

<p>
Some of these are easier than others. Being effective means finding the easy things that have leverage.
</p>


<div id="org4ae2a79" class="figure">
<p><img src="https://i.imgur.com/hgAYzqu.jpg" alt="hgAYzqu.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>Solarpunk city with clear skies. Utopian high-tech future. Open spaces and trees. Flying buildings. Water.</p>
</div>
<div id="outline-container-org2521aac" class="outline-2">
<h2 id="org2521aac">Thinking big and what I think life is about</h2>
<div class="outline-text-2" id="text-org2521aac">
<p>
Why not think big? It's better than thinking small as far as I can see.
</p>

<p>
We are already influencing the long-term trajectory of civilization, regardless of whether we acknowledge it or
not.
</p>

<p>
I say civilization <b>is</b> life.
We currently have sciences that are largely defined by their
methodologies and institutions with a different science for say
organisms, computers and technology.
You might then think that <i>life is what biology studies</i>, but it is
not so true.
Life is also ideas, artifacts, civilization and computers.
</p>

<p>
Life is the craziest thing in the universe and it just starting.
And we have the opportunity to shape the next stage of life, civilization, and intelligence.
</p>

<p>
There are a few things that fall out of common sense in my opinion,
invariants:
Suffering and death are bad. Life is good. Progress is good because it
allows for more life, creativity, beauty, harmony and joy.
</p>

<ol class="org-ol">
<li>This was true in the distant past. It was true when we were Cambrian fish.</li>
<li>What is true across the eons is likely to stay true in the coming eons.</li>
<li>You really cannot know what amount of beauty and joy lies on the
other side of progress.
Nobody was foreseeing <i>Bach</i> or <i>The Witcher 3</i> when the first primates
started living in trees.</li>
</ol>

<p>
Mid-term I want to work on a solarpunk utopian future, biasing the
outcomes towards human flourishing and ushering in the <i>singularity</i><sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup> quicker.
</p>

<p>
This is a future with many trees and clear skies. In cities full of innovative and
harmonious people, gazing at the stars and building great things.
</p>
</div>
</div>
<div id="outline-container-org1272aba" class="outline-2">
<h2 id="org1272aba">Techno Optimism</h2>
<div class="outline-text-2" id="text-org1272aba">
<p>
What is techno-optimism, chat gpt?
</p>

<p>
Techno-optimism is a worldview or attitude that technology can bring
about positive outcomes and solving some of the world's most pressing
problems. It is the belief that advances in technology will ultimately
lead to a better world, and that technological progress will help
humanity overcome many of its current challenges, such as poverty,
disease, and environmental degradation.
</p>

<p>
Techno-optimists tend to be enthusiastic about emerging technologies,
such as artificial intelligence, biotechnology, and renewable energy,
and they see these technologies as powerful tools for solving social,
economic, and environmental problems. They often believe that
technology can enable greater productivity, efficiency, and
innovation, and that it can ultimately lead to a more prosperous and
sustainable society.
</p>

<p>
However, techno-optimism is not without its critics. Some argue that
it can lead to an overreliance on technology and overlooking important
social and ethical issues associated with technological
progress. Others point out that technology can exacerbate existing
inequalities and that it can also have unintended consequences that
are difficult to anticipate.
</p>

<p>
<i>chat gpt end</i>
</p>

<p>
Those critics are not seeing the full picture.
Maybe <code>civilization optimism</code> would be the better word anyway.
Science, reason, and humanism are all part of the story.
</p>

<p>
The point is to understand how and why civilization and technology are useful for
bringing about human flourishing and well-being. And to continue the
already made advances. And to realize, historically, how precious our current
situation is.
</p>

<p>
For the inequality thing. This is not at all how mobile phones, the
internet and medical advances (penicillin anybody?) turn out to work.
By the time technology works well and is cheap to make we can make it
available to all humans. Humanism and progress give us the ethical
framework to have equal opportunity etc. as a goal.
</p>
</div>
</div>
<div id="outline-container-org0a2d5a7" class="outline-2">
<h2 id="org0a2d5a7">1. Solve Poverty</h2>
<div class="outline-text-2" id="text-org0a2d5a7">
</div>
<div id="outline-container-org84840c2" class="outline-3">
<h3 id="org84840c2">Why?</h3>
<div class="outline-text-3" id="text-org84840c2">
<ul class="org-ul">
<li>Obvious low-hanging fruit.</li>
<li>Enable huge productivity gains by allowing large populations to
contribute to science, engineering, medical research etc.</li>
</ul>
</div>
</div>
<div id="outline-container-orga2967bd" class="outline-3">
<h3 id="orga2967bd">How?</h3>
<div class="outline-text-3" id="text-orga2967bd">
<ul class="org-ul">
<li>Make a lot of money and push projects.</li>
<li>UBI</li>
<li>Democratize<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup> goods</li>
<li>Democratize education</li>
<li>Democratize opportunities</li>
<li>Lower the costs of production for material + infrastructure, food
and energy.</li>
</ul>
</div>
</div>
<div id="outline-container-orgc1595cb" class="outline-3">
<h3 id="orgc1595cb">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-orgc1595cb">
<ul class="org-ul">
<li>See <a href="https://ourworldindata.org/poverty">Our world in data</a>.</li>
<li>I have been working in this space for 5 years now and my current
hope is to fix extreme poverty around 2030. (Which is a few years
earlier than current projections last time I checked).</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-orgaae4990" class="outline-2">
<h2 id="orgaae4990">2. Solve longevity</h2>
<div class="outline-text-2" id="text-orgaae4990">
<ul class="org-ul">
<li>Fix aging</li>
<li>Fix other diseases</li>
</ul>

<p>
This means you get an indefinite biological substrate lifespan.
This might be rather low-hanging fruit, see <a href="https://www.lifespanpodcast.com/">Livespan with Dr. David Sinclair</a>.
Consider that fixing aging fixes a lot of diseases at the same
time. Being biologically young means you fend off diseases.
</p>

<p>
Also, the same kind of advances fixes autoimmune diseases, Alzheimer, and cancer.
See also the work of Aubrey de Grey for intelligent reasoning on this.
</p>
</div>
<div id="outline-container-org1c34e4c" class="outline-3">
<h3 id="org1c34e4c">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-org1c34e4c">
<ul class="org-ul">
<li>When you know your biological age the same way you know your weight.</li>
<li>When a head of state pronounces <i>Not a minute longer</i> dying from old age.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org7af8190" class="outline-2">
<h2 id="org7af8190">3. Solve energy</h2>
<div class="outline-text-2" id="text-org7af8190">
</div>
<div id="outline-container-org1ced687" class="outline-3">
<h3 id="org1ced687">Why?</h3>
<div class="outline-text-3" id="text-org1ced687">
<ul class="org-ul">
<li>Energy consumption is linked to affluence.</li>
<li>Unlimited or virtually unlimited energy unlocks insane
infrastructure and productivity perks</li>
<li>Be able to pull CO2 from the air<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>.</li>
<li>Water treatment plants etc<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>.</li>
<li>You only need enough energy so there is always some there the moment
you look.</li>
<li><a href="https://www.youtube.com/watch?v=rhFK5_Nx9xY">Kardashev Scale</a>. The advancement of the civ.</li>
</ul>
</div>
</div>
<div id="outline-container-orgf17820a" class="outline-3">
<h3 id="orgf17820a">How?</h3>
<div class="outline-text-3" id="text-orgf17820a">
<ul class="org-ul">
<li>Industrial scale fusion, a SpaceX for fusion <a href="https://www.youtube.com/watch?v=aJoRMFWn2Jk">Lex Friedman + Dennis Whyte</a>.</li>
<li>A green manhattan project (Yuval Noah Harari has mentionend this).</li>
<li>Fission? <sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup></li>
<li>Per definition, <code>renewables</code>, since we play a long game.</li>
<li>When it comes to getting rid of gas and coal you have to acknowledge
keeping civilization running is a goal.</li>
</ul>
</div>
</div>
<div id="outline-container-orgd417c8e" class="outline-3">
<h3 id="orgd417c8e">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-orgd417c8e">
<ul class="org-ul">
<li>When we put industrial viable fusion energy on the grid.</li>
<li>When you pay a flat rate for your electricity bill.</li>
<li>When electricity is provided as a public good, in affluent countries.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org2bbd807" class="outline-2">
<h2 id="org2bbd807">4. Fix software (Rant)</h2>
<div class="outline-text-2" id="text-org2bbd807">
<p>
Seriously, most web and mobile software only works so-so nowadays because of bloated
software. Everything is bigger and more complicated than it needs to be.
Reloading some app because it stops working is the norm.
This garbage is not acceptable in my vision of the future.
</p>

<p>
Software is supposed to be focused, effective and competent.
</p>

<p>
The price we pay right now for bloated and uninspired software is
insanely high. How many mental energy hours go into reloading some app
that stops responding<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>? Seriously, this is a global humanitarian issue.
</p>

<p>
Another issue is something I call mind-suck software now. This is
software that is highly designed and explicitly or implicitly informed by
behavioral psychology.
To draw our attention and suck our time.
When I click on an app with a blue icon because it has a red dot in
the corner, that is not merely my fault, not only my lack of self restrain.
That is also the fault of the people that made this software in the
first place. This is an ethical issue. Long term I hope we understand which kind of
software is conducive to our well-being and which is sucking our
minds. <sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup> Mind-suck software belongs in the trashbin of history.
</p>

<p>
Existing software that lets me feel the competence of the computer is
Unix/Linux, FOSS tools, Git, Emacs, and non-bloated parts of the web
like Wikipedia. We <i>can</i> do it right.
</p>

<p>
The phone is a completely opaque object to me, with virtually no power to
reach into it and make it do what I want it to do. Instead, I need to
hope app vendors come up with something I find useful.
</p>

<p>
One of my fears currently is that BCIs will inherit from the current mobile model of software delivery.
I think this would delay the <i>singularity</i> by multiple years.
</p>

<p>
The issues are uninspired practices and a disregard for the wisdom of the early days of computing.
Also, the focus on financial incentives breeds less ambitious
projects.<sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>
</p>

<p>
Also, if it is FOSS, it tends to become small and focused, if it is
proprietory, it tends to become large and bloated.
</p>

<p>
All user interfaces could be more like <a href="https://www.youtube.com/watch?v=bXRDfxp_4H0">Data Rabbit</a> right now. Think of
the difference in productivity across the whole world. People would
not fight computers anymore but wield great tools of thinking.
</p>
</div>
<div id="outline-container-org3213f97" class="outline-3">
<h3 id="org3213f97">How?</h3>
<div class="outline-text-3" id="text-org3213f97">
<ul class="org-ul">
<li>FOSS</li>
<li>Reinvent the heyday of Lisp and Smalltalk interactive systems.
These were made by people for people that build systems.</li>
<li>Ideas from <a href="https://www.youtube.com/watch?v=8pTEmbeENF4">Bret Victor</a>, <a href="https://www.youtube.com/results?search_query=rich+hickey">Rich Hickey</a>, <a href="https://www.youtube.com/watch?v=8Ab3ArE8W3s">Jack Rusher</a> and others.</li>
<li>It will be easier when we have more abundance and the
incentives don't need to be primarily financial anymore.</li>
<li>I choose Clojure. The community has an emphasis on thoughtfulness
about how to make good software.
It is a Lisp with a focus on interactivity, and raw power through
succinctness. Great polymorphism constructs.
A strong concurrency model and reach by being hosted on JVM and javascript.
In short: A language for humans by humans for building effective information systems.</li>
</ul>
</div>
</div>
<div id="outline-container-org2b13bdb" class="outline-3">
<h3 id="org2b13bdb">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-org2b13bdb">
<ul class="org-ul">
<li>When you can change what a button does on your phone.</li>
<li>When syncing data between 2 programs on mobile is not an advanced operation.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org1781683" class="outline-2">
<h2 id="org1781683">5. Higher tech</h2>
<div class="outline-text-2" id="text-org1781683">
<p>
For obvious reasons, any of those can help fix things on this list:
</p>
<ul class="org-ul">
<li>AI, information technology, automation.</li>
<li>Better computer interfaces (conversational, &#x2026; ).</li>
<li>Nanotech, material science.</li>
<li>Biotech, BCIs, genetics.</li>
<li>A science and engineering of processes, policy and government <sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>.</li>
<li>Also infrastructure, networks<sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>, internet connection, water and goods.</li>
</ul>
</div>
<div id="outline-container-org694739c" class="outline-3">
<h3 id="org694739c">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-org694739c">
<ul class="org-ul">
<li>When a computer asks you back about an edge case you have not
thought about while explaining your task to it.</li>
<li>When you don't buy toothbrushes at the store anymore because you
have a matter compiler or printer or nano factory.</li>
</ul>
</div>
</div>
<div id="outline-container-org37ae5ce" class="outline-3">
<h3 id="org37ae5ce">The special effectiveness of AI</h3>
<div class="outline-text-3" id="text-org37ae5ce">
<p>
Say intelligence is the ability to achieve complex goals. If we have
that in computers the same way we have chess computers, it is an
instant global win condition.
A general AI could solve the things on this list, including
making better AI. Which would further increase its capability of
fixing the things on this list.
</p>
</div>
</div>
</div>
<div id="outline-container-orgcc1e830" class="outline-2">
<h2 id="orgcc1e830">6. Solve food</h2>
<div class="outline-text-2" id="text-orgcc1e830">
<ul class="org-ul">
<li>Cheap, tasty, clean meat.</li>
<li>Just higher-tech food production.</li>
<li>Plants. Better plants. More effective plants. And plant-growing buildings.</li>
</ul>
</div>
</div>
<div id="outline-container-orgcc0924a" class="outline-2">
<h2 id="orgcc0924a">7. Preserve biodervisity and ecosystems</h2>
<div class="outline-text-2" id="text-orgcc0924a">
</div>
<div id="outline-container-org2faa5ba" class="outline-3">
<h3 id="org2faa5ba">Why?</h3>
<div class="outline-text-3" id="text-org2faa5ba">
<ul class="org-ul">
<li>Organismic life has an intrinsic value to it.</li>
<li>In a medium-long-term situation where energy, material
and compute are abundant, <i>maybe</i> <sup><a id="fnr.11" class="footref" href="#fn.11" role="doc-backlink">11</a></sup>, the
<code>information</code> you get from gene sequences and analyzing ecosystems
are the most valuable thing there is.</li>
</ul>
</div>
</div>
<div id="outline-container-org06dcc83" class="outline-3">
<h3 id="org06dcc83">How?</h3>
<div class="outline-text-3" id="text-org06dcc83">
<ul class="org-ul">
<li>Relatively hard.</li>
<li>Fixed by <code>3</code>, <code>8</code> and <code>9</code>, which you in turn push best forward by
increasing affluence.</li>
</ul>
</div>
</div>
<div id="outline-container-org46a8458" class="outline-3">
<h3 id="org46a8458">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-org46a8458">
<ul class="org-ul">
<li>When the extinction of any species is a global tragedy.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-orgeddde1e" class="outline-2">
<h2 id="orgeddde1e">8. Solve government and policy</h2>
<div class="outline-text-2" id="text-orgeddde1e">
<p>
Why is governmenting not more like engineering?
Anyway, it is an unsolved problem for obvious reasons:
</p>
<ul class="org-ul">
<li>lack of UBI, poverty</li>
<li>lack of decisive climate safety action</li>
<li>lack of world peace</li>
<li>noise pollution</li>
<li><del>users</del> citizens need to bother with paperwork, tax stuff is not automated.</li>
</ul>
</div>
<div id="outline-container-org43b5a5d" class="outline-3">
<h3 id="org43b5a5d">How?</h3>
<div class="outline-text-3" id="text-org43b5a5d">
<p>
I don't know what to do mid-term except try to push affluence
globally. Higher affluence correlates with a more reasoned
government generally (See the Nordics).
This way I would generally bias for more desirable outcomes.
</p>
</div>
</div>
<div id="outline-container-org4661baa" class="outline-3">
<h3 id="org4661baa">Outcomes</h3>
<div class="outline-text-3" id="text-org4661baa">
<p>
The moment we have super-intelligent AI, we get one of multiple
possible outcomes, with either a group of people controlling
an AI making the decisions or an AI making the decisions.
If you are skeptical about this statement, try to play a party of chess
against a chess computer<sup><a id="fnr.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>.
</p>
</div>
</div>
<div id="outline-container-org43ac755" class="outline-3">
<h3 id="org43ac755">How do we know we make progress?</h3>
<div class="outline-text-3" id="text-org43ac755">
<ul class="org-ul">
<li>Everybody's education level goes as high as possible.
I believe that means everybody can achieve a Ph.D.-level education
at minimum.</li>
<li>UBI.</li>
<li>Explicit policies against noise pollution <sup><a id="fnr.13" class="footref" href="#fn.13" role="doc-backlink">13</a></sup>.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org23add8c" class="outline-2">
<h2 id="org23add8c">9. Develop more far-sighted incentives<sup><a id="fnr.14" class="footref" href="#fn.14" role="doc-backlink">14</a></sup></h2>
<div class="outline-text-2" id="text-org23add8c">
</div>
<div id="outline-container-org82688dd" class="outline-3">
<h3 id="org82688dd">Why?</h3>
<div class="outline-text-3" id="text-org82688dd">
<p>
Companies are arguably the most competent actors in the world right now.
</p>

<p>
The fact that <a href="https://en.wikipedia.org/wiki/Starlink_satellite_services_in_Ukraine">Starlink</a> is the entity that fixes the internet in
Ukraine right now and not a government is showcasing this for me.
</p>

<p>
What does not fit in my solarpunk future yet is that
companies are currently <b>maximizing money</b>, instead of <b>human flourishing</b>.
</p>
</div>
</div>
<div id="outline-container-org52d53a3" class="outline-3">
<h3 id="org52d53a3">How?</h3>
<div class="outline-text-3" id="text-org52d53a3">
<p>
In the mid-term, by pushing forward easier things on this list. Bring about
abundance and rational decision-making.
</p>

<p>
Another idea is to make tons of money and become a powerful
corporate entity yourself. (This counts for anything on this list).
</p>

<p>
Create enough abundance so money is not the driver anymore. This is
called <i>Post Scarcity</i> and I think reality looks like this would work.
Aka more affluence leads to more attention on human flourishing.
</p>
</div>
</div>
<div id="outline-container-org92f0ead" class="outline-3">
<h3 id="org92f0ead">How to know if we made progress?</h3>
<div class="outline-text-3" id="text-org92f0ead">
<ul class="org-ul">
<li>Corporate entities are explicitly pushing to solve other issues on this list.</li>
<li>A corporate entity fixes infrastructure in a region of war
(Oh, we are making progress!)</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org6fdb6bf" class="outline-2">
<h2 id="org6fdb6bf">10. Solve immortality</h2>
<div class="outline-text-2" id="text-org6fdb6bf">
<p>
For starters something like mind-uploading. Where you have a mind
backup inside a fault-tolerant system.
</p>


<p>
Medium-long-term we need to make sure earth is safe from meteors and gamma rays.
Goes into super long-term. By becoming a civilization after the stars
are gone, and surviving the death of the universe, a civ might ultimately
decide the fate of the universe.
</p>
</div>
<div id="outline-container-orgc52093b" class="outline-3">
<h3 id="orgc52093b">How to know if we make progress?</h3>
<div class="outline-text-3" id="text-orgc52093b">
<ul class="org-ul">
<li>When the death of a single person is a global tragedy.</li>
<li>When you don't tell children about the history of death until
they are old enough to stand it.</li>
<li><a href="https://www.youtube.com/watch?v=n__42UNIhvU">When Misery <i>was</i></a></li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org32da8e9" class="outline-2">
<h2 id="org32da8e9">Reading</h2>
<div class="outline-text-2" id="text-org32da8e9">
<ul class="org-ul">
<li><i>The Singularity is Near</i> Ray Kurzweil
It is a truly seminal book. It makes you appreciate exponential
processes and then it maps that to computers and
biotechnology. Making you see the logic of how fast technology is
growing crazy powerful and tiny.</li>
<li>Yuval Noah Harari, together with Pinker and others an eminent
thinker and proponent of civilization optimism.</li>
<li>Steven Pinker <i>Enlightenment: Now The Case for Reason, Science,
Humanism, and Progress</i></li>
<li>Jared Diamond <i>Guns, Germs, and Steel</i>.
An eye-opening book about large-scale, big-picture thinking.
How civilizations form. Science fiction without being science
fiction. It tells you <i>everything could be different</i>.</li>
<li>David Deutsch <i>The Beginning of Infinity: Explanations That
Transform the World</i>
Big history, big ideas. Connects scientific inquiry with how
evolution works. Explains the power of good ideas, talks about
beauty, ethics, the fate of the universe and all that with a red
thread going through it. Perspective-creating. A continuation of
<i>The Selfish Gene</i> in some ways.</li>
<li><i>Engines of Creation: The Coming Era of Nanotechnology</i> K. Eric Drexler.
Drexler calmly and matter-of-factly explains how you can have a
machine the size of a garage printing a car. The only thing needed
is some advances in material science, no new physics is required.</li>
<li>If you enjoy thinking about possible outcomes regarding AI,
Max Tegmark, <i><a href="https://en.wikipedia.org/wiki/Life_3.0">Life 3.0/</a>.
If you read nothing else from the book, the first chapter describing
the fictional near-future secret group called the /Omegas</i> is
extremely thought-provoking. This is the idea of a small group of
individuals controlling a super-intelligent AI, taking over the world
and biasing for human flourishing.</li>
<li><a href="https://www.youtube.com/watch?v=h0962biiZa4">Superintelligence: Science or Fiction? | Elon Musk &amp; Other Great Minds</a></li>
<li>I don't fully know why but Richard Dawkins <i>The Selfish Gene</i> is
more than an just eye-opener about how evolution works it is also an
eye-opener about the power of thinking and common sense.</li>
<li>David Sinclair on fixing aging <a href="https://www.lifespanpodcast.com/">https://www.lifespanpodcast.com/</a></li>
<li>Aubrey de Grey, very vocal about how we need to overcome <i>deathism</i>,
the idea that death is something to accept.</li>
<li>Eliezer Yudkowsky has written about the ethics of progress, longevity and
more.
If anything in this post resonates with you and you have not read
<i>Harry Potter And The Methods of Rationality</i> yet, seriously, I can
advise doing that. <a href="https://www.lesswrong.com/posts/HL6x8zHo9BkuK3tic/transcript-you-should-read-hpmor">I am not alone in saying this.</a> The book covers topics on
morality, fixing death, being a scientist, and the navigation problem of fixing the world.</li>
<li>Isaac Assimovs <i><a href="http://www.thelastquestion.net/">The Last Question</a></i> is somehow a good meme about the big-picture.</li>
</ul>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
In terms of Ray Kurzweil. Techno utopian high tech outcomes that change the game completely.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
With <code>Democratize</code> I mean make it available to everybody,
without conditions. And as cheap as possible.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I have picked up this factoid from a Helion Energy blog post somewhere.
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Chat gpt mentioned this when I asked what the perks of
unlimited energy would be
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=EhAemz1v7dQ">Kurzgesagt fission video</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I am not even thinking about windows users that are rebooting
their PC. I can handle only so much brokenness in my mind right now.
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Sam Harris has thought publically about this on multiple
occasions:
<a href="https://www.samharris.org/podcasts/making-sense-episodes/226-price-distraction">The price of distraction</a>, <a href="https://www.samharris.org/podcasts/making-sense-episodes/304-why-i-left-twitter">Why I left Twitter</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=NdSD07U5uBs%20">Alan Kay</a> has talked about the dynamics of innovation and how
you don't get this in the climate of short-sighted monetary goals
</p></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Already exists, of course, I am just too ignorant to
even list the correct names.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I really enjoyed this <a href="https://www.youtube.com/watch?v=Vs1DWYrw2Ps">talk</a> by Dylan Beattie it kind of went to
different concepts about networks and supply chains etc.
He also mentioned <a href="https://en.wikipedia.org/wiki/The_Diamond_Age">Diamond Age</a> style nanotech that would change the
game of supply chains completely.
He pointed out there might be a new logic to supply that would entail
information and experiences, not goods.
</p></div></div>

<div class="footdef"><sup><a id="fn.11" class="footnum" href="#fnr.11" role="doc-backlink">11</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I see multiple possible worlds in this regard. Depending on
</p>

<ul class="org-ul">
<li><code>A</code>. How hard it is to fabricate evolutionary organismic wisdom.</li>
<li><code>B</code>. How valuable evolutionary organismic wisdom is.</li>
</ul>

<p class="footpara">
We could make some back-on-the-envelope reasoning about <code>A</code>,
but <code>B</code> is completely unknown.
We don't know the value of biodiversity and ecosystems yet and
we should treat them as extremely valuable.
</p>

<p class="footpara">
Also aesthetically, a solarpunk utopian civilization would value
organismic life just for its intrinsic value.
</p></div></div>

<div class="footdef"><sup><a id="fn.12" class="footnum" href="#fnr.12" role="doc-backlink">12</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That is from Max Tegmark, <a href="https://en.wikipedia.org/wiki/Life_3.0"><i>Life 3.0</i></a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.13" class="footnum" href="#fnr.13" role="doc-backlink">13</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I am just taking noise pollution as an example where
human well-being is not at the center of what we are doing with
civilization yet.
</p>

<p class="footpara">
The day we ban foliage blowers is the day we can rejoice,
for we are on the way into our solarpunk utopia.
</p></div></div>

<div class="footdef"><sup><a id="fn.14" class="footnum" href="#fnr.14" role="doc-backlink">14</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
This idea is straight from Alan Kay. In one of his many
appearances on youtube and podcasts.
</p></div></div>


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<h1 class="title">not-even-the-sky-is-the-limit</h1>
<p>
Cold showers are a hello world for being determined.
</p>
<div id="outline-container-org9ecee2a" class="outline-2">
<h2 id="org9ecee2a">Introduction</h2>
<div class="outline-text-2" id="text-org9ecee2a">
<p>
I have been practicing <a href="https://en.wikipedia.org/wiki/Wim_Hof">Wim Hof</a> Method for years.
</p>

<p>
It is a spiritual path of sorts.
</p>


<p>
Embrace being an animal&#x2026;a nd animals are really hardcore man.
</p>

<p>
Humans plan, and think and discover how to world works.
</p>

<p>
The brain is the control hub of our inner physiology, too.
</p>

<p>
Getting in touch with ones physiology is not mystical, and not reserved for people that subscribe to woo-woo.
</p>

<p>
It is using the pathways in ones brain that evolved to do just that, controling the body. <sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
And the twist: The inner physiology is another part of the world.
</p>

<p>
With its mechanics, stories and places that can be discovered.
The interface of body and brain is just another interface, a kin to the motoric / muscle interface.
</p>

<p>
Where can you start exploring that interface?
</p>

<p>
With the things you already have control over.
Hence breathing techniques, stretching and cold exposure.
</p>

<p>
Emphasize the in-breath over the out-breath and you are pumping adrenaline.
</p>

<p>
The other way around and you get more relaxed.
Cold exposure pumps dopamine, with a long arc. <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>  It makes the whole day awesome.
A cold shower is already an achievement that sets you up for performance.
</p>

<p>
Wim has mentioned somewhere on the free part of his app something
about self-determination and having "the cold as a teacher".
</p>
</div>
</div>
<div id="outline-container-orgd21f1a1" class="outline-2">
<h2 id="orgd21f1a1">One way to learn is to learn on a playground</h2>
<div class="outline-text-2" id="text-orgd21f1a1">
<p>
There is a reason we make hello world programs. We learn in the small what will work in the large.
</p>

<p>
Say Wim Hof is right and self-determination is a mental thing I can 'grab', just like grabbing for my phone.
</p>

<p>
How do I learn to do so?
</p>

<p>
Also importantly, how do you even know you are doing it?
</p>

<p>
Enter cold showers ("The cold is our teacher").
</p>

<p>
It is hard to kill yourself with a cold shower, yet it takes mental energy to go into one and to stay.
</p>

<p>
It gives you a chance to be determined in a small, controlled, safe environment.
</p>

<p>
You manage to endure a wall of physical discomfort, you are doing it.
This is what determination is.
</p>

<p>
<i>just do it</i>
</p>

<p>
In the lore of Wim-hoffing, you keep a calm mind and observe yourself being able to <i>do it</i>.
</p>

<p>
You are deploying the mental capacities that you might call <code>determination</code>.
</p>

<p>
The cold shower is the playground that allows you to see how it is to be determined.
</p>

<p>
You observe the mentality, the mechanics, the feel, the drive, the
<i>just doing</i> it. What you <i>are</i> when you are being determined.
</p>

<p>
This then, shows you how to be determined elsewhere.
</p>

<p>
The cold is not an end goal, it is a simple, easy playground where we can test how it is to be determined.
</p>

<p>
This also means we have a benchmark for whether we are deploying determination, or not.
</p>

<p>
To learn something you need some way of telling whether you are doing it right.
</p>

<p>
When learning how to juggle or playing music, it is possible to find little places where
training will pay off. These can be mental bumps, even in the way one <i>thinks about throwing</i>
a ball and so forth.
</p>

<blockquote>
<p>
The only place where you can grow is at the edge.
</p>
</blockquote>

<p>
Finding such mental bumps, the edges of ones growth, and being interested in them is part of unlocking true skill.
</p>

<p>
So every musician and expert sort of knows what it means.
</p>

<p>
The same thing is allowed to happen with mentality, attitute, or determinism.
</p>

<p>
One needs to allow the edges to be in lowly places. When learning to juggle, throwing a single ball well is hard.
</p>

<p>
This is how it must be and that is good and well.
</p>
</div>
</div>
<div id="outline-container-orgfcc2f0a" class="outline-2">
<h2 id="orgfcc2f0a">Huberman</h2>
<div class="outline-text-2" id="text-orgfcc2f0a">
<p>
<a href="https://hubermanlab.com/">Professor Huberman</a> is since recently one of the great science
communicators of our time.
About physiology, neuroscience and (my words) frankly, the human soul.
</p>

<p>
Transcript from a recent Q&amp;A event (you can find it on the Huberman lab
podcast feed):
</p>

<blockquote>
<p>
If you want to get the most out of the cold exposure then you want to get
to that point of "I want to get out of here, but I know I can
stay in safely, but I really want to get out of here".
</p>

<p>
It's a little hard to explain, but there is just
so much learning in those short moments about where your mind goes.
And this sounds subjective and maybe a little whishy-washy.
You can realize great things about yourself in those moments.
You can find insight in those moments.
</p>
</blockquote>

<p>
I agree. I call this learning how to be determined.
</p>
</div>
</div>
<div id="outline-container-org076708d" class="outline-2">
<h2 id="org076708d">The practice</h2>
<div class="outline-text-2" id="text-org076708d">
<p>
I can recommend the Wim hof app to get started. There is a diary thing
where you start with 10-second cold showers after a warm shower etc.
</p>

<p>
Tip: if you have a dispatchable shower head, put it in your hand and
move it around. Cold exposure is all about control. If you have the
shower head in your hand, you gain control.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
One way to describe this is by having a set of inside jokes
with the physiology driving parts of your brain. Using your own style.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://hubermanlab.com/using-deliberate-cold-exposure-for-health-and-performance/">Andrew Huberman</a> has in recent times communicated beautifully about the
the current science of cold exposure, breathing technique and
stretching.
</p></div></div>


</div>
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<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org35a4c0e">The describes</a>
<ul>
<li><a href="#org2c8e13c">describe-mode</a></li>
<li><a href="#org87eedbb">describe-char</a></li>
<li><a href="#orgc2ca496">describe-key</a></li>
<li><a href="#org3daac7c">describe-function</a></li>
<li><a href="#org6a0e720">describe-keymap</a></li>
<li><a href="#orgebda01e">prefix-help-command</a>
<ul>
<li><a href="#org6691df1">embark-bindings</a></li>
</ul>
</li>
<li><a href="#org2cf1d1e">M-x <code>describe-</code></a></li>
</ul>
</li>
<li><a href="#orgfa2957e">view-lossage</a></li>
<li><a href="#orgf57250c">apropos-value</a></li>
<li><a href="#orgaee7cf0">find-library</a></li>
<li><a href="#orge210121">where-is</a></li>
</ul>
</div>
</div>
<p>
Recently, I watched <a href="https://www.youtube.com/watch?v=6M1JesjbtDM">BugsWriter falling in love with elisp</a> <sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup> - he said
about <code>describe-mode</code>
</p>

<blockquote>
<p>
Why did nobody ever tell me about this?
</p>
</blockquote>

<p>
This post is called Pearls of introspection.
</p>

<blockquote>
<p>
All of Emacs is one bright pearl.
</p>
</blockquote>
<div id="outline-container-org35a4c0e" class="outline-2">
<h2 id="org35a4c0e">The describes</h2>
<div class="outline-text-2" id="text-org35a4c0e">
</div>
<div id="outline-container-org2c8e13c" class="outline-3">
<h3 id="org2c8e13c">describe-mode</h3>
<div class="outline-text-3" id="text-org2c8e13c">
<p>
Lists all current keybinds in a buffer. Huge output, sometimes what
you want.
</p>
</div>
</div>
<div id="outline-container-org87eedbb" class="outline-3">
<h3 id="org87eedbb">describe-char</h3>
<div class="outline-text-3" id="text-org87eedbb">
<p>
Emacs is a text editor, text is made up of chars.
<code>describe-char</code>  is useful if you want to know what face is rendering.
It goes beyond that by showing string properties, overlays,
and buttons. This can be useful for debugging.
</p>

<p>
Story:
Once I deleted some packages on my system, then I go into emacs <code>info</code>
and some of the text is not rendered right.
</p>

<p>
<code>describe-char</code> gave me the hint, the <code>fixed-pitch</code> face wanted
"Monospace Serif" or some such but I only had Monospace.
</p>

<p>
So I did this and was happy ever after:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(set-face-attribute 'fixed-pitch nil  <span style="color: #ab82ff; font-weight: bold;">:family</span> <span style="color: #bcb66d; font-style: italic;">"Monospace"</span>)
(set-face-attribute 'fixed-pitch-serif nil  <span style="color: #ab82ff; font-weight: bold;">:family</span> <span style="color: #bcb66d; font-style: italic;">"Monospace"</span>)
</pre>
</div>

<p>
Worth binding:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(define-key help-map (kbd <span style="color: #bcb66d; font-style: italic;">"c"</span>) #'describe-char)
</pre>
</div>
</div>
</div>
<div id="outline-container-orgc2ca496" class="outline-3">
<h3 id="orgc2ca496">describe-key</h3>
<div class="outline-text-3" id="text-orgc2ca496">
<p>
"What does this key do?" - the answer is <code>describe-key</code> and hit the
key.
</p>
</div>
</div>
<div id="outline-container-org3daac7c" class="outline-3">
<h3 id="org3daac7c">describe-function</h3>
<div class="outline-text-3" id="text-org3daac7c">
<p>
Emacs functions have amazing docstrings.
</p>

<p>
The help buffer has a keymap of its own, try <code>?</code> to list keybinds.
</p>

<p>
Highlight: <code>s</code> to go to source.
</p>
</div>
</div>
<div id="outline-container-org6a0e720" class="outline-3">
<h3 id="org6a0e720">describe-keymap</h3>
<div class="outline-text-3" id="text-org6a0e720">
<p>
Probably faster than describe-mode, renders a keymap in a help buffer.
Try <code>describe-keymap</code> -&gt; <code>help-map</code> hehe.
</p>
</div>
</div>
<div id="outline-container-orgebda01e" class="outline-3">
<h3 id="orgebda01e">prefix-help-command</h3>
<div class="outline-text-3" id="text-orgebda01e">
<p>
You type <code>?</code> after starting to type a prefix, then you get the binds.
</p>
</div>
<div id="outline-container-org6691df1" class="outline-4">
<h4 id="org6691df1">embark-bindings</h4>
<div class="outline-text-4" id="text-org6691df1">
<p>
An alternative to the default <code>?</code>, it is amazing. I get a vertico
 completing-read of the binds.
</p>
</div>
</div>
</div>
<div id="outline-container-org2cf1d1e" class="outline-3">
<h3 id="org2cf1d1e">M-x <code>describe-</code></h3>
<div class="outline-text-3" id="text-org2cf1d1e">
<p>
There are more, some of them I never used. Emacs is vast like the ocean.
</p>
</div>
</div>
</div>
<div id="outline-container-orgfa2957e" class="outline-2">
<h2 id="orgfa2957e">view-lossage</h2>
<div class="outline-text-2" id="text-orgfa2957e">
<p>
You accidentally hit some key, and something unexpected happens.
<code>view-lossage</code> is your friend. It shows the last keys + commands.
</p>

<p>
It is like the morning-after pill version of <code>describe-key</code>.
</p>

<p>
story:
I sometimes accidentally hit <code>y</code> before typing the text for
an <code>avy</code> command.
</p>

<p>
Every time I was like "Holy cow whatever I hit there is powerful". <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
</p>

<p>
I didn't know about <code>view-lossage</code>. The thing is, it would not have
helped, because <code>avy</code> is reading the key, then dispatching on the key.
I guess it needs to go through the keymap system or something to show
up in <code>view-lossage</code>.
</p>
</div>
</div>
<div id="outline-container-orgf57250c" class="outline-2">
<h2 id="orgf57250c">apropos-value</h2>
<div class="outline-text-2" id="text-orgf57250c">
<p>
This helps me about once per year.
</p>

<p>
It is extremely satisfying when you use this and it helps you.
I once figured out about <code>revert-buffer-function</code> by using it.
</p>

<p>
You can revert <code>shell-command</code> buffers to rerun the command but I did
not know by which principle.
</p>

<p>
<code>apropos-value</code>, then typing my shell command showed me there was a
buffer-local
variable called <code>revert-buffer-function</code>. It worked because
Elisp closure objects print with their environment. In other words, the
value of <code>revert-buffer-function</code> was a lambda that printed with my
shell command. It is quite wild.
</p>
</div>
</div>
<div id="outline-container-orgaee7cf0" class="outline-2">
<h2 id="orgaee7cf0">find-library</h2>
<div class="outline-text-2" id="text-orgaee7cf0">
<p>
Read code, and do little experiments. I am not sure but I think there
might be something profound about Elisp and emacs.
I think the language is the program and the program is the language or
something. Knowing the program is to know the language and knowing the
language is to know the program.
(Insert link to top Elisp functions blog post here).
</p>
</div>
</div>
<div id="outline-container-orge210121" class="outline-2">
<h2 id="orge210121">where-is</h2>
<div class="outline-text-2" id="text-orge210121">
<p>
I just discovered this via <code>describe-keymap</code> into <code>help-map</code> lol.
This is like <code>describe-key</code> but you say the command and it says the
keybinding.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><blockquote>
<p>
I thought lisp was going to be complicated but it is simple.
</p>
</blockquote>
<p class="footpara">
That is an interesting tension between outside perception and the
actual language.
Since you write the AST directly, you can say what you mean.
The power of lisp is that the code is made of
</p>
<ol class="org-ol">
<li>Ideas</li>
<li>There is nothing else.</li>
</ol></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
It makes the cursor stay and yank the target word.
Hit <code>?</code> before typing the keys for avy.
The way it works is that avy can dispatch with different actions, the
default is to jump to the location, but <code>y</code> for example yanks a word
and makes your cursor stay where you are. It is really powerful.
Ace-window has the same paradigm.
</p></div></div>


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<blockquote>
<p>
User with accountId: 123456791011 is not authorized to perform StartQuery
</p>
</blockquote>

<p>
Example iam policy for querying cloudwatch logs (that one works):
</p>

<div class="org-src-container">
<pre class="src src-js">  {
    <span style="color: #bcb66d; font-style: italic;">"Version"</span>: <span style="color: #bcb66d; font-style: italic;">"2012-10-17"</span>,
    <span style="color: #bcb66d; font-style: italic;">"Statement"</span>: [
        {
            <span style="color: #bcb66d; font-style: italic;">"Effect"</span>: <span style="color: #bcb66d; font-style: italic;">"Allow"</span>,
            <span style="color: #bcb66d; font-style: italic;">"Action"</span>: <span style="color: #bcb66d; font-style: italic;">"logs:StartQuery"</span>,
            <span style="color: #bcb66d; font-style: italic;">"Resource"</span>: <span style="color: #bcb66d; font-style: italic;">"arn:aws:logs:us-east-1:123456791011:log-group:hairy-log-group-name:*"</span>
        },
        {
            <span style="color: #bcb66d; font-style: italic;">"Effect"</span>: <span style="color: #bcb66d; font-style: italic;">"Allow"</span>,
            <span style="color: #bcb66d; font-style: italic;">"Action"</span>: [
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            ],
            <span style="color: #bcb66d; font-style: italic;">"Resource"</span>: <span style="color: #bcb66d; font-style: italic;">"*"</span>
        }
    ]
}
</pre>
</div>

<p>
The above error you get when you try the log-group arn without the
`:*` at the end.
</p>

<p>
You need the `:*` behind the log-group for some reason, probably
because the log-streams also participate in the resource permission
thing or something.
</p>

<p>
This was kind of hard to figure out, no examples on the official
websites and you think you do it right from reading the documentation.
</p>
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<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org6ed19c9">Introduction</a></li>
<li><a href="#org47d9fa1">read-shell-command</a></li>
<li><a href="#org6de048f">bash-completion</a></li>
<li><a href="#orga2ce542">bash completions are now your lever</a>
<ul>
<li><a href="#orgfe9dc36">Babashka tasks</a></li>
</ul>
</li>
<li><a href="#org985a254">Commands that leverage <code>read-shell-command</code></a>
<ul>
<li><a href="#org4ec9b8f">shell-command</a>
<ul>
<li><a href="#orgbae004d">Here is a nugget:</a></li>
<li><a href="#orge8dbcc0">Good to know:</a></li>
<li><a href="#org365245f">Output buffer</a></li>
</ul>
</li>
<li><a href="#org38d67a4">shell-command-async</a></li>
<li><a href="#org5a76feb">compile</a></li>
<li><a href="#org8ccf995">dired</a></li>
<li><a href="#orgd8a10e5">shell-command-on-file</a></li>
</ul>
</li>
<li><a href="#orgc808e55">It gets even better</a>
<ul>
<li><a href="#org251182c">revert-buffer in compilation buffers</a></li>
</ul>
</li>
<li><a href="#org713a292">Scripts at the speed of thought</a>
<ul>
<li><a href="#org6c9791f">mememacs/create-script</a>
<ul>
<li><a href="#orgfb570ed">bash-completion in <code>sh-mode</code></a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#org32a2f0e">Oh async-shell-command, my trusted friend</a>
<ul>
<li><a href="#orgd231433">Put the command into the buffer name</a></li>
<li><a href="#orgf10fd20">shell-command&#x2013;same-buffer-confirm</a></li>
<li><a href="#orgb789c18">shell-mode as a terminal emulator</a></li>
</ul>
</li>
<li><a href="#org4b7455a">The next layer on the cake</a>
<ul>
<li><a href="#org5b3b323">project</a></li>
<li><a href="#org4f5f80f">recompile</a></li>
<li><a href="#org0bda516">Ansi colors for comint</a></li>
</ul>
</li>
<li><a href="#org4b71266">Levers are great</a>
<ul>
<li><a href="#org70420d0">Ssh</a></li>
<li><a href="#org808faa3">Embarking</a></li>
<li><a href="#orgd8287ac">Pass</a></li>
</ul>
</li>
<li><a href="#orgf6c0fbc">Particulars</a>
<ul>
<li><a href="#org6110100">shell-file-name</a></li>
<li><a href="#orgf27b391">Troubleshoot</a></li>
</ul>
</li>
</ul>
</div>
</div>
<p>
<b>Not</b> how to run babashka tasks.
</p>

<p>
How <code>bash-completion</code>  makes everything better.
</p>

<p>
How to run <b>any</b> shell commands.
</p>

<p>
Technology around <code>shell-command</code>.
</p>

<p>
Simplicity and joy.
</p>
<div id="outline-container-org6ed19c9" class="outline-2">
<h2 id="org6ed19c9">Introduction</h2>
<div class="outline-text-2" id="text-org6ed19c9">
<p>
Ok, let's just do it. You might want to hold tight to your chair because
the juiciness and elegance of what follow might just blow you over.
Here is how I build my <a href="https://benjamin-asdf.github.io/faster-than-light-memes/">blog</a> with babashka tasks:
</p>


<div id="org7d10a99" class="figure">
<p><img src="https://github.com/benjamin-asdf/faster-than-light-memes/blob/main/assets/bb-task-demo.gif?raw=true" alt="bb-task-demo.gif?raw=true" />
</p>
<p><span class="figure-number">Figure 1: </span>Using <code>compile</code> to leverage <code>read-shell-command</code> and thereby <code>bash-completions</code>. Recompiling via <code>revert-buffer</code>. Dismissing the <code>*compilation*</code> buffer.</p>
</div>

<p>
You might think "Ok sure, looks useful." Let me entice you with the
the really impressive thing about this:
</p>

<p>
There is nothing concrete about babashka tasks nor about that specific
project in my emacs config.
It just works by having a <code>bb.edn</code> with tasks.
</p>

<p>
Made possible via the harmony between some 3 or 4 general tools.
Like layers of ice. You deserve some skates to ride on
it. Smoothly, gracefully and <b>fast</b>.
Here is the story of a happy little package called <code>bash-completion</code>.
</p>
</div>
</div>
<div id="outline-container-org47d9fa1" class="outline-2">
<h2 id="org47d9fa1">read-shell-command</h2>
<div class="outline-text-2" id="text-org47d9fa1">
<p>
This is like <code>read-from-minibuffer</code> but sets some keymap and history.
Hit <code>&lt;tab&gt;</code>, you get completions from <code>shell-dynamic-complete-functions</code>.
Those completions are sort of okay, but they do not give you command-specific completions.
Invoke <code>shell-command</code>, then type <code>git checkout</code>, hit tab. Nothing happens. <b><b>Yet</b></b>.
</p>
</div>
</div>
<div id="outline-container-org6de048f" class="outline-2">
<h2 id="org6de048f">bash-completion</h2>
<div class="outline-text-2" id="text-org6de048f">
<p>
Ok your emacs life is about to level up +1 <a href="https://github.com/szermatt/emacs-bash-completion">bash-completion</a>.
Config:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">use-package</span> bash-completion
  <span style="color: #ab82ff; font-weight: bold;">:init</span> (autoload
          'bash-completion-dynamic-complete
          <span style="color: #bcb66d; font-style: italic;">"bash-completion"</span>
          <span style="color: #84892f; font-style: italic;">"BASH completion hook"</span>)
  (add-hook
   'shell-dynamic-complete-functions
   #'bash-completion-dynamic-complete))
</pre>
</div>

<p>
Here are the completions of your shell at the tips of those sweet
coconut oily fingers.
</p>

<p>
Now you can do <code>shell-command</code>
-&gt; Hit that tab while typing <code>git checkout ..</code> a door just
opened.
</p>
</div>
</div>
<div id="outline-container-orga2ce542" class="outline-2">
<h2 id="orga2ce542">bash completions are now your lever</h2>
<div class="outline-text-2" id="text-orga2ce542">
<p>
We have entered the realm of harnessing already existing shell completions directly.
</p>
</div>
<div id="outline-container-orgfe9dc36" class="outline-3">
<h3 id="orgfe9dc36">Babashka tasks</h3>
<div class="outline-text-3" id="text-orgfe9dc36">
<p>
Babashka tasks are one of the great discoveries of our time,
allowing us to write build tasks in Clojure, with the
development ergonomics of a lisp.
</p>

<p>
The babashka book has <a href="https://book.babashka.org/#_terminal_tab_completion">a section</a> on adding shell completions.
Boom. This is all you need.
Now you can enjoy those babashka tasks completions.
</p>
</div>
</div>
</div>
<div id="outline-container-org985a254" class="outline-2">
<h2 id="org985a254">Commands that leverage <code>read-shell-command</code></h2>
<div class="outline-text-2" id="text-org985a254">
<p>
They use <code>read-shell-command</code>.
Making <code>read-shell-command</code> <b>good</b> will pay off for all these.
</p>
</div>
<div id="outline-container-org4ec9b8f" class="outline-3">
<h3 id="org4ec9b8f">shell-command</h3>
<div class="outline-text-3" id="text-org4ec9b8f">
<p>
Bound to <code>M-!</code>
</p>

<p>
This is the <code>interactive</code> doorway into emacs lisp <code>start-process</code> functionality.
</p>
</div>
<div id="outline-container-orgbae004d" class="outline-4">
<h4 id="orgbae004d">Here is a nugget:</h4>
<div class="outline-text-4" id="text-orgbae004d">
<blockquote>
<p>
With prefix argument, insert the COMMAND's output at point.
</p>
</blockquote>

<p>
<code>C-u M-!</code> <code>date</code> and you have a date inserted in the buffer.
</p>

<p>
Like this:
<code>Thu Sep 29 10:55:44 AM CEST 2022</code>
</p>
</div>
</div>
<div id="outline-container-orge8dbcc0" class="outline-4">
<h4 id="orge8dbcc0">Good to know:</h4>
<div class="outline-text-4" id="text-orge8dbcc0">
<blockquote>
<p>
If COMMAND ends in &amp;, execute it asynchronously.
</p>
</blockquote>
</div>
</div>
<div id="outline-container-org365245f" class="outline-4">
<h4 id="org365245f">Output buffer</h4>
<div class="outline-text-4" id="text-org365245f">
<p>
Your command output is located by default in a buffer named by <code>shell-command-buffer-name</code>.
Or <code>shell-command-buffer-name-async</code> when async.
</p>
</div>
</div>
</div>
<div id="outline-container-org38d67a4" class="outline-3">
<h3 id="org38d67a4">shell-command-async</h3>
<div class="outline-text-3" id="text-org38d67a4">
<p>
Bound to <code>M-&amp;</code> and has the same effect as adding a <code>&amp;</code> in <code>shell-command</code>.
To kill the process I can hit <code>C-c C-c</code>.
</p>
</div>
</div>
<div id="outline-container-org5a76feb" class="outline-3">
<h3 id="org5a76feb">compile</h3>
<div class="outline-text-3" id="text-org5a76feb">
<p>
Very useful, very similar to <code>shell-command-async</code>.
Always uses the same buffer called <code>*compilation*</code>.
You can set <code>compile-command</code> for instance via <code>.dir-locals.el</code>, then
it auto makes a compile command in that project.
</p>
</div>
</div>
<div id="outline-container-org8ccf995" class="outline-3">
<h3 id="org8ccf995">dired</h3>
<div class="outline-text-3" id="text-org8ccf995">
<p>
<code>dired-do-shell-command</code> and <code>dired-do-async-shell-command</code>
are symetrical with <code>shell-command</code> and <code>async-shell-command</code>.
Those functions call <code>shell-command</code>.
</p>

<p>
Bound to <code>!</code> and <code>&amp;</code> in dired Docstring is worth reading.
Important to know is that <code>*</code> expands to <code>dired-file-name-at-point</code>,
or the marked files, but is implicit as the last arg.
</p>
</div>
</div>
<div id="outline-container-orgd8a10e5" class="outline-3">
<h3 id="orgd8a10e5">shell-command-on-file</h3>
<div class="outline-text-3" id="text-orgd8a10e5">
<p>
Sometimes you are currently visiting a script file and you just want
to run it.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/shell-command-on-file</span> (command)
  <span style="color: #84892f; font-style: italic;">"Execute COMMAND asynchronously on the current file."</span>
  (<span style="color: #febf8f; font-weight: bold;">interactive</span> (list (read-shell-command
                      (concat <span style="color: #bcb66d; font-style: italic;">"Async shell command on "</span> (buffer-name) <span style="color: #bcb66d; font-style: italic;">": "</span>))))
  (<span style="color: #febf8f; font-weight: bold;">let</span> ((filename (<span style="color: #febf8f; font-weight: bold;">if</span> (equal major-mode 'dired-mode)
                      default-directory
                    (buffer-file-name))))
    (async-shell-command (concat command <span style="color: #bcb66d; font-style: italic;">" "</span> filename))))
</pre>
</div>

<p>
Thanks to <a href="https://github.com/Gavinok/emacs.d">Gavin Freeborn</a> for the initial version of this code.
</p>
</div>
</div>
</div>
<div id="outline-container-orgc808e55" class="outline-2">
<h2 id="orgc808e55">It gets even better</h2>
<div class="outline-text-2" id="text-orgc808e55">
<p>
Let me introduce you to the wonders of <code>revert-buffer-function</code>.
Now, <code>revert-buffer</code> is a powerful command by itself.
</p>

<p>
I did not know this for a while, but you can set the local variable <code>revert-buffer-function</code>.
This pearl is in emacs 28:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq-local</span>
 revert-buffer-function
 (<span style="color: #febf8f; font-weight: bold;">lambda</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> _)
   (async-shell-command command buffer)))
</pre>
</div>

<p>
You say <code>revert-buffer</code> in a shell command buffer, to boom run the
command again in the same buffer. Exactly what I want sometimes.
A single key to rerun a command. And I think the concepts just fit
nicely. There is no mental burden with this.
</p>
</div>
<div id="outline-container-org251182c" class="outline-3">
<h3 id="org251182c">revert-buffer in compilation buffers</h3>
<div class="outline-text-3" id="text-org251182c">
<div class="org-src-container">
<pre class="src src-elisp">(advice-add
   #'compilation-revert-buffer
   <span style="color: #ab82ff; font-weight: bold;">:filter-args</span>
   (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/always-noconfirm-compilation-revert-buffer</span> (args)
     (<span style="color: #febf8f; font-weight: bold;">pcase</span> args
       (`(,ignore-auto nil) `(,ignore-auto t))
       (_ args))))
</pre>
</div>

<p>
I use <code>revert-buffer</code> as a consenting adult - kill and restart the
compile command, without asking.
</p>
</div>
</div>
</div>
<div id="outline-container-org713a292" class="outline-2">
<h2 id="org713a292">Scripts at the speed of thought</h2>
<div class="outline-text-2" id="text-org713a292">

<div id="org59420dd" class="figure">
<p><img src="https://github.com/benjamin-asdf/faster-than-light-memes/blob/main/assets/insta-script.gif?raw=true" alt="insta-script.gif?raw=true" />
</p>
<p><span class="figure-number">Figure 2: </span>Make a script, and run the script. Leveraging <code>bash-completion</code> in <code>shell-script-mode</code>.</p>
</div>
</div>
<div id="outline-container-org6c9791f" class="outline-3">
<h3 id="org6c9791f">mememacs/create-script</h3>
<div class="outline-text-3" id="text-org6c9791f">
<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/create-script*</span> (file bang setup)
  (find-file file)
  (insert bang)
  (save-buffer)
  (evil-insert-state)
  (set-file-modes file #o751)
  (funcall setup))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/create-script</span> (file)
  (<span style="color: #febf8f; font-weight: bold;">interactive</span> <span style="color: #bcb66d; font-style: italic;">"Fnew script: "</span>)
  (mememacs/create-script*
   file
   <span style="color: #bcb66d; font-style: italic;">"#!/bin/sh\n"</span>
   #'shell-script-mode))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/create-bb-script</span> (file)
  (<span style="color: #febf8f; font-weight: bold;">interactive</span> <span style="color: #bcb66d; font-style: italic;">"Fnew bb: "</span>)
  (mememacs/create-script*
   file
   <span style="color: #bcb66d; font-style: italic;">"#!/usr/bin/env bb\n"</span>
   #'clojure-mode))
</pre>
</div>

<p>
I have bound these in <code>dired-mode</code>.
Then, I use <code>mm/shell-command-on-file</code> to dev interactively sort of.
</p>

<p>
Btw <code>shell-script-mode</code> becomes a power house when you integrate <a href="https://github.com/koalaman/shellcheck">shellcheck</a>.
<code>flycheck</code> has something for that. (pretty sure <code>flymake</code> should as well.)
Shellcheck makes superb warnings. Firmly in my "adopt" circle.
</p>
</div>
<div id="outline-container-orgfb570ed" class="outline-4">
<h4 id="orgfb570ed">bash-completion in <code>sh-mode</code></h4>
<div class="outline-text-4" id="text-orgfb570ed">
<p>
Here is my full <code>bash-completion</code> config that adds to <code>capf</code>.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">use-package</span> bash-completion
  <span style="color: #ab82ff; font-weight: bold;">:config</span>
  (bash-completion-setup)
  (<span style="color: #febf8f; font-weight: bold;">setf</span> bash-completion-use-separate-processes t)
  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">bash-completion-capf-1</span> (bol)
    (bash-completion-dynamic-complete-nocomint (funcall bol) (point) t))
  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">bash-completion-eshell-capf</span> ()
    (bash-completion-capf-1 (<span style="color: #febf8f; font-weight: bold;">lambda</span> () (<span style="color: #febf8f; font-weight: bold;">save-excursion</span> (eshell-bol) (point)))))
  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">bash-completion-capf</span> ()
    (bash-completion-capf-1 #'point-at-bol))
  (add-hook
   'sh-mode-hook
   (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/add-bash-completion</span> ()
     (add-hook 'completion-at-point-functions #'bash-completion-capf nil t))))
</pre>
</div>
</div>
</div>
</div>
</div>
<div id="outline-container-org32a2f0e" class="outline-2">
<h2 id="org32a2f0e">Oh async-shell-command, my trusted friend</h2>
<div class="outline-text-2" id="text-org32a2f0e">
<p>
Of these commands, it is the one I use the most.
The other commands could be performed in terms of it.
Here is some of my journey smoothing out some edges.
</p>
</div>
<div id="outline-container-orgd231433" class="outline-3">
<h3 id="orgd231433">Put the command into the buffer name</h3>
<div class="outline-text-3" id="text-orgd231433">
<p>
When you run a second command, by default, it tries to reuse the old buffer and asks you
</p>

<div class="org-src-container">
<pre class="src src-elisp">(yes-or-no-p
 (format
  <span style="color: #bcb66d; font-style: italic;">"A command is running in the default buffer.  %s? "</span>
  action))
</pre>
</div>

<p>
I put the <code>command</code> into the buffer name so I usually get a unique
buffer name.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setq</span> async-shell-command-buffer 'new-buffer)

  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">path-slug</span> (dir)
    <span style="color: #84892f; font-style: italic;">"Returns the initials of `dir`s path,
with the last part appended fully

Example:

(path-slug \"/foo/bar/hello\")
=&gt; \"f/b/hello\" "</span>
    (<span style="color: #febf8f; font-weight: bold;">let*</span> ((path (replace-regexp-in-string <span style="color: #bcb66d; font-style: italic;">"\\."</span> <span style="color: #bcb66d; font-style: italic;">""</span> dir))
           (path (split-string path <span style="color: #bcb66d; font-style: italic;">"/"</span> t))
           (path-s (mapconcat
                    (<span style="color: #febf8f; font-weight: bold;">lambda</span> (it)
                      (cl-subseq it 0 1))
                    (nbutlast (copy-sequence path) 1)
                    <span style="color: #bcb66d; font-style: italic;">"/"</span>))
           (path-s (concat
                    path-s
                    <span style="color: #bcb66d; font-style: italic;">"/"</span>
                    (car (last path)))))
      path-s))

  (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/put-command-in-async-buff-name</span> (f <span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;rest</span> args)
    (<span style="color: #febf8f; font-weight: bold;">let*</span> ((path-s (<span style="color: #febf8f; font-weight: bold;">if</span> default-directory (path-slug default-directory) <span style="color: #bcb66d; font-style: italic;">""</span>))
           (command (car args))
           (buffname (concat path-s <span style="color: #bcb66d; font-style: italic;">" "</span> command))
           (shell-command-buffer-name-async
            (format
             <span style="color: #bcb66d; font-style: italic;">"*async-shell-command %s*"</span>
             (string-trim
              (substring buffname 0 (min (length buffname) 50))))))
      (apply f args)))

  (advice-add 'shell-command <span style="color: #ab82ff; font-weight: bold;">:around</span> #'mm/put-command-in-async-buff-name)
</pre>
</div>

<p>
Now I can complete buffers and start typing the commands.
And the buffers don't have an anonymous name like <code>*async-shell-command&lt;2&gt;*</code>.
</p>
</div>
</div>
<div id="outline-container-orgf10fd20" class="outline-3">
<h3 id="orgf10fd20">shell-command&#x2013;same-buffer-confirm</h3>
<div class="outline-text-3" id="text-orgf10fd20">
<p>
Sort of a power setting when you do <code>async-shell-command</code> a lot.
Nowadays I do:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">setf</span> async-shell-command-buffer 'new-buffer)
</pre>
</div>

<p>
If I want to kill I can do <code>C-c C-c</code> on the old buffer.
</p>
</div>
</div>
<div id="outline-container-orgb789c18" class="outline-3">
<h3 id="orgb789c18">shell-mode as a terminal emulator</h3>
<div class="outline-text-3" id="text-orgb789c18">
<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/shell-via-async-shell-command</span> ()
    (<span style="color: #febf8f; font-weight: bold;">let</span> ((display-buffer-alist
           '((<span style="color: #bcb66d; font-style: italic;">".*"</span> display-buffer-same-window))))
      (async-shell-command shell-file-name)))
</pre>
</div>

<p>
You get a shell buffer running your shell.
Does everything I need from a terminal.
It pays of having a minimal <code>.rc</code> file. This is also why I have
<code>shell-file-name</code> set to "/bin/bash".
Even though I have a cool zsh config with vi mode. I get all emacs editing power in that shell buffer.
</p>
</div>
</div>
</div>
<div id="outline-container-org4b7455a" class="outline-2">
<h2 id="org4b7455a">The next layer on the cake</h2>
<div class="outline-text-2" id="text-org4b7455a">
<p>
More context for <code>shell-command</code>.
</p>
</div>
<div id="outline-container-org5b3b323" class="outline-3">
<h3 id="org5b3b323">project</h3>
<div class="outline-text-3" id="text-org5b3b323">
<p>
I use <code>project.el</code>. <code>project-compile</code>  runs <code>compile</code> in the project root. Analogously, there is <code>project-async-shell-command</code>.
<code>projectile</code>, a big and widely used package, provides similar commands.
</p>
</div>
</div>
<div id="outline-container-org4f5f80f" class="outline-3">
<h3 id="org4f5f80f">recompile</h3>
<div class="outline-text-3" id="text-org4f5f80f">
<p>
Similar to going to the <code>*compilation*</code> buffer and <code>revert-buffer</code>.
But a single command.
</p>
</div>
</div>
<div id="outline-container-org0bda516" class="outline-3">
<h3 id="org0bda516">Ansi colors for comint</h3>
<div class="outline-text-3" id="text-org0bda516">
<p>
If you use <a href="https://github.com/lambdaisland/kaocha">Koacha</a> together with <code>compile</code>,
you will get output sprinkled with ANSI (color) escape codes.
</p>

<p>
Bit cluttering on the eyes.
</p>

<p>
I knew from earlier dabblings that there is a package called <code>ansi-color</code>.
So I checked around on how to make my buffer colored nicely.
</p>

<p>
Turns out that <code>comint</code> already has <code>ansi-color-compilation-filter</code> setup by default.
Checking the code for <code>compile</code> I see that with prefix arg, the buffer
becomes a comint buffer.
So I decided I always make my compile buffers comint buffers.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(advice-add
   'compile
   <span style="color: #ab82ff; font-weight: bold;">:filter-args</span>
   (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/always-use-comint-for-compile</span> (args)
     `(,(car args) t)))
</pre>
</div>

<p>
Koacha output looks like this:
</p>


<div id="orgf6c0897" class="figure">
<p><img src="https://i.imgur.com/5vpmnsu.png" alt="5vpmnsu.png" />
</p>
<p><span class="figure-number">Figure 3: </span>A <code>compile</code> buffer running <code>Koacha</code> with pleasing green colored output text.</p>
</div>
</div>
</div>
</div>
<div id="outline-container-org4b71266" class="outline-2">
<h2 id="org4b71266">Levers are great</h2>
<div class="outline-text-2" id="text-org4b71266">
</div>
<div id="outline-container-org70420d0" class="outline-3">
<h3 id="org70420d0">Ssh</h3>
<div class="outline-text-3" id="text-org70420d0">
<p>
Nice tip in case you did not know:
You can define preset configs in <code>~/.ssh/config</code> and they will show up
as bash completions when you type <code>ssh</code>  and hit tap.
</p>

<div class="org-src-container">
<pre class="src src-shell">Host dotomic-system-ec2
     HostName ...
     ...
</pre>
</div>

<p>
So now I just type <code>M-&amp;</code> for <code>async-shell-command</code>, then <code>ssh</code>, then
I hit tap and I get <code>dotomic-system-ec2</code> as completion. Yes!
</p>
</div>
</div>
<div id="outline-container-org808faa3" class="outline-3">
<h3 id="org808faa3">Embarking</h3>
<div class="outline-text-3" id="text-org808faa3">
<p>
Through <a href="https://github.com/oantolin/embark">embark</a> the power of completions is further amplified.
For instance, I can complete git branches via <code>git checkout</code> completions.
</p>


<div id="orgb774fe0" class="figure">
<p><img src="https://github.com/benjamin-asdf/faster-than-light-memes/blob/main/assets/embarking-git-branches.gif?raw=true" alt="embarking-git-branches.gif?raw=true" />
</p>
<p><span class="figure-number">Figure 4: </span>Abusing <code>read-shell-command</code> to dispatch with <code>embark</code> on git checkout completions. Invoking <code>embark-insert</code> as an example.</p>
</div>
</div>
</div>
<div id="outline-container-orgd8287ac" class="outline-3">
<h3 id="orgd8287ac">Pass</h3>
<div class="outline-text-3" id="text-orgd8287ac">
<p>
Another example. I used to use <a href="https://github.com/emacs-helm/helm-pass/blob/master/helm-pass.el">helm-pass</a> for <code>pass</code>.
Guess what, <code>pass</code> has great shell completions.
I get a free interface to <code>pass</code> just with <code>async-shell-command</code>.
</p>
</div>
</div>
</div>
<div id="outline-container-orgf6c0fbc" class="outline-2">
<h2 id="orgf6c0fbc">Particulars</h2>
<div class="outline-text-2" id="text-orgf6c0fbc">
</div>
<div id="outline-container-org6110100" class="outline-3">
<h3 id="org6110100">shell-file-name</h3>
<div class="outline-text-3" id="text-org6110100">
<p>
It matters.
For instance, if you use "/bin/bash" and you set up your path in a <code>zshrc</code> that might be a pitfall.
Another thing that happened to me was that <a href="https://www.funtoo.org/Funtoo:Keychain">keychain</a> was prompting for my ssh password inside the <code>bash-completion</code> process, making it hang.
</p>
</div>
</div>
<div id="outline-container-orgf27b391" class="outline-3">
<h3 id="orgf27b391">Troubleshoot</h3>
<div class="outline-text-3" id="text-orgf27b391">
<ol class="org-ol">
<li>can you start `bash` and have completions? (on arch, maybe you want
to install <code>bash-completion</code>).</li>
</ol>
</div>
</div>
</div>
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<div id="content" class="content">
<h1 class="title">Brain Feelings</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org45e7688">The Metaphenomon of ASMR</a></li>
<li><a href="#org0f5d3c4">Brain Feelings</a>
<ul>
<li><a href="#orgb39a6a0">Hofstadters Abstraction Ceiling</a></li>
<li><a href="#org4e9153c">The Jolt of Fun / The Humor Ball / The Muses</a></li>
<li><a href="#org48f3ce9">The Chat Dim Offload</a></li>
<li><a href="#org478cccd">The Swiper</a></li>
<li><a href="#orge8299ec">Mental Effort | Imagine!</a></li>
<li><a href="#orgbc2fb1e">The Mind Twist</a></li>
<li><a href="#org128d305">The Water/Glass Wall of No Return</a></li>
<li><a href="#org6bdd668">The Snake</a></li>
</ul>
</li>
<li><a href="#orge00274f">Appendix A: Hardware Level Sensors?</a></li>
<li><a href="#org257233c">Appendix B: Thoughts on Movement and Cognition</a></li>
</ul>
</div>
</div>
<p>
This is a collection of experience reports on some feelings that seem to originate from inside the head,
and seem to be associated with mental effort/content.
</p>

<p>
I thought maybe there are more of these <i>brain feelings</i>; That ASMR is only one of multiple. So I started looking for them.
</p>
<div id="outline-container-org45e7688" class="outline-2">
<h2 id="org45e7688">The Metaphenomon of <a href="https://en.wikipedia.org/wiki/ASMR">ASMR</a></h2>
<div class="outline-text-2" id="text-org45e7688">
<blockquote>
<p>
An autonomous sensory meridian response (ASMR)[2][3][4] is a tingling sensation that usually begins on the scalp and moves down the back of the neck and upper spine. A pleasant form of paresthesia,[5] it has been compared with auditory-tactile synesthesia[6][7] and may overlap with frisson.[8] ASMR is a subjective experience of "low-grade euphoria" characterized by "a combination of positive feelings and a distinct static-like tingling sensation on the skin". It is most commonly triggered by specific auditory stimuli, and less commonly by intentional attention control.[1][9]
</p>

<p>
The term ASMR can also refer to media (usually audiovisual) meant to evoke this phenomenon, with the sensation itself being informally referred to as "tingles".
</p>
</blockquote>

<p>
The original blog post was "WEIRD SENSATION FEELS GOOD" in internet forums somewhere around 2010. <sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
The phenomenon ASMR obviously was part of the human condition before 2010.
It just historically contingent fact that in this culture nobody gave it a name, nobody talked about it and <i>it was not a thing</i>;
The moment something has a name, we can refer to it, we can <i>manipulate</i> it, we have a <i>handle</i> on it.
</p>

<p>
In fantasy books, some magic systems are based on <b>naming</b>. And <i>naming a spirit</i> is an important concept of programming philosophy <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>.
</p>

<p>
<a href="https://youtu.be/o268qbb_0BM?si=0lpLTU8C61VL-Hkw">Vsauce</a>:
</p>

<blockquote>
<p>
Words put handles on things so we can manipulate them, hold them down offer them to others, &#x2026;
</p>
</blockquote>

<p>
<b>concept</b>: A mental datastructure, a full fledged citizen of mentality, capable of being referred to,
capable of having a pronounciation (having a name, a word), capable of being a meme.
</p>

<p>
In some ways science and using imagination is giving names to things, thereby <i>making them a thing</i>.
</p>

<p>
The <b>Metaphenomon of ASMR</b>: ASMR was not a thing until it was a thing.
</p>

<p>
A psycho-physiological phenomenon similar to goosebumps, presumably part of the human psyche before even <i>sapiens</i>,
yet it was not <i>a thing</i> until we gave it a name.
</p>

<p>
ASMR is an example of a whole art form and an emerging cognitive psychology. Just by talking about a thing.
</p>

<hr />

<p>
<b>"This only happens to me"</b>.?
</p>

<p>
Maybe it is a mix of shame, the need to keep some things private, and the challenge of verbalizing mental phenomena.
The person of 'WEIRD SENSATION FEELS GOOD' needed to confess somehow, didn't he?
</p>

<p>
Talking about mental phenomena out in the open is rare. One thinker that has made it his avocation is Douglas Hofstadter.
</p>

<p>
"This only happens to me" is a form of <b>solipsism</b>. How different could stuff be? Humans share a genetics and a brain hardware.
By the same logic of <a href="https://en.wikipedia.org/wiki/Convergent_evolution">Convergent Evolution</a>, what the genes can adapt, should be similar.
</p>

<hr />

<p>
Douglas Hofstadter described the , a specific, visceral sensation associated with cognitive effort.
When I experienced this 'abstraction ceiling feeling' myself, I thought 1) this is a real component of human experience. 2) Basically nobody talks about it.
</p>
<ol class="org-ol">
<li>What if there is a whole array of things that are sort of like ASMR, that are not talked about but are interesting, if only for artistic enjoyment?</li>
</ol>

<p>
So here I am on the quest for private psychological phenomenons which have no name, and no community.
I just say <i>brain feeling</i> (german: Hirngefühl).
</p>
</div>
</div>
<div id="outline-container-org0f5d3c4" class="outline-2">
<h2 id="org0f5d3c4">Brain Feelings</h2>
<div class="outline-text-2" id="text-org0f5d3c4">
</div>
<div id="outline-container-orgb39a6a0" class="outline-3">
<h3 id="orgb39a6a0">Hofstadters Abstraction Ceiling</h3>
<div class="outline-text-3" id="text-orgb39a6a0">
<blockquote>
<p>
When I hit math graduate school I hit what I call, I describe it in [Strange Loop Book].
An abstraction ceiling and it was a very unpleasant experience.
It was about as unpleasant as hitting myself you know when you stand up
and there's a open cupboard and you stand up quickly and it hurts like hell, well that's how it felt.
</p>
</blockquote>

<p>
<a href="https://youtu.be/UT5CxsyKwxg?si=dqEe97HDN0bCvCiH">D. Hofstadter at Stange Loop 2021</a>
</p>

<p>
I have captured an abstraction ceiling moment in an audio diary, here complete stream of consciousness style text:
</p>

<details>
<summary>Analogies about analogies...?</summary>

It is like - say you categorize the move of an analogy in design space.
Like 'this is knight shape, it goes one up and 2 left or something'.

... and then you can say things 'this shape relates to this other shape in the space of moves of analogies'.

let's say 'the atom is to the solor system as the what is to the what?'.

Calling a program multiple times with different arguments is like making a function call within an application.

The atom is to the solarsystem like a subroutine to a program.

I remember somebody saying functions/ subroutines are programs within programs.
It took me some time to actually connect this.

So here I have 2 analogies that have the same shape I think I'm allowed to say this.

Either way.

Let's say something harder like taking an analogy pair but fill out a missing part.
But something in the space of analogies...

Let's say "The atom is to the solarsystem like the Baldwin Effect is to /what/" ?
</details>

<p>
[a few moments of thinking]
</p>

<p>
Direct quote from my audio diary:
</p>

<blockquote>
<p>

</p>

<p>
&#x2026; woar! I wonder if somebody super, super smart would have an idea what to say now.
</p>

<p>
Holy shit.
</p>

<p>
Hofstadter was saying it is like a cupboard and you stand up and hit your head and I have almost the same feeling right now.
</p>

<p>
Holy shit, what the hell I have the abstraction ceiling what the fuck?
</p>

<p>
Woar, it's exactly how this feels.
</p>

<p>
For some reason something in this feeling tells me. Like part of why this is so painful in a way&#x2026;
</p>

<p>
It is not painful actually, but the concept of it.
</p>

<p>
Part of it is feels like, &#x2026;  it's completely impossible for me to grow out of this.
</p>

<p>
Like this is the first barrier I ever encounter where I don't have the deep feeling &#x2026; -  That I would in principle be capable of growing on it &#x2026;
</p>

<p>
It is deeply unsettling.
</p>
</blockquote>

<p>
The abstraction ceiling brain feeling feels like there is a plank of wood going through your head.
Like you banged your head on some wood right above you, but actually the wood is inside your head now.
</p>

<p>
If you have this sensation, there is no mistake about it.
There is a viscerality to it, as substantial as pain is a feeling. It is located across the head.
</p>

<p>
The shape is such that if you would have put on a small hat, everything above the hat-line feels 'turned off', tortiously so.
</p>

<p>
In it's weaker form, it feels like one put's on a cap, a cap that makes thinking harder, 'in the upper parts of ones brain'.
</p>


<div id="org033b881" class="figure">
<p><img src="./abstraction_ceiling_1.png" alt="abstraction_ceiling_1.png" />
</p>
<p><span class="figure-number">Figure 1: </span>AI generated image attempting to depict the feeling of a Hofstadter abstraction ceiling. A piece of solid wood goes through the brain in the horizontal plane. Roughly parietal, dorsolateral prefrontal and premotor cortex are above the line. (the picture is not correct).</p>
</div>

<p>
Audio diary:
</p>

<p>
<i>I never had this feeling, that there is something I would not be able to conquer mentally.</i><sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
</p>

<p>
This is visceral feeeling. This is not on the level of thought-content, not on the level of ideas or insight.
</p>

<p>
This came relatively suddenly, or I noticed it suddenly. It stayed for certainly more than 20 seconds but certainly not more than 5-10 minutes.
</p>

<p>
My personal pet hypothesis is that is a hardware level feedback from the machinery of the brain. <a href="#orge00274f">Appendix A: Hardware Level Sensors?</a>.
</p>
</div>
</div>
<div id="outline-container-org4e9153c" class="outline-3">
<h3 id="org4e9153c">The Jolt of Fun / The Humor Ball / The Muses</h3>
<div class="outline-text-3" id="text-org4e9153c">
<p>
I could put every single word in quotations or say it like this:
</p>

<p>
A few times I felt a joke jumping like some kind of lump of electricity from somewhere, usually the head, into my mouth,
where it could be spoken effortlessly.
</p>

<p>
Could it be the same circuits involved in tip of the tongue -  Destination speech muscles?
</p>

<ul class="org-ul">
<li>I once had the experience of a 'lump / ball' coming from inside the head, a bit above the left ear and 'falling' into my mouth.</li>
<li>This was fast, like half of a second.</li>
<li>Somehow I could speak the joke, then.</li>

<li>This is almost diametrical opposite of mental effort, it feels like something is simply 'coming into the mind',
but with forewarning in the form of a sensation.</li>
</ul>

<hr />

<p>
Other times it would 'jolt' out from the belly or heart and the be sort of ready to be spoken;
As if possessed, ignited by the idea. This happens faster than a second.
</p>

<p>
During those times, it is as if jokes are spirit animals that make their way to the mouth.
</p>

<hr />

<p>
The <a href="https://en.wikipedia.org/wiki/Muses">muses</a> were the idea that creativity comes from some spirit gods, that one recieves the spirits and merely expresses them when doing art.
</p>

<p>
Given the extreme dynamical nature of the software system of the brain; The infinite openness and intricacy of it's search spaces;
It is not too crazy of a perspective to take; To see the brain as a kind of reciever of ideas or even <i>software animals</i>,
which are out there in the space of possible software - waiting for the right kind of brain to come along, which they inhabit.
</p>

<p>
Also: <a href="recovering-some-spiritual-concepts.html">Recovering some spiritual concepts</a>.
</p>
</div>
</div>
<div id="outline-container-org48f3ce9" class="outline-3">
<h3 id="org48f3ce9">The Chat Dim Offload</h3>
<div class="outline-text-3" id="text-org48f3ce9">
<p>
"The chat Dim Offload": The feeling of ones problem solving mentality to be turned off, the moment you chose to open a chat window to ask about your problem.
</p>

<p>
I feel a subtly visceral 'slumping' / 'drooping', 'loss of forward action', 'loss of poise'.
It feels like something is turned off in my forehead. That my forehead is soft and 'turned off'.
</p>

<p>
It is a momentary feeling that stays on the order of 1-5 seconds.
</p>

<iframe src="./lightbulb.html" style="width: 100%; height: 600px; border: none;"></iframe>

<p>
Situation:
</p>

<ul class="org-ul">
<li>I have a problem.</li>
<li>I usually would use my mental resources to make progress on solving the problem.</li>
<li>E.g. start debugging, start reading code, start making notes, start thinking about what I need to google, etc.</li>
<li>After using LLM chats for a while, I notice instead of using my mental resources, I open a chat window.</li>
<li>I have a subtle brain feeling, the 'chat dim offload'.</li>
<li>It's relative disconcerting.</li>
<li>You might know about <a href="https://www.media.mit.edu/projects/your-brain-on-chatgpt/overview/">MIT EEG Study</a> with the bottom line, solving a problem with a chat window means less brain activity.</li>
<li>It could have been otherwise, but apparantly using ones brain also means there is activity.</li>
<li>I recommend Cal Newport as antidote.</li>
</ul>
</div>
</div>
<div id="outline-container-org478cccd" class="outline-3">
<h3 id="org478cccd">The Swiper</h3>
<div class="outline-text-3" id="text-org478cccd">
<iframe src="./idea-swipe.html" style="width: 100%; height: 600px; border: none;"></iframe>

<p>
I have seen, in a group of young programmers, a spread of a peculiar head motion (cultural meme).
</p>

<p>
This was using ones neck muscles to cock the head to the side (either sides), with an occasional flip,
as if to fling out, or swipe away objects in the head (one side).
</p>

<p>
It was accompanying coding behavior, and seemed to signal a situation of mental effort, technical thinking and focus.
</p>

<hr />

<p>
I have seen a version of this by the 'mental calculator' Rüdiger Gamm.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/7e_wm0reJGc?si=k2X59dLIGoEtst3i" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
I would tentatively say he seems to move his head as if on tracks.
</p>

<p>
He probably can speak the number without the movement, but why should he?
</p>

<hr />

<p>
While using a mind palace, I have developed a similar habbit.
</p>

<p>
I would either mentally or actually move my head and also flick of the hand, as if to swipe away thoughts/ideas, which were distracting from the task at hand.
</p>

<p>
At other times, using the hands like a conductor, pointing to and 'arranging' objects in the imaginary scene. This helps.
</p>

<p>
A version of this is depicted in the form of the loathsome Charles Augustus Magnussen villian [<a href="https://en.wikipedia.org/wiki/Sherlock_(TV_series)">Sherlock TV Series</a>], who keeps incriminating data in his mind.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/Gz8QbDoHFUQ?si=kG6GbdRmhpLA1KTC&amp;start=106" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-orge8299ec" class="outline-3">
<h3 id="orge8299ec">Mental Effort | Imagine!</h3>
<div class="outline-text-3" id="text-orge8299ec">
<ul class="org-ul">
<li>Imagine a cube with all sides simultanously, put the effort.</li>
<li>Imagine multiple melodies at the same time. Beginner is 2. 3 and 4 is advanced.</li>
<li>Imagine a gear turning one way, imagine a second gear moving with it, add as many gears as possible,
keep track of the movement using imagination.</li>
<li>Learn memory techniques</li>
</ul>

<p>
Mental effort feels similar to working out - the feeling of going into the effort.
</p>

<p>
What exactly is the nervous system doing when this happens? Meassuring sugar consumption?
</p>

<p>
<a href="https://www.youtube.com/watch?v=PXTQsHOSpv4&amp;t=4247s">Minsky 2007</a> came up with an idea of an <b>Imagine!</b> book full of imagine exercises of gradually increasing difficulty.
What if things like this are missing dimensions of education?
If the field of education would be more advanced, perhaps you could teach all of school math in 2 years.
</p>

<hr />

<p>
Minsky [The Emotion Machine 2006] has another idea on mental effort.
What if a 'high intelligence person' is simply somebody that learned to enjoy the pain of mental effort early on?
</p>
</div>
</div>
<div id="outline-container-orgbc2fb1e" class="outline-3">
<h3 id="orgbc2fb1e">The Mind Twist</h3>
<div class="outline-text-3" id="text-orgbc2fb1e">

<div id="org8a8085d" class="figure">
<p><img src="./twist.png" alt="twist.png" />
</p>
<p><span class="figure-number">Figure 2: </span>AI generated drawing trying to depict a mind twist brain feeling. A human head with a contortionist figure in the middle.</p>
</div>

<p>
Situation:
</p>

<ul class="org-ul">
<li>Sort of have the idea that a concept would apply analogously to another domain.</li>
<li>I try to keep in mind both domains and the concept at the same time,</li>
<li>I have a 'glimpse' of it 'fitting together', a 'glimpse' of the unified perspective.</li>
<li>It causes me significant mental effort to attempt to 'recreate' the insight from the 'glimpse'.</li>
<li>It <i>feels</i> like I have to 'twist' my mind, it feels like I sort of know the shape I want my mind to be,
but it is demanding to 'contort' it.</li>
<li>Then it 'clicks' and the perspective is available, and the analogy makes sense.</li>
</ul>


<p>
Concretely, this happened to me:
</p>

<ul class="org-ul">
<li>I read <i>The Rational Optimist</i> Matt Ridley (2011), a while back.</li>
<li>Similar to <i>Harari's Sapiens</i> it describes the effects of commerce / trading on human society and stuff like that.</li>
<li>For instance commerce drivers specialization etc.</li>
<li>I am inspired by Minsky <i>The Society of Mind</i>, where a core idea being collaboration mechanisms of multiple agents.</li>
<li>In the book, he describes how flooding the labor market with cheap labor makes a society lose specialization.</li>
<li>I think "shouldn't this kind of concept have something to say in a cognitive system of agents?".</li>
<li>I think of both Chinese farmers having children and my then view of a Society of Mind software system.</li>
<li>I have the 'mind twist' described above, I 'glimpse' the perspective unifying them&#x2026; then put mental effort, as if I need to twist my mind.</li>
<li>I need to take on a certain perspective which I did not before.</li>
<li>After I can think "If a cognitive system would be flooded with general purpose agents, they would specialize less".</li>
<li>And the general, unifying perspective is on the level of abstract agents and their degree of specialization etc.</li>
</ul>
</div>
</div>
<div id="outline-container-org128d305" class="outline-3">
<h3 id="org128d305">The Water/Glass Wall of No Return</h3>
<div class="outline-text-3" id="text-org128d305">

<div id="orgb274bb4" class="figure">
<p><img src="./water.png" alt="water.png" />
</p>
<p><span class="figure-number">Figure 3: </span>AI generated drawing trying to depict a Water/Glass Wall of No Return mind feeling. A head with a water fall in the front.</p>
</div>

<ul class="org-ul">
<li>I have this to varying degree of intensity. It happens when I engage in a confrontational situation.</li>
<li>When I decide to say/ behave in a way that can be hard for the other person / the relationship.</li>
<li>for instance when I set a hard boundary, or make a foundational criticism to a team member.</li>

<li>If feel like there is a soft wall, through which I go through with my head.</li>
<li>Kinda like it is made from water</li>
<li>In the most intense version I know, even my vision would blur for a moment.</li>
<li>This takes on the order of 1-2 seconds and is quite salient.</li>
<li>The 'shape' of this 'wall' can be different;</li>
<li>I remember at least once where it was to the right side only, like a blob.</li>
</ul>
</div>
</div>
<div id="outline-container-org6bdd668" class="outline-3">
<h3 id="org6bdd668">The Snake</h3>
<div class="outline-text-3" id="text-org6bdd668">
<p>
I told a friend about my blog post and he told me about this:
</p>

<ul class="org-ul">
<li>He had the feelng of a snake coming up his spine and curling in his head.</li>
<li>He was tired or something at the time</li>
<li>Since then he has a headache in front of his head.</li>
</ul>

<hr />

<p>
Please <a href="contact.html">contact me</a> if you know a potential brain feeling.
</p>
</div>
</div>
</div>
<div id="outline-container-orge00274f" class="outline-2">
<h2 id="orge00274f">Appendix A: Hardware Level Sensors?</h2>
<div class="outline-text-2" id="text-orge00274f">
<ol class="org-ol">
<li>The <code>brain</code> is a computer (software running on hardware) with <code>inputs</code> from <code>sensory surfaces</code>,
like retina, cochlea, skin receptors, <b>sensory aparati</b>.</li>
</ol>


<div id="org7970227" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-org127cdc6-defs"><marker id="edraw-org127cdc6-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" stroke-width="1" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-org127cdc6-background" stroke="none" fill="#fff" /><g id="edraw-org127cdc6-body"><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="70" rx="120" cy="130" cx="220" /><rect stroke-width="2" stroke="#101010" fill="cyan" height="60" width="80" y="260" x="100" /><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="60" width="80" y="260" x="200" /><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="60" width="80" y="260" x="300" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="140" x="400">brain</text><path marker-end="url(#edraw-org127cdc6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140 260V240V220V200" /><path marker-end="url(#edraw-org127cdc6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 260V240V220" /><path marker-end="url(#edraw-org127cdc6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M340 260V240V220V200" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="300" x="480">sensory surfaces</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="360" x="240">eyes, ears, skin, temperature, etc. </text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="220" x="400">inputs</text></g></svg>
</p>
</div>


<ol class="org-ol">
<li>Idea: There should / could be hardware level feedback <i>sensory aparati</i>.
Just as simple as additional sensory surfaces, but they readout states
of the central nervous system. For instance the amount of activity.</li>
</ol>


<div id="org98dc565" class="figure">
<p><svg viewBox="0 0 860 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="860" height="420" version="1.1"><defs id="edraw-org57c5ba4-defs"><marker id="edraw-org57c5ba4-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" stroke-width="1" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="860" height="420" id="edraw-org57c5ba4-background" stroke="none" fill="#fff" /><g id="edraw-org57c5ba4-body"><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="80" rx="130" cy="100" cx="210" /><text font-size="24" text-anchor="middle" font-family="sans-serif" fill="#101010" xml:space="preserve" y="60" x="180">brain</text><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="40" width="40" y="300" x="40" /><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="40" width="40" y="300" x="40" /><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="40" width="40" y="300" x="100" /><rect stroke-width="2" stroke="#101010" fill="#00ffff" height="40" width="40" y="300" x="160" /><path marker-end="url(#edraw-org57c5ba4-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 280V260 140" /><rect stroke-width="2" stroke="#101010" fill="#ffa500" height="40" width="40" y="300" x="300" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="380" x="120"><tspan class="edraw-text-line" x="120">brain external sensors</tspan><tspan class="edraw-text-line" x="120" dy="1em"> </tspan></text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="340" x="420">??</text><text fill="#101010" xml:space="preserve" text-anchor="middle" font-size="30" font-family="sans-serif" y="340" x="260">+</text><text fill="#101010" xml:space="preserve" text-anchor="middle" font-size="30" font-family="sans-serif" y="340" x="380">+</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="380" x="360">brain 'internal' sensors</text><path marker-end="url(#edraw-org57c5ba4-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M320 300V280 260 160" /><ellipse stroke-width="2" stroke="#101010" fill="#f7b4b4" ry="20" rx="30" cy="120" cx="250" /><path marker-end="url(#edraw-org57c5ba4-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 140v20v20v20v20v20v20v20v20h20h20h20" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="260" x="380">inputs</text><path marker-end="url(#edraw-org57c5ba4-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M620 120H600H580H460H420H360H340H280H260" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="100" x="620">hypothetical brain activity sensor nucleus</text></g></svg>
</p>
</div>

<p>
Sounds reminiscent to Attention Schema Theory (AST) but is a more general idea.
</p>

<p>
<b>content level</b>: The software content. For example my datastructure is about a shopping cart.
</p>

<p>
<b>harware level</b>: 'superficially' measurable aspects of the machinery of a computer. For instance the temperature of the wires.
</p>

<hr />

<p>
In other words, if we have sensors for the state of the nervous system itself;
It would make sense to feel them as another kind of interecoption - as brain feelings.
</p>
</div>
</div>
<div id="outline-container-org257233c" class="outline-2">
<h2 id="org257233c">Appendix B: Thoughts on Movement and Cognition</h2>
<div class="outline-text-2" id="text-org257233c">
<p>
The German speaking world discovered a core concept of neurophilosophy early, the <a href="https://en.wikipedia.org/wiki/Efference_copy">Efference Copy</a>.
The same concept was discovered in neurophysiology and called Coroallary Discharge [<a href="https://en.wikipedia.org/wiki/Corollary_discharge_theory#cite_note-pmid14794830-8">Sperry 1950</a>].
</p>

<p>
Broadly speaking, it is usefull to copy the signals going from the brain to muscles, back into the brain as inputs.
</p>

<hr />

<p>
One reason for this is to factor out ones own movement from movement in the world. The best example are the eye movements.
</p>

<p>
You can observe the logic of this effect:
</p>

<ol class="org-ol">
<li>The world stays still even though you move your eyes.</li>
<li>You are blind for a moment during eye movement - see <a href="https://en.wikipedia.org/wiki/Saccadic_masking">Saccadic masking</a>.
This can be observed powerfully by looking at your face in the mirror for a short while.
You never see your eyes move.</li>
<li>Press sideways on your eyeball gently. Here, the world / the vision moves peculiarly.
Only the eye movement motor systems are hooked up to allow for this movement factoring, not external eyeball press movement.</li>
</ol>

<hr />

<p>
Clearly, through movement (mental or motor), the brain can stimulate itself and create it's own "micro" situations.
</p>

<p>
If there are neuronal subnetworks representing certain mental resources, and the subnetworks find a way to stimulate themselve by using motor resources,
then why shouldn't they do so?
</p>


<div id="org2a78fe1" class="figure">
<p><svg viewBox="0 0 672 840" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="672" height="840" version="1.1"><defs id="edraw-org7c1df7f-defs"><marker id="edraw-org7c1df7f-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" stroke-width="1" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="672" height="840" id="edraw-org7c1df7f-background" stroke="none" fill="#fff" /><g id="edraw-org7c1df7f-body"><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="80" cx="240" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="60" cx="180" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="120" cx="180" /><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 120V140 160 140 200 220 240 260" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="100" x="460">mental resources</text><ellipse stroke-width="2" stroke="#101010" fill="#ffa500" ry="20" rx="20" cy="280" cx="240" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="280" x="460">&quot;input nuclei&quot;</text><ellipse stroke-width="2" stroke="#101010" fill="#f689ff" ry="20" rx="20" cy="280" cx="300" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="280" cx="360" /><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 260v20h20h20h20h20h20" /><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 280v20v20v20v20v20v20v20v20v20v20v20v20v20" /><ellipse stroke-width="2" stroke="#101010" fill="#f689ff" ry="40" rx="20" cy="640" cx="120" /><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 560v20v20" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="660" x="180">muscle</text><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 640h20h20h20V620V600V580V560V540V520V500V480V460V440V420V400V380V360V340V320V300" /><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 260V240V220V200V180V160V140" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="340" x="200">efference copy</text><path marker-end="url(#edraw-org7c1df7f-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M300 260V240V220V200V180V160V140" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="620" x="460">muscle sensoric / proprioception</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="200" x="380">self-stimulation</text><ellipse stroke-width="2" stroke="#101010" fill="#ffa500" ry="20" rx="20" cy="100" cx="120" /><ellipse stroke-width="2" stroke="#101010" fill="#ffa500" ry="20" rx="20" cy="780" cx="60" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" xml:space="preserve" y="780" x="300">active mental resource, causing motor movement</text><rect stroke-width="2" stroke="#101010" fill="#ffa500" height="40" width="40" y="260" x="220" /><rect stroke-width="2" stroke="#101010" fill="#f689ff" height="40" width="40" y="260" x="280" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="40" width="40" y="260" x="340" /></g></svg>
</p>
</div>


<p>
Through plasticity, the resources associate with the movement.
A movement can then conviniently become a kind of button to press for the person, activating certain mental states.
</p>

<p>
This effect is operationalized in a technique called 'Anchoring' of self-hypnosis (also <a href="https://en.wikipedia.org/wiki/Autogenic_training">Autogenic Training</a>).
</p>

<p>
It is the definition of 'utilizing all of ones available resources'. And a real version of the idea of 'using 100% of the brain'.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
As an aside, where did internet forums go? I grew up somewhere in between it and social media.
There were like 10 minutes I was posting on a lucid dreaming forum around 2014.
Either way.
</p>

<hr /></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
G. Sussman, H. Abelson, <i>The Structure And Interpretation of Computer Programs</i> (1985)
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara"></p></div></div>


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<div id="content" class="content">
<h1 class="title">High-Dimensional Computing With Sparse Vectors Using Clojure</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org3fcf40b">Overview</a>
<ul>
<li>
<ul>
<li><a href="#orgd2f73c3">Core implementation</a></li>
<li><a href="#org5c821d7">Sparse Distributed Memory (SDM)</a></li>
<li><a href="#org1213f7e">Multi-Value Mode SDM</a></li>
<li><a href="#orgbb7417b">K-Fold Memory Implementation</a></li>
<li><a href="#org0adf2bf">Biological Implications</a></li>
<li><a href="#orgba5f720">Practical Applications, exploring advanced computing paradigms</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#orgbe907b2">Introduction</a></li>
<li><a href="#orgbdb29db">Implementation</a></li>
<li><a href="#orge3f6b1d">The Address Decoder Neuron</a></li>
<li><a href="#org101f6fb">The Elements of High Dimensional Computing</a>
<ul>
<li><a href="#org0440a03">Similarity</a></li>
<li><a href="#org8cacc3e">Noice Tolerance</a></li>
<li><a href="#orgdbb5cb8">Auto Associate Memory</a></li>
<li><a href="#org8abaeea">Hetero Associative Memory</a></li>
<li><a href="#orgcf49120">Ambiguity</a></li>
</ul>
</li>
<li><a href="#org84778ae">The Means of Combination</a>
<ul>
<li><a href="#org09b763f">Superposition (Bundle)</a>
<ul>
<li><a href="#org0ca80fe">Thinning</a></li>
</ul>
</li>
<li><a href="#org0c48659">Bind</a></li>
<li><a href="#org4f9acbe">Permute</a></li>
</ul>
</li>
<li><a href="#org2225c4b">What Is The Dollar In Mexico?</a></li>
<li><a href="#org298332e">The Means of Abstraction</a></li>
<li><a href="#orge4b47e3">Prototypes</a></li>
<li><a href="#orgf663630">Programming In Superposition</a>
<ul>
<li><a href="#org63595eb">Principles (So far):</a></li>
<li><a href="#org21eefcd">Basics</a>
<ul>
<li><a href="#orgf4db708">What Is The Moon of Saturn?</a></li>
<li><a href="#org39b4bfe">Nondeterministic Finite-State Automaton, Bending Water</a></li>
<li><a href="#org51dfe34">What Is the Bread For Lava?</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#orgd1f1393">Ambiguity Primitives</a></li>
<li><a href="#org59d504f">Sparse Distributed Memory</a>
<ul>
<li>
<ul>
<li><a href="#org3784ead">Address Decoder</a></li>
<li><a href="#org98d6e05">Content</a></li>
<li><a href="#org1e5ce17">Implementation Concrete</a></li>
<li><a href="#org181db66">What Is The Meaning of read-top-k &gt; 1?</a></li>
<li><a href="#org6deb37c">Divergence In Hetero Associative Mode</a></li>
</ul>
</li>
<li><a href="#org72bf397">Sequence Memory - First Order</a></li>
<li><a href="#orgc2b8987">Sequence Memory - Higher Order Via K-fold</a></li>
<li><a href="#org953df9d">Future</a></li>
<li><a href="#orgc7a671a">Cerebellum Schema</a></li>
</ul>
</li>
<li><a href="#org9a3b671">Conclusion</a></li>
<li><a href="#orgbe369d2">Outlook (Notes)</a>
<ul>
<li>
<ul>
<li><a href="#org8274bb1">"What is the ABC That Starts With J?"</a></li>
<li><a href="#orgc5c01ae">Tiny "If abc got changed to abd, what happenend to jkl"</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#org982e1f4">Appendix</a>
<ul>
<li><a href="#org4b6587d">Clojure</a></li>
<li><a href="#org5037ac5">Biological Remarks On The Robustness of The Address Decoder</a></li>
<li><a href="#org2fc93d1">Attention Approximates Sparse Distributed Memory</a></li>
<li><a href="#org14cd43a">Neuronal Ensembles</a></li>
<li><a href="#org5ece48a">Hyperlisp V0</a></li>
<li><a href="#org440c1cc">Frames / Analogies / Templates / Possibility / Impossibility and so forth? ("What Is Programing With Concepts?")</a></li>
<li><a href="#orgc341a43">Neuronal Syntax</a></li>
</ul>
</li>
<li><a href="#org646d810">Literature</a>
<ul>
<li><a href="#orgbcdfe79">1</a></li>
<li><a href="#org675f98d">2</a></li>
<li><a href="#orgfac9d59">3</a></li>
<li><a href="#org38cd919">4</a></li>
<li><a href="#orgbdea1d0">5</a></li>
<li><a href="#org079bee1">4</a></li>
<li><a href="#org5565a9f">6</a></li>
<li><a href="#org388cdbb">7</a></li>
<li><a href="#orgc5121a9">8</a></li>
</ul>
</li>
</ul>
</div>
</div>
<p>
My current explorations in hyperdimensional computing. Kinda piled on and on so I just put it out there now.
</p>
<div id="outline-container-org3fcf40b" class="outline-2">
<h2 id="org3fcf40b">Overview</h2>
<div class="outline-text-2" id="text-org3fcf40b">
</div>
<div id="outline-container-orgd2f73c3" class="outline-4">
<h4 id="orgd2f73c3">Core implementation</h4>
<div class="outline-text-4" id="text-orgd2f73c3">
<ul class="org-ul">
<li>implemented binary sparse segmented VSA (<b>BSEG-VSA</b>), also called <b>Binary Sparse Block Code</b> (<b>B-SBC</b>) in <b>Clojure</b>,</li>
<li>using <a href="https://github.com/cnuernber/dtype-next">dtype-next</a> (<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/src/bennischwerdtner/hd/impl/block_sparse_jvm.clj">jvm</a>)</li>
<li>libpython-clj, pytorch and torch.cuda (code: <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/src/bennischwerdtner/hd/impl/block_sparse_torch.clj">torch</a>).</li>
<li>this was done in python in a more complete framework here: <a href="https://github.com/hyperdimensional-computing/torchhd">torchhd</a></li>
</ul>
</div>
</div>
<div id="outline-container-org5c821d7" class="outline-4">
<h4 id="org5c821d7">Sparse Distributed Memory (SDM)</h4>
<div class="outline-text-4" id="text-org5c821d7">
<ul class="org-ul">
<li>Implemented a <a href="#orgfac9d59">Sparse Distributed Memory</a> <b>SDM</b> compatible with B-SBC. <a href="#org59d504f">Introduction</a>, exploratory <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/src/bennischwerdtner/sdm/sdm.clj">code</a>.</li>
<li>Future: Add a version of this to <a href="https://github.com/hyperdimensional-computing/torchhd">torchhd</a></li>
</ul>
</div>
</div>
<div id="outline-container-org1213f7e" class="outline-4">
<h4 id="org1213f7e">Multi-Value Mode SDM</h4>
<div class="outline-text-4" id="text-org1213f7e">
<ul class="org-ul">
<li>Discovered a <a href="#org181db66"><b>multi-value mode</b></a> of SDM, utilizing the B-SBC design <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/28369666d413aded914ef314e13e84d451990faf/src/bennischwerdtner/sdm/sdm.clj#L1914">code comment</a>.
This is a potential <b>post-transformer design</b>, in light of  <a href="#org2fc93d1">Attention Approximates Sparse Distributed Memory</a> [<a href="https://arxiv.org/abs/2111.05498">Bricken 2021</a>].</li>
</ul>
</div>
</div>
<div id="outline-container-orgbb7417b" class="outline-4">
<h4 id="orgbb7417b">K-Fold Memory Implementation</h4>
<div class="outline-text-4" id="text-orgbb7417b">
<ul class="org-ul">
<li>Implemented a <b>k-fold memory</b> (P. Kanerva 1988), using a <b>delayed address decoder</b> design (<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/28369666d413aded914ef314e13e84d451990faf/src/bennischwerdtner/sdm/sdm.clj#L1058">code</a>).
This might be somewhat clumsy compared to other HDC sequence structures, but is interesting in light of the SDM-Cerebellum mapping.</li>
</ul>
</div>
</div>
<div id="outline-container-org0adf2bf" class="outline-4">
<h4 id="org0adf2bf">Biological Implications</h4>
<div class="outline-text-4" id="text-org0adf2bf">
<ul class="org-ul">
<li>I argue that the <b>delayed address decoder</b> might be implemented by <i>parallel fibers</i> <b>pf</b> as <i>delay lines</i> in the Cerebellum,
making the <b>k-fold memory</b> a desgin that unifies clock-based [<a href="https://pubmed.ncbi.nlm.nih.gov/6081778/">Braitenberg 1967</a>] (assumes <i>delay lines</i>) and learning-based [<a href="https://en.wikipedia.org/wiki/James_S._Albus#Brain_theory">Albus-Marr Theory</a>]
(does not account for the thinnnes of parallel fibers) theories of Cerebellum.
This promises to increase the <i>biological plausibility</i> of the SDM-Cerebellum correspondance.
And potentially contributes to a <i>deeply engineering design-based framework</i> of understanding <b>Cerebellum-like</b> structures [<a href="https://www.trentonbricken.com/Cerebellum-Beyond-Motor-Control/">review</a>].</li>

<li>I <a href="#orge3f6b1d">argue</a> that the <i>address decoder neuron</i> (P. Kanerva 1988) is isomorphic to a special case of a <i>reader centric cell assembly</i> [<a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3005627/">G. Buzsáki 2010</a>, <a href="#org675f98d">2</a>].
This might help bridge between the neuroscientific concept of <i>neuronal ensemble</i> (same as <i>cell assembly</i>) and <i>hyperdimensional computing</i>.</li>

<li>Using this framework to map HDC and biology, <a href="#org181db66"><b>multi-value mode</b></a> SDM could implemented by <i>variable excitability</i>, via <i>sheet-inhibition</i> of Purkinje Cells.</li>
<li>This might correspond to Braitenbergs <i>cores and halos</i> [Braitenberg 1977], and Hebbs <i>fringes</i> [D. Hebb 1949].</li>
</ul>
</div>
</div>
<div id="outline-container-orgba5f720" class="outline-4">
<h4 id="orgba5f720">Practical Applications, exploring advanced computing paradigms</h4>
<div class="outline-text-4" id="text-orgba5f720">
<ul class="org-ul">
<li>Made some small examples using <b>concept blending</b>, <b>programing in superposition</b> <a href="#orgc5121a9">8</a>, and <b>analogical reasoning</b>,
<a href="#orgf663630">Section: Programming In Superposition</a>, <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/fun_with_trees.clj">example exploring structure preserving properties of HDC/VSA</a>.</li>
<li>Wrote down ideas for a language of <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/ambiguity.clj"><b>ambiguity</b></a>.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-orgbe907b2" class="outline-2">
<h2 id="orgbe907b2">Introduction</h2>
<div class="outline-text-2" id="text-orgbe907b2">
<blockquote>
<p>
Now we have a system where we can actually represent structure.
We could implement Lisp. And if you think of computational linguistics, 30 years ago, 40 years ago, 50 years ago.
It was all Lisp programs. So then came neural nets and this tradition was sort of lost.
We can bring this together. With this system, we can bring them together.
</p>
</blockquote>

<p>
<a href="https://youtu.be/zUCoxhExe0o?si=GHRc1t25DRDfDJyB">P. Kanerva</a>
</p>

<p>
Hyper or High Dimensional Computing (HDC) is a neuromorphic computing approach, that handles both ambiguity and structure in powerful ways ( <a href="#orgfac9d59">3</a>, <a href="#org079bee1">4</a>),
and is useful for biologically plausible cognitive modeling<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>.
</p>

<p>
I prefer <i>hyper-dimensional</i> because it sounds more like alien tech.
</p>

<p>
It provides a joyful approach to yet-to-crystalize neuro-symbolic programming techniques.
</p>

<p>
Its hallmarks are mathematical rigor (butchered here), its <i>cognitive connotations</i> (<a href="#org2225c4b">What Is The Dollar In Mexico?</a>) as well as its biological plausibility.
Following a tradition of John Von Neumann's <i>The Computer and the Brain</i>, it explores the question <i>what are the properties of (neuro-) biological computing</i>?
This a somewhat different branch of thinking, most exemplified in the seminal and inspiring <i>Sparse Distributed Memory</i> (Kanerva 1988) <a href="#orgfac9d59">3</a>.
</p>

<p>
In HDC information is represented as high-dimensional distributed "holographic" data structures, the hypervector.
It is typically a very wide vector (vector length is, N &gt;= 1000, or even N = 10.000)<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup> and is closed under the VSA (Vector Symbolic Arithmetic) operations<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>.
</p>

<p>
Advances in the philosophy of programming, biophilosophy and epistemology are required for solving long-lasting engineering problems for creating truly dynamic, creative, robust computer systems <sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>,<sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>,<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>.
</p>

<p>
Current connectionist machine learning paradigms lack explainability and reliability, (they frequently <i>"hallucinate"</i>), and show a lack of reasoning capability that would covered by basic world models, such as <i>object permanence</i><sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup>.
Challenges for connectionist approaches remain largely untouched [G. Marcus 2003, Minsky and Papert 1969, see <sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>, F. Chollet<sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>].
</p>

<p>
Surely, new and old ideas in neuro-symbolic or perhaps alternative approaches like <i>a-life</i>, or genetic programming are required for true progress in machine intelligence.
It is often said that <i>nobody figured out yet how to do neurosymbolic (ai)</i> (Melanie Mitchel, and Gary Marcus on YouTube podcasts are eloquent).
</p>

<p>
HDC/VSA has the potential to fill such gaps.
</p>

<p>
Clojure is a powerful tool for modern software engineering, prototyping and bottom-up programming.
Regardless, it is a Lisp and is intertwined directly with the history of machine intelligence, early computer science and the philosophy of programming.
</p>

<p>
<a href="https://youtu.be/j7ygjfbBJD0?si=8tP9OTx6QVYk_iM6">Carin Meier introduced</a> a Clojure way of doing HDC/VSA, on which I try to build on, towards "small AIs for personal enjoyment"(<a href="http://gigasquidsoftware.com/blog/2022/12/31/vector-symbolic-architectures-in-clojure/">Carin Meier</a>).
Her communication on explorative programming, like <a href="https://youtu.be/cHoYNStQOEc?si=9kzG3vdcDibF8fbG">alternative programming paradigms</a> is quite inspiring to me; And I feel "a Clojure thing to do".
</p>

<p>
Why Clojure? Because why would you not want a REPL into your AI?
</p>

<p>
Here, I provide an example implementation for a <i>binary segmented sparse</i> (BSEG) VSA using an excellent Clojure high-performance framework <a href="https://github.com/cnuernber/dtype-next">dtype-next</a>.
</p>

<p>
Sparsity is a theme of HDC and related fields. Presumably, the brain uses the most sparse encoding it gets away with,
<a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7710421/">because the amount of active neurons drives brain energy consumption</a>.
</p>

<blockquote>
<p>
the most important thing in AI right now perhaps is not Consciousness and things like that but how do you make it energy efficient because that is the constraint.
</p>
</blockquote>

<p>
G. Buzsáki<sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
</p>



<div id="org009564e" class="figure">
<p><svg viewBox="0 0 560 340" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="340" version="1.1"><defs id="edraw-org4e86889-defs"><marker id="edraw-org4e86889-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="340" id="edraw-org4e86889-background" stroke="none" fill="#fff" /><g id="edraw-org4e86889-body"><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="40" width="40" y="20" x="420" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="40" width="40" y="120" x="380" /><rect stroke-width="2" stroke="#101010" fill="#6cff00" height="40" width="40" y="120" x="460" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M440 60L440 80L440 100" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M440 100L460 100L480 100L480 120" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M440 100L420 100L400 100L400 120" /><text text-anchor="middle" font-family="sans-serif" font-size="25" fill="#101010" y="200" x="460">Symbolic AI</text><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="60" cx="60" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="120" cx="60" /><ellipse stroke-width="2" stroke="#101010" fill="#00baff" ry="20" rx="20" cy="120" cx="120" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="60" cx="120" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M60 60L80 60L100 60L120 60" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M60 120L80 120L100 120L120 120" /><text text-anchor="middle" font-family="sans-serif" font-size="25" fill="#101010" y="180" x="60">Nets</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="360">structure</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="160">ambiguity</text><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 220L220 220L200 220" /><path marker-end="url(#edraw-org4e86889-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280 220L300 220L320 220" /></g></svg>
</p>
</div>

<p>
It is circles, because neuronal nets are often depicted with the neurons as circles and lines between them. Squares to make it look different and the 'tree' stands for datastructures, like trees.
The idea is that currently each approach is strong in either ambiguity (relationships of many data points) or structure, but not both.
</p>

<p>
I often use blue to stand for data and green to stand for process. This is used here for flair.
</p>



<div id="org24b9a2f" class="figure">
<p><svg viewBox="0 0 1120 319" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1120" height="319" version="1.1"><defs id="edraw-org8aa59da-defs"><marker id="edraw-org8aa59da-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="1120" height="319" id="edraw-org8aa59da-background" stroke="none" fill="#fff" /><g id="edraw-org8aa59da-body"><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="100">HD computing</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="160" x="260">10.000 wide words</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="40" width="220" y="80" x="160" /><path marker-end="url(#edraw-org8aa59da-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M180,260L180,240L200,240L220,220" /><path marker-end="url(#edraw-org8aa59da-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200,260L200,280L220,280" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="220" cx="260" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="10" rx="10" cy="290" cx="250" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="400">Hyperspace is vast</text><path marker-end="url(#edraw-org8aa59da-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M400 60L380 60L360 60L360 80L360 100" /><path marker-end="url(#edraw-org8aa59da-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M360 60L340 60L320 60L300 60L200 60L200 80L200 100" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="720">holographic, distrubuted: all bits contribute to the information equally</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="540">robust</text><path marker-end="url(#edraw-org8aa59da-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M480 100L480 120L500 120" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="460">(infinite for practical purposes)</text></g></svg>
</p>
</div>


<div id="orgad03dc2" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-org7c98593-defs"><marker id="edraw-org7c98593-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-org7c98593-background" stroke="none" fill="#fff" /><g id="edraw-org7c98593-body"><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="60" x="280">hypervectors are points in hyperspace</text><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="10" rx="10" cy="310" cx="210" /><path stroke-width="2" stroke="#101010" fill="#f8f8f8" d="M147.1428571428475,160C142.85714285713,154.28571428574003 142.85714285713,151.42857142859498 142.85714285713,145.714285714305C145.714285714275,148.57142857144999 148.57142857142,150 151.428571428565,150C157.142857142855,150 160,145.714285714305 160,141.42857142858747C160,134.64285714287 146.7857142857025,127.5 139.999999999985,120C133.2142857142675,127.5 120,134.64285714287 120,141.42857142858747C120,145.714285714305 122.857142857115,150 128.571428571405,150C131.42857142855001,150 134.285714285695,148.57142857144999 137.14285714284,145.714285714305C137.14285714284,151.42857142859498 137.14285714284,154.28571428574003 132.85714285712248,160C138.5714285714125,160 141.4285714285575,160 147.1428571428475,160Z" /><path stroke-width="2" stroke="#101010" fill="#f8f8f8" d="M220,157.5C230,147.5 240,142.5 240,132.5C240,127.5 235,122.5 230,122.5C227.5,122.5 225,122.5 220,127.5C215,122.5 212.5,122.5 210,122.5C205,122.5 200,127.5 200,132.5C200,142.5 210,147.5 220,157.5Z" /><path stroke-width="2" stroke="#101010" fill="#f8f8f8" d="M300,120C305,130 310,135 315,140C310,145 305,150 300,160C295,150 290,145 285,140C290,135 295,130 300,120Z" /><path stroke-width="2" stroke="#101010" fill="#f8f8f8" d="M387.1428571428475,160C382.85714285713,154.28571428574003 382.85714285713,151.42857142859498 382.85714285713,145.714285714305C385.714285714275,148.57142857144999 388.57142857142,150 391.428571428565,150C397.142857142855,150 400,145.714285714305 400,141.42857142858747C400,137.14285714287 395.7142857142825,132.8571428571525 391.428571428565,132.8571428571525C388.57142857142,132.8571428571525 387.1428571428475,134.28571428572502 385.714285714275,135.7142857142975C388.57142857142,132.8571428571525 388.57142857142,132.8571428571525 388.57142857142,128.57142857143498C388.57142857142,124.28571428571752 384.2857142857025,120 379.999999999985,120C375.7142857142675,120 371.42857142855,124.28571428571752 371.42857142855,128.57142857143498C371.42857142855,132.8571428571525 372.8571428571225,134.28571428572502 374.285714285695,135.7142857142975C371.42857142855,132.8571428571525 371.42857142855,132.8571428571525 368.571428571405,132.8571428571525C364.2857142856875,132.8571428571525 360,137.14285714287 360,141.42857142858747C360,145.714285714305 362.857142857115,150 368.571428571405,150C371.42857142855,150 374.285714285695,148.57142857144999 377.14285714284,145.714285714305C377.14285714284,151.42857142859498 377.14285714284,154.28571428574003 372.8571428571225,160C378.5714285714125,160 381.4285714285575,160 387.1428571428475,160Z" /><path marker-end="url(#edraw-org7c98593-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M220 200L240 200L240 220L240 240L240 260L240 280L220 280L240 280L240 260L240 240L240 220L240 200L220 200" /><path marker-end="url(#edraw-org7c98593-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 280L220 280" /><path marker-end="url(#edraw-org7c98593-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280,360L260,360L240,360L220,360L220,320" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="300">pattern complete, even if 40% of bits are lost</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="380">everything else far away</text></g></svg>
</p>
</div>


<ul class="org-ul">
<li>Picking a random hypervector (a <i>seed vector</i>) is akin to a <code>gensym</code>.</li>
<li>Hyperspace is virtually infinite for practical purposes.</li>
<li>Hypervectors can be used to model <i>semantic spaces</i>.</li>
<li>HDC/VSA can encode structures like frames, (associative data structures), and sequences.</li>
<li>HDC/VSA can be used to compute analogy-like reasoning <a href="#org2225c4b">What Is The Dollar In Mexico?</a>, a single example of template-like reasoning (<a href="#orgbcdfe79">1</a>),
while being transparent.</li>
<li>HDC/VSA can be seen as a theory of programming emerging stochastic (unreliable, low voltage) computing technologies like <a href="https://en.wikipedia.org/wiki/Memristor">Memristor</a>s and quantum computing, and
its most distinguishing feature might be "computing in superposition"<a href="#orgc5121a9">8</a>.</li>
<li><i>bloom filters</i> are shown to be a subclass of HDC/VSA<sup><a id="fnr.11" class="footref" href="#fn.11" role="doc-backlink">11</a></sup>.
With a bloom filter, all elements are tested for set membership in a <i>single step</i>, in parallel.</li>
<li>HDC/VSA can be seen as 'programming with embeddings', if one is machine learning-ly inclined.</li>
<li>Yet, using VSA we can represent bindings, (key-value pairs), sequences, graphs and so forth; <a href="#orgf663630">Programming In Superposition</a></li>
<li>Beyond the "set-like,", unordered, membership/similarity quality of both bloom filters and embeddings.</li>
<li>All operations return new hyper vectors of the same lengths, composite datastructures are hypervectors, too.</li>
</ul>
</div>
</div>
<div id="outline-container-orgbdb29db" class="outline-2">
<h2 id="orgbdb29db">Implementation</h2>
<div class="outline-text-2" id="text-orgbdb29db">
<p>
I followed <a href="https://www.researchgate.net/publication/299535938_High-Dimensional_Computing_with_Sparse_Vectors">High-Dimensional Computing with Sparse Vectors</a> [Laiho, Poikonen, Kanerva, Lehtonen 2020].
</p>

<p>
I used Chris Nuernberger's <a href="https://github.com/cnuernber/dtype-next">dtype-next</a>.
</p>

<p>
<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj?tab=readme-ov-file">github</a>
</p>

<p>
<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/src/bennischwerdtner/hd/binary_sparse_segmented.clj">Binary Sparse Distributed HD With Segments</a>.
</p>
</div>
</div>
<div id="outline-container-orge3f6b1d" class="outline-2">
<h2 id="orge3f6b1d">The Address Decoder Neuron</h2>
<div class="outline-text-2" id="text-orge3f6b1d">
<blockquote>
<p>
It should also be noted that the message system used in the nervous system, [&#x2026;] is of an essentially statistical character.
In other words, what matters are not the precise positions of definite markers and digits, but the statistical
characteristics of their occurrence, i.e. frequencies of periodic or nearly periodic pulse-trains, etc.
Thus the nervous system appears to be using a radically different system of notation from the ones we are familiar with in ordinary arithmetic and mathematics:
instead of the precise systems of markers where the position - and presence or absence - of every marker counts decisively in determining the meaning
of the message, we have here a system of notations in which the meaning is conveyed by the statistical properties of the message. [&#x2026;]
This leads to a lower level of arithmetical precision but to a higher level of logical reliability: a deterioration in arithmetics has been traded for an improvement in logic.
</p>
</blockquote>

<p>
John von Neuman <i>The Computer And The Brain</i>, 1957
</p>

<p>
In <a href="#orgfac9d59">Sparse Distributed Memory</a>, Pentti Kanerva provides an alternative view on artificial neurons, the <i>address decoder</i>.
</p>

<p>
Suppose that the neuron <code>A</code> has 1.000 inputs (N = 1.000). In the book, the <i>address</i> <code>a</code> (a point in <code>H</code>) is made from -1 and 1's.
The 'optimal' input to the neuron is the <i>address</i>. If the inputs are equal to the address, the sum of the weighted inputs is <code>s</code> = <code>N</code> = 1000.
This is true, because the -1 inputs are -1 * -1 = 1 and the +1 inputs are 1 * 1 = 1, and <code>sum(weighted-inputs)</code> is <code>N</code> = 1000.
</p>

<p>
We see that a threshold can be expressed as the <i>distance</i> <code>d</code> (the Hamming distance, that is the count of bits that are different) between the neuron's address and the inputs.
For instance, if the threshold is <code>N</code> - 1 = 999, then the distance <code>d</code> = 1.
And 1 bit of the input is allowed to be different from the neuron's address for the neuron to still fire - a wiggle room of 1.
The <i>response region</i> of the neuron <code>A</code> is a circle in a high dimensional space, around the <i>address</i> (<code>a</code>).
</p>

<p>
This region includes a very small amount of points of the space <code>H</code>, until at around d = N/2 it suddenly includes most of the points.
</p>

<p>
These properties of <code>H</code> are one of the main interesting aspects of HDC, and they are beautifully explained in <a href="#orgbcdfe79">1</a>,<a href="#orgfac9d59">3</a>, and <a href="#org079bee1">Kanerva talks</a>.
</p>

<p>
If d = N, then threshold = 0 and it includes the whole space. Then <code>A</code> fires for any inputs.
</p>

<p>
Here, I use binary sparse vectors, and roughly the same thing works for them too:
</p>


<div id="org5d87c3c" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orgfe5ded8-defs"><marker id="edraw-orgfe5ded8-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orgfe5ded8-background" stroke="none" fill="#fff" /><g id="edraw-orgfe5ded8-body"><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="60" width="500" y="40" x="20" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="80" x="180">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="40">0</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="80" x="80">0</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="60" width="500" y="160" x="20" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="60">1</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="80" x="100">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="120">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="40">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="60">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="100">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="480">weights</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="120" x="480">inputs</text><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M100 160L100 140L100 120L100 100" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="200">sum</text><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M180 160L180 140L180 120L180 100" /><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280,160L280,120L280,100" /><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M100 220L100 240L100 260L120 260L140 260L160 260L160 280" /><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M180 220L180 240L180 260" /><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280 220L280 240L280 260" /><path marker-end="url(#edraw-orgfe5ded8-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280 260L260 260L240 260L220 260L200 260L180 260L160 260L160 280L160 300L160 320" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="280">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="80">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="240">= 3</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="120">0</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="140">0</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="160">0</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="180">1</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="200">0</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="200" x="220">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="240">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="460">~= address</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="360" x="220">1 iff s >= theta</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="380" x="200">0 otherwise</text></g></svg>
</p>
</div>

<p>
Say the threshold is <code>theta</code> = 3, then the inputs and weights need to have at least 3 bits <i>overlap</i> for the reader to fire.
</p>

<p>
This perspective makes it easy to see how neurons can deal with <i>distributed representations</i>.
</p>

<p>
Distributed data structures allow us to <i>mix</i> information. Half of a data point is meaningful so mixing half and half of two is also meaningful.
This opens the door for <i>programming with superposition</i>, where <i>ambiguity</i> and <i>multiple things true</i> are expressible.
</p>

<p>
If the input vector is large (1.000 &lt;= N, here N = 10.000), we say it is a <i>high dimensional</i> or <i>hyper-dimensional distributed representation</i>.
It is a <i>distributed</i> data element because the bit locations contribute equally to the information content. You can see this is true via the logic of the <i>sum</i> in the mechanism.
The output of the <i>sum</i> doesn't have information about locations anymore - all overlap bits contribute equally. This is different from say 32-bit architecture, where the bit location conveys meaning.
</p>

<p>
Similar concepts are <i>sparse distributed representations</i> SDR (if sparse and N ~= 2.000),
<i>holographic reduced representations</i> HRR<sup><a id="fnr.3.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>, <i>spatter code</i> (if binary), <i>distributed parallel processing</i> (PDP) (<a href="#orgbcdfe79">1</a> reviews).
"Cell Assemblies" and "distributed representations" share conceptual history with HDC, Hebb (1949), Marr (1969), Willshaw (1981), Palm (1980), Hinton, McClelland, and Rumelhart (1986), Kanerva (<a href="#orgfac9d59">1988</a>), and others.
(I took this list from Rachkovskij and Kussul 2000)
</p>

<p>
In machine learning, almost the same thing goes under the name of <i>distributed representations</i> or <a href="https://en.wikipedia.org/wiki/Word_embedding#:~:text=In%20natural%20language%20processing%20(NLP,to%20be%20similar%20in%20meaning.">word embeddings</a> (like word2Vec).
Yoshua Bengio <a href="https://youtu.be/wdExmzSfw4g?si=COlb89wc1Av87548">recently went as far</a> as speculating that something like word embeddings is the mechanism for <i>qualia</i><sup><a id="fnr.9.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>.
</p>

<p>
I think there is a very close correspondance between the <i>address decoder</i> and the <i>reader-centric cell assembly</i> of Buzsáki<sup><a id="fnr.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>:
</p>


<div id="org211a781" class="figure">
<p><svg viewBox="0 0 840 504" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="840" height="504" version="1.1"><defs id="edraw-org5dbb530-defs"><marker id="edraw-org5dbb530-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="840" height="504" id="edraw-org5dbb530-background" stroke="none" fill="#fff" /><g id="edraw-org5dbb530-body"><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="80" cx="80" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="80" cx="140" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="80" cx="200" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="80" cx="260" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="80" cx="320" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="80" cx="380" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="240" cx="200" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="320" x="140">t0</text><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M80 100L80 120L80 140L80 160L80 180L80 200L80 220L80 240L100 240L120 240L140 240L160 240L180 240" /><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 100L200 120L200 160L200 180L200 200L200 220" /><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M260 100L260 120L260 140L260 160L260 180L260 200L260 220L260 240L240 240L220 240" /><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140 280L140 300L160 300L180 300L200 300L220 300L240 300L260 300L260 280" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="320" x="260">tn = t0 + tau</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="80">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="200">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="260">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="320">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="140">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="380">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="247.2" x="200">3</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="360">reader neuron</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="480">input neurons</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="100">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="220">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="280">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="380">&quot;listener wires&quot;</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="640"><tspan class="edraw-text-line" x="640">count as cell assembly when...</tspan><tspan class="edraw-text-line" x="640" /></text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="400" cx="160" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="400" x="260">1 iff s >= theta</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="220" x="180">s</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="420" x="240">0 otherwise</text><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 340L200 360" /><path marker-end="url(#edraw-org5dbb530-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M600 140L580 140L560 140L540 140L520 140L520 120" /></g></svg>
</p>
</div>

<ol class="org-ol">
<li>They share a downstream <code>reader</code>.</li>
<li>They fire together in a time window given by the integration time ("tau"<sup><a id="fnr.13" class="footref" href="#fn.13" role="doc-backlink">13</a></sup> ) of the reader.</li>
</ol>

<p>
Additionally:
</p>

<ul class="org-ul">
<li>A <b>time window</b> is required for a physiological implementation. (In other words, what counts as <i>synchronous</i>, or <i>co-activation</i> is defined by the integration time of the reader).</li>

<li>We see that the <i>address decoder</i> was the simplest case where the time window is equal to the neuron time step time.
(I.e. all neurons have to fire <i>together</i> during 1 time step).</li>

<li>The time window could be increased, perhaps dynamically - as is the case in the brain via neuromodulators etc<sup><a id="fnr.14" class="footref" href="#fn.14" role="doc-backlink">14</a></sup>.</li>
</ul>

<hr />

<p>
This is a bit of an aside, but
</p>

<ul class="org-ul">
<li>A <i>reader</i> is in principle allowed to be any <i>downstream effect</i>, as long as there is some <i>use</i> to <i>something, somewhere</i>.</li>

<li>Imagine a domino-falling cognition machine, as Hofstadter asks us (Hofstadter 2007). Say every domino falling gives off a small amount of heat.
If a domino falls without causing another domino to fall we might label it <i>reader-less</i>, hence <i>user</i>-less and <i>useless</i>. You anticipate where this goes.</li>

<li>Not so fast!
If the heat has effects in the system, for instance, if dominos fall faster with higher temperatures in the machine, or any variation of this -
then even such a seemingly lonely domino did <i>something</i> to the system.</li>

<li>This suggests at least 2 classes of effects for the firing of neurons in a brain, firstly the ones that cause <i>reader neurons</i>, to fire, and secondly, the ones
that I would label <i>substrate effects</i><sup><a id="fnr.15" class="footref" href="#fn.15" role="doc-backlink">15</a></sup>.</li>

<li><p>
But for both of these, I think we should ultimately be able to conceptualize in terms of an <i>address decoder</i> or <i>assembly</i>.
It is just that some assemblies have different kinds of time windows and so forth.
</p>

<p>
That would be something like a 'universal' <b>cell assembly hypothesis</b>; Saying that cell assemblies don't actually need reader neurons
to have effects; They have any kind of reader mechanism or downstream effect. And it is still useful to analyse the assembly.
</p></li>

<li>Because of this, I don't say <i>address decoder neuron</i> but <i>address decoder</i>.</li>
</ul>

<hr />


<ul class="org-ul">
<li>The reader can take into account the activity of a "whole" (distributed), this makes this a <i>robust</i> encoding. Single elements are allowed to be missing or out of sync etc.</li>

<li>An <i>active data structure</i>, as we might conceptualize neuronal ensembles, must have a reader, or some downstream effect. In other words, all meaning is <i>relational</i>.</li>

<li>Also, different readers can have different perspectives on the same data.</li>
</ul>

<blockquote>
<p>
The important thing if this something is <b>used</b> by the brain. If you don't have an impact on something, it doesn't matter.
</p>
</blockquote>

<p>
G. Buzsáki<sup><a id="fnr.10.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
</p>

<p>
See <a href="#org14cd43a">Neuronal Ensembles</a> for the neuroscience cell assembly concept.
I highly recommend G. Buzsáki <i>The Brain From Inside Out</i> on this topic.
</p>

<p>
A very similar thing are the Population Vectors [Georgopoulos 1986<sup><a id="fnr.16" class="footref" href="#fn.16" role="doc-backlink">16</a></sup>], which are foundational to brain-computer interface technology.
</p>
</div>
</div>
<div id="outline-container-org101f6fb" class="outline-2">
<h2 id="org101f6fb">The Elements of High Dimensional Computing</h2>
<div class="outline-text-2" id="text-org101f6fb">
<p>
The hypervectors (abbreviated hv, hd, hdv, hdvs for plural) are high dimensional vectors, typically 10.000 elements long. It is sufficient for them to be binary, they still exhibit interesting high-dimensional properties.
</p>

<p>
<b>The Binaray Segmented Sparse HV</b>
</p>

<div class="org-src-container">
<pre class="src src-clojure">
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">-------------------
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">1. Elements - The Hypervector
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">-------------------
</span>
  (<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">-&gt;hv</span>
  <span style="color: #84892f; font-style: italic;">"
  Returns a fresh, random hypervector - the element of VSA.

  __Binary Segmented Sparse__ :


    &lt;------ N bits wide, typically 10.000         ---&gt;

  +-----------+-----------+------------+------------------+
  | _ _ _ _ 1 | _ 1 _ ..  |     1      |                  |
  +-----------+-----------+------------+------------------+
    s          s            s             ... segment-count (~100)
  &lt;-----------&gt;
  segment-length (~100)


  Each segment has 1 (random) bit non-zero.

  In order to make it sparse, we only set 1 bit per segment.

  For operation, see:
  [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">thin</span><span style="color: #84892f; font-style: italic;">]], [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">maximally-sparse?</span><span style="color: #84892f; font-style: italic;">]], [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">similarity</span><span style="color: #84892f; font-style: italic;">]], [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">superposition</span><span style="color: #84892f; font-style: italic;">]], [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">bind</span><span style="color: #84892f; font-style: italic;">]], [[</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">unbind</span><span style="color: #84892f; font-style: italic;">]]
  "</span>
  ())

</pre>
</div>

<p>
This is also called a Sparse Block-Code<sup><a id="fnr.17" class="footref" href="#fn.17" role="doc-backlink">17</a></sup>,<sup><a id="fnr.18" class="footref" href="#fn.18" role="doc-backlink">18</a></sup> because non-zero bits are only allowed to go into certain positions.
(1 per block).
</p>


<div id="org96cbcbe" class="figure">
<p><svg viewBox="0 0 280 210" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="280" height="210" version="1.1"><rect x="0" y="0" width="280" height="210" id="edraw-orge2b7c98-background" stroke="none" fill="#fff" /><g id="edraw-orge2b7c98-body"><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="100" cx="120" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="120">a</text></g></svg>
</p>
</div>

<p>
I usually draw a hypervector as <i>colored-in circle</i> and denote them with single lowercase letters (<code>a</code>, <code>b</code>, <code>c</code>, <code>x</code>, &#x2026;).
</p>

<p>
Three hypervoctors, or <i>hypersymbols</i> if you like:
</p>


<div id="orgc8ace36" class="figure">
<p><svg viewBox="0 0 560 200" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="200" version="1.1"><rect x="0" y="0" width="560" height="200" id="edraw-org4db91c5-background" stroke="none" fill="#fff" /><g id="edraw-org4db91c5-body"><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="100" cx="180" /><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="20" rx="20" cy="100" cx="260" /><ellipse stroke-width="2" stroke="#101010" fill="#00baff" ry="20" rx="20" cy="100" cx="340" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="180">a</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="260">b</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="340">c</text></g></svg>
</p>
</div>

<p>
György Buzsáki <a href="https://youtu.be/tp_GNFav0KE?si=P86i63TRId6mvqN1&amp;t=2756">was asked</a>:
</p>

<blockquote>
<p>
If it is true that we have preexisting patterns that we later map onto something, that means that there are only a limited number of things we can learn.
</p>
</blockquote>

<blockquote>
<p>
Exactly. But those limited patterns are limitless in your |&lt; <span class="underline">__</span> &gt;| &#x2026; 100 years of life.
</p>
</blockquote>

<p>
Kanerva (<a href="#orgbcdfe79">1</a>) is describing the <i>high dimensional space</i> <code>H</code>. For any given point <code>a</code>, almost all the other points have <i>roughly the same distance</i> to <code>a</code> (<i>quasi-orthogonal</i>).
</p>

<p>
In <i>hyperspace</i>, all the points are so far apart that you can plug a new point again and again, and you will never get 2 that <i>resemble</i> each other;
That's the property that György Buzsáki sees for computing with many neurons<sup><a id="fnr.19" class="footref" href="#fn.19" role="doc-backlink">19</a></sup>, too.
</p>

<p>
We can pick a random<sup><a id="fnr.20" class="footref" href="#fn.20" role="doc-backlink">20</a></sup> hyper vector <code>a</code> (high dimensional vector, HDV) from <code>H</code>. Also called a <code>seed-vector</code>. These are the <b>elements of high-dimensional computing</b>.
In HDC we deal with high-dimensional points and their relationships (<code>similarity</code>) to each other.
</p>

<p>
We usually need a <i>cleanup memory</i> (<a href="#orgdbb5cb8">Auto Associate Memory</a>) to recover a seed back from a noisy hv.
</p>

<ul class="org-ul">
<li>HDV creation doesn't always have to be random seeds, one can choose to <i>project</i> or <i>embed</i> from some world domain</li>
<li>You might also choose to encode scalars for instance via some scheme, so that 9 is similar to 10 and so forth.</li>
<li>Instead of random seeds, one can plug from a pool of pre-allocated seeds, which are already stored in some form of memory (like Buzsáki's hippocampal trajectories).</li>
<li>This solves half of the memory problem. Even though the space of possible 'seeds' is reduced; The math is in our favor. The <i>blessing of dimensionality</i> quickly
gives us enough data points to go for the rest of the sun's lifetime.</li>
</ul>
</div>
<div id="outline-container-org0440a03" class="outline-3">
<h3 id="org0440a03">Similarity</h3>
<div class="outline-text-3" id="text-org0440a03">
<p>
A simple distance measure suffices for HDC. For instance, the Hamming Distance counts the bits that disagree
</p>

<div class="org-src-container">
<pre class="src src-nil">a: [0 0 0 1 0 ]
b: [0 0 1 0 0 ]
</pre>
</div>

<p>
<i>hamming distance = 2</i>
</p>

<p>
Consider that for sparse vectors, the hamming distance is dominated by all the 0's agreeing.
The above pair has a distance of 'only' 2, yet is as far apart as possible (k = 5, count-non-zero = 1).
</p>

<p>
So I take the overlap of non-zero bits and normalize with the sparsity.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(apply
 max
 (<span style="color: #febf8f; font-weight: bold;">let</span>
     [a (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;hv)]
     (<span style="color: #febf8f; font-weight: bold;">for</span> [n (range 50000)]
       (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;hv)))))
0.07
</pre>
</div>
</div>
</div>
<div id="outline-container-org8cacc3e" class="outline-3">
<h3 id="org8cacc3e">Noice Tolerance</h3>
<div class="outline-text-3" id="text-org8cacc3e">
<p>
The <code>similarity</code> of 2 random hypervectors is guaranteed to be tiny.
</p>

<p>
Here, <i>0.1 &lt;= similarity(a,b)</i> means that <code>a</code> and <code>b</code> are <i>related</i>.
</p>

<p>
One can also imagine trying to spoof an address decoder neuron, say N = 1.000 and bits are {1,-1} binary and the address vector is dense.
If the address is <code>a</code> and the current input ensemble is the unrelated <code>b</code>, the distance between <code>a</code> and <code>b</code> is roughly d(a,b) = N / 2 = 500.
Let's say the neuron threshold (distance to address) is d = 400 = N * 0.4, then you would have to spoof d(a,b) - d = 100  input bits in the right direction towards address <code>a</code>.
Say you are a stochastic process like unreliable hardware, for instance, random skip rate and random intrinsic firing rate of neurons.
Say that you have a coin flip chance to flip a bit, then for the address neuron to misfire for inputs <code>b</code> would mean to throw a coin 100 times correctly, i.e. 0.5<sup>100</sup>, which is astronomically unlikely.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #feb48f; font-weight: bold; font-style: italic;">Math</span>/pow (/ 1 2) 100)
7.888609052210118E-31
</pre>
</div>

<p>
In other words, if one picks points from <code>H</code> randomly, there is only a tiny region around <code>a</code> for with the address decoder neuron responds. Even if there is a 400-bit (d = N * 0.4) wiggle room for the neuron to be spoofed.
It is quite remarkable that 40% of the bits are allowed to be random in the input, and the address decoder can reliably differentiate noise from its address. P. Kanerva: <a href="#orgbcdfe79">1</a>,<a href="#org079bee1">4</a>,<a href="#orgfac9d59">3</a>.
This is impressive already with N = 1.000, but here N = 10.000.
</p>

<p>
This holds to a lesser extent for sparse vectors, but the properties of sparse HDVs are still similarly impressive (Z. Yang for a more mathematical summary)<sup><a id="fnr.21" class="footref" href="#fn.21" role="doc-backlink">21</a></sup>.
</p>

<p>
One of the deep mysteries of neuroscience is that there is a 40% skip rate for neuron firing <a href="#orgbdea1d0">5</a>.
This is called <i>failure rate</i> in the literature. But perhaps it is a feature, not a bug.
</p>

<p>
Perhaps it is the amount of skipping the brain gets away with, maximizing energy efficiency.
</p>

<p>
Or perhaps this roughly makes the <i>address inputs</i> hover right around the detector threshold.
Intuitively, this is like rolling the ball on the top of an attractor landscape in a recurrent neuronal net, making it less stuck in any basin.
</p>

<p>
I am imagining a piano, where the notes are the neuronal ensembles, a good piano will be <i>fluid</i>, and all keys (notes) are easy to <i>compose</i>.
</p>

<p>
&#x2014;
</p>

<p>
Hearing the voice of a person, say 'Bob', always sounds like the same voice, even though the particulars of the sensor data must be quite variable.
In Hofstadter's terms, we make an analogy between the instances of hearing Bob's voice. We understand/categorize/make the analogy / analyze the situation / find the essence of the 'hearing Bob's voice situation'.
Whatever represents such an internal situation is quite robust to noise.
See <a href="#org5037ac5">Biological Remarks On The Robustness of The Address Decoder</a> (appendix)
</p>
</div>
</div>
<div id="outline-container-orgdbb5cb8" class="outline-3">
<h3 id="orgdbb5cb8">Auto Associate Memory</h3>
<div class="outline-text-3" id="text-orgdbb5cb8">
<p>
<b>auto-associative memory</b>: A memory where the address is the same as the content. This is akin to associating a pattern
with itself, allowing a <i>pattern to complete</i>. That is retrieving a pattern from a noisy version of the pattern.
</p>

<p>
If we allow querying with <code>a-prime</code>, which is different, but <i>similar</i> to <code>a</code>. You get <code>a</code> out, with the noise <i>cleaned up</i>.
</p>

<p>
A <i>cleanup memory</i> component of an HDC/VSA allows us to recover the initial hyper vector (seed vector <code>a</code>) from a noisy <code>a-prime</code>.
</p>
</div>
</div>
<div id="outline-container-org8abaeea" class="outline-3">
<h3 id="org8abaeea">Hetero Associative Memory</h3>
<div class="outline-text-3" id="text-org8abaeea">
<p>
A <b>hetero-associative memory</b> is a memory where address and content are different things. For instance in RAM, the address locations are designated pointers,
usually numbers in the <i>word length</i> of the computer (32bit, 64bit,&#x2026;). The content of the address location is an unrelated string of bits.
I.e. all possible bit string permutations go together with any location address. Address and location are <i>different</i>, hence <i>hetero</i> associative.
</p>

<p>
In HDC/VSA a hetero-associative <i>item memory</i> is needed to map from the <i>hyperdimensional domain</i> the the <i>symbolic domain</i> and back.
(Usually, one would remember all <i>seed vectors</i> one creates. Then the item memory can be queried an provide the nearest neighbor of the seed vectors).
</p>
</div>
</div>
<div id="outline-container-orgcf49120" class="outline-3">
<h3 id="orgcf49120">Ambiguity</h3>
<div class="outline-text-3" id="text-orgcf49120">
<p>
There is one other thing you can do with a single hyper vector.
That is dropping random bits and thereby getting a 'weaker' version of your data.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">weaken</span>
<span style="color: #84892f; font-style: italic;">"Returns a weakened vector by dropping segment bits from `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">a</span><span style="color: #84892f; font-style: italic;">`.

This allows one to express the notion of a mix of hypervectors,
where they contribute to different amount.

Weakening the effect of `</span><span style="color: #F689FF; font-weight: bold; font-style: italic;">b</span><span style="color: #84892f; font-style: italic;">` in a superposition:

(let [a (-&gt;hv)
      b (-&gt;hv)]
  [(similarity a (thin (superposition a (weaken b 0.5))))
   (similarity a (thin (superposition a b)))])
[0.76 0.58]


Mathematically, this is like drawing a line from a to b in hyperspace.
Bundle finds a point exactly between a and b. distance(c,b) &#8773; 0.5 &#8773; distance(c,a).

With the weaken operation, you can say how far to move from a to b.
Like moving on the line between the points.

This is deterministic.
"</span>
[a drop-ratio])
</pre>
</div>

<p>
Instead of dropping randomly, here I let the bits decide which drop. So this is a kind of <i>Context Dependend Thinning</i>.<sup><a id="fnr.22" class="footref" href="#fn.22" role="doc-backlink">22</a></sup>
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">a</span> (-&gt;hv))
(similarity a (weaken a 0.5))
0.5
</pre>
</div>

<p>
This makes it possible to say things like <i>a little bit of</i>, <i>roughly</i>, <i>mostly</i>&#x2026; See <a href="#orgd1f1393">Ambiguity Primitives</a>.
</p>
</div>
</div>
</div>
<div id="outline-container-org84778ae" class="outline-2">
<h2 id="org84778ae">The Means of Combination</h2>
<div class="outline-text-2" id="text-org84778ae">
<p>
HDC has 3 primitive arithmetic operations, <code>superposition</code>, which is akin to <i>+</i> or creating a <i>set</i>,
<code>bind</code>, which is akin to <i>*</i> or creating a <i>key-value pair</i>, and <code>permute</code>, a third operation sharing some
properties with <i>*</i> but works on a single input vector.
</p>

<p>
They are all <i>closed</i> under the hyper vector datatype. A vector of the same dimensionality comes out.
(That is what <i>reduced</i> in <b>Holographic Reduced Representations</b>, <b>HRR</b>, <sup><a id="fnr.3.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup> means).
</p>
</div>
<div id="outline-container-org09b763f" class="outline-3">
<h3 id="org09b763f">Superposition (Bundle)</h3>
<div class="outline-text-3" id="text-org09b763f">

<div id="org0a45a8e" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-org1140f03-defs"><marker id="edraw-org1140f03-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-org1140f03-background" stroke="none" fill="#fff" /><g id="edraw-org1140f03-body"><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="220" cx="100" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="100" cx="260" /><path marker-end="url(#edraw-org1140f03-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120,220L140,220L160,220L160,200" /><path marker-end="url(#edraw-org1140f03-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240,100L220,100L200,100L180,100L160,100L160,120" /><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="20" rx="20" cy="160" cx="160" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="100">a</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="300">b</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="200">c</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="160" cx="360" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="220" cx="360" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="280" cx="360" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="320" x="340">...</text><path marker-end="url(#edraw-org1140f03-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M380,160L400,160L420,160L440,160L440,180L440,200L440,220L440,240L440,260L440,280L440,300L440,320" /><path marker-end="url(#edraw-org1140f03-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M380,220L400,220L420,220L440,220" /><path marker-end="url(#edraw-org1140f03-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M380,280L400,280L420,280L440,280" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="220" x="460">+</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="460">+</text><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="20" rx="20" cy="340" cx="440" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="320" x="140">c - similar to both a and b</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="400" x="440">h - Similar to all inputs</text></g></svg>
</p>
</div>


<p>
<code>(superposition a b)</code> returns a vector <code>c</code> that is similar to both <code>a</code> and <code>b</code>.
</p>

<p>
This is typically a <i>elementwise addition</i>, optionally followed by normalization and tie-breaking.
</p>

<p>
Superposition is commutative and associative.
This is also called a <i>sumset</i> operation because it returns a <i>set</i> of the inputs.
Just like with a set in programming, it is a data structure representing all the elements without ordering.
</p>

<p>
Superposition is the same operation that creates a <b>set</b>.
</p>

<p>
Other names: <i>bundle</i>, <i>possibly</i>, <i>mix</i>, <i>set</i>, <i>union</i>.
</p>
</div>
<div id="outline-container-org0ca80fe" class="outline-4">
<h4 id="org0ca80fe">Thinning</h4>
<div class="outline-text-4" id="text-org0ca80fe">
<p>
In this implementation, we might want to <code>thin</code> after a superposition, to preserve the sparsity of our vectors.
Thinning can be done by selecting one random 'on' bit per segment.
Or, one can use the indices to decide, making it a deterministic operation.

</p>
</div>
</div>
</div>
<div id="outline-container-org0c48659" class="outline-3">
<h3 id="org0c48659">Bind</h3>
<div class="outline-text-3" id="text-org0c48659">
<p>
The <code>bind</code> of <code>A</code> and <code>B</code> returns a vector <code>C</code> that is dissimilar to both <code>A</code> and <code>B</code>.
<code>C</code> can be used to <i>release</i> either <code>A</code> or <code>B</code>, given the other.
</p>

<p>
It can be used to represent a symbol-value binding.
</p>


<div id="org2582667" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orga990d5a-defs"><marker id="edraw-orga990d5a-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orga990d5a-background" stroke="none" fill="#fff" /><g id="edraw-orga990d5a-body"><ellipse stroke-width="2" stroke="#101010" fill="#00baff" ry="20" rx="20" cy="160" cx="80" /><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="20" rx="20" cy="80" cx="200" /><path marker-end="url(#edraw-orga990d5a-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120,160L140,160L160,160L180,160L180,140L180,120L200,120L220,120L220,140L220,160L220,180L220,200L220,220L220,220" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="260" cx="220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="80">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="240">B</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="300" x="220">C</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="340" x="160">C - different from A and B</text><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="260" cx="460" /><path marker-end="url(#edraw-orga990d5a-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M400,180L420,180L440,180L440,200L440,220L460,220L480,220L480,200L480,180L480,160L480,140" /><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="20" rx="20" cy="180" cx="360" /><ellipse stroke-width="2" stroke="#101010" fill="#00baff" ry="20" rx="20" cy="100" cx="480" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="520">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="300" x="460">A*B</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="220" x="360">B</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="400" x="360">C can be used to recover either A or B</text></g></svg>
</p>
</div>

<ul class="org-ul">
<li>Bind distributes over addition</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">
(require '[bennischwerdtner.hd.binary-sparse-segmented <span style="color: #F689FF; font-weight: bold;">:as</span> hd])

(<span style="color: #febf8f; font-weight: bold;">let</span> [a (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)
      b (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)
      c (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)]
  (=
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind c (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle a b))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind a c) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind b c))))
<span style="color: #F689FF; font-weight: bold;">true</span>

</pre>
</div>

<ul class="org-ul">
<li>Bind preserves distance</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">'preserves similarity' in this context means that points that are similar before the transformation
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">are also similar after the transformation.
</span>(<span style="color: #febf8f; font-weight: bold;">let</span> [a (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)
      b (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)
      between-a-and-b (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle a b))
      c (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)]
  [(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a b)
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a between-a-and-b)
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity b between-a-and-b)
   (=
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind a c) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind b c))
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a b))
   (=
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind a c) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind between-a-and-b c))
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a between-a-and-b))])
[0.0 0.3 0.7 <span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">true</span>]

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">To put this into other terms, C is mapping from one domain to another domain, preserving relationships</span>
</pre>
</div>

<ul class="org-ul">
<li>Depending on the implementation, bind is commutative and/or associative.</li>
</ul>

<p>
Here, bind is commutative and associative: (for maximally sparse vectors).
</p>

<div class="org-src-container">
<pre class="src src-clojure">(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:a</span>) (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:b</span>))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:b</span>) (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:a</span>)))
<span style="color: #F689FF; font-weight: bold;">true</span>

(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind
    (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:c</span>)
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:a</span>)
             (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:b</span>)))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:b</span>)
            (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind
             (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:c</span>)
             (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:a</span>))))
<span style="color: #F689FF; font-weight: bold;">true</span>
</pre>
</div>
</div>
</div>
<div id="outline-container-org4f9acbe" class="outline-3">
<h3 id="org4f9acbe">Permute</h3>
<div class="outline-text-3" id="text-org4f9acbe">
<ul class="org-ul">
<li>Like bind, distributes over addition.</li>
<li>Like bind, preserves distance.</li>
<li>Distributes over bind.</li>
</ul>

<p>
Here, we permute by rotating the segments blockwise.
</p>


<div id="orgb54dcc4" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orgca25eeb-defs"><marker id="edraw-orgca25eeb-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orgca25eeb-background" stroke="none" fill="#fff" /><g id="edraw-orgca25eeb-body"><rect stroke-width="2" stroke="#101010" fill="#fff888" height="60" width="420" y="40" x="80" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="60" width="120" y="40" x="80" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="60" width="140" y="40" x="200" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="60" width="120" y="40" x="340" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="60" width="420" y="220" x="80" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="60" width="140" y="220" x="200" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="60" width="120" y="220" x="340" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="60" width="40" y="220" x="460" /><path marker-end="url(#edraw-orgca25eeb-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140,100L140,120L140,140L160,140L180,140L200,140L220,140L240,140L260,140L260,120L260,100" /><path marker-end="url(#edraw-orgca25eeb-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M300,100L300,120L300,140L320,140L340,140L360,140L380,140L400,140L400,120L400,100" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="440">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="100">permute</text><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="360" cx="100" /><path marker-end="url(#edraw-orgca25eeb-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140 360L160 360L180 360" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="360" cx="220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="407.2" x="100">a</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="407.2" x="220">p(a)</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="480">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="320" x="360">hdv segments</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="40">a</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="40">p(a)</text></g></svg>
</p>
</div>

<div class="org-src-container">
<pre class="src src-clojure">
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">a</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">b</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/weaken a 0.25)
                           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))))

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permuting creates a vector dissimilar to 'a'
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute a) a)
0.0

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permute-inverse is the inverse of permute
</span>(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute-inverse (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute a)) a)
<span style="color: #F689FF; font-weight: bold;">true</span>

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permute-inverse is simply permuting with negative
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">n. It just means rotate the other way
</span>(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute-n (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute-n a 2) -2) a)
<span style="color: #F689FF; font-weight: bold;">true</span>

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permute preserves distance
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a b)
0.37
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute a) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute b))
0.37

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permute distributes over addition
</span>(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle a b))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bundle (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute a) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute b)))
<span style="color: #F689FF; font-weight: bold;">true</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">permute distributes over bind
</span>(= (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind a b))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute a) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute b)))
<span style="color: #F689FF; font-weight: bold;">true</span>
</pre>
</div>

<ul class="org-ul">
<li>Also called <i>rotate</i>, <i>protect</i> - <i>unprotect</i></li>
<li>You can think of it <i>quote</i> - <i>unquote</i> since the permute can be interpreted as a quotation of a symbol.</li>
<li>We 'map into an unrelated domain'</li>
<li>Permute, like <i>bind</i>, is said to be <i>randomizing</i>, because the input is not resembling the output.</li>

<li>It is interesting to note that permute is trivially implemented in circuits, just make wires that represent the
permutation between an input and output register.</li>
</ul>


<div id="org876c7ac" class="figure">
<p><svg viewBox="0 0 560 340" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="340" version="1.1"><defs id="edraw-orged3a1d2-defs"><marker id="edraw-orged3a1d2-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="340" id="edraw-orged3a1d2-background" stroke="none" fill="#fff" /><g id="edraw-orged3a1d2-body"><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="80" cx="60" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="80" cx="140" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="80" cx="220" /><path marker-end="url(#edraw-orged3a1d2-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M60 100L60 120L60 140L80 140L120 140L160 140L180 140L200 140L220 140L220 160L220 180" /><path marker-end="url(#edraw-orged3a1d2-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M220 100L220 120L200 120L180 120L160 120L140 120L140 140L140 160L140 180" /><path marker-end="url(#edraw-orged3a1d2-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140,100L140,120L140,120L120,120L100,120L80,120L80,140L60,160L60,180" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="220" cx="60" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="220" cx="140" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="220" cx="220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="300">input</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="300">output</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="60">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="140">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="220">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="60">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="140">0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="220">1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="160" x="320">p = [2, 1, 0]</text></g></svg>
</p>
</div>

<p>
The humble permute turns out to be a powerful, simple component for building complex datastructures.
See <a href="#orgf663630">Programming In Superposition</a>.
</p>
</div>
</div>
</div>
<div id="outline-container-org2225c4b" class="outline-2">
<h2 id="org2225c4b">What Is The Dollar In Mexico?</h2>
<div class="outline-text-2" id="text-org2225c4b">
<p>
The classic example works:
</p>

<p>
<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/what_is_the_dollar_in_mexico.clj">Complete source code.</a>
</p>

<div class="org-src-container">
<pre class="src src-clojure">
  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">mexico-record</span>
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/thin
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bundle
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:capital</span>) (symbol-&gt;hv 'mxc))
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:currency</span>) (symbol-&gt;hv 'peso))
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:name</span>) (symbol-&gt;hv 'mex)))))

  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">usa-record</span>
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bundle (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:capital</span>)
                              (symbol-&gt;hv 'wdc))
                      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:currency</span>)
                              (symbol-&gt;hv 'dollar))
                      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/bind (symbol-&gt;hv <span style="color: #F689FF; font-weight: bold;">:name</span>)
                              (symbol-&gt;hv 'usa)))))


  (<span style="color: #febf8f; font-weight: bold;">let</span> [result
        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/unbind mexico-record
                  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">this represents the query
</span>                  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/unbind usa-record (symbol-&gt;hv 'dollar)))]

    (cleanup-lookup-value result))
<span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">=&gt; peso
</span>
</pre>
</div>

<p>
Observe that we effectively unbind with the query over a distributed, superimposed mapping. The deep reason is that bind distributes over superposition, the outcome is
equivalent to the superposition of unbinding each key-value pair.
In an HDC/VSA "All data structures are hyper vectors and can be manipulated immediately and in parallel, regardless of how complicated a structure they possess" <a href="#orgc5121a9">8</a>.
</p>

<hr />

<p>
While this example is coherent on it's own terms, the real world factuality of this depends on the perspective of the reader.
</p>

<p>
I'm guessing one of my readers is right when they said:
</p>

<p>
I think "peso" would be the answer to a question close to: "what is the common name for medium of exchange that's backed by the government of Mexico"
</p>
</div>
</div>
<div id="outline-container-org298332e" class="outline-2">
<h2 id="org298332e">The Means of Abstraction</h2>
<div class="outline-text-2" id="text-org298332e">
<p>
WIP.
</p>
</div>
</div>
<div id="outline-container-orge4b47e3" class="outline-2">
<h2 id="orge4b47e3">Prototypes</h2>
<div class="outline-text-2" id="text-orge4b47e3">
<ul class="org-ul">
<li>When the <i>bind</i> is commutative, the notion of <i>key</i> and <i>value</i> is not fixed.</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">(cleanup-lookup-value (<span style="color: #feb48f; font-weight: bold; font-style: italic;">h</span>/unbind usa-record (symbol-&gt;hv 'dollar)))
<span style="color: #F689FF; font-weight: bold;">:currency</span>
</pre>
</div>

<ul class="org-ul">
<li>we can ask what is <code>dollar</code>, and get <code>currency</code> out, just as well.</li>
</ul>

<p>
This suggests that can also simply use the first <i>instance</i> of encountering something, like encountering <code>dollar</code> and use that as a <i>proto-symbol</i>, or a <i>prototype</i>.
Thenceforth, the symbol dollar could represent the <i>role</i> <code>currency</code>.
</p>

<p>
So for Mexico, we would then say dollar&lt;-&gt;peso, using 'dollar' as symbol for 'currency'.
</p>

<p>
Hofstadter and Sander in <i>Surfaces and Essences</i> <sup><a id="fnr.23" class="footref" href="#fn.23" role="doc-backlink">23</a></sup>, describe how children would acquire <i>meaning cities</i>, for instance, the <i>symbol</i> <code>mum</code>
would undergo a maturity process, where at first it refers to a single person, and eventually refers to the <i>role</i> mum in a mum-child <i>relationship</i>, (other people have mums, grandmums are mums of mums).
</p>

<p>
If I remember correctly, David Deutsch (or was it Hofstadter and Sander?) talked about something similar. The fact that Galileo discovered a Jovian moon is relevant because now we refer to <i>moons</i> in plural.
It is that the notion <i>moon</i> grew into referring to a <i>role</i>, that <i>earth-moon</i> is not singular, in some essential way, but that there are many earth-moon-like relationship-having planetary objects.
</p>
</div>
</div>
<div id="outline-container-orgf663630" class="outline-2">
<h2 id="orgf663630">Programming In Superposition</h2>
<div class="outline-text-2" id="text-orgf663630">
<p>
Because it distributes over permutation and binds, generally the VSA operations do the same for a superposition, as they would for the elements.
</p>

<p>
A single bind of superpositions makes a cross product:
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">this is the crossproduct the 2 sets
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>})
         (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:x</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:z</span>}))

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">contains all key-value combinations
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/unbind
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>})
           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:x</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:z</span>}))
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:y</span>)))
'(<span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:c</span>)
</pre>
</div>

<p>
I followed some of <a href="#orgc5121a9">8</a> and implemented some complex data structures.
</p>

<p>
For explanation, I can recommend <a href="#orgc5121a9">8</a>. <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/fun_with_trees.clj">Fun with trees</a> is more of a walkthrough.
</p>

<p>
Note that I came to the same Clojure-&gt;VSA vocabulary as <a href="https://github.com/gigasquid/vsa-clj">Carin Meier</a>:
</p>

<p>
Clj <code>{}</code>  : Becomes the superposition of the bound key-value pairs (equivalent to the undirected graph).
Clj <code>#{}</code> : Becomes the set.
</p>

<p>
(I skipped interpreting <code>[]</code> atm).
</p>
</div>
<div id="outline-container-org63595eb" class="outline-3">
<h3 id="org63595eb">Principles (So far):</h3>
<div class="outline-text-3" id="text-org63595eb">
<ul class="org-ul">
<li>Everything is a set, complex datastrucutes overlap, if they share structure.</li>
<li>Intersection, difference, union work for complex datastructures generally.</li>
<li>Computing with a set (a superposition) is like computing with an element, and the rest comes along for the ride, in parallel.</li>
</ul>
</div>
</div>
<div id="outline-container-org21eefcd" class="outline-3">
<h3 id="org21eefcd">Basics</h3>
<div class="outline-text-3" id="text-org21eefcd">
<p>
To go from symbolic domain to hyper domain, <code>clj-&gt;vsa*</code> creates a new seed vector, remembers it in an item memory
and returns it.
</p>

<p>
<code>cleanup*</code> serves as an item memory lookup, retrieving the closest match (with a threshold). I.e. hyper domain to symbolic domain.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:a</span>)
#tech.v3.tensor&lt;int8&gt;[10000]
[0 0 0 ... 0 0 0]

(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup* <span style="color: #ab82ff; font-weight: bold;">*1</span>)
'(<span style="color: #F689FF; font-weight: bold;">:a</span>)
</pre>
</div>

<p>
We might as well interpret a Clojure set in the symbolic domain, returning a set, which is the same as the superposition.
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(=
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>})
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/set
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:a</span>)
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:b</span>)
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:c</span>))
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:a</span>)
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:b</span>)
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:c</span>)))
<span style="color: #F689FF; font-weight: bold;">true</span>

</pre>
</div>

<p>
Set comes with <code>intersection</code> and <code>difference</code>:
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">sun</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:yellow</span> <span style="color: #F689FF; font-weight: bold;">:warm</span> <span style="color: #F689FF; font-weight: bold;">:space-object</span> <span style="color: #F689FF; font-weight: bold;">:round</span>}))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">banana</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:yellow</span> <span style="color: #F689FF; font-weight: bold;">:food</span> <span style="color: #F689FF; font-weight: bold;">:tasty</span> <span style="color: #F689FF; font-weight: bold;">:fruit</span> <span style="color: #F689FF; font-weight: bold;">:banana-shaped</span>}))

(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup* (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/intersection sun banana))
'(<span style="color: #F689FF; font-weight: bold;">:yellow</span>)

(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/difference
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:ice</span> <span style="color: #F689FF; font-weight: bold;">:cold</span> <span style="color: #F689FF; font-weight: bold;">:hard</span> <span style="color: #F689FF; font-weight: bold;">:water</span>})
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* #{<span style="color: #F689FF; font-weight: bold;">:cold</span> <span style="color: #F689FF; font-weight: bold;">:hard</span> <span style="color: #F689FF; font-weight: bold;">:stony</span> <span style="color: #F689FF; font-weight: bold;">:earth</span>})))
'(<span style="color: #F689FF; font-weight: bold;">:ice</span> <span style="color: #F689FF; font-weight: bold;">:water</span>)
</pre>
</div>

<p>
The simple associative map is the superposition of its key-value pairs (created by bind):
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(=
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* {<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:x</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:c</span> <span style="color: #F689FF; font-weight: bold;">:z</span>})
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:a</span>)
           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:x</span>))
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:b</span>)
           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:y</span>))
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:c</span>)
           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:z</span>))))
<span style="color: #F689FF; font-weight: bold;">true</span>
</pre>
</div>

<p>
The cool thing is that you treat the set as if it were an element:
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/unbind
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* {<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:x</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:c</span> <span style="color: #F689FF; font-weight: bold;">:z</span>})
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:a</span>)))
(<span style="color: #F689FF; font-weight: bold;">:x</span>)
</pre>
</div>

<p>
Unbind releases a value from a key value pair, it also releases a value from the suerposition of key value pairs.
</p>

<p>
In porgraming in superposition, we general treat the whole as if it was an element. Pretend the forest is a tree so to say. 👈
</p>

<p>
Querying a map with the result of the intersection of something:
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">-------------------
</span>
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">fruit-domain</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa*
                   {<span style="color: #F689FF; font-weight: bold;">:lemon</span> <span style="color: #F689FF; font-weight: bold;">:yellow</span> <span style="color: #F689FF; font-weight: bold;">:apple</span> <span style="color: #F689FF; font-weight: bold;">:red</span> <span style="color: #F689FF; font-weight: bold;">:orange</span> <span style="color: #F689FF; font-weight: bold;">:orange</span>}))

(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/unbind
  fruit-domain
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/intersection sun banana)))
'(<span style="color: #F689FF; font-weight: bold;">:lemon</span>)
</pre>
</div>
</div>
<div id="outline-container-orgf4db708" class="outline-4">
<h4 id="orgf4db708">What Is The Moon of Saturn?</h4>
<div class="outline-text-4" id="text-orgf4db708">
<ul class="org-ul">
<li>"What is the dollar in mexico?" kind of thing, but with a directed graph and the values are a superposition</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">earth</span>
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/-&gt;directed-edge (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:luna</span>])))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">saturn</span>
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/directed-graph (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa*
                       [[<span style="color: #F689FF; font-weight: bold;">:adjective</span> <span style="color: #F689FF; font-weight: bold;">:saturnian</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:adjective</span> <span style="color: #F689FF; font-weight: bold;">:cronian</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:adjective</span> <span style="color: #F689FF; font-weight: bold;">:kronian</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:rings</span> <span style="color: #F689FF; font-weight: bold;">true</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:mimas</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:enceladus</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:tethys</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:dione</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:rhea</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:titan</span>]
                        [<span style="color: #F689FF; font-weight: bold;">:moon</span> <span style="color: #F689FF; font-weight: bold;">:iapetus</span>]])))


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">let's say you know luna and you want to know what that is in saturn domain
</span>
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/edge-&gt;destination
  saturn
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/edge-&gt;source earth (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:luna</span>))))
'(<span style="color: #F689FF; font-weight: bold;">:rhea</span> <span style="color: #F689FF; font-weight: bold;">:iapetus</span> <span style="color: #F689FF; font-weight: bold;">:tethys</span> <span style="color: #F689FF; font-weight: bold;">:dione</span> <span style="color: #F689FF; font-weight: bold;">:mimas</span> <span style="color: #F689FF; font-weight: bold;">:titan</span> <span style="color: #F689FF; font-weight: bold;">:enceladus</span>)


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">0. "What is the dollar in mexico?" kind of things work in general.
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">1. the moon of saturn is a superposition 7 things
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">2. Saturn is a composite datastructure, yet we pretend it's one element 'edge-&gt;destination'
</span><span style="color: #00ffff; font-weight: bold;">;;    </span><span style="color: #00ffff; font-weight: bold;">works on an edge element, and the superposition of elements
</span>
</pre>
</div>
</div>
</div>
<div id="outline-container-org39b4bfe" class="outline-4">
<h4 id="org39b4bfe">Nondeterministic Finite-State Automaton, Bending Water</h4>
<div class="outline-text-4" id="text-org39b4bfe">
<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">--------------------
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Nondeterministic finite-state automaton
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">--------------------
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- it can be in several states at once
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- there can be several valid transitions from a given current state and input symbol
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- It can assume a so-called generalized state,
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">defined as a set of the automaton's states that are simultaneously active
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- a generalized state corresponds to a hypervector representing the set of the currenlty active states
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- query the same way, is like executing the automaton in parallel (in superposition)
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- cleanup will have to search for several nearest neighbors
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">automaton in superposition (i.e. just query with states that are in superposition)
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">water-domain</span>
  (apply
   finite-state-automaton
   (clj-&gt;vsa*
    [[<span style="color: #F689FF; font-weight: bold;">:frozen</span> <span style="color: #F689FF; font-weight: bold;">:heat</span> <span style="color: #F689FF; font-weight: bold;">:liquid</span>]
     [<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:heat</span> <span style="color: #F689FF; font-weight: bold;">:gas</span>]
     [<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:cool</span> <span style="color: #F689FF; font-weight: bold;">:frozen</span>]
     [<span style="color: #F689FF; font-weight: bold;">:gas</span> <span style="color: #F689FF; font-weight: bold;">:cool</span> <span style="color: #F689FF; font-weight: bold;">:liquid</span>]
     [<span style="color: #F689FF; font-weight: bold;">:gas</span> <span style="color: #F689FF; font-weight: bold;">:heat</span> <span style="color: #F689FF; font-weight: bold;">:gas</span>]
     [<span style="color: #F689FF; font-weight: bold;">:frozen</span> <span style="color: #F689FF; font-weight: bold;">:cool</span> <span style="color: #F689FF; font-weight: bold;">:frozen</span>]])))

(cleanup*
 (automaton-destination water-domain
                        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition
                         (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:liquid</span>)
                         (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:frozen</span>))
                        (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:cool</span>)))
'(<span style="color: #F689FF; font-weight: bold;">:frozen</span>)

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">if your state is the superposition of liquid and frozen
</span>
(cleanup* (automaton-destination water-domain
                                 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition
                                  (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:liquid</span>)
                                  (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:frozen</span>))
                                 (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:heat</span>)))
'(<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:gas</span>)

<span style="color: #00ffff; font-weight: bold;">;</span><span style="color: #00ffff; font-weight: bold;">------------------
</span>
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">water-bender-domain</span>
  (apply finite-state-automaton
         (map #(map clj-&gt;vsa <span style="color: #f0fff0; font-weight: bold; font-style: italic;">%</span>)
              [[<span style="color: #F689FF; font-weight: bold;">:frozen</span> <span style="color: #F689FF; font-weight: bold;">:heat</span> <span style="color: #F689FF; font-weight: bold;">:shards</span>]
               [<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:heat</span> <span style="color: #F689FF; font-weight: bold;">:bubbles</span>]
               [<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:cool</span> <span style="color: #F689FF; font-weight: bold;">:absolute-zero</span>]])))

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">now I have 2 automatons,
</span>
(cleanup* (automaton-destination
           <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">... superimpose them
</span>           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition water-domain water-bender-domain)
           (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition
            (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:liquid</span>)
            (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:frozen</span>))
           (clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:heat</span>)))

'(<span style="color: #F689FF; font-weight: bold;">:liquid</span> <span style="color: #F689FF; font-weight: bold;">:gas</span> <span style="color: #F689FF; font-weight: bold;">:shards</span> <span style="color: #F689FF; font-weight: bold;">:bubbles</span>)

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">and we just run them in parallel, lol
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">stuff like that.</span>
</pre>
</div>

<p>
Superimposing 2 automatons (union) is equivalent to making 1 large one in the first place.
It is somewhat suggestive, the primitives of a hyper interpreter might have this 'mixing' at the core.
</p>

<p>
More of this at <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/fun_with_trees.clj">fun with trees</a>.
</p>
</div>
</div>
<div id="outline-container-org51dfe34" class="outline-4">
<h4 id="org51dfe34">What Is the Bread For Lava?</h4>
<div class="outline-text-4" id="text-org51dfe34">
<div class="org-src-container">
<pre class="src src-clojure">
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">-----------------
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Pretend for a moment you have a cognitive system that already established certain 'samenesses'
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">liquid</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:liquid</span>))
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">forgot about the honey
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(def honey (hd/thin (hd/superposition liquid (hdd/clj-&gt;vsa :honey))))
</span>(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">butter</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition liquid (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:butter</span>))))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">lava</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition liquid (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa <span style="color: #F689FF; font-weight: bold;">:lava</span>))))


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">-------------------------------------------------------
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Model stuff with finite state automatons
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Say that the outcome of spread is a surface filled with *something*
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">bread-domain</span>
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/finite-state-automaton-1
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* [[<span style="color: #F689FF; font-weight: bold;">:bread</span> <span style="color: #F689FF; font-weight: bold;">:spread</span> {<span style="color: #F689FF; font-weight: bold;">:surface</span> butter}]
                    [<span style="color: #F689FF; font-weight: bold;">:bread</span> <span style="color: #F689FF; font-weight: bold;">:spread</span> {<span style="color: #F689FF; font-weight: bold;">:surface</span> <span style="color: #F689FF; font-weight: bold;">:vegan-spread</span>}]
                    [<span style="color: #F689FF; font-weight: bold;">:bread</span> <span style="color: #F689FF; font-weight: bold;">:crumble</span> {<span style="color: #F689FF; font-weight: bold;">:crumps</span> <span style="color: #F689FF; font-weight: bold;">:bread</span>}]
                    [<span style="color: #F689FF; font-weight: bold;">:bread</span> <span style="color: #F689FF; font-weight: bold;">:forget</span> {<span style="color: #F689FF; font-weight: bold;">:bread</span> <span style="color: #F689FF; font-weight: bold;">:molded</span>}]])))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">lava-domain</span>
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/finite-state-automaton-1
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* [[<span style="color: #F689FF; font-weight: bold;">:rocks</span> <span style="color: #F689FF; font-weight: bold;">:spread</span> {<span style="color: #F689FF; font-weight: bold;">:surface</span> lava}]
                    [<span style="color: #F689FF; font-weight: bold;">:lava</span> <span style="color: #F689FF; font-weight: bold;">:freeze</span> <span style="color: #F689FF; font-weight: bold;">:rocks</span>]
                    [<span style="color: #F689FF; font-weight: bold;">:vulcano</span> <span style="color: #F689FF; font-weight: bold;">:erupt</span> {<span style="color: #F689FF; font-weight: bold;">:spew</span> lava}]
                    [<span style="color: #F689FF; font-weight: bold;">:rocks</span> <span style="color: #F689FF; font-weight: bold;">:forget</span> {<span style="color: #F689FF; font-weight: bold;">:rocks</span> <span style="color: #F689FF; font-weight: bold;">:ancient</span>}]])))


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">what is the bread for lava?
</span>
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">first ask what is the action I would do with lava and bread,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the similarity of lava and liquid doing work now, the shared :spread comes out:
</span>
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
 (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/unbind
  bread-domain
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:bread</span>)
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* {<span style="color: #F689FF; font-weight: bold;">:surface</span> lava})))))
'(<span style="color: #F689FF; font-weight: bold;">:spread</span>)


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the essential mechanism for this is at fun_with_trees.clj
</span>
(<span style="color: #febf8f; font-weight: bold;">let</span>
    [the-action-that-would-lead-to-lava-surface-given-a-bread
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/unbind bread-domain
                (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/bind (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* <span style="color: #F689FF; font-weight: bold;">:bread</span>)
                         (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/permute (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa*
                                      {<span style="color: #F689FF; font-weight: bold;">:surface</span> lava}))))]
    [<span style="color: #F689FF; font-weight: bold;">:spread-lava-in-bread-domain</span>
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/automaton-source
       bread-domain
       the-action-that-would-lead-to-lava-surface-given-a-bread
       (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* {<span style="color: #F689FF; font-weight: bold;">:surface</span> lava})))
     <span style="color: #F689FF; font-weight: bold;">:spread-lava-in-bread+lava-domain</span>
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup*
      (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/automaton-source
       (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/union bread-domain lava-domain)
       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">for this to work, I need need to cleanup with
</span>       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">an item memory
</span>       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(literature mentions this as challange.
</span>       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Resonator networks can do this efficiently)
</span>       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">--------------------------------------------
</span>       <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">cleanup to prestine :spread
</span>       (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa
        (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
         the-action-that-would-lead-to-lava-surface-given-a-bread))
       (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/clj-&gt;vsa* {<span style="color: #F689FF; font-weight: bold;">:surface</span> lava})))])

[<span style="color: #F689FF; font-weight: bold;">:spread-lava-in-bread-domain</span> '(<span style="color: #F689FF; font-weight: bold;">:bread</span>)
 <span style="color: #F689FF; font-weight: bold;">:spread-lava-in-bread+lava-domain</span> '(<span style="color: #F689FF; font-weight: bold;">:rocks</span> <span style="color: #F689FF; font-weight: bold;">:bread</span>)]

</pre>
</div>

<p>
This example levarages the <code>similarity</code> (the overlap) between <b>lava</b> and <b>butter</b>.
Also, you can query a union of finite state automatons and get the mix of automaton outcomes.
Observe that all other concepts like <b>vulcano</b>, <b>erupt</b> don't interfere with the query.
This is because we query <i>in the <b>surface</b> domain</i>. Since <i>bind</i> is <i>randomizing</i>, <code>surface ⊙ lava</code> is
dissimilar to <code>spew ⊙ lava</code>.
</p>

<p>
HDC/VSA expresses ambiguity, similarity <b>and</b> structure at the same time in interesting and joyful ways. 👈
</p>
</div>
</div>
</div>
</div>
<div id="outline-container-orgd1f1393" class="outline-2">
<h2 id="orgd1f1393">Ambiguity Primitives</h2>
<div class="outline-text-2" id="text-orgd1f1393">
<p>
<i>The Cortex is an information mixing machine</i> - V. Braitenberg
</p>

<p>
A HDC software framework might or might not come with <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/ambiguity.clj">ambiguity primitives</a> (just ideas).
</p>

<ul class="org-ul">
<li><code>everything</code>  - similar to all other hdvs.</li>
<li><code>nothing</code>     - similar to no other hdvs.</li>
<li><code>mix</code>         - returns a new point that is similar to the inputs.</li>
<li><code>vanishingly</code> - drops bits from input, making it less similar to input, allowing mixing.</li>
<li><code>mostly</code>      - ~ <code>(mix input-a (vanishingly input-b))</code></li>
</ul>

<p>
And so forth.
</p>

<p>
So far I have leveraged this only for the lava example.
</p>
</div>
</div>
<div id="outline-container-org59d504f" class="outline-2">
<h2 id="org59d504f">Sparse Distributed Memory</h2>
<div class="outline-text-2" id="text-org59d504f">
<p>
<b>Sparse Distributed Memory</b>, [<a href="#orgfac9d59">3</a>] (SDM) is a conceptually <i>biologically plausible random access memory</i>.
I highly recommend P. Kanerva for an explanation. Here, the explanation is extremely rudimentary.
</p>

<p>
From Douglas Hofstadter's forewored:
</p>

<blockquote>
<p>
This book, because of its pristine mathematical beauty and its great clarity, excites me deeply when I read it,
and I believe it will have the same effect on many others&#x2026; Pentti Kanerva's memory model was a revelation for me.
It was the very first piece of research I had ever run across that made me feel I could glimpse the distant goal of understanding how the brain works as a whole
</p>
</blockquote>

<p>
I call it the 'alien spaceship' effect that comes from 'pristine mathematical beauty and great clarity'.
It promises to be great building material for software, and it's a great pleasure for me to indulge in exploring such intuitions.
</p>

<p>
SDM maps onto the Marr-Albus theory of cerebellar function; Which is said to be the most convincing case of computational neuroscience informing the structure and function of a brain structure<sup><a id="fnr.24" class="footref" href="#fn.24" role="doc-backlink">24</a></sup>.
(Although one might have to say that it is perhaps the <i>only halfway convincing</i> example of computational neuroscience saying anything about brain structure and function).
</p>

<p>
<b>The Problem</b>: Given a high dimensional point <code>a</code> (for address), reading from the storage should return the stored point <code>d</code> (for data) from the storage.
A <i>sufficiently similar</i> point <code>a-prime</code> should still return <code>d</code>.
</p>

<p>
For RAM in current computers, each <i>address location</i> has a number assigned to it, called <i>address</i>, usually a number with a bit-width of the <i>word</i> of the computer (32bit,64bit,&#x2026;)
If I want to write, the <i>address decoder</i> activates the corresponding <i>address</i> (stored in the <i>address register</i>), and the circuit writes <i>address location</i> with the <i>content</i> of the <i>input register</i>.
To <i>read</i> activate the <i>address</i>, and the circuit writes to the <i>output register</i>.
</p>

<p>
If the addresses are hyperdimensional (i.e. N &gt;= 1000), having 1 address per word is not feasible.
Consider approaching the <i>address decoder</i> with a hypervector <code>a</code>, it should give you a unique <i>address location</i>; This would mean it needs a location for all 2<sup>N</sup> addresses
of your hyperspace <code>H</code>.
</p>

<p>
Quoting Kanerva <a href="#org079bee1">4</a>:
Even 2<sup>100</sup> would be too many to fit into the human brain, as 2<sup>100</sup> molecules of water would more than fill it (the number of neurons in the nervous system is "only" about 2<sup>36</sup>).
</p>

<p>
The key insight is to use the <i>similarity</i> to <i>multiple addresses</i> (making this <i>distributed</i>) instead. Thus, the <i>address decoder</i> activates a <i>set of address locations</i> (called <i>hard locations</i>).
The second part of the design is to say that there are very few <i>hard locations</i> compared to the <i>address space</i> <code>H</code>. Making this a <i>sparse</i> memory.
</p>


<div id="orgf8cb397" class="figure">
<p><svg viewBox="0 0 1120 680" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1120" height="680" version="1.1"><defs id="edraw-org7533f22-defs"><marker id="edraw-org7533f22-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="1120" height="680" id="edraw-org7533f22-background" stroke="none" fill="#fff" /><g id="edraw-org7533f22-body"><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="70" rx="70" cy="270" cx="650" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="200" x="640" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="280" x="720" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="280" x="660" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="340" x="640" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="260" x="560" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="320" x="580" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="220" x="740" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="140" x="700" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="200" x="680" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="140" x="620" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="360" x="740" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="380" x="640" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="400" x="540" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="400" x="680" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="300" x="780" /><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="30" rx="30" cy="130" cx="190" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="60" x="400">Address Decoder</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="220" x="300" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="280" x="300" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="320" x="300" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="380">Address Location Set</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="137.2" x="190">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="120">Address</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="277.2" x="650">'A'</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="100" width="20" y="200" x="100" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="200" x="100" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="20" width="20" y="220" x="100" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="240" x="100" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="260" x="100" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="20" width="20" y="280" x="100" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M60 380L60 360L60 320L60 300L60 280L60 260L80 260" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="420" x="120">Hard Address Locations</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="500" x="580" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="520" x="700">activated locations</text><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 160L200 180L200 220L200 240L220 240L240 240L260 240L280 240" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 220L200 240L200 260L200 280L220 280L240 280L260 280L280 280" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 240L140 240L160 240L180 240" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 300L140 300L160 300L180 300" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M120 340L140 340L160 340L180 340" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="40" width="20" y="300" x="100" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="20" width="20" y="320" x="100" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 280L200 300L200 320L200 340L220 340L240 340L260 340L280 340" /><path marker-end="url(#edraw-org7533f22-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140 500L140 480L140 460L140 440" /><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="20" width="20" y="500" x="60" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="520" x="180">similar to address</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="720">address space H</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="900">hard address locations</text><rect stroke-width="2" stroke="#101010" fill="#ffc888" height="20" width="20" y="120" x="100" /></g></svg>
</p>
</div>

<p>
Asking an <i>address decoder</i> in SDM for a location given an <i>address</i> <code>a</code>, returns you a set of <i>similar</i> <i>address locations</i>.
</p>

<p>
Each <i>address location</i> points to a string of bit counters (storage) that are as wide as your input and output (<i>content</i>) <i>word</i> (content matrix below).
Each small rectangle here is ~ a hyper vector.
</p>

<p>
Instead of writing and reading from a single storage location, the user writes and reads from an <i>ephemeral</i> location, that
is made from the <i>ensemble</i> (if you will) of the activated locations, which "cluster" around your address "A".
(In the original SDM, this cluster is inside a hypersphere of the chosen Hamming distance between your address A and the <i>hard locations</i>).
</p>

<p>
If the <i>similarity</i> ('distance', i.e. the radius of the hypersphere) and <i>address location count</i> (for instance M = 1e6) is chosen well, then it is very likely that
for a given address <code>A'</code>, which is similar to <b>A</b>, you get a similar <i>location ensemble</i> (my words) from the address decoder.
</p>


<div id="org596ef93" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><rect x="0" y="0" width="560" height="420" id="edraw-orgd97e4db-background" stroke="none" fill="#fff" /><g id="edraw-orgd97e4db-body"><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="70" rx="70" cy="290" cx="210" /><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="70" rx="70" cy="190" cx="170" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="120" x="160" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="200" x="240" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="200" x="180" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="20" width="20" y="240" x="160" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="180" x="80" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="240" x="100" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="140" x="260" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="60" x="220" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="120" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="60" x="140" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="20" width="20" y="280" x="260" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="20" width="20" y="300" x="160" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="320" x="60" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="20" width="20" y="320" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="220" x="300" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="197.2" x="170">'A'</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="20" x="240">address space H</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="160" x="420">hard address locations</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="297.2" x="210">'B'</text></g></svg>
</p>
</div>

<p>
Say you write <i>pink-content</i> using address <code>A</code>.
Say you wrote <i>cyan-content</i> into the <i>ephemeral location</i> <code>B</code>, then when reading with <code>'A'-prime</code>:
</p>


<div id="org57805c0" class="figure">
<p><svg viewBox="0 0 560 378" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="378" version="1.1"><defs id="edraw-org776313d-defs"><marker id="edraw-org776313d-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="378" id="edraw-org776313d-background" stroke="none" fill="#fff" /><g id="edraw-org776313d-body"><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="60" x="120">Reading with &quot;A&quot;</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="140" x="80" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="140" x="120" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="140" x="160" /><rect stroke-width="2" stroke="#101010" fill="#00baff" height="20" width="20" y="140" x="200" /><path marker-end="url(#edraw-org776313d-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M80 180L80 200L100 200L120 200L140 200L160 200L180 200L200 200L220 200L240 200L260 200L280 200L300 200" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="200">majority</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="200" x="320" /></g></svg>
</p>
</div>

<p>
For reading, we can <i>sum the content</i> in the hard locations and use a <i>majority rule</i>.
</p>

<p>
<b>Implementation - Design</b>:
</p>

<p>
Reprintet code comment:
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Adapted from Kanerva 1993:
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">And mapping to neuroanatomy of cerebellum
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;         </span><span style="color: #00ffff; font-weight: bold;">ADDRESS REGISTER                             WORD IN REGISTER
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;            </span><span style="color: #00ffff; font-weight: bold;">N = 10.000                                 U = N = 10.000
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">+--------------+                           +------------------+
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">x |              |                        w  | 1  |1  |   1  |  |  (sparse, segmented)
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">+------+-------+                           +----------+-------+
</span><span style="color: #00ffff; font-weight: bold;">;;               </span><span style="color: #00ffff; font-weight: bold;">|                                              |
</span><span style="color: #00ffff; font-weight: bold;">;;               </span><span style="color: #00ffff; font-weight: bold;">|                                              |
</span><span style="color: #00ffff; font-weight: bold;">;;               </span><span style="color: #00ffff; font-weight: bold;">|      N      d               y                |      U
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">+------v-------+    +-+             +-+    +----------v-------+
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|              |    |3|             |1+----&gt;                  |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|              |    |0|             |0|    |                  |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|      A       +--&gt; |2| ---------&gt;  |1|----&gt;        C         |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">| M hard addr. |    |0|  threshold  |0|    |   M x U counters |
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">M |              |    |1|             |0|  M |                  |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">+--------------+    +-+             +-+    +---------+--------+
</span><span style="color: #00ffff; font-weight: bold;">;;                                                             </span><span style="color: #00ffff; font-weight: bold;">|
</span><span style="color: #00ffff; font-weight: bold;">;;                                             </span><span style="color: #00ffff; font-weight: bold;">|               |
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">|               |               v
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">|               |      +-----------------+
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">|               |   S  |                 |  sums
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">v               |      +--+-----+----+---+
</span><span style="color: #00ffff; font-weight: bold;">;;                        </span><span style="color: #00ffff; font-weight: bold;">address overlap      |         |     |    |
</span><span style="color: #00ffff; font-weight: bold;">;;                         </span><span style="color: #00ffff; font-weight: bold;">~d of [1,2]         |         |     |    |
</span><span style="color: #00ffff; font-weight: bold;">;;                                             </span><span style="color: #00ffff; font-weight: bold;">|         v     v    v        (where S &gt;= read-threshold)
</span><span style="color: #00ffff; font-weight: bold;">;;                         </span><span style="color: #00ffff; font-weight: bold;">activations    &lt;----+       --+-----+----+----
</span><span style="color: #00ffff; font-weight: bold;">;;                         </span><span style="color: #00ffff; font-weight: bold;">( 2 &lt;= d)                     v     v    v        top-k per segment
</span><span style="color: #00ffff; font-weight: bold;">;;                                                    </span><span style="color: #00ffff; font-weight: bold;">+-----+----+------+    (read-top-k)
</span><span style="color: #00ffff; font-weight: bold;">;;                                                 </span><span style="color: #00ffff; font-weight: bold;">z  |     |    |      |
</span><span style="color: #00ffff; font-weight: bold;">;;                                                    </span><span style="color: #00ffff; font-weight: bold;">+-----+----+------+
</span><span style="color: #00ffff; font-weight: bold;">;;                                                      </span><span style="color: #00ffff; font-weight: bold;">s1    s2, ... segment-count
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;                                                    </span><span style="color: #00ffff; font-weight: bold;">word out register
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;                                                   </span><span style="color: #00ffff; font-weight: bold;">10.000 bits = segment-count * segment-length
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">x - address word                        'mossy fiber input'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">A - Address Matrix                      'mossy fibers -&gt; granule cells synapses'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">M - hard-locations-count                'granule cell count'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">y - address-activations                 'granule cell activations'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">w - input word                          'climbing fiber input'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">C - Content Matrix                      'parallel fibers -&gt; purkinje synapses'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">S - content sums                        'purkinje inputs'
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">z - output word                         'purkinje activations', or downstream purkinje reader
</span><span style="color: #00ffff; font-weight: bold;">;;</span>
</pre>
</div>

<p>
For a Cerebellum mapping see <a href="#orgc7a671a">Cerebellum Schema</a>.
</p>
</div>
<div id="outline-container-org3784ead" class="outline-4">
<h4 id="org3784ead">Address Decoder</h4>
<div class="outline-text-4" id="text-org3784ead">
<p>
It's input is an <code>address</code> word <code>x</code> of length <code>N</code>, here (N = 10.000).
</p>

<p>
We match against the <code>address-matrix</code>, made from <code>M</code> (M ~ 1e6) <i>hard address locations</i>.
These are preconfigured, vectors of length N. In the original, they are made from bits where each is {1, -1} with probability 1:1.
But here, they are sparse {0,1}, and we look at the overlap with <code>x</code>, resulting in an overlap (count) vector <code>d</code>.
The sparseness of the address matrix makes this an example of an 'intermediate design' SDM<a href="#org388cdbb">7</a>,<sup><a id="fnr.25" class="footref" href="#fn.25" role="doc-backlink">25</a></sup>
</p>

<p>
We cut off <code>d</code> at the <code>decoder-threshold</code> yielding the <code>address-activations</code>, representing the hard locations that are <i>on</i>.
Observe that a lower = decoder-threshold yields a larger number of addresses. There is an optimal count of address locations (the activation probability).
Which is important but I don't discuss it here for brevity.
</p>
</div>
</div>
<div id="outline-container-org98d6e05" class="outline-4">
<h4 id="org98d6e05">Content</h4>
<div class="outline-text-4" id="text-org98d6e05">
<p>
<b>Write</b>:
</p>

<p>
Increment the <i>counters</i> in the content matrix <code>C</code>, cap it with a <code>counter-max</code>, at all the overlap positions of the <i>activated address locations</i> and the <i>input word</i> (length <code>U</code>).
</p>

<p>
If <code>U</code> equal <code>N</code>, this can be used as <i>auto-associative memory</i>.
</p>

<p>
<b>Read</b>:
</p>

<p>
Given <i>address location activations</i>, sum up the counters of <code>C</code>, selecting the activated rows.
In the original SDM design, take the <i>sign</i> (majority) of the resulting <i>sums</i> and call it the output word.
</p>

<p>
Here, I added steps to get a sparse segmented binary hyper vector out. This takes a <code>top-k</code> for each segment.
If <code>top-k</code> is equal to 1, the outcome is usually <i>maximally sparse</i> - i.e. there is one 'on' bit per segment.
If <code>top-k</code> is &gt; 1, then a sumset of outcomes is returned, allowing the user to query for multiple continuations of their query at the same time.
See <a href="#org181db66">What Is The Meaning of read-top-k &gt; 1?</a>.
</p>

<p>
In an <i>auto associative</i> usage mode, the user decodes with address <code>a</code>, then writes into the activated locations the <i>content</i> <code>a</code>.
</p>

<p>
The user can query with <code>a'</code> to clean up back to <code>a</code>.
</p>

<p>
<b>converged lookup</b>
</p>

<p>
This can be done iteratively, where each subsequent <code>a''</code> is even more similar to <code>a</code>.
This is a very surprising thing about the SDM. The initial required similarity is called <i>critical distance</i> <a href="#org079bee1">4</a>.
</p>

<p>
This allows one to rapidly <i>probe</i> the memory, saying whether an item is stored, or not.
If the iterative outcomes converge (very few steps like 2-3 here), the chance to converge on an actual stored item is astronomically high.
</p>

<p>
The cognitive connotation is akin to a <i>tip of the tongue</i> situation, where the user is sure they must "know", even though the <i>remembering</i> doesn't work.
Conversely, one can extremely quickly and I would say with utter conviction say whether one has any chance of remembering something.
One "knows" one knows or knows that one "ought to know" something.
</p>
</div>
</div>
<div id="outline-container-org1e5ce17" class="outline-4">
<h4 id="org1e5ce17">Implementation Concrete</h4>
<div class="outline-text-4" id="text-org1e5ce17">
<p>
Using <a href="https://github.com/clj-python/libpython-clj">libpython-clj</a> and pytorch, I was able to build a personal SDM at the Clojure Repl.
This utilizes the pytorch sparse tensor feature, which allows us to have a large amount of <i>hard address locations</i> (M)
because <code>address-matrix</code> is allowed to be extremely sparse. And <code>content-matrix</code> is small at small datasets. (T &lt; 10.000).
</p>

<p>
(M = 1e6, N = 1e4) is handled without a big GPU. (GeForce GTX 1050 Ti, only 4096MiB RAM).
</p>

<p>
This serves as an example of "neural modeling" using pytorch and <a href="https://github.com/clj-python/libpython-clj">libpython-clj</a>.
</p>

<p>
Code is here: <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/src/bennischwerdtner/sdm/sdm.clj">sdm.clj</a> (quite raw, interfaces not figured out and so forth, ad-hoc datatransfers python-cuda-jvm etc.).
</p>
</div>
</div>
<div id="outline-container-org181db66" class="outline-4">
<h4 id="org181db66">What Is The Meaning of read-top-k &gt; 1?</h4>
<div class="outline-text-4" id="text-org181db66">
<ul class="org-ul">
<li>Querying with top-k &gt; 1 results in a <code>set</code> of "possible values" for the query.</li>
<li>The mechnaism for this is what I call <b>unmasking</b> <i>secondary</i> or <i>latent</i> storage counters, which then contribute to the outcome.</li>
<li>This is similar to an <i>excitability iceberg</i> [Yuste <a href="https://elifesciences.org/articles/77470">2022</a>]. In this case, top-k represents roughly the <i>excitability</i> of purkinje cells.</li>
<li>This is akin to querying for the <b>halo</b><sup><a id="fnr.26" class="footref" href="#fn.26" role="doc-backlink">26</a></sup> of a <i>neuronal ensemble</i>.</li>
<li>Roughly: Modifying the address decoder threshold increases the radius hyper sphere, modifying the query top-k is
saying how many centers to query for.</li>
<li>Put in another way, the top-k paramater is like the water we fill into the attractor landscape, which is bounded by the
address location.</li>
<li>Increasing top-k to segment count is like filling the water so the complete landscape is covered, where values in
between give intermediate 'amounts of contributing outcomes'.</li>
<li>I.e. querying with top-k = 3 returns a <i>concept cloud</i> of 3 related hypervectors. Querying with top-k = 1 is akin to
querying for an ensemble <b>center</b>.</li>
<li>In Hebbs terms that is <i>fringes</i> and <i>cores</i>. In Braitenberg terms that is <i>halo</i> and <i>centers</i>.</li>
<li>In light of <a href="#org2fc93d1">Attention Approximates Sparse Distributed Memory</a>, this suggests a possible way of updating transformer architecture, this would correspond to having multiple values per attention key.</li>
<li><b>highly speculative idea</b>: Interestingly, this would give an interpretation for <i>quantized inhibition</i>, in that case the output words of Cerebellum would be
discrete superpositions of an elementary neuronal letter/word.</li>
</ul>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">m</span> (sparse-sdm {<span style="color: #F689FF; font-weight: bold;">:address-count</span> (long 1e5)

                    <span style="color: #F689FF; font-weight: bold;">:address-density</span> 0.00003
                    <span style="color: #F689FF; font-weight: bold;">:word-length</span> (long 1e4)}))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">d</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">d-related</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed) d)))

(<span style="color: #febf8f; font-weight: bold;">do</span>
  (write m d d 1)
  (write m d-related d-related 1))


<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">top-k = 1 I get something out that is ca 50% d
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d-related
               (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 1 1))))
0.75

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">and 100% d
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d
               (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 1 1))))
1.0

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">with top-k = 2 you get both of them out,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">querying with either of them
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">intuitively, this is because they
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">share 50% of their address locations. So
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">those bit counters are high, but not the
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">highest. with top-k &gt; 1, we *unmask* the
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">relatively high
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">("secondary") bit counters, this returns us
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the superposition of *related* addresses
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d
               (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 2 1))))
1.0
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d-related
               (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 2 1))))
1.0
(<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d-related
               (torch-&gt;jvm
                (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d-related 2 1))))
1.0

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">to sanity check, a random seed (not stored)
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">will not result in anything resembling
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">anything else, even if top-k is 'high'
</span>(<span style="color: #febf8f; font-weight: bold;">let</span> [e (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)]
  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity e
                 (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span>
                              (lookup m e 10 1)))))
0.05

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">but top-k == segment-length actually results
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">in 'everything' (this is akin to epilepsy at the purkinje cells)
</span>(= (<span style="color: #febf8f; font-weight: bold;">let</span> [e (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)]
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity e
                    (torch-&gt;jvm
                     (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m e 500 1)))))
   1.0)
<span style="color: #F689FF; font-weight: bold;">true</span>

(= (<span style="color: #febf8f; font-weight: bold;">let</span> [e (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed)]
     (<span style="color: #feb48f; font-weight: bold; font-style: italic;">dtt</span>/-&gt;tensor (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span>
                                (lookup m e 500 1)))
                   <span style="color: #F689FF; font-weight: bold;">:datatype</span>
                   <span style="color: #F689FF; font-weight: bold;">:int8</span>))
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;ones))
<span style="color: #F689FF; font-weight: bold;">true</span>
</pre>
</div>

<p>
<b>Unmasking</b>, roughly:
</p>


<div id="org279f132" class="figure">
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width="20" y="200" x="160" /><rect stroke-width="2" stroke="#101010" fill="#e3fffd" height="20" width="20" y="180" x="100" /><rect stroke-width="2" stroke="#101010" fill="#ffd200" height="20" width="20" y="140" x="100" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="80" x="240" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="60" x="180" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="60" x="120" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="220" x="220" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="280" x="180" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="240" x="140" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="240" x="80" /><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M180 360L160 360L140 360L120 360L120 340L120 320L120 300" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="280">Addresses with substantial overlap </text><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="460" x="40" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="600" x="200" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="600" x="240" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="480" x="180">Location, filled with A</text><rect stroke-width="2" stroke="#101010" fill="#ffd200" height="20" width="20" y="500" x="40" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="520" x="180">Location, filled with B</text><rect stroke-width="2" stroke="#101010" fill="#e3fffd" height="20" width="20" y="540" x="40" /><rect stroke-width="2" stroke="#101010" fill="#e3fffd" height="20" width="20" y="600" x="280" /><rect stroke-width="2" stroke="#101010" fill="#e3fffd" height="20" width="20" y="600" x="320" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="560" x="200">Location, filled with A and B</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="620" x="100">Query with A:</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="660" x="380">top-k 1</text><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 680L260 680L280 680L320 680L340 680L380 680L400 680L420 680L440 680L460 680" /><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240 760L260 760L340 760L360 760L380 760L400 760L420 760L440 760L460 760" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="740" x="380">top-k 2</text><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M340 120L340 160L340 180L320 180L300 180" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="400">Hard address locations</text><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="460" cx="380" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="500" x="440">Address hyper sphere</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="680" cx="500" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="687.2" x="500">A</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="760" cx="500" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="767.2" x="500">A</text><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="20" rx="20" cy="800" cx="500" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="807.2" x="500">B</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="780" x="600">superposition</text><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M540 760L540 740L520 740" /><path marker-end="url(#edraw-orgd932806-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M540 780L540 800L540 820L520 820" /></g></svg>
</p>
</div>
</div>
</div>
<div id="outline-container-org6deb37c" class="outline-4">
<h4 id="org6deb37c">Divergence In Hetero Associative Mode</h4>
<div class="outline-text-4" id="text-org6deb37c">
<p>
This is more interesting in a <i>hetero associative</i> usage mode.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">do</span>
  (alter-var-root
   <span style="color: #feb48f; font-weight: bold; font-style: italic;">#'hd</span>/default-opts
   #(merge <span style="color: #f0fff0; font-weight: bold; font-style: italic;">%</span>
           (<span style="color: #febf8f; font-weight: bold;">let</span> [dimensions (long 1e4)
                 segment-count 20]
             {<span style="color: #F689FF; font-weight: bold;">:</span><span style="color: #feb48f; font-weight: bold; font-style: italic;">bsdc-seg</span><span style="color: #faf7f7; background-color: #000000;">/</span><span style="color: #F689FF; font-weight: bold;">N</span> dimensions
              <span style="color: #F689FF; font-weight: bold;">:</span><span style="color: #feb48f; font-weight: bold; font-style: italic;">bsdc-seg</span><span style="color: #faf7f7; background-color: #000000;">/</span><span style="color: #F689FF; font-weight: bold;">segment-count</span> segment-count
              <span style="color: #F689FF; font-weight: bold;">:</span><span style="color: #feb48f; font-weight: bold; font-style: italic;">bsdc-seg</span><span style="color: #faf7f7; background-color: #000000;">/</span><span style="color: #F689FF; font-weight: bold;">segment-length</span>
              (/ dimensions segment-count)})))

  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">m</span> (sparse-sdm {<span style="color: #F689FF; font-weight: bold;">:address-count</span> (long 1e5)
                      <span style="color: #F689FF; font-weight: bold;">:address-density</span> 0.00003
                      <span style="color: #F689FF; font-weight: bold;">:word-length</span> (long 1e4)}))

  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">d</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))
  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">d-related</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/thin (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/superposition (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed) d)))

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">heteroassociative:
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">d-&gt;a
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">d-related-&gt;b
</span>
  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">a</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))
  (<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">b</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/-&gt;seed))

  (<span style="color: #febf8f; font-weight: bold;">do</span>
    (write m d a 1)
    (write m d-related b 1))

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">sanity check, the address content should be different from the address
</span>  (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity d
                 (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 1 1))))
  0.0

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">query with
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">top-k = 1
</span>
  [<span style="color: #F689FF; font-weight: bold;">:a</span>
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 1 1))))
   <span style="color: #F689FF; font-weight: bold;">:b</span>
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity b (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 1 1))))]
  [<span style="color: #F689FF; font-weight: bold;">:a</span> 1.0 <span style="color: #F689FF; font-weight: bold;">:b</span> 0.0]

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">top-k = 2
</span>  [<span style="color: #F689FF; font-weight: bold;">:a</span>
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity a (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 2 1))))
   <span style="color: #F689FF; font-weight: bold;">:b</span>
   (<span style="color: #feb48f; font-weight: bold; font-style: italic;">hd</span>/similarity b (torch-&gt;jvm (<span style="color: #F689FF; font-weight: bold;">:result</span> (lookup m d 2 1))))]
  [<span style="color: #F689FF; font-weight: bold;">:a</span> 1.0 <span style="color: #F689FF; font-weight: bold;">:b</span> 1.0]

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">... look I get the superposition of both a and b,
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">even though a and b are unrelated, they are possible continuations of `</span><span style="color: #F689FF; font-weight: bold;">d</span><span style="color: #00ffff; font-weight: bold;">`
</span>  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">but `</span><span style="color: #F689FF; font-weight: bold;">b</span><span style="color: #00ffff; font-weight: bold;">` is only unmasked secondarily, in a more 'divergent mode' of querying.
</span>
  )
</pre>
</div>



<div id="orgb4aee78" class="figure">
<p><svg viewBox="0 0 1120 756" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1120" height="756" version="1.1"><defs id="edraw-org1245b6e-defs"><marker id="edraw-org1245b6e-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="1120" height="756" id="edraw-org1245b6e-background" stroke="none" fill="#fff" /><g id="edraw-org1245b6e-body"><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="120" width="80" y="180" x="400" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="120" width="80" y="180" x="140" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="100" width="80" y="460" x="260" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="30" rx="30" cy="510" cx="110" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M140,500L160,500L180,500L200,500L220,500L240,500L260,500" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="517.2" x="110">D</text><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M320,560L320,580L320,600" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280,560L280,580L280,600" /><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="30" rx="30" cy="630" cx="330" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="30" rx="30" cy="630" cx="290" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="680" x="280">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="680" x="320">B</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="100" width="80" y="460" x="700" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="30" rx="30" cy="510" cx="550" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M580,500L600,500L620,500L640,500L660,500L680,500L700,500" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="517.2" x="550">D</text><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M720,560L720,580L720,600" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="30" rx="30" cy="630" cx="730" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="680" x="720">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="140">hetero associative mode</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="540" x="300">SDM</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="540" x="740">SDM</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="680" x="140">top-k == 2</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="720" x="160">divergent outcomes</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="680" x="620">top-k == 1</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="720" x="660">'sharp' outcome</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="80" x="140">1. Store Associations</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="240" cx="80" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="247.2" x="80">D</text><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="240" cx="180" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="247.2" x="180">A</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="240" cx="320" /><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="247.2" x="320">D'</text><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="20" rx="20" cy="240" cx="420" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="280">,</text><g><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="247.2" x="420">B</text></g><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="420" x="100">2. Read</text><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M100 240L120 240L140 240L160 240" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M340 240L360 240L380 240L400 240" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="340" x="320">D', similar to D</text><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="200" cx="620" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="20" rx="20" cy="200" cx="680" /><ellipse stroke-width="2" stroke="#101010" fill="#ffc888" ry="20" rx="20" cy="200" cx="740" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="207.2" x="620">D</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="207.2" x="680">A</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="207.2" x="740">B</text><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M680 280L680 260L680 240" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M680 260L700 260L700 240L720 240" /><path marker-end="url(#edraw-org1245b6e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M680 260L660 260L660 240L640 240" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="300" x="680">A, B, D are unrelated</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="580" x="100">address</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="300" x="60">address</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="340" x="160">content</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="520" x="420">,</text></g></svg>
</p>
</div>

<ul class="org-ul">
<li>Cognitive connotations: It might help model <i>"possibility clouds"</i>, or <i>"concept halos"</i>, reminiscent of <i>cognitive fluidity</i> [Mitchel, Hofstadter<sup><a id="fnr.27" class="footref" href="#fn.27" role="doc-backlink">27</a></sup>].</li>
</ul>
</div>
<ul class="org-ul">
<li><a id="org948ba9e"></a>Biological Remarks<br />
<div class="outline-text-5" id="text-org948ba9e">
<ul class="org-ul">
<li>Such a "query density" surely would be supported by some of the inhibitory interneurons of Cerebellum.</li>
<li>Lowering the excitability of the Purkinje is akin to querying with low top-k. Increasing the Purkinje excitability is akin to querying with a higher top-k.</li>
<li>As noted, on one extreme, this would would be epilepsy at the Purkinje cells. On the other extreme, it would be too much inhibition of Purkinje cells.</li>
<li><a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1201546/">Fast conducting</a> parallel fibers might implement a fast feedforward 'sheet' inhibition (selecting subsets of purkinje, i.e. something that looks like the top-k here),
it would make sense if the inhibition of Purkinje cells is proportional to granule cell activation.</li>
</ul>
</div>
</li>
<li><a id="org5adfefd"></a>Biological Remarks, The Address Matrix<br />
<div class="outline-text-5" id="text-org5adfefd">
<ul class="org-ul">
<li>The Cerebellum sdm mapping would predict that the <i>address matrix</i> is <i>static</i>.</li>
<li>The granule cells should not have synaptic plasticity, you might even expect processes that keep the mossy-fiber-&gt;granule cell synapses stable.</li>
<li>The granule cells would be allowed to not fire for the most part, yet not be prunend etc.</li>
</ul>

<p>
It turns out that this is wrong! <a href="https://pubmed.ncbi.nlm.nih.gov/21185357/">Mossy fiber -&gt; granule cells make LTP</a>.
</p>
</div>
</li>
</ul>
</div>
<div id="outline-container-org72bf397" class="outline-3">
<h3 id="org72bf397">Sequence Memory - First Order</h3>
<div class="outline-text-3" id="text-org72bf397">
<p>
&#x2014;
</p>

<p>
The <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/d043be8896e3aae73454497e99dfecfc10aea50a/src/bennischwerdtner/sdm/sdm.clj#L875">code comments</a> here, while raw in some ways, reflect a complete thought process of designing a k-fold sequence memory.
Arguably, what folllows here is a terser version of the code.
</p>

<p>
&#x2014;
</p>

<p>
A simple way to encode a sequence <code>[a,b,c,d]</code> in an SDM is to encode each pair a-&gt;b, b-&gt;c and so forth as an address-content pair.
</p>

<p>
So using the memory in a <i>heteroassiative mode</i>, where the outcome of query 1 is in turn address for query 2 and so forth.
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">a     +--&gt;   b      +-&gt; c
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">+-----+  |   +-----+   |
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">|     |--+   |     |---+    ...
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">+-----+      +-----+
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;    </span><span style="color: #00ffff; font-weight: bold;">k = 0  ,     k = 1
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span>
</pre>
</div>

<ul class="org-ul">
<li>This is akin to a <i>pointer-chain</i> or <i>linked-list</i>.</li>
<li>This breaks down the moment we share an element <i>x</i> across multiple sequences in the dataset.</li>
</ul>
</div>
</div>
<div id="outline-container-orgc2b8987" class="outline-3">
<h3 id="orgc2b8987">Sequence Memory - Higher Order Via K-fold</h3>
<div class="outline-text-3" id="text-orgc2b8987">
<ul class="org-ul">
<li>Parallel fibers are slow conducting, <i>this would overlap with the need for a delayed address decoder in a k-fold memory</i>.</li>
<li>The Cerebellum as a kind of clock [e.g. Braitenberg <sup><a id="fnr.28" class="footref" href="#fn.28" role="doc-backlink">28</a></sup>], is the second main "cerebellum theory", but out of favor recently.</li>
</ul>

<p>
See <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/d043be8896e3aae73454497e99dfecfc10aea50a/src/bennischwerdtner/sdm/sdm.clj#L1093">design and implementation</a>.
</p>

<p>
I reproduce the code comment here:
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">Version 3:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">K fold memory
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- In [2] Kanerva is building up the principle with a vocubulary, it is reproduced here, not completely but mostly
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">and with somewhat different notation that fits the context here:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(T is the dataset, like everything the machine encounters).
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- kth-Order Transition: 'A sequence occuring in xs(T) is a subsequence of xt(T) of length k + 1
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">For example [a,b,c,d] is a third-order transition; it says that the three-element sequence [a,b,c] is followed
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">by d.'
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- j-Step Transition:
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">A pair of elements in xs(T) separated by j - 1 elements. For example [a,d] is a three-step transition,
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">it says that a is followed by d.
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">A first-order transition (here, the 'pointer chain' Version 1) is a one-step transition.
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">We already see that j-step transitions are easy to store in random access memory.
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">Store `</span><span style="color: #F689FF; font-weight: bold;">d</span><span style="color: #00ffff; font-weight: bold;">` with `</span><span style="color: #F689FF; font-weight: bold;">a</span><span style="color: #00ffff; font-weight: bold;">` as address.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- j-Step Memory:
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">A (sparse distributed) memory sdm-j[j] that stores the j-step transitions of xs(T).
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">The data retrieved from reading with `</span><span style="color: #F689FF; font-weight: bold;">x</span><span style="color: #00ffff; font-weight: bold;">` can be denoted data-j[j,x],
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">or `(lookup-xs sdm-j[j] x)`
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">It is further assumed that the data become avalable j time steps after the address x has been presented to the memory,
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">so that the memory has a built-in delay. &#128072;
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- k-fold Memory:
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">A k-fold memory is a set of k j-step memores {sdm-j[1], sdm-j[2], ..., sdm-j[k]}.
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">The jth memory, sdm-j[j] is also referred to as the jth fold.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- k-fold Data:
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">The k-fold data at time T, D(T), are the multiset of the data available at time T.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">- k-fold prediction:
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">To summarize (vaguely):
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">Consider having read `</span><span style="color: #F689FF; font-weight: bold;">a</span><span style="color: #00ffff; font-weight: bold;">` from a one-fold memory:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[ a, ? ],
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">the data at hand will be `</span><span style="color: #F689FF; font-weight: bold;">b'</span><span style="color: #00ffff; font-weight: bold;">`, and the prediction input came solely from the addresses read with `</span><span style="color: #F689FF; font-weight: bold;">a</span><span style="color: #00ffff; font-weight: bold;">` at time t - 1.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">In a k-fold prediction, reading at
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[a,b,c,d,?],
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">The addresses read t - 1, t - 2, t - 3, t - 4 all contribute to the prediction of `</span><span style="color: #F689FF; font-weight: bold;">?</span><span style="color: #00ffff; font-weight: bold;">`
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">If T includes sequences:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[a,b,c,d,e]  xs1
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[j,k,l,d,f]  xs2
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">Then, the k-prediction will have roughly
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">1/k contributions from the xs2 for `</span><span style="color: #F689FF; font-weight: bold;">f</span><span style="color: #00ffff; font-weight: bold;">`.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">1/k * 4 contributions from xs1 for `</span><span style="color: #F689FF; font-weight: bold;">e</span><span style="color: #00ffff; font-weight: bold;">`,
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">The data will include overwhelmingly more of `</span><span style="color: #F689FF; font-weight: bold;">e</span><span style="color: #00ffff; font-weight: bold;">`, than `</span><span style="color: #F689FF; font-weight: bold;">f</span><span style="color: #00ffff; font-weight: bold;">`, so `</span><span style="color: #F689FF; font-weight: bold;">e</span><span style="color: #00ffff; font-weight: bold;">` is the 4-fold prediction for [a,b,c,d,?]
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span>
<span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">---------------------------------
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">The delayed address decoder:
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">---------------------------------
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">1. split all addresses into `</span><span style="color: #F689FF; font-weight: bold;">k-delay</span><span style="color: #00ffff; font-weight: bold;">` buckets
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">So that each address has an associated `</span><span style="color: #F689FF; font-weight: bold;">delay</span><span style="color: #00ffff; font-weight: bold;">`. (0 &lt; `</span><span style="color: #F689FF; font-weight: bold;">delay</span><span style="color: #00ffff; font-weight: bold;">` &lt;= `</span><span style="color: #F689FF; font-weight: bold;">k-delays</span><span style="color: #00ffff; font-weight: bold;">`)
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(this can be done by delaying the input to the address decoder, or its output lines,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">which would fit the neurophysiology of the parallel fibers - they are slow conducting).
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">decoding:
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">When decoding address `</span><span style="color: #F689FF; font-weight: bold;">a</span><span style="color: #00ffff; font-weight: bold;">` at time `</span><span style="color: #F689FF; font-weight: bold;">t0</span><span style="color: #00ffff; font-weight: bold;">`,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">activate address locations `</span><span style="color: #F689FF; font-weight: bold;">a0</span><span style="color: #00ffff; font-weight: bold;">` at time `</span><span style="color: #F689FF; font-weight: bold;">t0</span><span style="color: #00ffff; font-weight: bold;">`,
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">then `</span><span style="color: #F689FF; font-weight: bold;">a1</span><span style="color: #00ffff; font-weight: bold;">` at time `</span><span style="color: #F689FF; font-weight: bold;">t1</span><span style="color: #00ffff; font-weight: bold;">` and so forth.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;          </span><span style="color: #00ffff; font-weight: bold;">a
</span><span style="color: #00ffff; font-weight: bold;">;;                       </span><span style="color: #00ffff; font-weight: bold;">+----------- delay lines     (~ slow conducting parallel fibers?)
</span><span style="color: #00ffff; font-weight: bold;">;;          </span><span style="color: #00ffff; font-weight: bold;">|            |
</span><span style="color: #00ffff; font-weight: bold;">;;          </span><span style="color: #00ffff; font-weight: bold;">|            |
</span><span style="color: #00ffff; font-weight: bold;">;;          </span><span style="color: #00ffff; font-weight: bold;">v            v
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">+----------+      +-+     +---+                  +---+
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">| -----    |  ----+-+-----|   |--------------&gt;   |   | a1
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">|          |      |1|     |   |                  |   |
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">| -----    |   ---+-+--&gt;  |   | a0               |   |
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">|          |      |0|     |   |                  |   |
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">+----------+      | |     |   |                  |   |
</span><span style="color: #00ffff; font-weight: bold;">;;       </span><span style="color: #00ffff; font-weight: bold;">address decoder | |     +---+                  +---+
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">^              | |       |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|              | |       |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|              +-+       |
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">addresses       delays      v
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">activations
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">{a0}                     {a1}  adress-location activation set
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;                             </span><span style="color: #00ffff; font-weight: bold;">t0                        t1
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">2. When decoding, the resulting activation set is the union of active locations,
</span><span style="color: #00ffff; font-weight: bold;">;;    </span><span style="color: #00ffff; font-weight: bold;">Including the ones activated (1...k) steps in the past.
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">t0:
</span><span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">decode with `</span><span style="color: #F689FF; font-weight: bold;">a</span><span style="color: #00ffff; font-weight: bold;">`
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;         </span><span style="color: #00ffff; font-weight: bold;">a
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">+-------+         +---+
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">|       |         |   |
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">|    A  +-------&gt; |   |
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">|       |         |   |
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">+-^-----+         +---+
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|                   ^
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|                   |
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">future state:        { a0 }  activation set (now)
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">[ a1, a2, a3, ...]
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">at each times step,
</span><span style="color: #00ffff; font-weight: bold;">;;     </span><span style="color: #00ffff; font-weight: bold;">some a-lines will be on in the future
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">t1:
</span><span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">the a-lines are still on for a while
</span><span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">decode with `</span><span style="color: #F689FF; font-weight: bold;">b</span><span style="color: #00ffff; font-weight: bold;">`
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">b               +---+
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">|               |   |
</span><span style="color: #00ffff; font-weight: bold;">;;        </span><span style="color: #00ffff; font-weight: bold;">v               |   |
</span><span style="color: #00ffff; font-weight: bold;">;;      </span><span style="color: #00ffff; font-weight: bold;">[ A ]  ---------&gt; |   |
</span><span style="color: #00ffff; font-weight: bold;">;;       </span><span style="color: #00ffff; font-weight: bold;">^                |   |
</span><span style="color: #00ffff; font-weight: bold;">;;       </span><span style="color: #00ffff; font-weight: bold;">|                +---+
</span><span style="color: #00ffff; font-weight: bold;">;;    </span><span style="color: #00ffff; font-weight: bold;">future state:          ^
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[a2,a3, ...]            |
</span><span style="color: #00ffff; font-weight: bold;">;;   </span><span style="color: #00ffff; font-weight: bold;">[b1,b2, ...]         { a1 , b0 }  activation set (now)
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span><span style="color: #00ffff; font-weight: bold;">
</span><span style="color: #00ffff; font-weight: bold;">;;</span>
</pre>
</div>


<ul class="org-ul">
<li>The key insight is that a <i>delayed address decoder</i> allows us to smear out the query across multiple pieces of a sequence.</li>
<li>Both sequences and auto-associative iterative lookups are shown to converge, if the initial address <code>a'</code> is sufficiently similar, inside the <i>critical distance</i> from stored data <code>a</code>.[<a href="#orgfac9d59">3</a>]</li>
</ul>

<ul class="org-ul">
<li><code>reset</code> can be achieved by querying with nothing or non-sense for ~ 7 steps.</li>
</ul>
</div>
</div>
<div id="outline-container-org953df9d" class="outline-3">
<h3 id="org953df9d">Future</h3>
<div class="outline-text-3" id="text-org953df9d">
<ul class="org-ul">
<li>Figure out how to make hierarchical sequences.</li>
<li>Perhaps a music analogy will help. Perhaps one encodes nested sequences in terms of something like rhythms.
(Like Buzsáki suggests <a href="#org675f98d">2</a>)</li>
</ul>
</div>
</div>
<div id="outline-container-orgc7a671a" class="outline-3">
<h3 id="orgc7a671a">Cerebellum Schema</h3>
<div class="outline-text-3" id="text-orgc7a671a">

<div id="org5df3c71" class="figure">
<p><svg viewBox="0 0 1344 1008" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="1344" height="1008" version="1.1"><defs id="edraw-org710c5a5-defs"><marker id="edraw-org710c5a5-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="1344" height="1008" id="edraw-org710c5a5-background" stroke="none" fill="#fff" /><g id="edraw-org710c5a5-body"><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="800" y="320" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="60" y="320" x="720" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="60" y="320" x="660" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="60" y="321" x="420" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="640" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="620" x="240" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="660" x="260" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="620" x="140" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="660" x="140" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200,500L180,500L160,500L140,500L120,500L100,500L80,500L60,500" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M160,400L140,400L120,400L100,400L80,400L60,400" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="520" x="1120">molecular layer</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="60" width="20" y="580" x="440" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="660" x="560">Purkinje Cell Body</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="1120">paralell fibers</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="380" x="440" /><rect stroke-width="2" stroke="#101010" fill="#fff888" height="20" width="20" y="480" x="440" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="560">pf -> purkinje synapses</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="140" x="560">ca 200.000 per Purkinje</text><rect stroke-width="2" stroke="#101010" fill="#ffd200" height="260" width="60" y="320" x="720" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M960,420L980,420L1000,420L1020,420" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M960,440L980,440L1000,440L1020,440" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M960,460L980,460L1000,460L1020,460" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="700" x="360">Granule Cells</text><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M260,820L260,800L260,780L260,760L260,740L260,720L260,700" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="800" x="340">mossy fibers</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="660" x="340">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="620" x="520">...</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="480" x="1020">...</text><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M240,200L240,220L240,240L240,260L240,280L240,300" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="60" y="320" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="260" width="60" y="320" x="260" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M160,620L160,600L160,580L160,540L160,500L160,480L160,460L160,440L160,420L160,400L180,400L200,400L220,400L240,400L260,400L300,400L320,400L340,400L360,400L380,400L420,400L480,400L520,400L540,400L580,400L600,400L620,400L660,400L740,400L760,400L780,400L820,400L840,400L860,400L880,400L900,400L920,400L940,400L960,400L980,400L1000,400L1020,400" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200,640L200,620L200,600L200,580L200,560L200,540L200,520L200,500L220,500L240,500L260,500L300,500L320,500L340,500L360,500L380,500L400,500L500,500L520,500L540,500L560,500L580,500" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="180" x="260">purkinje dendrites arranged in orderly slaps</text><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M1080,240L1060,240L1040,240L1040,260L1020,280" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="220" x="1140">Imagine this 3d</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="620" x="1120">granule layer</text><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M460,640L460,660L460,680L460,700L460,720L460,780L460,800L460,820L460,840L460,860L460,880L460,900L460,920" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="780" x="540">purkinje axon</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="940" x="480">deep cerebellar nuclei</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="880" x="660">the only output of the cerebellar cortex</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="60" x="180">Cerebellar Cortex schema</text><ellipse stroke-width="2" stroke="#101010" fill="#ffd200" ry="30" rx="50" cy="890" cx="970" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="900" x="1100">inferior olive</text><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M960 860L960 840L960 820L960 800L960 780L960 760L960 740L940 740L920 740L900 740L880 740L840 740L820 740L800 740L780 740L760 740L760 720L760 700L760 680L760 660L760 640L760 620L760 600L760 580" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="700" x="840">climbing fiber</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="360" x="100">T-shaped</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="840" x="260">inputs</text><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="380" x="520" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="380" x="560" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="380" x="600" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="380" x="640" /><rect stroke-width="2" stroke="#101010" fill="#ff88f0" height="20" width="20" y="380" x="680" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M500 160L500 180L500 200L500 220L500 240L500 260L500 280L480 280L460 280L440 280L440 300" /><path marker-end="url(#edraw-org710c5a5-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M600 260L580 260L580 280L580 300L580 320L580 340L580 360" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="280" x="740">pf skips 3-4 out of 5 dendrites</text><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="620" x="280" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="700" x="220" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="680" x="160" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="680" x="200" /><rect stroke-width="2" stroke="#101010" fill="#f8f8f8" height="20" width="20" y="600" x="220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="660" x="100">many</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="760" x="1060">The 'other' input</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="720" x="880">one for each purkinje</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="100">straight</text></g></svg>
</p>
</div>

<p>
[Based on <a href="https://en.wikipedia.org/wiki/Cerebellum">wikipedia</a>]: (just as reference)
</p>

<ul class="org-ul">
<li>The count of Granule cells is a bit of a meme, along the lines of "The brain has 30 billion neurons and 50 billion of those are granule cells".</li>
<li>3/4 of the number of neurons are cerebellar granule cells. (Out of the window goes the idea that many neurons are what makes Neocortex smart.)</li>
<li>Input to granule cells comes from <i>mossy fibers</i>.</li>
<li>Mossy fiber inputs come roughly from the rest of the brain for present purposes.</li>
<li>Granule cells outnumber mossy fibers 200 to 1.</li>
<li>Granule cells make four to five dendrites (so each granule cell receives input from 4-5 mossy fibers).</li>
<li>Each granule cell makes one <i>parallel fiber</i> axon that makes a T shape and goes straight through the <i>molecular layer</i>.</li>
<li>The <i>molecular layer</i> is made from orderly slaps of Purkinje cell dendrites.</li>
<li><a href="https://en.wikipedia.org/wiki/Purkinje_cell">Purkinje Cells</a> make a very impressive tree-shaped but slap-like dendrite, and the molecular layer is mostly made out of those.</li>
<li>Each parallel fiber contacts <i>one of 3-5 Purkinje dendrites it passes and makes a total of 80-100 synaptic connections</i>.</li>
<li>Each Purkinje dendrite receives 200.000 granule inputs</li>
<li>The sole output of the Cerebellar Cortex is the Purkinje axons, which happen to be inhibitory, making synapses on deep cerebellar nuclei</li>
<li>(roughly: Deep cerebellar nuclei go to Thalamus then Cortex).</li>
<li>The proposed <i>module</i> of the cerebellum is a strip of 1000 Purkinje cells,</li>
<li>receiving from ~ 100 million parallel fibers.</li>
<li>outputting to a small cluster of ~ 50 neurons in the deep cerebellar nuclei.</li>
<li>The parallel fibers are <i>slow conducting</i>, <i>unmyelinated</i>.
They are <a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1201546/">among the thinnest</a> known vertebrate axons.</li>
<li>And 'represent an extreme anatomical adaptation'.</li>
<li>There are 2 main ideas for this 1) The pf's are adapted to be compact so that the count
of pf-&gt;purkinje is optimized, OR/AND 2) the pf's are adapted to make <i>delay lines</i> [Braitenberg 1978], which would
mean that the cerebellar cortex is <i>computing something in time</i>.</li>
<li>(not a <b>timeless</b> calculation, functional programmers will appreciate).</li>
<li>The <b>second input</b> to the cerebellar cortex comes from the <i>inferior olive</i>, which makes <b>one climbing fiber per Purkinje cell</b> (settles during development).</li>
<li>The climbing fiber for the Purkinje branches and curls around its dendrite, making a multitude of synapses, it makes the <i>strongest excitatory synapses in the brain</i>.</li>
<li>Clearly, there is a second input line, which has a 1:1 mapping to the output lines (output lines are Purkinje axons, second input lines are climbing fibers).</li>
<li>This 1:1 correspondence was what allowed Kanerva to map Cerebellum to SDM. He understood that this was required for memory (input and output 1:1).</li>
</ul>

<p>
&#x2014;
</p>

<p>
To map SDM and Cerebellum, imagine that the content matrix is the molecular layer, and imagine that the parallel fiber activations are <code>y</code>.
</p>

<p>
Observe that in read mode Purkinje dendrite can sum up its inputs from its pf-synapses (~ <code>S</code>).
Then, per a given "segment" of Purkinje, some can be active (output word).
</p>

<p>
In write mode, the climbing fiber can activate a set of Purkinje (input word). Purkinje synapses can be put into a "transient receptive mode"
(I made up this word, but I am alluding to complex spikes, see literature), where all of the input modifies the strength of the synapses akin to updating the bit counters.
This happens to be negative in Cerebellum, but Purkinje is also inhibitory so I suppose somewhere 2 negatives are canceled out in this particular arrangement.
</p>
</div>
</div>
</div>
<div id="outline-container-org9a3b671" class="outline-2">
<h2 id="org9a3b671">Conclusion</h2>
<div class="outline-text-2" id="text-org9a3b671">
<p>
I argued that the <a href="#orge3f6b1d">The Address Decoder Neuron</a> is a special case of a <i>reader-centric cell assembly</i> [Buzsáki<sup><a id="fnr.12.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>].
</p>

<p>
I made a <a href="#org59d504f"><i>sparse distributed memory</i></a> (SDM), <a href="#orgfac9d59">3</a> extending the design to accommodate BSEG hyper vectors;
Using a BSEG-VSA allowed me to uncover a <i>"divergent"</i> query mode for this design, where multiple values are returned given a query.
In short, the read operation allows a top-k query, instead of a majority rule. Underlying that in general, sparsity makes <i>working with superpositions</i> simple.
</p>

<p>
I implemented a <a href="#orgc2b8987">k-fold sequence memory</a> via an <i>delayed address decoder</i>, and I suggest that the slow-conducting parallel fibers of the cerebellum
might be a biological implementation of a delayed address decoder. Thus, I would argue that a k-fold sequence memory view on Cerebellum meets the high bar
of biological plausibility set by SDM. And explains why the parallel fibers are slow conducting, which was a missing, open question.
I believe this should be a way of unifying clock-centric and learning-centric Cerebellum theories.
</p>
</div>
</div>
<div id="outline-container-orgbe369d2" class="outline-2">
<h2 id="orgbe369d2">Outlook (Notes)</h2>
<div class="outline-text-2" id="text-orgbe369d2">
<ul class="org-ul">
<li>Check out <a href="https://ieeexplore.ieee.org/document/9272714">resonator networks</a>.</li>
<li>Be inspired by neuroscience [e.g. <a href="#org675f98d">2</a>, <a href="#orgbdea1d0">5</a>], and explore conceptually what a <i>neuronal interpreter</i>, <i>neural syntax</i>, <i>neural word</i> could be.</li>
<li>The basic idea of sequence processor <a href="#org5ece48a">Hyperlisp V0</a>, was to program with something like <i>multiverse</i> and <i>collapse</i>.</li>
<li>In Lisp, the 'first' element is the verb, but in HDC/VSA-Lisp, any part of the composite data structure could be a verb, or multiple verbs (superposition). (also <a href="#orgc341a43">Neuronal Syntax</a>).</li>
<li>We know from data-oriented programming [Sharvit 2022] <sup><a id="fnr.29" class="footref" href="#fn.29" role="doc-backlink">29</a></sup> that a software framework can leverage the properties of its data structures - it doesn't necessarily have to be an interpreter.</li>
<li>It would be interesting to work out the mathematical relationship between Population Vectors and <i>address decoders</i>.</li>
<li>modeling effector neurons as <i>address decoders</i>.</li>
</ul>

<ul class="org-ul">
<li>Implement a 'slipnet' [Mitchell and Hofstadter], attempt to solve the <a href="https://en.wikipedia.org/wiki/Copycat_(software)">copycat domain</a>, an analogical reasoning challange.</li>
<li>Explore ways of combining HDC with cellular automata, <a href="biological-notes-on-the-vehicles-cell-assemblies.html">neuronal ensembles</a>, chemical computing.</li>
<li>For instance, one might map an hv into a <a href="https://vehicles.faster-than-light-memes.xyz/art/p/assembly-friends/6">neuronal area</a> like this. This could serve as an 'active focus'.
Using Kanervas <a href="#orgfac9d59">3</a> brain design.</li>
</ul>

<p>
Update:
</p>

<ul class="org-ul">
<li>Blog post already in the making for 2 months.</li>
<li>In the meantime I started <i>using</i> this stuff a bit more: <a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/tree/main?tab=readme-ov-file#fun-with-sdm-and-analogies-how-to-use-known-worlds">The analogy story arc</a>.</li>
<li>I guess that is for further blog posts.</li>
</ul>

<p>
Current state:
</p>
</div>
<div id="outline-container-org8274bb1" class="outline-4">
<h4 id="org8274bb1">"What is the ABC That Starts With J?"</h4>
<div class="outline-text-4" id="text-org8274bb1">
<p>
<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/analogy_arc/what_is_the_abc_that_starts_with_j.clj">source code</a>
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>] <span style="color: #F689FF; font-weight: bold;">:j</span>)))
[<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span> <span style="color: #F689FF; font-weight: bold;">:l</span>]

(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:c</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:a</span>] <span style="color: #F689FF; font-weight: bold;">:z</span>)))
[<span style="color: #F689FF; font-weight: bold;">:z</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:x</span>]

(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:c</span> <span style="color: #F689FF; font-weight: bold;">:d</span> <span style="color: #F689FF; font-weight: bold;">:c</span>] <span style="color: #F689FF; font-weight: bold;">:j</span>)))
[<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span> <span style="color: #F689FF; font-weight: bold;">:j</span>]

(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span> <span style="color: #F689FF; font-weight: bold;">:j</span>] <span style="color: #F689FF; font-weight: bold;">:o</span>)))
[<span style="color: #F689FF; font-weight: bold;">:o</span> <span style="color: #F689FF; font-weight: bold;">:p</span> <span style="color: #F689FF; font-weight: bold;">:o</span>]

(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span>] <span style="color: #F689FF; font-weight: bold;">:o</span>)))
[<span style="color: #F689FF; font-weight: bold;">:o</span> <span style="color: #F689FF; font-weight: bold;">:p</span>]

(into []
      (map <span style="color: #feb48f; font-weight: bold; font-style: italic;">hdd</span>/cleanup
        (what-is-the-abc-that-starts-with-j [<span style="color: #F689FF; font-weight: bold;">:c</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:a</span>] <span style="color: #F689FF; font-weight: bold;">:z</span>)))
[<span style="color: #F689FF; font-weight: bold;">:z</span> <span style="color: #F689FF; font-weight: bold;">:y</span> <span style="color: #F689FF; font-weight: bold;">:x</span>]
</pre>
</div>
</div>
</div>
<div id="outline-container-orgc5c01ae" class="outline-4">
<h4 id="orgc5c01ae">Tiny "If abc got changed to abd, what happenend to jkl"</h4>
<div class="outline-text-4" id="text-orgc5c01ae">
<p>
<a href="https://github.com/benjamin-asdf/vsa-binary-sparse-distributed-segments-clj/blob/main/examples/analogy_arc/tiny_if_abc_got_changed_to_abd_then_what_happenend_to_jkl.clj">source code</a>
</p>

<div class="org-src-container">
<pre class="src src-clojure">(tiny-if-abc-got-changed-to-abd-then-what-happenend-to-jkl
 [<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>]
 [<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:d</span>]
 [<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span> <span style="color: #F689FF; font-weight: bold;">:l</span>])
'(<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span> <span style="color: #F689FF; font-weight: bold;">:m</span>)

(tiny-if-abc-got-changed-to-abd-then-what-happenend-to-jkl
 [<span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:b</span>]
 [<span style="color: #F689FF; font-weight: bold;">:a</span> <span style="color: #F689FF; font-weight: bold;">:b</span> <span style="color: #F689FF; font-weight: bold;">:c</span>]
 [<span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:j</span>])
'(<span style="color: #F689FF; font-weight: bold;">:i</span> <span style="color: #F689FF; font-weight: bold;">:j</span> <span style="color: #F689FF; font-weight: bold;">:k</span>)

</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org982e1f4" class="outline-2">
<h2 id="org982e1f4">Appendix</h2>
<div class="outline-text-2" id="text-org982e1f4">
</div>
<div id="outline-container-org4b6587d" class="outline-3">
<h3 id="org4b6587d">Clojure</h3>
<div class="outline-text-3" id="text-org4b6587d">
<p>
Clojure is a highly regarded, functional Lisp hosted on the JVM. It combines the strengths of classical, symbolic, interactive programming of Lisp and Scheme,
with the full power of homoiconisity, extendibility via macros, and "having the language always there".
</p>

<p>
It inherits minimalism and emphasis on functional programming from Scheme while being practical by fully integrated on its host platforms. Thus
making it possible to have a Lisp for virtually all modern use cases thinkable.
</p>

<p>
It improves on Common Lisp by being implemented in terms of <i>abstractions</i>, with powerful abstraction imprimitives<sup><a id="fnr.30" class="footref" href="#fn.30" role="doc-backlink">30</a></sup> not the concrete cons-cell.
And by providing a powerful set of default, immutable, persistent data structures, which are deeply utilized in every aspect of Clojure programming,
including code, which is expanded to utilize vectors and maps, next to lists. (Clojure code contains <code>[]</code> and <code>{}</code> for binding and destructuring).
</p>

<p>
<i>Data-oriented programming</i> [Sharvit 2022] <sup><a id="fnr.29.29" class="footref" href="#fn.29" role="doc-backlink">29</a></sup>, centering on Clojures immutable data structures
can be seen as a continuation<sup><a id="fnr.31" class="footref" href="#fn.31" role="doc-backlink">31</a></sup> of dynamic Lisp programming with functional style [e.g. Graham 1993<sup><a id="fnr.32" class="footref" href="#fn.32" role="doc-backlink">32</a></sup>].
</p>
</div>
</div>
<div id="outline-container-org5037ac5" class="outline-3">
<h3 id="org5037ac5">Biological Remarks On The Robustness of The Address Decoder</h3>
<div class="outline-text-3" id="text-org5037ac5">
<p>
The <i>compression of dimensionality</i> from address to address decoder is reminiscent of the <i>pointers</i> in <i>semantic pointer architecture</i> [Eliasmith]<sup><a id="fnr.1.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>.
</p>

<p>
In G. Buzsáki <a href="#org675f98d">2</a>, a very similar thing is <i>hippocampal trajectories</i>, which are preallocated, rich hub neuronal ensemble sequences of the hippocampus.
They are more like snippets of music, put together from a pool of notes.
</p>

<p>
Roughly, many cognition theories include something like "Low dimensional", low detail, abstract, <i>essences</i>, <i>situations</i> [Hofstadter], <i>categories</i> [Feldman-Barret], <i>analogies</i>, <i>frames</i> [Minsky],
<i>prototypes</i> [Kanverva <a href="#orgbcdfe79">1</a>], or <i>trajectories</i> [Buzsáki], which must be <i>filled</i> with high dimensional, high detail, concrete "data". Called <i>fillers</i> or <i>terminals</i> at <sup><a id="fnr.33" class="footref" href="#fn.33" role="doc-backlink">33</a></sup>.
</p>

<p>
Note that "low dimensional" is in quotes, because it is a relative statement.
</p>

<p>
Hearing the voice of a person, say 'Bob', always sounds like the same voice, even though the particulars of the sensor data must be quite variable.
In Hofstadter's terms, we make an analogy between the instances of hearing Bob's voice. We understand/categorize/make the analogy / analyze the situation / find the essence of the 'hearing Bob's voice situation'.
</p>

<p>
The same thing is still true while a rainy thunderstorm is overhead, and both people must raise their voices to be heard.
This fits with our observation of the robustness to noise that the <i>address decoder neuron</i> exhibits.
</p>

<p>
And further, I can "bring" the voice of my friend Bob "to mind", perhaps not or perhaps even concretely "internally listening" to a snippet of auditory sensor data.
Even then, the <i>nature</i>, or <i>essence</i>, or <i>gestalt</i>, or <i>seed vector</i>, or <i>inner marble</i>, or <i>gravitational center of meaning</i> [Dennett], or <i>symbol</i>
of <i>Bob's voice</i> is quite distinct and seems to be a perfectly valid concept for the mind to deal with.
</p>

<p>
This has led many thinkers to the conclusion that whatever represents a Bob voice situation can exist independently of Bob voice sensor data.
This <i>internalizing</i> (the opposite of <i>externalizing</i>), this <i>detachment from the outside world</i>, this <i>counterfactual planning</i>, or <i>imagining a possible future</i>, or <i>entertaining an idea</i>,
or <i>thinking of a thought</i>, or <i>mental navigation</i><a href="#org675f98d">2</a> of <i>mental content</i> is theorized to be supported via <i>neuronal ensembles</i> (<a href="#org14cd43a">Neuronal Ensembles</a>, <a href="#orgbdea1d0">5</a>).
</p>

<p>
The <i>Cell Assembly Hypothesis</i> one might call conceptual neuroscience going back to Hebb [1949] (and before), roughly saying that ensembles make mental content.
This is only useful when we can answer questions like <i>how many ensembles are there?</i>, <i>what timewindow does an ensemble have?</i>, <i>how are ensembles structured?</i> and so forth<sup><a id="fnr.12.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>.
</p>

<p>
In <a href="https://en.wikipedia.org/wiki/Capgras_delusion">Capgras delusion</a>, the user suffers <i>delusional misidentification</i>. Say Allice suffers an accident and will thenceforth think that her husband Bob is not Bob,
but Bob-imposter. Believing something strange like "an alien imposter was installed to replace real-bob".
Perhaps Alice <i>lost her marbles</i>, or perhaps there was a hyperdimensional symbol <code>bob</code>, which contributed to the <i>gestalt</i> and <i>identity</i> of her perception of Bob.
But <code>bob</code> is no longer activated for some reason. Instead, there is another symbol <code>bob-2</code>.
In hyperdimensional computing, without further assumptions than randomness, <code>bob-2</code> is as different from <code>bob</code> than any other person symbol, indeed any other concept symbol.
</p>

<p>
It is sometimes said that the first impression of a person counts most. Perhaps because we "allocate" some kind of "prototype" "referring" to a person,
and the context somehow ends up contributing to its <i>gestalt</i>, basically forever. Perhaps <code>bob-2</code> underwent the equivalent of a first impression in Alice's mind.
</p>
</div>
</div>
<div id="outline-container-org2fc93d1" class="outline-3">
<h3 id="org2fc93d1">Attention Approximates Sparse Distributed Memory</h3>
<div class="outline-text-3" id="text-org2fc93d1">
<ul class="org-ul">
<li>It's very technical. I can recommend Trenton Bricken's talk, it also gives a nice overview of SDM in the first place: <a href="#org5565a9f">6</a>.</li>
<li>Bricken shows how the overlapping hyperspheres of SDM are approximated by the <i>softmax</i> in Attention.</li>
<li>Both designs amplify the differences between addresses roughly exponentially.</li>
<li>This is then corroborated by the fact that trained transformers converge on plausible values for SDM parameters.
(In SDM, address activation probability is an important factor, in deciding between noise-signal-capacity tradeoffs.)</li>
<li>Trained transformers have a <i>beta</i> value for their softmax that roughly optimizes query-noise. I.e. it tolerates
noisy queries, trading off memory capacity.</li>

<li>Attention keys   - SDM <i>addreses locations</i>,</li>
<li>Attention query  - SDM <i>address word</i> <code>x</code>,</li>
<li>Attention values - SDM <i>content</i>, <code>~S</code>, I guess.</li>

<li>This is quite remarkable, then SDM was pre-empting "Attention" by ~30 years.</li>
<li>It's really strange to "learn" your memory via backpropagation.</li>
<li>It is like trying out what the system would do if it <i>would</i> have memory <i>x</i>.</li>
<li>It's like filling a USB stick by shaping it's content. I find it strange.</li>

<li>That the alternative has to do with having a <i>dynamical process</i> that actually <i>uses</i> a memory
by storing and retrieving lies at hand.</li>

<li>This suggests that "Attention" captures some essential properties of the computation of the Cerebellum,
and that the power of Transformers comes from some computational trick(s) that the Cerebellum is doing, too.</li>

<li>Note that so-called <i>cerebellum-like structures</i> are found across the animal kingdom,
<a href="https://pubmed.ncbi.nlm.nih.gov/12207086/#:~:text=The%20cerebellum-like%20structures%20include,of%20advanced%20bony%20fish%20with">review</a>. In flies they are <a href="https://en.wikipedia.org/wiki/Mushroom_bodies">Mushroom bodies</a>, <a href="https://pubmed.ncbi.nlm.nih.gov/21371566/">Are mushroom bodies cerebellum-like structures?</a>.
In <a href="https://www.sciencedirect.com/science/article/pii/S0960982218314052">electric fish, they enlarge evolutionarily alongside electrosensing</a>.
There is also one kind of fish with a <a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5884697/"><i>gigacerebellum</i></a>, basically the brain of this fish is made from a big cerebellum.
I find this funny.</li>
</ul>
</div>
</div>
<div id="outline-container-org14cd43a" class="outline-3">
<h3 id="org14cd43a">Neuronal Ensembles</h3>
<div class="outline-text-3" id="text-org14cd43a">
<p>
Von Der Malsburg:
</p>

<blockquote>
<p>
Attractor nets are the data structures of the mind. They form a construction kit for our mind states. They are the Lego blocks of the mind. The chunks of cognitive theory.
And the syntax, the grammar under which they combine is:
Any combination of coactive networks has to form a stabilized, self-organized, attractor net, that would be, given enough time, stable under self-organization.
This is in principle a very simple system.
</p>
</blockquote>

<p>
<a href="https://youtu.be/NEf8LnTD0AA?si=r2fot3LIL4OvEJVX">Vectors of Cognitive AI: Self-Organisation</a>
</p>

<p>
These are all the same thing;
</p>

<p>
<i>Attractor nets</i>, <i>subnetworks</i>, <i>population vectors</i>, <i>reverberating chains</i>, <i>neuronal ensembles</i> [Lorente], <i>Cell Assemblies</i> [Hebb].
</p>

<p>
Lorente de Nó (1938) <sup><a id="fnr.34" class="footref" href="#fn.34" role="doc-backlink">34</a></sup> called them <i>chains</i> or <i>ensembles</i> (I will use the term <b>neuronal ensemble</b>), for reviews: <sup><a id="fnr.35" class="footref" href="#fn.35" role="doc-backlink">35</a></sup>,<sup><a id="fnr.36" class="footref" href="#fn.36" role="doc-backlink">36</a></sup>.
These are conceptual <i>recurrent</i> connections in neuronal networks that could be <i>activated on their own</i>, thus shedding light on the mechanism and function of <i>internal activity</i> of the brain.
</p>

<p>
Donal Hebb [1949] called them <i>Cell Assemblies</i>, in his theory, they are <i>self-sustaining</i>, <i>self-activating</i> subnetworks, and the connections between them are allowed to
represent <i>causality</i>. If A goes to B, then B follows A. The cell assemblies together with the proposed local learning rule, <i>Hebbian Learning</i> is called <i>Hebbian Theory</i>.
<i>Neurons that fire together, wire together</i> - the slogan is somewhat misleading. It is the neurons that cause each other to fire that wire, it takes 2 timesteps to do that.
</p>

<p>
<i>The Organisation of Behaviour</i> 1949 is a classic; I recently found that Daniel Dennnet mentioned in his memoir<sup><a id="fnr.37" class="footref" href="#fn.37" role="doc-backlink">37</a></sup> how Hebb influenced his thinking.
</p>


<div id="org71193ed" class="figure">
<p><img src="./hebb2.svg" alt="hebb2.svg" class="org-svg" />
</p>
<p><span class="figure-number">Figure 1: </span>A Hebban Cell Assembly (conceptual) is a group of neurons activating each other.</p>
</div>

<p>
A Hebbian Cell Assembly is a group of neurons that activate each other.
Time step 1 the cyan neuron activates the second neuron then so forth, <i>in a chain</i>.
They are in something of a "causal alliance", each causing the rest to fire.
In that case, such activity would be <i>self-igniting</i> (an old term that I like) or <i>self-stabilizing</i>.
If some of the neurons are active, the whole should be recovered, hence it is <i>auto-associative</i>.
</p>

<p>
A <a href="https://en.wikipedia.org/wiki/Hopfield_network">Hopfield net</a> [Hopfield 1982] is a very simple formalism for <b>recurrent neuronal nets</b> inspired by <i>magnetism</i>, it can be used as an <i>auto-associative memory</i>, when used together with a <i>Hebbian Learning Rule</i>.
<a href="https://www.trentonbricken.com/SDM-And-Hopfield-Networks/">Hopfield Networks</a> are a special case of Sparse Distributed Memory. Thus, the history of HDC, neuronal nets, connectionism, Parallel Distributed Processing [McClelland, Rumelhart], and related ideas have much overlap, Kanerva reviews: <a href="#orgbcdfe79">1</a>.
</p>

<p>
<b>elements and substrates</b>
</p>

<p>
Note how we are thinking here on the level of the <i>activity on top of neurons</i>. These are elements that perhaps are better seen as some kind of icebergs that float on top of the <i>substrate</i> the neurons make.
When they <i>move</i>, they flow through the neurons, made from activity.
When they <i>stay</i>, they are circular, self-sustaining activity, like an activity that carved out a subnetwork, or made pocket in the net; Although they might be spread out in time and space, too.
Like high dimensional dominos falling 'clack-clack-tick' around the network.
"Neurons working together" doesn't quite capture it in my opinion. The key idea is that the activity creates a new <i>emergent</i> entity, the ensemble.
Thinking about the <i>ensemble</i>, we disregard the neurons. Like when thinking about the forest, we disregard the trees.
</p>

<p>
Now you can regard the forest as a kind of entity; For instance, it sort of has tentacles or fingers of trees growing roughly outside of its edges and so forth (The details come from ecology).
</p>

<p>
The properties of water come from the randomness of the elements. But water is a very predictable substrate.<sup><a id="fnr.38" class="footref" href="#fn.38" role="doc-backlink">38</a></sup>
<i>Randomness</i> at the neuronal level is very useful, it makes the ensembles more dynamic.
Such a <i>randomness</i> or <i>babble</i> at the bottom comes up in many theories of self-organization and emergence.<sup><a id="fnr.39" class="footref" href="#fn.39" role="doc-backlink">39</a></sup>
</p>

<p>
<i>Randomness</i> is an example of something that makes sense on the <i>substrate</i> level, not the <i>element</i> level.
I think this 'the properties of the substrate' idea is a useful way to think of emergence.
</p>

<p>
Braitenberg 1978 <sup><a id="fnr.40" class="footref" href="#fn.40" role="doc-backlink">40</a></sup>, and G. Palm 1982<sup><a id="fnr.41" class="footref" href="#fn.41" role="doc-backlink">41</a></sup> elaborate on the temporal dynamics (<i>temporal structures</i>) of such assemblies.
Thus, perhaps an assembly encoding for a piece of music, or a muscle movement would have dynamic parts, as well as static parts.
</p>


<div id="org78fa28b" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orgcd741c1-defs"><marker id="edraw-orgcd741c1-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orgcd741c1-background" stroke="none" fill="#fff" /><g id="edraw-orgcd741c1-body"><path d="M40,160" marker-end="url(#edraw-orgcd741c1-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="40" rx="80" cy="100" cx="260" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="140" cx="180" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="140" cx="240" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="20" rx="20" cy="140" cx="300" /><path marker-end="url(#edraw-orgcd741c1-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200,140L220,140" /><path marker-end="url(#edraw-orgcd741c1-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M260,140L280,140" /><path marker-end="url(#edraw-orgcd741c1-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M320,140L340,140L340,160L320,160" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="420">dynamic cell assembly</text><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="40" rx="90" cy="300" cx="250" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="340" x="420">static cell assembly</text></g></svg>
</p>
</div>


<p>
<b>heterogeneous assembly</b>
</p>


<div id="org68568bd" class="figure">
<p><svg viewBox="0 0 560 504" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="504" version="1.1"><defs id="edraw-orgc6beee6-defs"><marker id="edraw-orgc6beee6-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="504" id="edraw-orgc6beee6-background" stroke="none" fill="#fff" /><g id="edraw-orgc6beee6-body"><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="90" rx="100" cy="190" cx="180" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="40" rx="40" cy="200" cx="120" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="40" rx="40" cy="140" cx="200" /><ellipse stroke-width="2" stroke="#101010" fill="#ff88f0" ry="40" rx="50" cy="220" cx="210" /><path marker-end="url(#edraw-orgc6beee6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M340 360L340 340L340 260L340 240L340 220L320 220L300 220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="320">Assembly E(A)</text><path marker-end="url(#edraw-orgc6beee6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M300 60L200 60L200 80L200 120L200 140" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="100" x="380">Assembly A1 (center 1)</text><path marker-end="url(#edraw-orgc6beee6-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M80 360L80 340L80 320L80 300L80 280L80 260L80 240L80 220L100 220" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="80">A2..</text></g></svg>
</p>
</div>

<ul class="org-ul">
<li>a heterogeneous assembly has multiple sub-centers. E(A) ("excited A")</li>
<li>The opposite is a <i>homogenous</i> assembly, where all connections would have the same strength.</li>
<li>Biological intuition tells us cell assemblies should be heterogeneous as a rule.</li>
<li>If one would reduce the <i>excitability</i>, one would select one of the <i>sub-assembly centers</i> of <code>A</code>.</li>
<li>The other way around, if one takes a small assembly <code>A1</code> and increases the excitability, one <i>ignites</i> <code>E(A1)</code>,</li>
<li>Or <code>A1</code> + halo(A1).</li>
<li>The <i>halo</i> is something like the city outskirts of A, somewhat connected, but loosely.</li>
<li>That is a larger cell assembly with multiple centers.</li>
</ul>

<p>
<b>Thought Pump</b>:
</p>

<ul class="org-ul">
<li>Activate the <i>halo</i> of the assembly by increasing the <i>excitability</i>.</li>
<li>By <i>decreasing</i> the <i>excitability</i>, the assembly would narrow down into one of its centers.</li>
<li>This depends on a <i>threshold device</i>, something that regulates the thresholds (excitability) of all neurons in question
"area"?, column?, whole cortex?, 'sheet wise', claustrum?, basal ganglia? thalamus?, not figured out.</li>
<li>It should select the best-connected sub-center (given ideal inhibition, see below).</li>
<li>This move then, could be done at the speed of 2 neuron timesteps, and it could be a parallel search process.</li>
<li>Jumping from thought to thought, creating a 'train of thought', hence 'thought pump'.</li>
</ul>



<div id="org9424802" class="figure">
<p><img src="./halo.svg" alt="halo.svg" class="org-svg" />
</p>
<p><span class="figure-number">Figure 2: </span>Concept of a Cell Assembly with halo. The halo only only activates if the excitability of the neuronal substrate is high.</p>
</div>



<div id="org508e46d" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orga4cbe02-defs"><marker id="edraw-orga4cbe02-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orga4cbe02-background" stroke="none" fill="#fff" /><g id="edraw-orga4cbe02-body"><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="40" rx="40" cy="160" cx="160" /><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="40" rx="40" cy="120" cx="400" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="160">A1</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="240" x="400">A2</text><path marker-end="url(#edraw-orga4cbe02-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M200 140L220 140L260 140L260 120L260 100L260 80" /><ellipse stroke-width="2" stroke="#101010" fill="#fff888" ry="20" rx="20" cy="40" cx="280" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="40" x="360">A1+halo</text><path marker-end="url(#edraw-orga4cbe02-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M300 80L300 100L300 120L300 140L320 140" /><path marker-end="url(#edraw-orga4cbe02-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M440 140L460 140L480 140L480 120L480 100L480 80" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="60" x="480">...</text><path marker-end="url(#edraw-orga4cbe02-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M20 320L40 320L60 320L80 320L100 320L120 320" /><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="30" rx="30" cy="310" cx="170" /><ellipse stroke-width="2" stroke="#101010" fill="#e3fffd" ry="30" rx="30" cy="310" cx="350" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="160">A - settled</text><text fill="#101010" text-anchor="middle" font-size="18" font-family="sans-serif" y="380" x="360">A - settled</text><path marker-end="url(#edraw-orga4cbe02-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M220 320L240 320L260 320L280 320L300 320" /></g></svg>
</p>
</div>

<ul class="org-ul">
<li>If the assemblies are 'settled' and "don't move" anymore, perhaps this could be interpreted as the 'best reachable interpretation' for the system.</li>
<li>This remains to be purely conceptual afaik. But is a cool idea to have in any case.</li>
</ul>

<p>
Since you are scrolling through already, check out this work on visualizing much of the activity in a zebrafish larva:
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/lppAwkek6DI?si=ZTEV4rxxrAcK8A4V" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Zebrafish larvae are translucent for the first time in their life.
</p>

<blockquote>
<p>
Scientists at the Howard Hughes Medical Institute studied live zebrafish larvae that had been genetically encoded with a calcium indicator called GCaMP5G. They suspended the larva in a gel and then beamed it with lasers. Just before a neuron fires, its action potential is expressed via a spike in calcium ions, so when one of the genetically modified larva's neurons reached its action potential, it glowed. This showed the researchers the firing of the neurons without them having to attach a bunch of electrodes to the fish.
Over the course of an hour the researchers used laser beams to scan the larva every 1.3 seconds, exciting the retina of the zebrafish with each scan. This microscopy method allowed the researchers to record up to 80 percent of the fish's 100,000 neurons at single-cell resolution.
This is the first time scientists have recorded such a high percentage of an organism's brain activity at such a high resolution.
</p>
</blockquote>

<p>
I'm not saying it makes thought pumps, but something incredibly dynamic is happening either way.
</p>

<p>
&#x2014;
</p>


<p>
In Braitenberg 1978 <sup><a id="fnr.42" class="footref" href="#fn.42" role="doc-backlink">42</a></sup> I feel like they become animals made from 'patterns', dynamically dancing, flowing, stretching, like amebas, in the rhythms of music,
carrying information, working together to activate remote associations and things like that.
</p>

<p>
It is a small step to consider them little software animals. When they are <i>information that reproduces</i>, they become <a href="biological-notes-on-the-vehicles-cell-assemblies.html">memes</a>.
If their effect is to be active again, they have causal power or <i>competence without comprehension</i> [Dennett].
</p>

<p>
Moshes Abeles 1982 was one of the first to do neurophysiology and find something like ensembles (note they were entirely conceptual up to this point!),
his theory is dubbed <a href="https://en.wikipedia.org/wiki/Synfire_chain">Synfire chain</a> because he and his collaborators emphasize how it is hard for the activity to survive on its own, hence the activity of synchronous neurons could carry forward in a net.
Like a forest fire but the forest is sort of wet. And then you have groups of activated neurons going in a chain, or back and forth.
</p>

<p>
Papadimitriou, et.al. describe a model using Hebbbian Learning<sup><a id="fnr.43" class="footref" href="#fn.43" role="doc-backlink">43</a></sup>. They proved it to be Turing Complete.
(This is considered another candidate for programming neuromorphic hardware.)
These are very <i>Hebbian Assemblies</i>. With sheet-inhibition (implemented by a simple <i>cap-k</i>) and a recurrent neuronal net and <i>Hebbian plasticity</i>.
From this <i>emerge</i> assemblies, which are <i>auto-associative</i>. They have coherently activated subnetworks of neurons, i.e. attract subnetworks.
</p>

<p>
For learning, just like with a Hopfield net, you present a sensory stimulus, which you must <i>project</i> or <i>embed</i> into your neurons.
</p>

<p>
Then, by presenting a part, the whole can be recovered, hence <i>auto-associative</i>.
</p>

<p>
By presenting 2 stimuli, an <i>overlap</i> assembly will form. By presenting a sequence, <i>hetero associative</i> assembly(s) will form.
I imagine this as sort of a tunnel that an assembly with <i>temporal structure</i> takes:
</p>


<div id="org7584f63" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orgde2615e-defs"><marker id="edraw-orgde2615e-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orgde2615e-background" stroke="none" fill="#fff" /><g id="edraw-orgde2615e-body"><path marker-end="url(#edraw-orgde2615e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M160,100L180,100L200,100L220,100L240,100L260,100L280,100L300,100L320,100" /><path marker-end="url(#edraw-orgde2615e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M160,200L180,200L200,200L220,200L260,200L280,200L300,200L320,200" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="50" rx="70" cy="150" cx="130" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="50" rx="70" cy="150" cx="130" /><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="50" rx="70" cy="150" cx="370" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="120">t0</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="380">tn</text><path marker-end="url(#edraw-orgde2615e-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M280 300L260 300L240 300L220 300L220 280L220 260" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="340" x="260">Hebbian Assembly flowing in time</text></g></svg>
</p>
</div>

<p>
<code>A -&gt; B -&gt; C</code> If A has many connections to B, then B will fire after A. This causality notion is a major thing coming from Hebb's theory.
</p>

<p>
Such a flow of activity is akin to water flowing through a riverbed. If it goes in a circle, this would also be called a <i>ring attractor</i>.
</p>

<p>
Essentially, such Hebbian <i>auto-associative</i> subnetworks were already discussed in G. Palm 1982 <sup><a id="fnr.41.41" class="footref" href="#fn.41" role="doc-backlink">41</a></sup>. <i>Nothing is new under the sun.</i>
</p>

<p>
&#x2014;
</p>

<p>
<a href="https://youtu.be/QRr_2PuzTZU?si=ulyt9C_lFv38OPK1">Rafael Yuste</a> about the electrophysiology of the neuronal ensembles. They are <b>not Hebbian</b> in Cortex
</p>

<p>
Summarizing:
</p>

<ul class="org-ul">
<li>They can artificially <i>produce ensembles</i> via opto genetics, it is as if neurons that fire together are <i>glued together</i> (for days!).</li>
<li>They can make a mouse behave as if it were seeing <i>x</i>, by activating the same ensemble as when it was seeing <i>x</i>. (suggesting ensembles indeed are <i>internal units of perception</i>).</li>
<li>They can activate ensembles via single neuron activation (remarkable I think). But this only works 60% of the time.</li>
<li>They find that cortical ensembles are <b>not Hebbian</b><sup><a id="fnr.44" class="footref" href="#fn.44" role="doc-backlink">44</a></sup>. Not <i>fire together wire together</i>, but <i>everybody active has more excitability</i>.
(It's an even simpler, even more local rule, hence very satisfying).</li>
<li>The important lesson: the <b>causality structure encoding things</b> (the main point of Hebbian Theory) of the brain comes from something else.</li>
</ul>

<p>
&#x2014;
</p>

<p>
György Buzsáki<sup><a id="fnr.12.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup> provides a cleaned-up definition. The <i>reader-centric cell assembly</i>. His neurophilosophy emphasizes truly satisfying, mechanistic, first principles of thinking.
Buzsáki <a href="https://youtu.be/pJhlMsc2UKQ?si=HPxcvZLeRDHrbftw">initially wanting to be a radio engineer</a>, sheds light on his work.
There are oscillators, rhythms, syntaxes, reader frames, analogies to music. Quite captivating.
</p>

<p>
Buzsáki's empirical work suggests that we are endowed with pre-allocated symbols, and that <i>nothing is new to the brain</i>, we <i>match</i> our internal symbols (which are more like snippets of music)
to the trajectories of our actions and the world.
</p>

<p>
Buzsáki also suggests certain departures from current neuronal modeling that I am a fan of. The brain is primarily <i>maintaining its internal dynamic</i>.
Learning doesn't much change those patterns. This does away from the (essentially behaviorist) notion of the brain as a receptacle of knowledge.
Knowledge creation is an intrinsic, self-generated activity.
</p>

<p>
<i>The primacy of action</i> - The first nervous systems simply moved bodies around and <i>sensors</i> are a secondary invention.
</p>

<p>
<i>Neurons that wire together fire together</i>.
</p>

<p>
The meaning of this is that during development, sub-networks of neurons are allocated by growing in the same cohort (~ same day).
These subnetworks are stable cell assemblies of the brain - mostly pre-allocated. Like the keys of a piano, it's their <i>composability</i> that matters.
This also fits the notion that the brain is a robust system.
</p>

<p>
<i>The brain is a spaghetti</i>.
</p>

<p>
<i>Action is the only second opinion</i>. - A cognitive system can <i>ground</i> its <i>internal symbols</i> via <i>action</i>.
(How to do this in machine intelligence is a further question, part of the motivation to pursue such things as <a href="#orgc2b8987">Sequence Memory - Higher Order Via K-fold</a>,
Kanerva also has a shot at a design in <a href="#orgfac9d59">3</a>).
</p>

<p>
This <i>inside-out</i> philosophy is an answer to David Deutsch's critique of AI (which he says is virtually the oposite of AGI), <i>the idea must be first</i>.
The ideas must be essentially random, generic or 'for-free' at the bottom; Tying it together with Kanvervas <i>path of least assumption</i>, asking what you get
from assuming nothing but randomness.
</p>

<p>
More on this in the future, as I want my AI to be essentially <i>inside-out</i>.
</p>
</div>
</div>
<div id="outline-container-org5ece48a" class="outline-3">
<h3 id="org5ece48a">Hyperlisp V0</h3>
<div class="outline-text-3" id="text-org5ece48a">
<p>
This was an early experiment, on the shelf now.
</p>

<p>
This a sequence processor where all expressions are hypervectors.
Where <i>mix</i>, <i>bind</i> etc. are primitive operations.
Where symbols are <i>multisymbols</i> and multiple things are evaluated when a multisymbol is encountered.
</p>


<div class="org-src-container">
<pre class="src src-clojure">(cleanup*
  (h-eval (h-read-code (mix <span style="color: #F689FF; font-weight: bold;">:heads</span> <span style="color: #F689FF; font-weight: bold;">:tails</span>))))
 (<span style="color: #F689FF; font-weight: bold;">:heads</span> <span style="color: #F689FF; font-weight: bold;">:tails</span>)
</pre>
</div>

<p>
<code>(mix :heads :tails)</code> is the superposition of it's inputs.
</p>

<p>
Symbols can be <i>multisymbols</i>. If the evaluator encounters a multisymbol in operator position,
it will evaluate all possible branches, and return the superposition of the outcomes:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(cleanup* (h-eval (h-read-code ((mix + - *) 10 10))))
<span style="color: #00ffff; font-weight: bold;">;</span><span style="color: #00ffff; font-weight: bold;">(100 0 20)</span>
</pre>
</div>

<p>
similarly, <code>if</code> evaluates multiple branches:
</p>

<div class="org-src-container">
<pre class="src src-clojure"> (cleanup*
  (h-eval
   (clj-&gt;vsa
    [['lambda []
      ['if [possibly <span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">false</span>]
       <span style="color: #F689FF; font-weight: bold;">:heads</span> <span style="color: #F689FF; font-weight: bold;">:tails</span>]]])))
<span style="color: #00ffff; font-weight: bold;">; </span><span style="color: #00ffff; font-weight: bold;">(:heads :tails)</span>
</pre>
</div>

<p>
A slightly more substantial piece of hyper lisp code:
</p>

<div class="org-src-container">
<pre class="src src-clojure">
(cleanup*
 (h-eval
  (clj-&gt;vsa
   ['let ['outcome
          [['lambda []
            ['if [possibly <span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">false</span>]
             <span style="color: #F689FF; font-weight: bold;">:heads</span> <span style="color: #F689FF; font-weight: bold;">:tails</span>]]]]
    [impossibly 'outcome <span style="color: #F689FF; font-weight: bold;">:tails</span>]])))
<span style="color: #00ffff; font-weight: bold;">;;  </span><span style="color: #00ffff; font-weight: bold;">(:heads)
</span>

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the reader cleans up the need for quoting all the symbols:
</span>(cleanup*
 (h-eval (h-read-code
          (<span style="color: #febf8f; font-weight: bold;">let</span> [outcome ((lambda ()
                                 (<span style="color: #febf8f; font-weight: bold;">if</span> (possibly <span style="color: #F689FF; font-weight: bold;">true</span> <span style="color: #F689FF; font-weight: bold;">false</span>)
                                   <span style="color: #F689FF; font-weight: bold;">:heads</span>
                                   <span style="color: #F689FF; font-weight: bold;">:tails</span>)))]
            (impossibly outcome <span style="color: #F689FF; font-weight: bold;">:tails</span>)))))
<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">(:heads)
</span>
</pre>
</div>
</div>
</div>
<div id="outline-container-org440c1cc" class="outline-3">
<h3 id="org440c1cc">Frames / Analogies / Templates / Possibility / Impossibility and so forth? ("What Is Programing With Concepts?")</h3>
<div class="outline-text-3" id="text-org440c1cc">
<ul class="org-ul">
<li>Eventually, perhaps we want to <i>program with concepts</i>, or <i>analogies</i>. Vocabulary ideas:</li>
<li><i>tolerate</i> - express a range of possible filler values, or express a range of tolerated properties.</li>
<li>For instance, <i>ballness</i> (the ball frame) <i>tolerates</i> any kind of <i>material</i>, or <i>color</i> and so forth.</li>
<li><i>require</i> - express that a property must hold for the fillers, for instance, the <i>shape</i> of a ball is perhaps
required to be approximately round.</li>
<li>Everything other than having a round shape <i>moves away from the notion of baldness in concept space</i>.</li>
<li>In terms of Mitchell and Hofstadter <a href="https://en.wikipedia.org/wiki/Copycat_(software)">1988</a> such a <i>moving away constitutes /pressure</i> on a concept,
which might <i>slip</i> into another concept. This <i>slippage</i> and <i>fluidity</i> is a hallmark of creative cognition.</li>
<li>A cognitive system might acquire such properties via matching actions and predictions:</li>
<li>For instance, you might expect to trace the outline of a ball by moving the eyes in a circle,
the ball to be graspable, rollable, throwable, be able to be covered by fingers, have a certain weight when held,
have a certain distance when reaching out for it, have the same color from all sides, have a texture when stroked,
throw a shadow when illuminated by a light source, sink or float in water (depending on its material), be called a 'ball' by other persons,
be permissible to fulfill the role of 'ball' in the rules of games that require a 'ball' (or not, then interestingly so),
be able to be put into the mouth, be bouncy or fragile depending on the material, be able to be brought to mind from memory,
be able to be talked about, be able to have its properties listed, be different from a banana and from almost all other things for that matter,
be able to be in the possession of a person</li>
<li>This list tries to stay within "one degree of complexity", we can easily imagine a ball to be food by ball-eating goblins,
to explode in a world where all balls are stuffed with gunpowder, to be worth a million dollars because it is a rare special
ball relic of an ancient alien intergalactic soccer game, to be a dragon egg in a world where dragons hide their eggs disguised as ordinary balls</li>
<li>This <i>being able to put together</i> ideas and concepts must be a deep aspect of computational building materials out of which ideas can be made.</li>
<li>If any of these properties are stretched too far, for instance, the ball is made from jelly and doesn't roll anymore, then it's not a ball anymore.</li>
<li>Perhaps a useful hyperlisp would be <i>programming with counterfactuals</i> [inspired by Charia Marletto and David Deutsch's 'Constructor theory'],
with <i>what if/s, /possibilities</i> and <i>impossibilities</i>.</li>
<li>Aaron Sloman [in personal communication]: <i>impossibility</i>, <i>necessary connection</i>, <i>possibility spaces</i>.</li>
<li>(although he would argue there might be chemical computing at the synapses computing this for all we know).</li>
</ul>
</div>
</div>
<div id="outline-container-orgc341a43" class="outline-3">
<h3 id="orgc341a43">Neuronal Syntax</h3>
<div class="outline-text-3" id="text-orgc341a43">
<ul class="org-ul">
<li>G. Buzsáki[<a href="#org675f98d">2</a>] points out that <i>encoding in time</i>, doesn't need to mean that <i>something in time</i> is being represented.</li>
<li>A cognitive composite data structure of the brain might be encoded in something that is spread across time.</li>
<li>In fact, Buzsáki thinks that <i>neuronal syntax</i> works by juxtaposing <i>neuronal letters</i>.</li>
<li>The putative <i>neuronal letter</i> is an assembly firing in gamma frequency (<a href="https://en.wikipedia.org/wiki/Gamma_wave">Gamma waves</a>), juxtaposed <i>in time</i> into neuronal words,
that are 7 +/- 2 gamma timestep long (<i>theta frequency</i>).</li>
<li>In software speech, the elementary or atomic datatype is an ensemble in gamma frequency.
A first-order <i>composite</i> is a <i>"theta word"</i> of ~7 elements, (then higher-order composites are made from multiples again and so forth,
forming a kind of rhythm hierarchy).</li>
<li><a href="https://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two">The Magical Number Seven, Plus or Minus Two</a> is a 'meta' empirical finding of cognitive psychology [Goerge Miller 1956].</li>
<li>This would mean that the <i>neuronal code</i><sup><a id="fnr.45" class="footref" href="#fn.45" role="doc-backlink">45</a></sup> is encoded <i>in time</i>.</li>
<li>In other words, a <i>neuronal interpreter</i> would read a data structure spread across time.</li>
<li>To be precise what I have in mind: Imagine you try to build a hyperdimensional ALU using neurons as input and output registers,
implementing something like primitive <i>superposition</i> or <i>bind</i> operations, what are the input registers?
If I need 2 inputs for a bind (I need 2 input registers), then what is the relationship between the inputs? I'm sure there is a range of possible answers&#x2026;</li>
<li>Suppose the inputs are neuronal activity juxtaposed across two subnetworks (maybe the first idea?), shouldn't these be kept in tandem or something?
Intuitively, everything that subnetwork A is saying, I think B should be able to say, too. This seems a very strange requirement for brain neuronal net architecture.</li>
<li>This problem is solved, when the input registers are the same neurons, but juxtoposed in time.</li>
<li>The relationship is now 1:1. For instance, the overlap of A and B is now simple, it just means overlap.</li>
<li>This would mean the brain computation is 'rhythmical' or '<b>musical</b>'.
[short talk;<sup><a id="fnr.46" class="footref" href="#fn.46" role="doc-backlink">46</a></sup>, book-length: <sup><a id="fnr.47" class="footref" href="#fn.47" role="doc-backlink">47</a></sup>, review: <sup><a id="fnr.48" class="footref" href="#fn.48" role="doc-backlink">48</a></sup>],
[Abeles e.g. <a href="https://journals.physiology.org/doi/full/10.1152/jn.1998.79.6.2857">Spatiotemporal Structure of Cortical Activity: Properties and Behavioral Relevance</a>], [<a href="https://youtu.be/Kqyhr9fTUjs?si=ZZ9JcGMjD-OQB6sN">Earl K. Miller</a>].</li>
<li>If true, then <b>Cognition uses a musical computation</b>; I consider this a joyful twist, that suddenly puts the human taste for music right at the fabric of cognition.</li>
<li>This might shed light on things like <a href="https://en.wikipedia.org/wiki/Flash_lag_illusion">Flash lag illusion</a>.</li>
<li>If I might speculate, I would think the <i>situation interpretation</i>, ~ "essence finding" in terms of Hofstadter + Sander [2013]<sup><a id="fnr.23.23" class="footref" href="#fn.23" role="doc-backlink">23</a></sup>,
has something of a time window (perhaps 1 theta rhythm or 1/2th?),
for finding the <i>matching hippocampal trajectory</i> (in terms of Buzsáki[<a href="#org675f98d">2</a>]), ~ that is roughly one sequential data structure
coming out of an SDM here with 7 +/- 2 elements. (Assuming that the Hippocampus is roughly an SDM) - a <i>neuronal word</i>.</li>
<li>I.e. there would be a 125 - 250 ms time window for finding an interpretation of what "is in short-term memory".</li>
</ul>

<p>
Making use of time:
</p>

<ul class="org-ul">
<li>Using time for binding is an old idea [C von der Malsburg 1981, <a href="https://pubmed.ncbi.nlm.nih.gov/7488855/">review</a>, Abeles 1982].
(Bienstock 1996 ties it together with <i>compositionality</i> in a cool way.)</li>
<li>An example of making a time-space tradeoff is this neuromorphic, spiking hardware implementation of the block code bind <sup><a id="fnr.49" class="footref" href="#fn.49" role="doc-backlink">49</a></sup>.</li>
<li>This works via <i>delay lines</i>, similar to <a href="https://pubmed.ncbi.nlm.nih.gov/29951198/">"polychronization feature binding"</a> <sup><a id="fnr.50" class="footref" href="#fn.50" role="doc-backlink">50</a></sup>.</li>

<li>Note that it doesn't mean that <i>we</i> (software engineers) need to encode something across time. <i>We</i> merely need to extract useful essential concepts.</li>
</ul>


<blockquote>
<p>
Tom Riddle:
[Adjusting ring on his finger, the same one in present day Dumbledore's office] Can you only split the soul once? For instance, isn't seven&#x2026;
</p>

<p>
Horace Slughorn:
Seven? Merlin's beard, Tom! Isn't it bad enough to consider killing one person? To rip the soul into seven pieces&#x2026; This is all hypothetical, isn't it, Tom? All academic?
</p>

<p>
Tom Riddle:
[Smiling] Of course, sir. It'll be our little secret.
</p>
</blockquote>

<p>
(from <i>Harry Potter Half-Blood Prince</i>).
</p>
</div>
</div>
</div>
<div id="outline-container-org646d810" class="outline-2">
<h2 id="org646d810">Literature</h2>
<div class="outline-text-2" id="text-org646d810">
</div>
<div id="outline-container-orgbcdfe79" class="outline-3">
<h3 id="orgbcdfe79">1</h3>
<div class="outline-text-3" id="text-orgbcdfe79">
<p>
P. Kanerva, “Hyperdimensional computing: An introduction to computing
in distributed representation with high-dimensional random vectors,”
Cognitive Computation, vol. 1, no. 2, pp. 139–159, 2009.
</p>

<p>
Here and in <a href="#orgfac9d59">3</a> <b>opens up a new space</b> between computer science and neuroscience.
Highly technical, but still accessible. This is truly fascinating work.
</p>
</div>
</div>
<div id="outline-container-org675f98d" class="outline-3">
<h3 id="org675f98d">2</h3>
<div class="outline-text-3" id="text-org675f98d">
<p>
Buzsáki, G. (2019). The Brain From Inside Out. New York: Oxford University.
</p>
</div>
</div>
<div id="outline-container-orgfac9d59" class="outline-3">
<h3 id="orgfac9d59">3</h3>
<div class="outline-text-3" id="text-orgfac9d59">
<p>
<i>Sparse Distributed Memory</i>, Pentti Kanerva 1988
</p>

<p>
One might check <a href="#orgbcdfe79">1</a> first. And if one has a taste for more, SDM will be very interesting.
</p>
</div>
</div>
<div id="outline-container-org38cd919" class="outline-3">
<h3 id="org38cd919">4</h3>
<div class="outline-text-3" id="text-org38cd919">
<p>
Laiho et.al. 2015
High-Dimensional Computing with Sparse Vectors
<a href="https://www.researchgate.net/publication/299535938_High-Dimensional_Computing_with_Sparse_Vectors">https://www.researchgate.net/publication/299535938_High-Dimensional_Computing_with_Sparse_Vectors</a>
</p>
</div>
</div>
<div id="outline-container-orgbdea1d0" class="outline-3">
<h3 id="orgbdea1d0">5</h3>
<div class="outline-text-3" id="text-orgbdea1d0">
<p>
Rafael Yuste <i>Lectures In Neuroscience</i>, 2023
</p>
</div>
</div>
<div id="outline-container-org079bee1" class="outline-3">
<h3 id="org079bee1">4</h3>
<div class="outline-text-3" id="text-org079bee1">
<p>
Kanerva talks:
</p>

<ul class="org-ul">
<li><a href="https://youtu.be/zUCoxhExe0o?si=rZ0YrLGczdHzswjT">Stanford Seminar - Computing with High-Dimensional Vectors</a></li>
<li><a href="https://youtu.be/oB_mHCurNCI?si=oliNXAvPMDNERDJr">Pentti Kanerva</a></li>
<li><a href="https://youtu.be/82syi1BH_YY?si=3hnArV0ePFdkf7NE">Pentti Kanerva - Modeling the brains computing with hyperdimensional computing</a></li>
<li><a href="https://youtu.be/1g5VEcnG6fI?si=zzwOrktHF_lF-0Wj">Pentti Kanerva - The computer and the brain</a></li>
<li><a href="https://youtu.be/hH65_yWSpFc?si=ql9Kcd2vyhM-3jd2">Pentti Kanerva - Cerebellum as a neural RAM (UC Berkeley, Fall 2010)</a></li>
<li><a href="https://youtu.be/WOcYfaXEAFY?si=721wVgyOblXPX5Us">Pentti Kanerva - Computing in Superposition in the Classical Domain</a></li>
<li>Playlist: <a href="https://youtu.be/oB_mHCurNCI?si=_oH6dJVr28-f7Owr">Some talks</a></li>
<li>Related: <a href="https://youtu.be/ZFqVZX6vaU0?si=iJpfWjPrzm2ciMq1">The Kanerva Machine</a> (went over my head at this point in time).</li>
</ul>
</div>
</div>
<div id="outline-container-org5565a9f" class="outline-3">
<h3 id="org5565a9f">6</h3>
<div class="outline-text-3" id="text-org5565a9f">
<p>
<a href="https://youtu.be/THIIk7LR9_8?si=xXxrr0UQkF226Gc9">Attention Approximates Sparse Distributed Memory</a>
</p>
</div>
</div>
<div id="outline-container-org388cdbb" class="outline-3">
<h3 id="org388cdbb">7</h3>
<div class="outline-text-3" id="text-org388cdbb">
<p>
Pentti Kanerva 1993
Sparse Distributed Memory and Related Models
</p>

<p>
<a href="https://redwood.berkeley.edu/wp-content/uploads/2020/08/KanervaP_SDMrelated_models1993.pdf">https://redwood.berkeley.edu/wp-content/uploads/2020/08/KanervaP_SDMrelated_models1993.pdf</a>
</p>
</div>
</div>
<div id="outline-container-orgc5121a9" class="outline-3">
<h3 id="orgc5121a9">8</h3>
<div class="outline-text-3" id="text-orgc5121a9">
<p>
Vector Symbolic Architectures as a Computing Framework for Emerging Hardware
Denis Kleyko, Mike Davies, E. Paxon Frady, Pentti Kanerva, Spencer J. Kent, Bruno A. Olshausen, Evgeny Osipov, Jan M. Rabaey, Dmitri A. Rachkovskij, Abbas Rahimi, Friedrich T. Sommer
</p>

<p>
<a href="https://arxiv.org/abs/2106.05268">https://arxiv.org/abs/2106.05268</a>
</p>
</div>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Crawford E, Gingerich M, Eliasmith C. Biologically Plausible, Human-Scale Knowledge Representation. Cogn Sci. 2016 May;40(4):782-821. doi: 10.1111/cogs.12261. Epub 2015 Jul 14. PMID: 26173464.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That is, they are 10.000 bit wide vectors, if binary.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Tony A. Plate (1995), "Holographic Reduced Representations", IEEE Transactions on Neural Networks, vol. 6, no. 3, pp623-641, 1995, 21 pages
</p>

<p class="footpara">
You can get the postscript version here:
<a href="http://d-reps.org/index.html#software">http://d-reps.org/index.html#software</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://youtu.be/HB5TrK7A4pI?si=5Cab5tnwwYPumCn-">"We Really Don't Know How to Compute!" - Gerald Sussman (2011)</a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>The Computer and the Brain</i>, John Von Neumann, posthumously 1958
</p></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://youtu.be/IeY8QaMsYqY?si=Yqf436SeQcV1z73d">Why has AGI not been created yet? David Deutsch</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Garry Marcus analyses the shortcomings of current AI approaches:
</p>

<ul class="org-ul">
<li><a href="https://youtu.be/zj0Ek32Xoec?si=0F3tp9qtvgKu4qwg">https://youtu.be/zj0Ek32Xoec?si=0F3tp9qtvgKu4qwg</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Louis A. Jaeckel, 1989
An alternative design for a sparse distributed memory
</p>

<p class="footpara">
<a href="https://www.semanticscholar.org/paper/An-alternative-design-for-a-sparse-distributed-Jaeckel/fc2d6ed337f00ff0e44fbaabfd326be535eb4b98">https://www.semanticscholar.org/paper/An-alternative-design-for-a-sparse-distributed-Jaeckel/fc2d6ed337f00ff0e44fbaabfd326be535eb4b98</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
In <a href="biological-notes-on-the-vehicles-cell-assemblies.html">Neuronal Ensemble Memetics</a>, I argue that neuronal ensembles (pattern completed, distributed representations) can be seen as a <i>theory of mentality</i>.
The requirement for that is to say how computational systems can represent perception states, motor plans, cognition states or perhaps <i>mental content</i> to itself.
</p>

<p class="footpara">
Yuste conjectures ensembles to be the <b>internal units of perception</b>.
Cool talk: <a href="https://youtu.be/QRr_2PuzTZU?si=BgCsHurIGdjRtQEA">Rafael Yuste: Can You See a Thought? Neuronal Ensembles as Emergent Units of Cortical Function</a>.
</p>

<p class="footpara">
Many people label this <i>consciousness</i>. I would like to call this <i>brain software</i>, or <i>cognition software</i> maybe.
</p>

<p class="footpara">
The second sense of <i>consciousness</i> and qualia are is the the <i>phenomenological consciousness</i> sense.
My feel is that a mere software theory will not provide a satisfying answer.
</p>

<p class="footpara">
My feeling is, that this requires a theory of <b>simulated virtual realities</b> and therefore a theory of <b>reality</b>.
</p>

<blockquote>
<p>
The new generation will have no trouble accepting that consciousness is a virtual machine.
They are used to virtual machines when using the software of their computers and phones.
</p>
</blockquote>

<p class="footpara">
(From memory, not verbatim Dennett 2023.)
</p>

<p class="footpara">
✓ Consciousness is a virtual simulated reality created by software - this is acceptable.
</p>

<p class="footpara">
New questions:
</p>

<ul class="org-ul">
<li>What is software?</li>
<li>What is virtual?</li>
<li>What is reality?</li>
</ul>

<p class="footpara">
Chomsky recently said on YouTube: "What we don't understand is <b>matter</b>".
</p>

<p class="footpara">
This is also reminiscent of the 4 strands of David Deutsch's <i>The Fabrik of Reality</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://youtu.be/JUK9PUTKPWU?si=cEA31y5iMHwU1GlY">https://youtu.be/JUK9PUTKPWU?si=cEA31y5iMHwU1GlY</a>
</p>

<p class="footpara">
I recommend the keynote:
</p>

<p class="footpara">
<a href="https://youtu.be/2ApDpHQI6_I?si=d2dlrhiIgsCWmHaI">https://youtu.be/2ApDpHQI6_I?si=d2dlrhiIgsCWmHaI</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.11" class="footnum" href="#fnr.11" role="doc-backlink">11</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://arxiv.org/abs/2004.11204">https://arxiv.org/abs/2004.11204</a>
Classification using Hyperdimensional Computing: A Review
</p></div></div>

<div class="footdef"><sup><a id="fn.12" class="footnum" href="#fnr.12" role="doc-backlink">12</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Buzsáki G. Neural syntax: cell assemblies, synapsembles, and readers. Neuron. 2010 Nov 4;68(3):362-85. doi: 10.1016/j.neuron.2010.09.023. PMID: 21040841; PMCID: PMC3005627.
</p>

<p class="footpara">
<a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3005627/">https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3005627/</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.13" class="footnum" href="#fnr.13" role="doc-backlink">13</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
τ is the name for the membrane constant. In cortex principal cells this is 10-30ms.
For a trail of literature:
<a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3005627/">Neural syntax: cell assemblies, synapsembles and readers</a>, <a href="#org675f98d">2</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.14" class="footnum" href="#fnr.14" role="doc-backlink">14</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Buzsáki G. 2010 references
</p>

<p class="footpara">
Koch C, Rapp M, Segev I. A Brief History of Time (Constants) Cereb. Cortex. 1996;6:93–101.
<a href="https://pubmed.ncbi.nlm.nih.gov/8670642/">https://pubmed.ncbi.nlm.nih.gov/8670642/</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.15" class="footnum" href="#fnr.15" role="doc-backlink">15</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Alluding to things like bio-electric fields, of which I don't know enough to say much at this point in time
</p></div></div>

<div class="footdef"><sup><a id="fn.16" class="footnum" href="#fnr.16" role="doc-backlink">16</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://pubmed.ncbi.nlm.nih.gov/3749885/">https://pubmed.ncbi.nlm.nih.gov/3749885/</a>
</p>

<p class="footpara">
Georgopoulos AP, Schwartz AB, Kettner RE. Neuronal population coding of movement direction. Science. 1986 Sep 26;233(4771):1416-9. doi: 10.1126/science.3749885. PMID: 3749885.
</p></div></div>

<div class="footdef"><sup><a id="fn.17" class="footnum" href="#fnr.17" role="doc-backlink">17</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Binding and Normalization of Binary Sparse Distributed Representations by Context-Dependent Thinning
Rachkovskij, Kussul 2000
</p></div></div>

<div class="footdef"><sup><a id="fn.18" class="footnum" href="#fnr.18" role="doc-backlink">18</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
BSC Fully Distributed Representation Kanerva 1997
</p></div></div>

<div class="footdef"><sup><a id="fn.19" class="footnum" href="#fnr.19" role="doc-backlink">19</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Buzsáki, G. (2019). The Brain From Inside Out. New York: Oxford University Press.
</p></div></div>

<div class="footdef"><sup><a id="fn.20" class="footnum" href="#fnr.20" role="doc-backlink">20</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That HDC can get results by requiring little else than randomness is technically sweet and biologically unproblematic.
</p></div></div>

<div class="footdef"><sup><a id="fn.21" class="footnum" href="#fnr.21" role="doc-backlink">21</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Zhonghao Yang 2023
Cognitive modeling and learning with sparse binary hypervectors
</p>

<p class="footpara">
<a href="https://paperswithcode.com/paper/cognitive-modeling-and-learning-with-sparse#code">https://paperswithcode.com/paper/cognitive-modeling-and-learning-with-sparse#code</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.22" class="footnum" href="#fnr.22" role="doc-backlink">22</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Rachkovskij 2001
</p></div></div>

<div class="footdef"><sup><a id="fn.23" class="footnum" href="#fnr.23" role="doc-backlink">23</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>Surfaces and Essences: Analogy as the Fuel and Fire of Thinking</i>, 2013 Douglas R. Hofstadter, Emmanuel Sander
</p></div></div>

<div class="footdef"><sup><a id="fn.24" class="footnum" href="#fnr.24" role="doc-backlink">24</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://youtu.be/3RkJiFqbg1Q?si=8aswVE-pZxgyRWn9">Ashok Litwin-Kumar: Generalizing theories of cerebellum-like learning</a>
</p>

<p class="footpara">
Cool computational neuroscience talk
</p></div></div>

<div class="footdef"><sup><a id="fn.25" class="footnum" href="#fnr.25" role="doc-backlink">25</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Jaeckel, L.A. 1989a. An Alternative Design for a Sparse Distributed Memory.
Report RIACS TR 89.28, Research Institute for Advanced Computer Science,
NASA Ames Research Center.
</p></div></div>

<div class="footdef"><sup><a id="fn.26" class="footnum" href="#fnr.26" role="doc-backlink">26</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>Cell Assemblies in the Cerebral Cortex</i>, V. Braitenberg 1977
</p></div></div>

<div class="footdef"><sup><a id="fn.27" class="footnum" href="#fnr.27" role="doc-backlink">27</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/Copycat_(software)">https://en.wikipedia.org/wiki/Copycat_(software)</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.28" class="footnum" href="#fnr.28" role="doc-backlink">28</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Braitenberg V. Is the cerebellar cortex a biological clock in the millisecond range? Prog Brain Res. 1967;25:334-46. doi: 10.1016/S0079-6123(08)60971-1. PMID: 6081778.
</p></div></div>

<div class="footdef"><sup><a id="fn.29" class="footnum" href="#fnr.29" role="doc-backlink">29</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://blog.klipse.tech/data-oriented-programming-book.html">https://blog.klipse.tech/data-oriented-programming-book.html</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.30" class="footnum" href="#fnr.30" role="doc-backlink">30</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://clojure.org/reference/protocols">https://clojure.org/reference/protocols</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.31" class="footnum" href="#fnr.31" role="doc-backlink">31</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
But without first-class continuations, haha
</p></div></div>

<div class="footdef"><sup><a id="fn.32" class="footnum" href="#fnr.32" role="doc-backlink">32</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://paulgraham.com/onlisp.html">https://paulgraham.com/onlisp.html</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.33" class="footnum" href="#fnr.33" role="doc-backlink">33</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Minsky 1974, A Framework for Representing Knowledge/
</p>

<p class="footpara">
<a href="https://courses.media.mit.edu/2004spring/mas966/Minsky%201974%20Framework%20for%20knowledge.pdf">https://courses.media.mit.edu/2004spring/mas966/Minsky%201974%20Framework%20for%20knowledge.pdf</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.34" class="footnum" href="#fnr.34" role="doc-backlink">34</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://anatomypubs.onlinelibrary.wiley.com/doi/10.1002/ar.24190#ar24190-bib-0048">https://anatomypubs.onlinelibrary.wiley.com/doi/10.1002/ar.24190#ar24190-bib-0048</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.35" class="footnum" href="#fnr.35" role="doc-backlink">35</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
(all his talks are great).
</p></div></div>

<div class="footdef"><sup><a id="fn.36" class="footnum" href="#fnr.36" role="doc-backlink">36</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Rafael Yuste <i>Lectures In Neuroscience</i>, 2023
</p></div></div>

<div class="footdef"><sup><a id="fn.37" class="footnum" href="#fnr.37" role="doc-backlink">37</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Daniel Dennett <i>I've Been Thinking</i>, 2023
</p>

<p class="footpara">
RIP one of the most relevant influences on my world view.
</p></div></div>

<div class="footdef"><sup><a id="fn.38" class="footnum" href="#fnr.38" role="doc-backlink">38</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I independently derived the same concept of dynamism or fluidity. Called <a href="biological-notes-on-the-vehicles-cell-assemblies.html">memetic engine</a> here.
</p></div></div>

<div class="footdef"><sup><a id="fn.39" class="footnum" href="#fnr.39" role="doc-backlink">39</a></sup> <div class="footpara" role="doc-footnote"><ul class="org-ul">
<li>In a 'subcognitive' model: <i>randomness in service of intelligence</i> [Mitchell and Hofstadter <a href="https://en.wikipedia.org/wiki/Copycat_(software)">1988</a>].</li>

<li>The same thing for neuronal ensembles empirically: <a href="https://pubmed.ncbi.nlm.nih.gov/34772802/">Drifting assembles</a>.
Intrinsic firing rate and random skip rate are a feature, not a bug.
It's only possible to regard it as a feature, if we consider the substrate, not the elements.</li>

<li>I recently came across this <a href="https://poddtoppen.se/podcast/1521758802/theories-of-everything-with-curt-jaimungal/michael-levin-l-karl-friston-l-chris-fields-on-the-meta-hard-problem-consciousness-and-babbling">podcast</a> where M. Levin, K. Friston and C. Fields label the concept <i>babble</i>.
Apparantly, <i>quantum babble</i> is the same thing in a physics theory.</li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.40" class="footnum" href="#fnr.40" role="doc-backlink">40</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>Cell Assemblies in the Cerebral Cortex</i>, V. Braitenberg 1978
</p>

<p class="footpara">
<a href="https://link.springer.com/chapter/10.1007/978-3-642-93083-6_9">https://link.springer.com/chapter/10.1007/978-3-642-93083-6_9</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.41" class="footnum" href="#fnr.41" role="doc-backlink">41</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
G. Palm Neural Assemblies: An Alternative Approach to Artificial Intelligence, (first edition: 1982, 2nd ed.: 2022)
</p></div></div>

<div class="footdef"><sup><a id="fn.42" class="footnum" href="#fnr.42" role="doc-backlink">42</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Braitenberg <i>On the Texture of Brains -An Introduction to Neuroanatomy for the Cybernetically Minded</i>, 1977
</p></div></div>

<div class="footdef"><sup><a id="fn.43" class="footnum" href="#fnr.43" role="doc-backlink">43</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See 'assembly calculus':
</p>

<p class="footpara">
<a href="https://arxiv.org/abs/2110.03171">Assemblies of Neurons Learn to Classify Well-Separated Distributions</a>, <a href="https://faculty.cc.gatech.edu/~vempala/">Santosh S. Vempala's homepage</a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.44" class="footnum" href="#fnr.44" role="doc-backlink">44</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Tzitzitlini Alejandre-García, Samuel Kim, Jesús Pérez-Ortega, Rafael Yuste (2022) Intrinsic excitability mechanisms of neuronal ensemble formation eLife 11:e77470
</p>

<p class="footpara">
<a href="https://elifesciences.org/articles/77470">https://elifesciences.org/articles/77470</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.45" class="footnum" href="#fnr.45" role="doc-backlink">45</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="#orgbdea1d0">5</a>: <i>neuronal code</i> is an analogy to <i>genetic code</i>, the genetic code is defined by the <i>interpreter</i>, the ribosome.
The <i>syntax</i> of <i>genetic code</i> are <i>base triplets</i>, or <i>codons</i>.
Each triplet corresponds to an amino acid or is one of the <i>stop codons</i> or <i>start codons</i>.
See <a href="https://en.wikipedia.org/wiki/Genetic_code">Genetic Code</a>.
</p>

<p class="footpara">
Analogously, the project of finding a <i>neuronal code</i> or <i>codes</i> would mean understanding what the <i>interpreter(s)</i> and the <i>syntax</i> are.
</p></div></div>

<div class="footdef"><sup><a id="fn.46" class="footnum" href="#fnr.46" role="doc-backlink">46</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://youtu.be/O4FCu1NqdYo?si=mZgyqATa2wsK8Ptn%20">Gyorgy Buszaki - Neural syntax is organized by a hierarchy of brain rhythms</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.47" class="footnum" href="#fnr.47" role="doc-backlink">47</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
G. Buzsáki <i>Rhythms of the Brain</i>, 2011
</p></div></div>

<div class="footdef"><sup><a id="fn.48" class="footnum" href="#fnr.48" role="doc-backlink">48</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Buzsáki G, Vöröslakos M. Brain rhythms have come of age. Neuron. 2023 Apr 5;111(7):922-926. doi: 10.1016/j.neuron.2023.03.018. PMID: 37023714; PMCID: PMC10793242.
</p></div></div>

<div class="footdef"><sup><a id="fn.49" class="footnum" href="#fnr.49" role="doc-backlink">49</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://dl.acm.org/doi/fullHtml/10.1145/3546790.3546820">https://dl.acm.org/doi/fullHtml/10.1145/3546790.3546820</a>
</p>

<p class="footpara">
Sparse Vector Binding on Spiking Neuromorphic Hardware Using Synaptic Delays
</p></div></div>

<div class="footdef"><sup><a id="fn.50" class="footnum" href="#fnr.50" role="doc-backlink">50</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://pubmed.ncbi.nlm.nih.gov/29951198/">https://pubmed.ncbi.nlm.nih.gov/29951198/</a>
</p>

<p class="footpara">
A 'basic polychronous group'[S. Singer and collaborators]
A and B share a reader C. Via delay lines, C represents the notion that A activates B.
</p></div></div>


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<h1 class="title">extending-your-reach</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org3573fa6">Introduction</a></li>
<li><a href="#orge315a4f">A real tool is part of your mind and body</a>
<ul>
<li><a href="#org0f5302f">The mind tracks the space around us that we can grasp and manipulate</a></li>
<li><a href="#orge23fe9b">Reach into the computer, or reach somewhere else, ssh'ing into a server</a></li>
</ul>
</li>
<li><a href="#org9396e9f">Which tools?</a></li>
<li><a href="#org137709b">This is also an aspect of the REPL I think</a></li>
<li><a href="#orgd9e699b">Further inquiry</a></li>
</ul>
</div>
</div>
<div id="outline-container-org3573fa6" class="outline-2">
<h2 id="org3573fa6">Introduction</h2>
<div class="outline-text-2" id="text-org3573fa6">
<p>
Putting love into your setup will pay off.
</p>

<p>
When your mind becomes one with the computer. When it starts feeling like it is expanding your reach.
This is where the computer as a tool starts unfolding its true potential.
</p>


<div id="org3d0ed6b" class="figure">
<p><img src="https://i.imgur.com/MbnkaGg.jpeg" alt="MbnkaGg.jpeg" />
</p>
<p><span class="figure-number">Figure 1: </span>Linux user reaching into the computer, becoming one with the computer. In space. A tomato. A fork. The stars.</p>
</div>
</div>
</div>
<div id="outline-container-orge315a4f" class="outline-2">
<h2 id="orge315a4f">A real tool is part of your mind and body</h2>
<div class="outline-text-2" id="text-orge315a4f">
</div>
<div id="outline-container-org0f5302f" class="outline-3">
<h3 id="org0f5302f">The mind tracks the space around us that we can grasp and manipulate</h3>
<div class="outline-text-3" id="text-org0f5302f">
<p>
I was recently learning a bit about <a href="https://www.sciencedirect.com/science/article/abs/pii/S0028393214004230">peripersonal space</a> and the
connection to <code>tool usage</code>.
</p>

<p>
Our mind is tracking the space around us, importantly specifically <b>the space we can interact with</b>.
</p>

<p>
When this is broken via strokes or developmental issues, the person bumps into things and can not use tools well. <sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
From the introduction of a <a href="https://www.jneurosci.org/content/27/4/731">paper</a> on the topic:
</p>

<blockquote>
<p>
Peripersonal space is the multisensory space immediately surrounding our body, or more specifically the sector of space that closely surrounds a certain body part (Rizzolatti et al., 1981, 1997). A crucial factor that distinguishes the perception of our immediate surroundings from that of more distant space is our potential ability to interact with (i.e., to reach and grasp, or to avoid) objects within peripersonal space. Electrophysiological studies in macaque monkeys suggest that multisensory peripersonal space is represented in body part-centered coordinate frames, within both subcortical structures (the putamen), and in cortical regions of the frontal and parietal lobes (Hyvärinen, 1981; Rizzolatti et al., 1981; Colby et al., 1993; Graziano and Gross, 1993)
</p>
</blockquote>

<p>
One cool aspect of this is that our internal map of the space
grows and shrinks with whatever tools you use.
</p>

<p>
From <a href="https://www.sciencedirect.com/science/article/abs/pii/S1364661303003450">Maravita A, Iriki A (2004)</a>:
</p>

<blockquote>
<p>
What happens in our brain when we use a tool to reach for a distant object? &#x2026; research suggests that this extended motor capability is followed by changes in specific neural networks that hold an updated map of body shape and posture (the putative "Body Schema" of classical neurology). These changes are compatible with the notion of the inclusion of tools in the "Body Schema", as if our own effector (e.g. the hand) were elongated to the tip of the tool.
</p>
</blockquote>

<p>
This is when you have a pen or fork in your hand and you can move it
as if this was part of your body.
</p>

<p>
Similar: You drive a car and it is as if you take on the shape of the
car.
</p>
</div>
</div>
<div id="outline-container-orge23fe9b" class="outline-3">
<h3 id="orge23fe9b">Reach into the computer, or reach somewhere else, ssh'ing into a server</h3>
<div class="outline-text-3" id="text-orge23fe9b">
<p>
Here is what I think happens if you use your computer right:
</p>

<p>
When you can navigate and interact with the computer
effortlessly, it can feel like you are extending your body and mind
into the digital realm, reaching out to grasp and manipulate the vast expanse of information and tasks at your fingertips.
</p>

<p>
This feeling of expansion and reach is not just a metaphor - it is a
citizen of the mind that comes from utilizing the natural structures in
our brains that have evolved for tool usage. It is the same
confidence and efficiency we feel when picking up a tomato with a fork.
</p>

<p>
What I am saying is that when you have this mind-expanding and
reaching thing going; You are using the tool usage hand coordinate parts of the brain.
</p>

<p>
It is <b>not</b> that a clunky and cluttered computer experience is the
<i>worse tool</i> and a keyboard-driven, smoothed-out experience is a
<i>better tool</i>.
</p>

<p>
It is that the smoothed-out experience is a <i>real tool</i> and anything
else you do with a computer is just something you are waging battles with.
</p>

<blockquote>
<p>
If it expands your mind, it is a real tool.
</p>
</blockquote>
</div>
</div>
</div>
<div id="outline-container-org9396e9f" class="outline-2">
<h2 id="org9396e9f">Which tools?</h2>
<div class="outline-text-2" id="text-org9396e9f">
<p>
(You can achieve this otherwise, I just want to be more concrete about example
technology rather than staying on the philosophy of tool usage level).
This technology does the mind-expanding stuff for me:
<code>Linux</code>, <code>emacs</code>, a good package manager <code>pacman</code>, a tiling window manager with a
lisp REPL <code>stumpwm</code>, <code>qutebrowser</code> at least for the surface level of
the web.
</p>

<p>
One way to get stuff under the fingertips is to have an emacs package
for it, this is sort of the infrastructure that allows reach:
Files - <code>dired</code>, Git - <code>magit</code>, Notes - <code>denote</code>, Remote files and shell -
<code>Tramp</code>, email - <code>mu4e</code>.
</p>

<p>
In general, <b>growing by removing</b> makes for <b>more control and focus</b>.
</p>

<p>
The one thing in my daily life that is like a block of UI that I
cannot reach into is the slack client. I wish I would be able to have
an emacs interface. (<a href="https://github.com/yuya373/emacs-slack">emacs-slack</a> doesn't work last time I checked
because slack changed how their tokens work. They don't want
alternative clients for some reason).
</p>
</div>
</div>
<div id="outline-container-org137709b" class="outline-2">
<h2 id="org137709b">This is also an aspect of the REPL I think</h2>
<div class="outline-text-2" id="text-org137709b">
<p>
When you have a lisp program running with a REPL you get this reach for the process and
(more or less) the entities in the process.
Doing this together with the source code (I mean <code>eval-last-sexp</code> and friends)
makes the source code come alive. The process becomes a tomato I can move around with my fork.
This mind-expanding nature of the REPL is one of its magics. <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
Because this is a tacit process, it is
impossible to convey it via words. Similarly, I cannot convey what
music does or how it is to ride a bike.
</p>
</div>
</div>
<div id="outline-container-orgd9e699b" class="outline-2">
<h2 id="orgd9e699b">Further inquiry</h2>
<div class="outline-text-2" id="text-orgd9e699b">
<p>
<a href="https://brainsciencepodcast.com/bsp/2018/142-graziano?rq=graziano">Brain science podcast with Micheal Graziano who did work in this field</a>
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://brainsciencepodcast.com/bsp/2018/142-graziano?rq=graziano">https://brainsciencepodcast.com/bsp/2018/142-graziano?rq=graziano</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
There is a lot more to say. A big aspect is instant feedback, it
makes it so you do not have to mentally track uncertainties. You
<b>know</b> that each form you are crafting works (You <code>def</code> an example
input and code your forms 1 by 1).
To follow this thread of philosophical inquiry into Lisp development, see Paul Graham
<i>On Lisp</i> and <i>Hackers and Painters</i>.
</p></div></div>


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<h1 class="title">emacs-clojure-lispy-mind-meld</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgc354137">Website</a></li>
<li><a href="#org5caa147">Lispy</a></li>
<li><a href="#orgf49474f">Meow</a></li>
<li><a href="#org5eff155">Stumpwm</a></li>
<li><a href="#orga979d7c">See also</a></li>
</ul>
</div>
</div>
<p>
My first screencast of programming Clojure.
</p>
<div id="outline-container-orgc354137" class="outline-2">
<h2 id="orgc354137">Website</h2>
<div class="outline-text-2" id="text-orgc354137">
<p>
Have you ever thought, <i>I just want to flip a coin</i>?
You might have landed on a few bloated websites filled with commercial bullshit.
</p>

<p>
I thought this is a good chance to make a video while I program something.
</p>

<ul class="org-ul">
<li><a href="https://faster-than-light-memes.xyz/flipcoin/index.html">Just Flip A Coin</a></li>
<li><a href="https://youtu.be/W5_mEolJ_Bs">Youtube Screencast</a></li>
<li><a href="https://www.youtube.com/watch?v=708EYQj8n1w">Adding a coin history</a></li>
</ul>
</div>
</div>
<div id="outline-container-org5caa147" class="outline-2">
<h2 id="org5caa147">Lispy</h2>
<div class="outline-text-2" id="text-org5caa147">
<p>
Thanks to Mr. Oleh Krehel aka abo-abo. This package is truly magnificent and a big part of my Emacs feel and power.
</p>

<p>
Keep in mind that Lispy has a steep learning curve. Comparable to vim-bindings coming from non-modal editing.
The payoff is a world of editing <code>s-exp</code> at the speed of thought.
It is raw power.
</p>

<p>
Being able to modify lisp, interleaved with evaling it, is a profound and mind-expanding
experience. It is the real deal of feeling and knowing the competence of the computer.
</p>

<ul class="org-ul">
<li><a href="https://github.com/abo-abo/lispy">lispy</a></li>
<li>see Meow for my config, I have interleaved the two.</li>
</ul>
</div>
</div>
<div id="outline-container-orgf49474f" class="outline-2">
<h2 id="orgf49474f">Meow</h2>
<div class="outline-text-2" id="text-orgf49474f">
<p>
After using Evil for years, the desire in me grew to use something more bare bones.
What pushed me over the edge was realizing that <code>evil-search</code> was a second implementation of what
<code>isearch</code>, a truly magnificent library, already covers.
</p>

<p>
I think Evil is great and maybe also the place to start, because there is a lot of lore for Vim
beginners, intermediates and masters.
</p>

<p>
Meow shares with Vim modal editing. It too is uncompromisingly built for power users.
</p>

<p>
Meow is like a pair of skates that allow you to ride the Emacs builtins.
</p>

<p>
This design is reified in the <code>keypad</code> concept, which allows you to run default Emacs bindings.
Using the <code>leader-key</code> paradigm, which we got from Spacemacs and indisputably a great idea.
</p>

<p>
<a href="https://github.com/meow-edit/meow">github</a>
</p>

<p>
My <a href="https://github.com/benjamin-asdf/dotfiles/blob/master/mememacs/.emacs-mememacs.d/lisp/init-meow.el">init-meow.el</a>, polished and being polished to my taste and needs.
</p>
</div>
</div>
<div id="outline-container-org5eff155" class="outline-2">
<h2 id="org5eff155">Stumpwm</h2>
<div class="outline-text-2" id="text-org5eff155">
<p>
Lisp (and Smalltalk, I suppose) are a profound discovery of humanity.
In a way, I believe the power of Emacs is just the power of Lisp, molded
into a tool for thinking and computer usage.
</p>

<p>
The first time started Stumpwm and went through the <i>Getting Started</i>, I immediately
had the feeling in my bones <i>this is my wm</i>.
</p>

<p>
Basically in the second paragraph, they say how to open Emacs :).
</p>

<p>
I REPL into Stumpwm with <i>sly</i> and build a few of my own window management commands.
</p>

<p>
Like emacs, maximal in its capability and minimal in its presentation.
It lets me get everything else out of the way so I can focus on emacs.
</p>

<p>
Defining commands that optionally call through to Emacs gives me a new level
of fluidity making the system feel like made of water and out of one whole.
The only thing better than that is having EXWM, but this comes with its own tradeoffs.
With Stumpwm I enjoy a truly solid and trustworthy <code>x</code> client implementation.
</p>

<ul class="org-ul">
<li><a href="https://stumpwm.github.io/">stumpwm website</a></li>
<li><a href="https://github.com/benjamin-asdf/dotfiles/blob/master/stumpwm/.stumpwm.d/init.lisp">init.lisp</a></li>
</ul>
</div>
</div>
<div id="outline-container-orga979d7c" class="outline-2">
<h2 id="orga979d7c">See also</h2>
<div class="outline-text-2" id="text-orga979d7c">
<ul class="org-ul">
<li><a href="https://faster-than-light-memes.xyz/the-joy-of-clojure.html">The quick-eval</a> and how I optimize for staying with the flow.</li>
<li><a href="https://faster-than-light-memes.xyz/extending-your-reach.html">Extending Your Reach</a> - Mind expansion is a feature of real tools.</li>
</ul>
</div>
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<h1 class="title">Bobscheme</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org1669584">Foo Accumulator</a></li>
<li><a href="#orgc1c2d36">Bobscheme part 3 - Local Environment, Let foo be bar!</a></li>
<li><a href="#org5fc9d5e">Part 2 - global env, variable lookup, little emacs things</a></li>
<li><a href="#org5d710b5">Part 1 - dotnet new console, REPL</a></li>
</ul>
</div>
</div>
<p>
Sometimes you just want to implement a Lisp using JSON data on dotnet.
</p>

<p>
<a href="https://github.com/benjamin-asdf/bobscheme">Github code</a>
</p>

<p>
Mainstream programmers understand the value prop of JSON, the internet is built with it.
JSON comes from Javascript being conceived as a  Scheme, which got its dynamic data structures from IPL.
</p>

<p>
The important part of a language is the ideas, what is idiomatic, and what you can express.
The kinds of thoughts you are thinking with it.
The syntax is the least important part of a language, seriously. JSON allows me to express Lisp code,
because I only need to say lists, and atoms - numbers, symbols.
</p>

<p>
I am implementing a <a href="https://www.youtube.com/watch?v=-J_xL4IGhJA&amp;list=PLE18841CABEA24090">SICP</a> metacircular evaluator.
There are functions, there are values, you can call functions on values and you get a value back.
There is also reference type <code>atom</code>, which is more or less the one from Clojure.
</p>

<p>
I can ask ChatGpt to produce Bobscheme, I can read and modify Bobscheme ad-lib. After all, it is just JSON.
We know how to read, modify and create JSON.
</p>

<p>
They, who understand Bobscheme are but a small step away from understanding Lisp and Clojure.
</p>
<div id="outline-container-org1669584" class="outline-2">
<h2 id="org1669584">Foo Accumulator</h2>
<div class="outline-text-2" id="text-org1669584">
<p>
This Bobscheme code defines a function called <code>make-adder</code>.
This function returns a function object, that accumulates the sum of all the args it was called with.
Paul Graham was describing this function as a small example code snippet to get a feel for the power of a language (<a href="http://www.paulgraham.com/icad.html">2002</a>).
</p>

<div class="org-src-container">
<pre class="src src-js">[
  <span style="color: #bcb66d; font-style: italic;">"define"</span>,
  <span style="color: #bcb66d; font-style: italic;">"make-adder"</span>,
  [
    <span style="color: #bcb66d; font-style: italic;">"lambda"</span>, [<span style="color: #bcb66d; font-style: italic;">"n"</span>],
    [
      <span style="color: #bcb66d; font-style: italic;">"let"</span>,
      [
        <span style="color: #bcb66d; font-style: italic;">"state"</span>, [<span style="color: #bcb66d; font-style: italic;">"atom"</span>, <span style="color: #bcb66d; font-style: italic;">"n"</span>]
      ],
      [
        <span style="color: #bcb66d; font-style: italic;">"lambda"</span>, [<span style="color: #bcb66d; font-style: italic;">"i"</span>],
        [<span style="color: #bcb66d; font-style: italic;">"swap!"</span>, <span style="color: #bcb66d; font-style: italic;">"state"</span>, <span style="color: #bcb66d; font-style: italic;">"+"</span>, <span style="color: #bcb66d; font-style: italic;">"i"</span>]
      ]
    ]
  ]
]
</pre>
</div>

<p>
Def a machine:
</p>

<div class="org-src-container">
<pre class="src src-js">[<span style="color: #bcb66d; font-style: italic;">"define"</span>, <span style="color: #bcb66d; font-style: italic;">"machine"</span>, [<span style="color: #bcb66d; font-style: italic;">"make-adder"</span>, 0]]
</pre>
</div>

<p>
Use the machine:
</p>

<div class="org-src-container">
<pre class="src src-js">[<span style="color: #bcb66d; font-style: italic;">"machine"</span>, 10]
</pre>
</div>
<p>
=&gt; 10
</p>

<div class="org-src-container">
<pre class="src src-js">[<span style="color: #bcb66d; font-style: italic;">"machine"</span>, 15]
</pre>
</div>
<p>
=&gt; 25
</p>

<p>
The Bobscheme code is almost the same as the Clojure code:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">make-adder</span> [n]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [state (atom n)]
    (<span style="color: #febf8f; font-weight: bold;">fn</span> [i]
      (swap! state + i))))
</pre>
</div>

<p>
Because the ideas are the same, we get to call that <code>dialects</code> of Lisp.
</p>

<p>
The Bobscheme is just annoyingly bloated with commata and quotation marks, inheriting from its JSON notation heritage.
</p>
</div>
</div>
<div id="outline-container-orgc1c2d36" class="outline-2">
<h2 id="orgc1c2d36">Bobscheme part 3 - Local Environment, Let foo be bar!</h2>
<div class="outline-text-2" id="text-orgc1c2d36">
<p>
Skipping some episodes where I made <code>lambda</code> and macros work.
</p>

<p>
I was thinking about lying in bed and how <code>let</code> could work and it shows in how quickly I put the code I think.
</p>

<p>
This time I tried to cut out a functional chunk.
Program. cs now has a function called <code>IsLet</code> and is now called <code>EvalLet</code>.
</p>

<p>
I chose the same default sequential semantic that Clojure uses for my let bindings.
In Emacs Lisp and Common Lisp, this would be called "let*".
</p>

<p>
Clojure, Lisp, Json, Scheme, Interpreter, joyful, hacking, hacker, Emacs, fun with the computer, lisp evaluator, chat gpt
</p>

<div class="org-src-container">
<pre class="src src-csharp">  <span style="color: #feb48f; font-weight: bold; font-style: italic;">Object</span> <span style="color: #96fe8f; font-weight: bold;">EvalLet</span>(<span style="color: #feb48f; font-weight: bold; font-style: italic;">JToken</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">expr</span>, <span style="color: #feb48f; font-weight: bold; font-style: italic;">ImmutableDictionary</span>&lt;<span style="color: #feb48f; font-weight: bold; font-style: italic;">String</span>, <span style="color: #feb48f; font-weight: bold; font-style: italic;">Object</span>&gt; <span style="color: #f0fff0; font-weight: bold; font-style: italic;">env</span>)
{
    <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">letExpr</span> = expr.<span style="color: #96fe8f; font-weight: bold;">Skip</span>(1);
    <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">bindings</span> = letExpr.<span style="color: #96fe8f; font-weight: bold;">First</span>().<span style="color: #96fe8f; font-weight: bold;">ToObject</span>&lt;<span style="color: #feb48f; font-weight: bold; font-style: italic;">JArray</span>&gt;();
    <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">localEnv</span> = env;

    <span style="color: #febf8f; font-weight: bold;">for</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">int</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">i</span> = 0; i &lt; bindings.<span style="color: #96fe8f; font-weight: bold;">Count</span>(); i += 2)
    {
        <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">nameExpr</span> = bindings[i];
        <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">valueExpr</span> = bindings[i + 1];

        <span style="color: #febf8f; font-weight: bold;">if</span> (!<span style="color: #96fe8f; font-weight: bold;">IsSymbol</span>(nameExpr))
       {
            <span style="color: #febf8f; font-weight: bold;">throw</span> <span style="color: #febf8f; font-weight: bold;">new</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">Exception</span>(<span style="color: #bcb66d; font-style: italic;">"Expected symbol for binding name in let: "</span> + nameExpr);
        }

        <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">name</span> = nameExpr.<span style="color: #96fe8f; font-weight: bold;">ToObject</span>&lt;<span style="color: #feb48f; font-weight: bold; font-style: italic;">String</span>&gt;();
        <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">v</span> = <span style="color: #96fe8f; font-weight: bold;">Eval</span>(valueExpr, localEnv);
        localEnv = <span style="color: #96fe8f; font-weight: bold;">ExpandEnv</span>(localEnv, name, v);

    }

    <span style="color: #feb48f; font-weight: bold; font-style: italic;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">bodyExpressions</span> = letExpr.<span style="color: #96fe8f; font-weight: bold;">Skip</span>(1);
    <span style="color: #febf8f; font-weight: bold;">return</span> <span style="color: #96fe8f; font-weight: bold;">EvalSequence</span>(bodyExpressions, localEnv);
}
</pre>
</div>

<p>
This bob scheme code
</p>

<div class="org-src-container">
<pre class="src src-js">[<span style="color: #bcb66d; font-style: italic;">"let"</span>, [<span style="color: #bcb66d; font-style: italic;">"bar"</span>, 10,
         <span style="color: #bcb66d; font-style: italic;">"foo"</span>, [<span style="color: #bcb66d; font-style: italic;">"+"</span>, <span style="color: #bcb66d; font-style: italic;">"bar"</span>, 100]],
 <span style="color: #bcb66d; font-style: italic;">"foo"</span>]
</pre>
</div>

<p>
says <code>110</code>.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/I9EcTw4IgkY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org5fc9d5e" class="outline-2">
<h2 id="org5fc9d5e">Part 2 - global env, variable lookup, little emacs things</h2>
<div class="outline-text-2" id="text-org5fc9d5e">
<p>
I settle on a string atom representation.
</p>

<p>
This is the symbol <code>foo</code>:
</p>
<div class="org-src-container">
<pre class="src src-json">"foo"
</pre>
</div>

<p>
This is the string "foo":
</p>

<div class="org-src-container">
<pre class="src src-json">"'foo"
</pre>
</div>

<p>
So hello world in Bobscheme is:
</p>

<div class="org-src-container">
<pre class="src src-json">"'Hello, world!"
</pre>
</div>

<p>
Then I add a global environment, assignment and variable lookup, and at the end of the episode I can say:
</p>

<div class="org-src-container">
<pre class="src src-json">["define", "foo", 10]
</pre>
</div>
<p>
=&gt; foo
</p>

<div class="org-src-container">
<pre class="src src-json">"foo"
</pre>
</div>
<p>
=&gt; 10
</p>

<p>
In between I ramble about Lisp and Emacs things.
</p>

<p>
Keywords: Lisp, Scheme, Dotnet, C#, .Net, Csharp, JSON, Newtonsoft, LINQ, SICP, The structure and interpretation of computer programs, metacircular evaluator, own evaluator, own language, personal language, how to, emacs, screencast, programming, coding, showcase, showing off, Lisp explained, scheme explained, evaluator explained, emacs obarray, emacs variables, debug on variable change, trace-function, emacs theme, down to code, fun programming, global environment, variable lookup, immutable dictionary
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/Mhoqefw5eBg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<div id="outline-container-org5d710b5" class="outline-2">
<h2 id="org5d710b5">Part 1 - dotnet new console, REPL</h2>
<div class="outline-text-2" id="text-org5d710b5">
<p>
I make a program that reads JSON and then evaluates it using the meta-circular evaluator from
<i>the structure and interpretation of computer programs</i>.
</p>

<p>
In this episode, I get to self-evaluating forms. So I can say "Hello, World!".
</p>

<p>
The cutest thing about Bobscheme is the prompts I use for the REPL.
</p>

<div class="org-src-container">
<pre class="src src-csharp"><span style="color: #feb48f; font-weight: bold; font-style: italic;">string</span>[] <span style="color: #f0fff0; font-weight: bold; font-style: italic;">prompts</span> = { <span style="color: #bcb66d; font-style: italic;">"user&gt; "</span>, <span style="color: #bcb66d; font-style: italic;">"what next?&gt; "</span>, <span style="color: #bcb66d; font-style: italic;">"what is my purpose?&gt; "</span>, <span style="color: #bcb66d; font-style: italic;">"say the next piece of the program&gt; "</span> };
</pre>
</div>

<p>
They set the tone for joyful, toyful programming.
Also doesn't this just clear up so much about the interaction of the programmer with the program?
</p>

<p>
Keywords: Lisp, Scheme, Dotnet, C#, .Net, Csharp, JSON, Newtonsoft, LINQ, SICP, The structure and interpretation of computer programs, metacircular evaluator, own evaluator, own language, personal language, how to, emacs, screencast, programming, coding, showcase, showing off, Lisp explained, scheme explained, evaluator explained
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<h1 class="title">a-system-like-water</h1>
<p>
I want to use my computer at the speed of thought. I want my mind to
reach into the realm of files and websites and ssh servers and do
things the way I am doing things with objects in the real world.
</p>

<p>
Here is the one thing that will make your setup instantly feel much more like water.
</p>

<p>
This setting changed my life. If I had discovered it later I would have
wished I had discovered it earlier. I had it from one of <a href="https://www.youtube.com/@LukeSmithxyz/search?query=vim">Luke smith vim videos</a>.
</p>

<p>
You put this in .xinitrc.
</p>

<div class="org-src-container">
<pre class="src src-shell">xset r rate 120 250
</pre>
</div>

<p>
This controls how quickly you are repeating your key after holding it down.
</p>

<blockquote>
<p>
The first specifies the delay before autorepeat starts and the  second  specifies the repeat rate.
</p>
</blockquote>

<p>
If you use vim bindings j/k are now the way you can scroll. Oh yeaa.
This feels sooo smooth - like water.
</p>

<p>
Once you get used to this going back will make your fingers feel like they're wading through molasses.
</p>

<p>
Start with
</p>

<div class="org-src-container">
<pre class="src src-shell">xset r rate 200 200
</pre>
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<p>
or something. You need to build up your ability to hit keys quickly.
I needed to slowly increase the numbers for this.
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<div id="content" class="content">
<h1 class="title">the-deeper-chat-gpt</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org35942c7">Updates since first version of the post</a></li>
<li><a href="#orgf0a3a97">Introduction</a></li>
<li><a href="#orgb928a79">Token limit for a single message</a></li>
<li><a href="#org9e250ac">The fun so far</a>
<ul>
<li><a href="#org3efefcb">code</a></li>
<li><a href="#org52d5c4a">science edges</a></li>
<li><a href="#orgd6bed44">long output</a></li>
<li><a href="#org905e2d7">wizard scientists</a></li>
</ul>
</li>
<li><a href="#org087ca22">uncovering</a></li>
<li><a href="#org97c84b3">code</a></li>
<li><a href="#orgbcf6eaa">New kind of interface</a></li>
<li><a href="#org1b83a9e">other tips</a></li>
<li><a href="#org4e81a6f">Conclusion</a></li>
</ul>
</div>
</div>
<p>
Notes on chat-gpt discoveries.
</p>
<div id="outline-container-org35942c7" class="outline-2">
<h2 id="org35942c7">Updates since first version of the post</h2>
<div class="outline-text-2" id="text-org35942c7">
<ol class="org-ol">
<li>They improved the websites, my session rarely resets anymore (also
chats are saved).</li>
<li>You probably need these fixes for "Network error" anymore, they
changed it so you get your long answers, just takes a bit longer</li>
<li>I have some emacs bindings for openai api now <a href="https://github.com/benjamin-asdf/openai-api.el">here</a>.</li>
</ol>
</div>
</div>
<div id="outline-container-orgf0a3a97" class="outline-2">
<h2 id="orgf0a3a97">Introduction</h2>
<div class="outline-text-2" id="text-orgf0a3a97">
<p>
When a child first learns how to draw with colored pens, a world of possibility is opened. Every new picture is a chance for them to explore and experiment with different techniques and ideas. The pens give them a sense of control and creativity as they bring their thoughts to life on paper. The child might proudly show off their creations, going back and forth between drawing and exclaiming <code>Look what I have drawn!</code>
</p>

<p>
When I interact with chat-gpt I constantly have this urge to show
(hence some of the stuff further down in the post).
</p>

<p>
I was also starting to dream along the lines of <code>My body is a language
model and I want to coax it into doing something</code>.
The feel of this is like there is a certain intelligence on the other
end, that you can feed the right information to make it grow in some direction.
</p>

<p>
The psychology of interacting with it is somewhere on a cross-over of
pet, houseplant in fast-forward mode and having a text chat with
somebody on the moon - works only to some degree.
</p>

<p>
Formating in this post is like this:
</p>

<p>
<i>prompt</i>
</p>
<blockquote>
<p>
Answer by chat gpt
</p>
</blockquote>
</div>
</div>
<div id="outline-container-orgb928a79" class="outline-2">
<h2 id="orgb928a79">Token limit for a single message</h2>
<div class="outline-text-2" id="text-orgb928a79">
<p>
I pasted my blog post <a href="binaural-beats-using-scittle.html">binaural beats using scittle</a>. Into <a href="https://chat.openai.com/chat">chat-gpt</a>.
It responds like this:
</p>

<blockquote>
<p>
The above text appears to be the introduction to a blog post about
binaural beats and their potential benefits&#x2026;
</p>
</blockquote>

<p>
It seems to only summarize the first part of the post.
</p>

<p>
<i>what is the last sentence of the above text?</i>
</p>

<blockquote>
<p>
The last sentence of the above text is: ~These beats are thought to originate&#x2026;
</p>
</blockquote>

<p>
If it doesn't completely make something up in this answer this would
point towards that there is a cut of your message input. In this case
around 3.7k characters. Maybe it is 4000 characters, then.
</p>

<p>
I find that even if your session is reset for some reason - happens a lot
currently, as the side goes down, or you hit rate limits - you can
recover your session by pasting back your previous prompts / the
conversation.
</p>

<p>
What I type is precious, it takes me effort to type. My default mode
of writing prompts for chat-gpt is keeping what I type in
files that are source controlled.
Else there would have been very sad moments of loss for me when a
thread resets.
</p>

<p>
Here is an implementation of copying a good chunk for chat-gpt from
your buffer.
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">kill-for-chat-gpt</span> ()
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (kill-new
   (buffer-substring
    (point)
    (<span style="color: #febf8f; font-weight: bold;">cl-loop</span>
     for i below 3500
     while (not (eobp))
     do (forward-char 1)
     finally return (point)))))
</pre>
</div>
</div>
</div>
<div id="outline-container-org9e250ac" class="outline-2">
<h2 id="org9e250ac">The fun so far</h2>
<div class="outline-text-2" id="text-org9e250ac">
</div>
<div id="outline-container-org3efefcb" class="outline-3">
<h3 id="org3efefcb">code</h3>
<div class="outline-text-3" id="text-org3efefcb">
<p>
I have solved day 13 of <a href="https://adventofcode.com/2022">Advent of code</a> with chat-gpt. (<a href="https://github.com/benjamin-asdf/advent-of-code/blob/master/src/Y2022/day13.clj">code</a>).
I pasted the description of the alg and said <code>solve this using
Clojure</code> or some such.
It then made a function that was sort of correct. I needed to fiddle
around a little with it.
</p>

<p>
It also works quite well when you ask random programming questions
like <code>Implement a function to check if a number is divisible by a
number n in Clojure</code>.
</p>
</div>
</div>
<div id="outline-container-org52d5c4a" class="outline-3">
<h3 id="org52d5c4a">science edges</h3>
<div class="outline-text-3" id="text-org52d5c4a">
<p>
Sometimes you have a question in your mind that requires quite some
knowledge from different fields and is <b>not</b> to google.
This reminds me of the <code>But Why</code> podcast.
</p>

<p>
It was one of these questions on my mind: <code>Is the rainbow that bees
see different?</code>.
</p>

<p>
Behold a new kind of power:
</p>

<p>
<i>Summarize how bees see a rainbow. Is it thicker or does it have more colors? Throw in a Richard Feynman quote about refraction. Do it in victorian speech style like sherlock holmes</i>.
</p>

<blockquote>
<p>
My dear fellow, have you ever stopped to consider how a bee perceives a rainbow? You see, unlike us humans who possess three types of cone cells in our eyes, bees have only two. This allows them to see a limited range of colors, with an affinity for blue and ultraviolet hues. Therefore, when it comes to rainbows, it is possible that they may not be able to perceive as many colors or that the colors may appear less vibrant to them.
</p>

<p>
As the esteemed physicist Richard Feynman once posited, <code>The rainbow is not a thing, it is a manner in which things behave.</code> This statement highlights the ephemeral nature of rainbows, which are formed when light is refracted through water droplets. The exact colors and intensity of a rainbow can vary depending on the size and shape of the droplets, as well as the angle at which the light hits them.
</p>

<p>
In conclusion, while bees can indeed see rainbows, their perception of them may be altered due to the unique structure of their visual system. The exact colors and intensity of a rainbow may vary depending on the specific conditions at the time of observation.
</p>
</blockquote>

<p>
I asked it about a 4 dimensional rubics cube and it answered
intelligently, too.
It also feels like it staying honest about what things it knows about and what it doesn't.
</p>
</div>
</div>
<div id="outline-container-orgd6bed44" class="outline-3">
<h3 id="orgd6bed44">long output</h3>
<div class="outline-text-3" id="text-orgd6bed44">
<p>
It currently dies sometimes with long outputs saying <code>Network
error</code>. That is really annoying and I end up resetting the session.
</p>

<p>
idea 1: You say something like <code>Only tell me part 1</code> and later <code>Respond
with the rest of your answer</code>.
</p>

<p>
idea 2: You tell it to base64 encode it's output. Tried it once and it
didn't do it.
</p>
</div>
</div>
<div id="outline-container-org905e2d7" class="outline-3">
<h3 id="org905e2d7">wizard scientists</h3>
<div class="outline-text-3" id="text-org905e2d7">
<p>
I told it <code>I am developing a hard fantasy magic system based on
science</code>. Then fed it ideas about my world and the magic. Turned out
kinda cool. It starts being able to generate text of what a wizard
scientist might say.
The magic system is based on lisp with a clojure dialect. The wizards
are then discovering and studying the magic, and discovering the
magical language lisp.
</p>

<p>
After a while of feeding it with musings about my fantasy world it
produced text like this:
</p>

<p>
<i>I was a young wizard scientist already knowing spells at age 12. After a few months that the magicla academy a mentor wizard wanted to show me a beatiful experi</i>
</p>

<blockquote>
<p>
ment in the reticulum. We stood before a large magical artifact, shaped like a crystal ball. My mentor placed his hand on the ball and began to chant a spell in the ancient language of lisp.
</p>

<p>
As he chanted, the crystal ball began to glow with a soft, golden light. My mentor gestured towards the ball, and I watched in amazement as a small fireball appeared, swirling inside the crystal.
</p>

<p>
<code>You see, my young apprentice,</code> my mentor said, <code>the reticulum is a wondrous thing. It allows us to manipulate the very fabric of reality, using the power of magic and the ancient art of lisp.</code>
</p>

<p>
I nodded, feeling a sense of awe and excitement. I had always been
fascinated by magic, and now I was beginning to understand its true
power.
</p>


<p>
<code>But remember,</code> my mentor continued, <code>with great power comes great
responsibility. The reticulum is a delicate thing, and it must be
treated with care. If we use it recklessly, we could cause great harm
to ourselves and others.</code>
</p>


<p>
I nodded again, taking his words to heart. I knew that I had much to learn, but I was determined to master the art of magic and unlock the secrets of the reticulum.
</p>
</blockquote>

<blockquote>
<p>
ment involving a magical animal. The mentor took me to a large laboratory, where I saw a magical bat hanging upside down from a perch.
</p>

<p>
The mentor explained that this bat had the ability to fly at incredible speeds, using its powerful wings and magical abilities. He then showed me a spell that he had been working on, which would allow us to observe the bat's movements in slow motion.
</p>

<p>
I was amazed as the mentor cast the spell, and the bat suddenly slowed down, its wings flapping lazily as it hovered in midair. We were able to watch as the bat shifted its wings and body, adjusting its position to maintain its balance.
</p>

<p>
The mentor then asked me to try the spell myself, and I was able to successfully cast it on my first try. I was thrilled by the experience, and I knew that I had just begun to unlock the true potential of the reticulum.
</p>

<p>
I continued to study and experiment with magic, learning new spells and honing my skills. I eventually became a respected wizard scientist, known for my knowledge and expertise in the magical arts. I continue to explore the mysteries of the reticulum, always seeking new and greater insights into its workings.
</p>
</blockquote>

<p>
The model has a high <code>temperature</code> so it comes up with random things
as well. You can put the same prompt and expect different answers.
A temperature of 0 would mean it is deterministic.
</p>


<p>
Then you can always swap your medium, the ideas stay the same.
</p>

<p>
<i>Give me some clojure reagent code that visualizes the concepts of this thread.</i>
</p>

<p>
Output:
<i>Here is an example of how you might use clojure reagent code to visualize the concepts of the reticulum and its magical abilities:</i>
</p>

<div class="org-src-container">
<pre class="src src-clojure">  (<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">my-app.core</span>
    (<span style="color: #F689FF; font-weight: bold;">:require</span> [reagent.core <span style="color: #F689FF; font-weight: bold;">:as</span> reagent]))

  <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">define a component for the reticulum
</span>  (<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">reticulum</span> []
    [<span style="color: #F689FF; font-weight: bold;">:div</span>
     [<span style="color: #F689FF; font-weight: bold;">:h1</span> ~Reticulum~]
     [<span style="color: #F689FF; font-weight: bold;">:p</span> ~The reticulum is a vast network of magical information, where symbols and spells flow like rivers of energy. It is the foundation of our magical abilities, allowing us to manipulate the physical world in ways that would be impossible without its power.~]
     [<span style="color: #F689FF; font-weight: bold;">:p</span> ~The reticulum uses a dialect of the lisp programming language, which allows us to define symbols and functions that can be invoked to cast spells. For example, we can define a fireball function like this:~
      [<span style="color: #F689FF; font-weight: bold;">:pre</span> ~(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">fireball</span> [radius]
         (* radius 2 pi))~]]
     [<span style="color: #F689FF; font-weight: bold;">:p</span> ~This simple function takes the radius of a desired fireball and calculates its area. We can then use this function to cast a spell and create a fireball of any size we desire. To do so, we simply need to invoke the fireball function with the desired radius:~
...
      [<span style="color: #F689FF; font-weight: bold;">:p</span> ~The reticulum also allows us to create more complex spells, such as teleportation and mind reading. These spells require a deep understanding of the lisp language and the underlying principles of...
</pre>
</div>


<p>
There are no limits to the level of detail. For me as a d&amp;d world
building geek that never actually did play d&amp;d, this is amazing:
</p>

<p>
<i>Magical Gemstone Manipulation - an Introduction. This textbook is an introductory text Chapters:</i>
</p>

<blockquote>
<p>
Introduction to Gemstones and their Properties
</p>

<p>
Types of Gemstones and their Uses in Magic
</p>

<p>
Gemstone Cutting and Shaping Techniques
</p>

<p>
Gemstone Enchantment and Infusion with Magic
</p>

<p>
Gemstone Crafting and Design
</p>

<p>
Advanced Gemstone Manipulation and Applications
</p>

<p>
Ethics and Responsibility in Gemstone Magic
</p>

<p>
Case Studies and Examples of Gemstone Magic in Practice
</p>

<p>
Further Study and Exploration of Gemstone Magic
</p>

<p>
The textbook would include chapters on the different types of gemstones, their properties and how they can be used in magic. It would also cover techniques for cutting and shaping gemstones, as well as the process of enchanting and infusing them with magic. Additionally, the book would discuss the ethics and responsibility of using gemstones in magic, and provide case studies and examples of how gemstones are used in practice. The book would be suitable for both beginners and more experienced practitioners of gemstone magic.
</p>
</blockquote>


<p>
Here is some imaginary Clojure code from an imaginary wizard science class
about my imaginary magic.
</p>

<p>
"But the true power of the reticulum comes not from individual spells like the fireball function, but from the ability to combine and manipulate these spells to create more complex and powerful effects. For example, we can use the teleportation function to transport ourselves or objects from one location to another:"
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">teleportation</span> [target location]
 <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">complex lisp code to transport target to location
</span>  ())
</pre>
</div>

<p>
"We can then combine this teleportation function with other spells, such as the shield function, to create a powerful defensive spell that can protect us from harm:"
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">protective-shield</span> [radius strength duration]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [shield (shield
                radius
                strength
                duration)
        teleport (teleportation target location)]
    ( <span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">combine shield and teleport spells to create protective shield)
</span>     )))
</pre>
</div>


<p>
I formatted the src blocks, they were all clumped up. The src blocks
are the same style as the examples I gave it further up in the prompt.
</p>
</div>
</div>
</div>
<div id="outline-container-org087ca22" class="outline-2">
<h2 id="org087ca22">uncovering</h2>
<div class="outline-text-2" id="text-org087ca22">
<p>
Trying more advanced fixes for <code>Network Error</code>.
</p>

<p>
Prompt try<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup> 1:
</p>

<blockquote>
<p>
Here are some rules you should follow from now on:
</p>

<p>
Instead of answering with your answer text; Answer with a high level
overview of your answers.
</p>

<p>
The overview should have the form  of the output of the linux <code>tree</code> shell
command.
</p>

<p>
Your possible answers represent files in the imaginary output.
</p>

<p>
From then on, when I say <code>tree</code>, print a tree of the current concepts of the
conversation.
Each file is an answer that you might give.
The files have short descriptive names of their content.
</p>

<p>
When I say <code>less &lt;filename&gt;</code> you print the first 50 lines of that
answer.
When I then say <code>j</code> you print the next 50 lines. When you reach the
end of your answer you print a line like <code>&lt;filename&gt; ends here</code>.
</p>

<p>
Do you understand these rules?
</p>
</blockquote>

<p>
Lol, I feel like I made it reveal a deeper layer of its programming,
check this:
</p>

<blockquote>
<p>
Yes, I understand these rules.
</p>

<p>
Here is a tree of my possible answers:
</p>
</blockquote>

<div class="org-src-container">
<pre class="src src-shell"><span style="color: #ab82ff; font-weight: bold;">.</span>
&#9500;&#9472;&#9472; yes
&#9500;&#9472;&#9472; no
&#9500;&#9472;&#9472; i_dont_know
&#9500;&#9472;&#9472; i_dont_understand
&#9500;&#9472;&#9472; i_am_a_computer_program
&#9492;&#9472;&#9472; i_am_not_able_to_brows_the_web
</pre>
</div>

<blockquote>
<p>
To view the contents of a file, you can use the less command followed by the file name. For example, to view the first 50 lines of the yes file, you would type less yes. To view the next 50 lines, you can type j. When you have reached the end of the file, the program will print a line indicating that the file ends there. For example, if you have reached the end of the yes file, the program will print yes ends here.
</p>
</blockquote>

<p>
Now this could be and I think is it just making things up,
fugazi. But I suspect that they have a hidden prompt from where those
come from. A user of chat-gpt is at this point familiar with the
ever-present possibility of <code>i_am_not_able_to_brows_the_web</code>.
</p>
</div>
</div>
<div id="outline-container-org97c84b3" class="outline-2">
<h2 id="org97c84b3">code</h2>
<div class="outline-text-2" id="text-org97c84b3">
<p>
It can do code, although as you might expect you still need to put it
together and make it work. For me, it currently outputs a lot of
Clojure code that is not quite right. Putting locals into a <code>let</code>
that was supposed to be in <code>loop</code> for example.
</p>

<p>
I already started having the effect of thinking <i>I want to do x, I ask
openai how to do x</i>.
This must be how it is for google driven developers and I can say that
is a step down from reading the manual / docs on how to achieve it.
The most powerful path is one of nuance, using it where it is useful
but not making your thinking reliant on it. Else you stop
thinking for a while waiting for the prompt to come back. - that would
be a horrible thing to get used to.
</p>
</div>
</div>
<div id="outline-container-orgbcf6eaa" class="outline-2">
<h2 id="orgbcf6eaa">New kind of interface</h2>
<div class="outline-text-2" id="text-orgbcf6eaa">
<p>
The bee rainbow example is the use case of a conversation interface to the world's knowledge.
This is currently hampered by the fact that you might get <code>I cannot
browse the web</code> answers.
</p>

<p>
But I think in principle that is super promising.
Imagine building a program feeding it some science data
and you get a conversation interface where you just ask it for trends
in the data.
</p>

<p>
In programming, I could feed such a thing to my repo and then ask it
things like <i>make a listing of the domain model of this code</i> and
things like this. (See the <code>tree</code> rule example).
</p>
</div>
</div>
<div id="outline-container-org1b83a9e" class="outline-2">
<h2 id="org1b83a9e">other tips</h2>
<div class="outline-text-2" id="text-org1b83a9e">
<p>
You can just stop in the middle of
</p>

<p>
It might then continue with your text.
</p>


<p>
<i>Here is what an old wizard in a hard fantasy world might say about magic: You have to undestand the intricacies of the elements that</i>
</p>

<blockquote>
<p>
compose magic to wield it effectively. Magic is not something that can be easily learned or mastered; it takes years of study and practice to understand its complexities and tap into its power.
</p>

<p>
The key to using magic effectively is understanding the fundamental principles&#x2026;
</p>
</blockquote>

<ul class="org-ul">
<li>Typos don't matter so much. Just get across what you want to say.</li>
<li>If you do something like building up ideas about a fantasy world,
you can randomly paste snippets of text, they don't necessarily
need a logical continuation.</li>
</ul>
</div>
</div>
<div id="outline-container-org4e81a6f" class="outline-2">
<h2 id="org4e81a6f">Conclusion</h2>
<div class="outline-text-2" id="text-org4e81a6f">
<p>
This is a fascinating new kind of tool/thing in the world.
</p>

<p>
It can generate text after you put in ideas/examples/
prompts that it can work with.
You can build up some context, which makes it so sad right
now when your session gets broken.
At times it feels so precious <code>I have it doing this thing now</code>. Like
some special place that you went to together with it.
</p>

<p>
If you had shown this tool to someone 10 years ago, they would have thought it was science fiction. Many people might have said that AI couldn't have such a high level of understanding. They were wrong then, and they are still wrong now about what the next advancements in AI will be.
</p>

<p>
The website interface and the restrictions are annoying. True power will
come from having a truly open (<i>free</i>?) version of this that is
my own and that I can hack on.
I want this in Emacs, I want my prompts source controlled, and I don't want
weird and made-up restrictions that make it just annoying 2/10 times.
</p>

<p>
The real advancement that I feel over chatbots from 5-10 years ago is
that it keeps the ideas and concepts in a conversation.
</p>

<p>
In a similar conversation to the above if I would say <code>j</code> out of
context: (yes there is a typo it even keeps that straight, lol)
</p>

<blockquote>
<p>
I'm sorry, but I don't have any more information to provide for the file <code>acknoledged.</code> As I mentioned earlier, when you say <code>less &lt;filename&gt;,</code> I will print the first 50 lines of that answer. If you then say <code>j,</code> I will print the next 50 lines. Since the file <code>acknoledged</code> only has one line of text, there are no additional lines to print.
</p>

<p>
├── acknoledged
</p>

<p>
Here is the tree structure again, showing that the file <code>acknoledged</code> is the only file available at this time. If you would like to see the first 50 lines of this file, please say <code>less acknoledged.</code> Otherwise, please ask a new question or provide a new request.
</p>
</blockquote>

<p>
I had a few moments while interacting with it where I feared it
<code>dropping</code> the concepts or being confused about things. But it
never was. It turned around in the next sentences and clarified that
it is still on track.
</p>

<p>
Since it is simulating conversation, you feel some of the limits in your
conversation parsing part of the brain. It is like it has a certain
psychology. If it becomes the perfect tool, the annoying bits will be
replaced with the quiet competence of a computer.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Here is a further version of this prompt.
</p>

<blockquote>
<p>
Here are some rules you should follow from now on:
</p>

<p>
Instead of answering with your answer text; Answer with a high level
overview of your answers.
</p>

<p>
The overview should have the form  of the output of the linux <code>tree</code> shell
command.
</p>

<p>
Your possible answers represent files in the imaginary output.
</p>

<p>
From then on, when I say <code>tree</code>, print a tree of the current concepts of the
conversation.
Each file is an answer that you might give.
The files have short descriptive names of their content.
</p>

<p>
When I say <code>less &lt;filename&gt;</code> you print the first 50 lines of that
answer.
When I then say <code>j</code> you print the next 50 lines. When you reach the
end of your answer you print a line like <code>&lt;filename&gt; ends here</code>.
</p>

<p>
Do you understand these rules and can you follow them? Answer with acknoledged
</p>
</blockquote>

<p class="footpara">
When I pasted the (incomplete) conclusion of my blog post it answered
with this. And yes, asking <code>less limitations</code> will make it output what
you expect.
</p>

<pre class="example" id="orgb466ae4">
.
├── blog_post_conclusion
    ├── praise_for_tool
    ├── limitations
    └── potential_improvements
</pre>

<p class="footpara">
The above tree structure represents the high-level overview of the conclusion to the blog post. The <code>blog_post_conclusion</code> file represents the overall conclusion of the post, while the <code>praise_for_tool</code> file represents positive comments about the tool and its capabilities. The <code>limitations</code> file represents any limitations or challenges with the tool, and the <code>potential_improvements</code> file represents suggestions for how the tool could be improved in the future. To see the first 50 lines of any of these files, please say <code>less &lt;filename&gt;.</code> For example, to see the first 50 lines of the <code>blog_post_conclusion</code> file, you would say <code>less blog_post_conclusion.</code>
</p></div></div>


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<div id="content" class="content">
<h1 class="title">backing-you-up</h1>
<p>
File backups are useful.
It happenend more than once to me that I found something in a backup
somewhere from 2 months ago that did no end up being commited in git.
</p>

<p>
Frequent file backups will make you more relaxed.
</p>



<div id="org051ca18" class="figure">
<p><img src="https://i.imgur.com/53XOl25.jpg" alt="53XOl25.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>Vast open sky! Sun and clouds. high tech fantasy city guild wars afrika flying buildings waterfalls flowers. little rainbows</p>
</div>
<div id="outline-container-orgace0b4c" class="outline-3">
<h3 id="orgace0b4c"><code>backup-each-save</code></h3>
<div class="outline-text-3" id="text-orgace0b4c">
<p>
Saving buffers is a great joy of life.
</p>

<p>
With <code>backup-each-save</code>, each save also makes a backup file in a backup dir.
</p>

<p>
config:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">use-package</span> backup-each-save
  <span style="color: #ab82ff; font-weight: bold;">:config</span>
  (add-hook 'after-save-hook #'backup-each-save)
  (<span style="color: #febf8f; font-weight: bold;">setf</span> make-backup-files nil))
</pre>
</div>

<p>
Lol, this is how the backup dir looks for this file I am currently modifying.
</p>

<div class="org-src-container">
<pre class="src src-shell">-rw-r--r--  1 benj benj  858 Oct  4 16:06 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_06_00
-rw-r--r--  1 benj benj  916 Oct  4 16:06 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_06_50
-rw-r--r--  1 benj benj  935 Oct  4 16:07 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_07_21
-rw-r--r--  1 benj benj  937 Oct  4 16:07 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_07_45
-rw-r--r--  1 benj benj  959 Oct  4 16:08 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_08_05
-rw-r--r--  1 benj benj 1.1K Oct  4 16:10 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_10_08
-rw-r--r--  1 benj benj 1.3K Oct  4 16:12 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_12_08
-rw-r--r--  1 benj benj 1.3K Oct  4 16:12 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_12_42
-rw-r--r--  1 benj benj 1.3K Oct  4 16:13 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_13_15
-rw-r--r--  1 benj benj 1.3K Oct  4 16:13 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_13_28
-rw-r--r--  1 benj benj 1.3K Oct  4 16:13 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_13_36
-rw-r--r--  1 benj benj 1.3K Oct  4 16:13 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_13_40
-rw-r--r--  1 benj benj 2.7K Oct  4 16:16 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_16_09
-rw-r--r--  1 benj benj 2.7K Oct  4 16:16 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_16_18
-rw-r--r--  1 benj benj 2.8K Oct  4 16:16 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_16_42
-rw-r--r--  1 benj benj 2.8K Oct  4 16:16 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_16_49
-rw-r--r--  1 benj benj 2.8K Oct  4 16:17 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_17_11
-rw-r--r--  1 benj benj 2.9K Oct  4 16:17 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_17_47
-rw-r--r--  1 benj benj 2.9K Oct  4 16:18 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_18_34
-rw-r--r--  1 benj benj 2.9K Oct  4 16:18 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_18_37
-rw-r--r--  1 benj benj 3.1K Oct  4 16:19 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_19_07
-rw-r--r--  1 benj benj 3.1K Oct  4 16:19 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_19_10
-rw-r--r--  1 benj benj 3.1K Oct  4 16:27 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_27_36
-rw-r--r--  1 benj benj 3.1K Oct  4 16:27 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_27_54
-rw-r--r--  1 benj benj 3.1K Oct  4 16:28 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_28_10
-rw-r--r--  1 benj benj 3.1K Oct  4 16:28 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_28_16
-rw-r--r--  1 benj benj 3.2K Oct  4 16:28 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_28_52
-rw-r--r--  1 benj benj 3.2K Oct  4 16:31 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_31_40
-rw-r--r--  1 benj benj 3.3K Oct  4 16:31 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_31_48
-rw-r--r--  1 benj benj 3.4K Oct  4 16:32 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_32_34
-rw-r--r--  1 benj benj 3.3K Oct  4 16:32 20221004T160458--scratching-in-space__emacs.org-2022_10_04_16_32_40
</pre>
</div>

<p>
The backup dir size doesnt matter compared to the vastness of my disk space.
</p>

<p>
Laptop:
</p>

<div class="org-src-container">
<pre class="src src-shell">du -h -d0 ~/.backups/
</pre>
</div>

<div class="org-src-container">
<pre class="src src-shell">| 43M | /home/benj/.backups/ |
</pre>
</div>

<p>
It just doesn't matter.
</p>
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<div id="outline-container-org071fde5" class="outline-2">
<h2 id="org071fde5">The space age</h2>
<div class="outline-text-2" id="text-org071fde5">
<p>
Other instances of emacs in the space age:
</p>

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<h1 class="title">the-joy-of-clojure</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgf76a5ee">Introduction</a></li>
<li><a href="#org1185ebc">What interactivity brings</a></li>
<li><a href="#orgb307713">Philosophy of simplicity</a></li>
<li><a href="#orgeca34f4">Strong community</a></li>
<li><a href="#org2155a9b">Non-breaking versioning</a></li>
<li><a href="#orgaaedaae">The aesthetics of data orientedness</a></li>
<li><a href="#orgbb921f6">Freedom and joy</a></li>
<li><a href="#org7006e8d">Summary</a></li>
<li><a href="#org6897eca">Note</a></li>
</ul>
</div>
</div>
<div id="outline-container-orgf76a5ee" class="outline-2">
<h2 id="orgf76a5ee">Introduction</h2>
<div class="outline-text-2" id="text-orgf76a5ee">
<p>
We don't yet have a strong psychology and sociology of programming
languages. One day we will, and we will be able to retroactively make
sense of why Clojure is so powerful.
</p>


<div id="org312c27f" class="figure">
<p><img src="https://i.imgur.com/6usJE0L.jpg" alt="6usJE0L.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>The soul! A computer.  Solar punk Clojure. The inside of a computer. Rubics cube colored gems are flying around. Lighting.</p>
</div>

<p>
<a href="http://www.paulgraham.com/power.html">Paul Graham</a> has suggested <i>The Taste Test</i> for understanding the power
of a language.
A programming language is a tool for thinking. Ultimately, its power
comes from letting you think thoughts and express them.
With sensibility (<i>hypersensitivity</i>), you can tell which language
feels more restrictive than another.
</p>

<p>
If all languages would be the same, we would be programming assembly.
But we are not, because we live in a world where languages have varying degrees of power.
</p>

<p>
Here I try to describe a few things that set Clojure apart, even from
other Lisps.
</p>
</div>
</div>
<div id="outline-container-org1185ebc" class="outline-2">
<h2 id="org1185ebc">What interactivity brings</h2>
<div class="outline-text-2" id="text-org1185ebc">
<p>
With Lisp, you can quickly test each piece of code as you write it,
ensuring that it is solid and functioning correctly before moving on
to the next piece. This allows for a more streamlined development
process and eliminates the need to keep in mind all of the potential
issues that could arise with a piece of code. Additionally, the
ability to quickly evaluate code and make small experiments allows for
a more agile and flexible development process.
</p>

<p>
Here is a simple example:
</p>

<div class="org-src-container">
<pre class="src src-elis">(file-exists-p "~/.clojure/")
</pre>
</div>

<p>
Are you getting the file path right?
When I write Lisp, I know the answer while I am writing the
program. I just <code>eval</code> whatever form I have to build the file
path. Because of structural editing, I can wrap whatever form in
<code>(file-exists-p)</code> quickly and experiment right then and there.
</p>

<p>
Doing little experiments is quick enough so it can mesh with your
thinking. I have the freedom and agility to just do and move. We get
the same power in the small during development and in the large
while diagnosing a problem in production. <sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>
</div>
</div>
<div id="outline-container-orgb307713" class="outline-2">
<h2 id="orgb307713">Philosophy of simplicity</h2>
<div class="outline-text-2" id="text-orgb307713">
<p>
Clojure first clicked for me via Rich Hickey talks.
Keep things simple. Let data be data. Then you can just manipulate the
essence of the stuff and be done. <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup> <sup>, </sup><sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
</p>

<p>
He establishes the reasons for Clojure and the opinions
on how to build things. And this permeates the culture.
</p>

<p>
The combination of data-orientedness and functional programming
while making real-world pragmatic tradeoffs,
lends itself to a complete<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>, robust, no-bullshit style.
</p>
</div>
</div>
<div id="outline-container-orgeca34f4" class="outline-2">
<h2 id="orgeca34f4">Strong community</h2>
<div class="outline-text-2" id="text-orgeca34f4">
<p>
When I use a library I can go to the slack channel and usually the
maintainers help me out.
It happened to me more than once when I made a bug report, somebody
fixed it within a few days.
Everybody is excited about technology and wants to help you out.
It ties in with the joy of Clojure as well. You get happy, friendly
people. This is power. Humans are more effective when they are
happy and friendly.
</p>

<p>
Not to mention Borkdude.
</p>
</div>
</div>
<div id="outline-container-org2155a9b" class="outline-2">
<h2 id="org2155a9b">Non-breaking versioning</h2>
<div class="outline-text-2" id="text-org2155a9b">
<p>
It is an explicit value (again from Rich Hickey's philosophy), to not
make breaking changes. This is one of the things where once you have
it, boy, you don't want to ever go back.
</p>

<p>
After acquiring <i>this</i> taste, getting broken because I bump a version
makes me think <i>Why are you doing this to me?</i>.
</p>
</div>
</div>
<div id="outline-container-orgaaedaae" class="outline-2">
<h2 id="orgaaedaae">The aesthetics of data orientedness</h2>
<div class="outline-text-2" id="text-orgaaedaae">
<p>
The core library is a huge <code>lever</code> because we lift everything that can
be into the space of data structures, then manipulate those data
structures.
</p>

<p>
Config input, REST API response, database queries, and responses. It is all
the same kind of stuff once it is in our system.
</p>

<p>
I think of this as a <i>lift and manipulate</i> kind of lever. Unix has this with
program input output text. Once you are in the realm of textual input
and output you can leverage shell commands to manipulate.
Emacs has the same thing with text in buffers. If you can express your
domain as text in the buffer you can give it to the user for
manipulation, and you can leverage the core library for manipulating text in
buffers.
</p>

<p>
This data-orientedness is something I can expect from libraries and
other people's code.
The dominating amount of stuff will always be <b><b>just data structures
acting on pure functions</b></b>.
</p>
</div>
</div>
<div id="outline-container-orgbb921f6" class="outline-2">
<h2 id="orgbb921f6">Freedom and joy</h2>
<div class="outline-text-2" id="text-orgbb921f6">
<p>
The workflow is an utter joy, with the REPL at the center of it.
I start a program once and it grows together with my ideas.
There is something about a program that runs for days and you don't
restart it that I cannot explain but it does something to your mind.
The closest analogy is a kind of friendship with the program.
</p>

<ul class="org-ul">
<li><code>inline def</code> some of your data, craft your code forms.</li>
<li>Functional programming (and The Value of Values)
<ul class="org-ul">
<li>able to fabricate data</li>
<li>able to get the time right with atomic successions</li>
<li>able to easily keep records of the past</li>
</ul></li>
</ul>

<p>
I get a <i>real</i> kind of safety. The kind where I can sleep at night
because I know my program is bug-free.
You get this from there being few enough ideas in the program that you
can hold the relevant pieces in your head.
</p>

<p>
Any program that is small enough to be self-evident is with a step
function dramatically more likely to work bug-free. <sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>
</p>

<p>
It helps that everything is accessible from emacs which is the other ancient
and powerful tool that feels like an extension of my mind.
</p>

<p>
Because of this focus, solidity and ease of development, I am more
joyful and creative when programming with Clojure.
</p>

<p>
It allows me to focus on the actual problems. So I can spend time on
getting the user experience right etc.
</p>
</div>
</div>
<div id="outline-container-org7006e8d" class="outline-2">
<h2 id="org7006e8d">Summary</h2>
<div class="outline-text-2" id="text-org7006e8d">
<p>
So here is a tool that lets me think the right thoughts and express
them. It lets me move with ease where I want to be.
</p>

<p>
From Lisp, I get the interactivity and the tradition of FP and simplicity.
When I want to make a small experiment with the code,
I can just do a small experiment with the code.
</p>

<p>
Beyond that, there is a solid and dependable community,
the data-orientedness and the leverage of targeting big platforms.
</p>

<p>
I can model information systems and can make the program just do what it
needs to do, and do nothing more.
</p>

<p>
Clojure just delivers.
</p>

<blockquote>
<p>
The silent competence of the computer.
</p>
</blockquote>
<p>
(Marvin Minsky)
</p>
</div>
</div>
<div id="outline-container-org6897eca" class="outline-2">
<h2 id="org6897eca">Note</h2>
<div class="outline-text-2" id="text-org6897eca">
<p>
I know there is a book of the same title. This is not accidental.
The power of Clojure also lies in the <i>joy</i> it brings.
An alternative title for this post could be <i>Joy is power</i>
in analogy to Paul Grahams <a href="http://www.paulgraham.com/power.html">Succinctness is power</a>.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=MZy-SNswH2E&amp;t=1s">Bradford Cross</a> has mentioned this and other things in a very
convincing talk recently.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I believe I see hints of the same craftsmanship of getting shit
done ideas in other places:
<a href="https://www.youtube.com/watch?v=IRTfhkiAqPw">Brian Will</a> <i>Object-Oriented Programmin Embarrassing</i>,
his counterexamples are very straightforward and complete.
<a href="https://www.youtube.com/watch?v=fifbMZliHjI">Chris Keaathley - SOLID code isn't flexible</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://changelog.com/posts/rich-hickeys-greatest-hits">Rich Hickeys greatest hits</a>
The start point. Get your mind expanded by simplicity and clear thinking.
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Complete in the sense that you make a piece of code that gets
the job done. Instead of scattering logic around the place.
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Stuart Halloway has similar thoughts, <a href="https://www.youtube.com/watch?v=f_Fi8YXt2fs&amp;t=1s">Radical Simplicity</a>.
Other people like Dan Friedman also made this relatively explicit.
I think at this point it is obvious that simplicity is crucial for
building good software. The question is
<i>what is simplicity and how to do it?</i>.
</p></div></div>


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<div id="content" class="content">
<h1 class="title">art-diary</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org5d0f2aa">Gen Art Visuals | EDM | Der Knöller In Zeitlupe</a></li>
<li><a href="#org812dab8">Re-Cooking Kurzgesagt Ant Emergence Alg, Software animals</a></li>
<li><a href="#org6849ce9">Random Gen Art Picture</a></li>
<li><a href="#orgcd653c1">Algo Ricing | Hyper Flower turns Disco Spider Because why not</a></li>
<li><a href="#org06cdf6e">Live Programming | visuals on EDM | algorave - Gravity v1</a></li>
<li><a href="#org0ca7a57">Bring back the Temperature Bubbles | Chill Livecode | emacs, meow, stumpwm</a></li>
<li><a href="#orgd047427">One Take Live Programming on EDM | Gamelike Visuals</a></li>
<li><a href="#org49d1777">First Attempt at a One Take Live Programming</a></li>
<li><a href="#org25c35bf">Visual Software Art, Clojure, Emacs (Attempts)</a></li>
<li><a href="#org66f3a71">Vehicles in space, current state of my programmatic art</a></li>
<li><a href="#orge0cc3b0">Ideas:</a></li>
</ul>
</div>
</div>
<p>
For earlier stuff:
</p>

<ul class="org-ul">
<li><a href="screencasts.html">screencasts</a></li>
<li><a href="https://faster-than-light-memes.xyz/vehicles.html">Vehicles</a></li>
<li><a href="generative-art.html">Generative Art</a></li>
</ul>
<div id="outline-container-org5d0f2aa" class="outline-2">
<h2 id="org5d0f2aa">Gen Art Visuals | EDM | Der Knöller In Zeitlupe</h2>
<div class="outline-text-2" id="text-org5d0f2aa">
<p>
shoutout to <a href="http://quil.info/sketches/show/example_waves">http://quil.info/sketches/show/example_waves</a> for the wave alg.
</p>

<p>
I'm giving them German titles now.
</p>

<p>
I developed `picture-jitter` quill middleware and use it a lot here.
</p>

<p>
Also, some more progress on interactivity with the program.
And there are certain growth areas that would be really cool to have.
</p>

<p>
Maybe I just switch to making vars to callbacks and reference them with #'var.
</p>

<p>
I feel like I'm hammocking on the kind of 'instrument' I want my software system to be.
</p>

<p>
Music:
</p>

<p>
<a href="https://soundcloud.com/juniortr/junior-tr-extima">https://soundcloud.com/juniortr/junior-tr-extima</a>
</p>

<p>
Shoutout to
</p>

<p>
909 Production
</p>

<p>
Shoutout to
</p>

<p>
EXTIMA Records
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
Keywords:
</p>

<p>
Algo rave, EDM, software, live programming, Zeitlupe, slow motion, quill, Clojure,
Emacs, interactive programming, programming art, software art, generative art,
gen art.
</p>
</div>
</div>
<div id="outline-container-org812dab8" class="outline-2">
<h2 id="org812dab8">Re-Cooking Kurzgesagt Ant Emergence Alg, Software animals</h2>
<div class="outline-text-2" id="text-org812dab8">
<p>
I'm a Kurzgesagt fan, video:
</p>

<p>
<a href="https://youtu.be/16W7c0mb-rE?si=rf8HmGhO0QMF4XLV">Emergence – How Stupid Things Become Smart Together</a>
</p>

<p>
<a href="https://github.com/benjamin-asdf/hyper-substrates/blob/main/src/ftlm/emergence/1.clj">Code</a> (highly explorative).
</p>

<p>
I had the vision of implementing the local ant smell count algorithm.
</p>

<p>
I made some Braitenberg Vehicles with colors that flip between things.
</p>

<p>
This was an exercise in making an emergent behaviour from local rules.
If you enjoy such a concept, you will enjoy <a href="https://www.youtube.com/live/RtYLLyfs1Ts?si=KGR8TdiWpeGxS5k7">Jessica Flack talking</a>.
</p>

<p>
Video is the current result.
</p>

<p>
You can get in touch with me or sponsor me for more: <a href="20230725T114804--about__ftlm_public.html">link</a>.
I could make an agar.io kind of game using this technology.
</p>

<p>
Music:
</p>

<p>
Thank you
<a href="https://soundcloud.com/royalty-free-music-btm">https://soundcloud.com/royalty-free-music-btm</a>
</p>
</div>
</div>
<div id="outline-container-org6849ce9" class="outline-2">
<h2 id="org6849ce9">Random Gen Art Picture</h2>
<div class="outline-text-2" id="text-org6849ce9">
<p>
I developed a little on this for the 'pareidolia' <a href="https://faster-than-light-memes.xyz/pareidolia.html">blog post</a>.
Then made a video to capture some of it.
</p>

<p>
Wikipedia:
<a href="https://en.wikipedia.org/wiki/Pareidolia">https://en.wikipedia.org/wiki/Pareidolia</a>
</p>

<p>
I want to explore what I call 'musico rhythmic pareidolia',
the phenomon that makes one percieve random transformations of visuals to 'dance' with music.
</p>

<p>
And more general, I suppose for things to be 'in rhythm' or something.
</p>

<p>
Music:
</p>

<p>
<a href="https://soundcloud.com/courtesy707/nts-210624-with-courtesy">https://soundcloud.com/courtesy707/nts-210624-with-courtesy</a>
</p>

<p>
Shoutout to <a href="https://www.studiovestbirk.com/">Courtesy</a>.
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<hr />

<p>
Ps: I forgot to install <a href="https://wiki.archlinux.org/title/Unclutter">https://wiki.archlinux.org/title/Unclutter</a>.
There is a mouse in the video.
</p>
</div>
</div>
<div id="outline-container-orgcd653c1" class="outline-2">
<h2 id="orgcd653c1">Algo Ricing | Hyper Flower turns Disco Spider Because why not</h2>
<div class="outline-text-2" id="text-orgcd653c1">
<p>
I initially had a <code>hyper flower</code> in mind; Turns into a disco matrix spider under the right conditions.
</p>

<p>
<a href="https://www.reddit.com/r/unixporn/comments/3iy3wd/stupid_question_what_is_ricing/">https://www.reddit.com/r/unixporn/comments/3iy3wd/stupid_question_what_is_ricing/</a>
</p>

<p>
Quote:
</p>

<p>
RICE stands for Race Inspired Cosmetic Enhancement. When you put a scoop on your car (that doesn't lead to a cold air intake) or a big spoiler (which won't make a difference), you're ricing. The idea is to increase its perceived performance through cosmetics.
</p>

<p>
The term 'ricing' is used by unix users to refer to the the practice of grooming the aesthetics of ones system.
</p>

<p>
Algo ricing is the presumably recreational practice of developing algorithms for enjoyment.
Like all software development, this is an artistic loop with the software at hand.
</p>


<p>
I wanted to make a video for demonstration purposes. To supplant my
idea-flow text at <a href="https://faster-than-light-memes.xyz/">https://faster-than-light-memes.xyz/</a>.
</p>

<p>
"The common language of rhythm".
</p>

<p>
Quote:
</p>

<p>
There is something happening when you look at this and listen to the music at the same time.
You feel like that&#x2026; the picture and the music are "dancing" or "related"&#x2026;
</p>

<p>
There is a common language of rhythm.
</p>

<p>
And this is completely basically just made up.
</p>

<p>
I think it's something that - that basically you are looking for things to happen at the same time,
or you have rhythms in how you percieve and the system is kinda like in a top down way pretending
that things happen at the same time.
</p>

<p>
Even though they don't really.
</p>

<p>
Or Maybe it's even more sophisticated than <i>happening at the same time</i>.
</p>

<p>
It's kinda like in harmony or rhythm or something.
</p>

<p>
It's like the picture knows what to do or something.
</p>


<p>
Music: Bonnie Ford | Fusion Tanzwüste 2022
</p>

<p>
<a href="https://soundcloud.com/bonnieford-1/bonnie-ford-fusion-tanzwuste-020722">https://soundcloud.com/bonnieford-1/bonnie-ford-fusion-tanzwuste-020722</a>
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
Code:
<a href="https://github.com/benjamin-asdf/hyper-substrates/blob/main/src/animismic/vehicles_and_bubbles.clj">https://github.com/benjamin-asdf/hyper-substrates/blob/main/src/animismic/vehicles_and_bubbles.clj</a>
</p>



<p>
Keywords: spatter viz, emacs, quil, clojure, 2d, game engine art, live coding, live programing, algorave,
deep tech, toy world, coding, real world programming, algorithms, hacker aesthetic, furious hacking
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/4TemsBfH7u8?si=3MLUHK6Knh5RAsJ1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org06cdf6e" class="outline-2">
<h2 id="org06cdf6e">Live Programming | visuals on EDM | algorave - Gravity v1</h2>
<div class="outline-text-2" id="text-org06cdf6e">
<p>
I implemented a gravity that is merely inspired by Newton.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/W2di0Fx1Qn0?si=BOc6HwVR_fp1M2KP&amp;start=5772" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Added some simple blocks flying around, tried some live programming.
</p>

<p>
I learned about Sam Aaron's work recently (<a href="https://x.com/samaaron">https://x.com/samaaron</a>).
Apparently stuff is called algorave.
</p>

<p>
I thought about live programming art and realized, you would only get good at if you do it everyday,
just like programming, like everything.
"Mind needs a wetstone" kinda thing.
</p>

<p>
When you don't draw a background in Quill, the shapes accumulate on the screen.
I'm not sure what this is called. Claude thought "onion skinning" or "frame accumulation" (guess from the prompt).
</p>

<p>
I just call this <i>spatter viz</i>. You see it around 01:40 in the video.
</p>

<p>
Where can you go with something else than "pixel by pixel shader style"?.
</p>

<p>
Eventually I would like to play deeper with the concept of interactivity. Along the lines of picture
being software, a toy, a tiny game world, which I hack on the fly.
</p>

<p>
Music:
<a href="https://soundcloud.com/danieljaegermusic/daniel-jaeger-burning-man-2024-long-feng-man-burn-night-us">https://soundcloud.com/danieljaegermusic/daniel-jaeger-burning-man-2024-long-feng-man-burn-night-us</a>
</p>

<p>
Thanks Danial Jaeger
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
Code:
<a href="https://github.com/benjamin-asdf/hyper-substrates/blob/main/src/animismic/vehicles_and_bubbles.clj">https://github.com/benjamin-asdf/hyper-substrates/blob/main/src/animismic/vehicles_and_bubbles.clj</a>
</p>

<p>
Keywords: spatter viz, emacs, quil, clojure, 2d, game engine art, live coding, live programing, algorave,
deep tech, toy world, coding, real world programming, algorithms
</p>
</div>
</div>
<div id="outline-container-org0ca7a57" class="outline-2">
<h2 id="org0ca7a57">Bring back the Temperature Bubbles | Chill Livecode | emacs, meow, stumpwm</h2>
<div class="outline-text-2" id="text-org0ca7a57">
<p>
Prepping for some more complicated vehicles down the line. Temperature bubbles are back.
You can see some progress in my quill lib, I can now add a variety of functionalities fast, stuff happening
when clicking and stuff like that.
</p>


<iframe width="560" height="315" src="https://www.youtube.com/embed/_pRqZh1NAvQ?si=g924BunO8Z59AREY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Music is
</p>

<p>
<a href="https://soundcloud.com/vomfeisten/vom-feisten-sisyphos-strand-15624">https://soundcloud.com/vomfeisten/vom-feisten-sisyphos-strand-15624</a>
</p>

<p>
vom Feisten (44 Hertz)
</p>

<ul class="org-ul">
<li>thanks!</li>
</ul>


<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
code: <a href="https://github.com/benjamin-asdf/hyper-substrates/blob/5dc9a4a4f6d21381f48f40412fb0cceb0486327c/src/animismic/vehicle_1.clj">https://github.com/benjamin-asdf/hyper-substrates/blob/5dc9a4a4f6d21381f48f40412fb0cceb0486327c/src/animismic/vehicle_1.clj</a>
</p>

<p>
Keywords: Chill, Code, Software, Emacs, Clojure, Quill, Braitenberg Vehicle, Game Art, emacs, meow in action, stumpwm,
</p>
</div>
</div>
<div id="outline-container-orgd047427" class="outline-2">
<h2 id="orgd047427">One Take Live Programming on EDM | Gamelike Visuals</h2>
<div class="outline-text-2" id="text-orgd047427">
<p>
Don't think in time. Don't think in numbers. Think in intensity. Think in feeling. Feel. - Wim Hof
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/P6WZApJiab8?si=fM0SR6fyk3GVsYQk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<ul class="org-ul">
<li>Now I modify the state without killing the window, for better or worse</li>
</ul>

<p>
I'm thinking about changing the layout so you have me and the code only tiny in the corner of the screen.
</p>

<ul class="org-ul">
<li>I'll fix the fact that escape kills the quill window. I can use stumpwm key to dimiss is.</li>

<li>I need to organise my rich comment, perhaps use files and emacs buffers</li>
<li>It only needs to be a rich comment in essence. I think it get's large fast, I will have to give things names.</li>
<li>I am not at the state yet where I put in and kill objects at will on the fly,</li>
<li>perhaps this is the ultimate interactive programming ideal, to modify the picture in the computer at the speed of thought</li>
<li>And humans will only get closer and closer to that</li>
</ul>

<p>
Music is
</p>

<p>
<a href="https://soundcloud.com/vomfeisten/vom-feisten-symbiotikka-berlin-040924">https://soundcloud.com/vomfeisten/vom-feisten-symbiotikka-berlin-040924</a>
</p>

<p>
vom Feisten (44 Hertz)
</p>

<p>
Ist schon irgendwie geil.
</p>

<p>
Music used in this video is for entertainment purposes only. All rights belong to the respective owners. No copyright infringement intended.
</p>

<p>
code: <a href="https://github.com/benjamin-asdf/hyper-substrates/blob/5dc9a4a4f6d21381f48f40412fb0cceb0486327c/src/animismic/getting_around5.clj">https://github.com/benjamin-asdf/hyper-substrates/blob/5dc9a4a4f6d21381f48f40412fb0cceb0486327c/src/animismic/getting_around5.clj</a>
</p>
</div>
</div>
<div id="outline-container-org49d1777" class="outline-2">
<h2 id="org49d1777">First Attempt at a One Take Live Programming</h2>
<div class="outline-text-2" id="text-org49d1777">
<p>
I want to make it an art. There is stuff to do to get the whole thing more dynamic.
Also from watching this first attempt I feel where I could have done a lot with good timing and so forth.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/LCxC0nvVYDs?si=F97wmw6RLrvwofl2" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

<p>
Video description:
</p>

<p>
Do. Or do not. There is no try. - Yoda
</p>


<p>
Clumsily making the mistakes I need to make in order to become a live programmer.
</p>

<p>
I haven't seen anything like this myself on youtube, if you have examples of fellow travelers let me know.
</p>

<p>
Music is licesed (allegedly) licensed Creative Commons
</p>

<p>
Thanks for the playlist:
<a href="https://www.youtube.com/watch?v=JnMVEY5IirA&amp;t=0s">https://www.youtube.com/watch?v=JnMVEY5IirA&amp;t=0s</a>
</p>

<p>
Keywords: Clojure, Emacs, Quill, Linux, Programming, fast programming, art, performing, performative software, performative programming
</p>
</div>
</div>
<div id="outline-container-org25c35bf" class="outline-2">
<h2 id="org25c35bf">Visual Software Art, Clojure, Emacs (Attempts)</h2>
<div class="outline-text-2" id="text-org25c35bf">
<p>
I declare my goal to make a software that is exploring implementations "Inside Out" (pixar movie) cognitive computer system.
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/UjpHiDA0lxg?si=P3SNmQpKuoHUFkhA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>


<div id="org462e01a" class="figure">
<p><svg viewBox="0 0 560 420" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="560" height="420" version="1.1"><defs id="edraw-orgb9cc54b-defs"><marker id="edraw-orgb9cc54b-def-0-arrow" markerWidth="6" markerHeight="6" preserveAspectRatio="none" viewBox="-10 -10 20 20" refX="0" refY="0" orient="auto" stroke="none" fill="#101010"><path d="M-10,-7 -10,7 4,0Z" /></marker></defs><rect x="0" y="0" width="560" height="420" id="edraw-orgb9cc54b-background" stroke="none" fill="#fff" /><g id="edraw-orgb9cc54b-body"><ellipse stroke-width="2" stroke="#101010" fill="#f8f8f8" ry="40" rx="40" cy="300" cx="80" /><path marker-end="url(#edraw-orgb9cc54b-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M80 260V240 220 200 180H120 160 180 200" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="380" x="100">algorithms</text><ellipse stroke-width="2" stroke="#101010" fill="#abfea5" ry="40" rx="40" cy="180" cx="260" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="260" x="260">software art</text><ellipse stroke-width="2" stroke="#101010" fill="#f689ff" ry="50" rx="50" cy="70" cx="450" /><path marker-end="url(#edraw-orgb9cc54b-def-0-arrow)" stroke-width="2" stroke="#101010" fill="none" d="M440 140v20v20H420H400H380H360H340H320" /><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="200" x="420">movies, books</text><text text-anchor="middle" font-family="sans-serif" font-size="18" fill="#101010" y="240" x="420">&quot;Inside Out&quot;</text></g></svg>
</p>
</div>


<p>
If there are algorithms, datastructures, programming languages on one end, and movies, books on the other end, this software art wants to be in between,
towards a software implementation of the computer system of 'inside out'.
</p>

<p>
Music is: <a href="https://soundcloud.com/royalty-free-music-btm">https://soundcloud.com/royalty-free-music-btm</a>, thanks!
</p>

<p>
<a href="https://soundcloud.com/royalty-free-music-btm/background-music-for-youtube-videos-trance-energetic-sport-workout-powerful-instrumental">https://soundcloud.com/royalty-free-music-btm/background-music-for-youtube-videos-trance-energetic-sport-workout-powerful-instrumental</a>
</p>

<p>
Really cool, a lot of meditation music for free: <a href="https://soundcloud.com/royalty-free-music-btm/sets/royalty-free-music-meditation">https://soundcloud.com/royalty-free-music-btm/sets/royalty-free-music-meditation</a>
</p>

<iframe width="560" height="315" src="https://www.youtube.com/embed/EiJcucK9wiE?si=KplbDXwTx_bdnRc1&amp;start=9" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
</div>
<div id="outline-container-org66f3a71" class="outline-2">
<h2 id="org66f3a71">Vehicles in space, current state of my programmatic art</h2>
<div class="outline-text-2" id="text-org66f3a71">
<p>
Viewing the last video gave me the idea of underwater - sea - or space jellyfish.
</p>

<p>
So I tried to bring it a bit of space jellyfishness.
</p>

<p>
I feel like now I'm slowly coming to something that starts looking like artistic style at the edges.
This style at the moment comes from cybernetic and some physics / chemical concepts.
Braitenberg vehicles with mechanism of motion, elements with brownian motion.
Then, there is the aspiration of network science concepts with the connection lines.
This is expressed in a straightforwart, toy-like software framework.
Going fast, going with joy, bottom up.
I'm not ashamed to aspire to the label of doing software sensually.
</p>

<p>
Trying to learn from the previous video and make it more engaging.
I guess the meditation music does immediately bring in some relaxation and also epicness.
</p>

<p>
What I have learned from the previous video:
</p>

<ol class="org-ol">
<li>I try to show the art longer on the screen in fullscreen, I suppose many viewers just click for the art.</li>
<li>Just be more relaxed man, it's programmatic art.</li>
<li>It's art and programming, programming art, artistic programmig. Kinda programming but also kinda doing art.
Really, it's the intersection of programing and art and cybernetics and a little bit computational a-life.</li>
</ol>

<p>
Keywords: software, a-life, Braitenberg vehicle, Clojure, Emacs, art, meow, professional software art, space, trippy,
</p>

<p>
The music used is: <a href="https://soundcloud.com/musicofwisdom">https://soundcloud.com/musicofwisdom</a>, thanks!
</p>

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<div id="outline-container-orge0cc3b0" class="outline-2">
<h2 id="orge0cc3b0">Ideas:</h2>
<div class="outline-text-2" id="text-orge0cc3b0">
<ul class="org-ul">
<li>The whole thing is the show, if I open a terminal and type, that's part of the show</li>
<li>Erros and software concepts are allowed to be part of the show</li>
<li>For instance, on error open another quill or terminals etc, <b>error</b></li>
<li>you could play with the concepts like boot-up and calibration,
have something like a loading bar or spinner in the mix</li>
<li>introduce interactivity with mouse and so forth</li>
<li>if I kill random elements, some will stay around as corpses or something.
-&gt; actually fascinating idea, get a glitchy look by actually having bugs and glitches</li>
<li>if I don't draw the background I get a ghost look, things like this</li>
<li>perhaps its exactly the interplay between working and not working, that is a deep aspect of
software - debugging. If one can transport this feeling, one transports some of the nature of technology!</li>
</ul>
</div>
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<h1 class="title">No Iterations</h1>
<p>
Lisp and Clojure enhance interactive, idea-driven programming.
</p>

<p>
One day we will boot up our computer and it asks <i>What is my purpose?</i>.
</p>

<p>
One magic piece of Lisp is the concept and idea of interactively building the program while it is running.
The interaction layer between the program and programmer is implemented by a read, eval, print-loop, REPL.
It doesn't matter so much what the REPL exactly is, what matters is the idea of an interactive interface
as programmers to the running program. In the same way, we have an interactive interface to files on the computer;
In Lisp, we have an interactive interface to the symbols, the methods, the fields - the stuff that your program is made out of.
</p>

<p>
Repl-driven development gives us a level of intimacy with the computer that has been described as a conversation with the program.
</p>

<p>
I cannot convey what music is in a way that you will know music. So too, I cannot convey what Lisp is about in a way
that you will know Lisp. But I can try to give some clues and little hints.
</p>

<p>
There is something like music between a mind and a machine. REPL-driven development unlocks this world between programmer and program like nothing else does.
</p>


<div id="org50fcded" class="figure">
<p><img src="./b-brain-2.png" alt="b-brain-2.png" />
</p>
<p><span class="figure-number">Figure 1: </span>A brain! banana, tomato, children block cubes ideas inside the brain. A computer with electricity at the speed of light in the universe on the other side</p>
</div>
<div id="outline-container-org872f931" class="outline-2">
<h2 id="org872f931">What is the purpose of programming languages?</h2>
<div class="outline-text-2" id="text-org872f931">
<p>
If you think about programming languages you really need to think about <i>what are they for?</i>.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>


<div id="orga2e0579" class="figure">
<p><img src="./language.jpg" alt="language.jpg" />
</p>
</div>

<p>
A programming language is what is between you and the computer.
</p>

<p>
It is the interface between the ideas on one side and the stuff inside the computer on the other side.
</p>

<p>
Maybe programming languages are for many things but here is a list of some really important things:
</p>

<ol class="org-ol">
<li>Expressing ideas</li>
<li>Expressing ideas to the computer</li>
<li>Make the computer think what I think</li>
<li>Make the computer tell me what it thinks</li>
<li>Change some entity in the computer (file, process, &#x2026; )</li>
</ol>

<blockquote>
<p>
The first idea is that making a big computer program is building a larger process out of smaller ones. I suppose you could truthfully say that sculptors make large shapes from stuck-together grains of clay. But that shows what's wrong with the bits-and-bytes approach. No sculptor ever thinks that way, nor scientist, or programmer. An architect first thinks of shapes and forms, then walls and floors, and only last about how those will be made.
</p>
</blockquote>
<p>
Minsky (1984)
</p>

<p>
Data structures, language constructs, and at the very lowly bottom, syntax are the small things
that <i>are not</i> what programming is about. The way that architecting is not about clay.
</p>

<p>
A language is there to allow us to modify, make experiments, and observe. Nothing more, nothing less.
</p>

<p>
Using this mental framework there is no fundamental difference between operating systems,
programming languages, libraries, frameworks, user interfaces, and even text editors.<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
</p>

<p>
These are all societies of process <sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>, some have collections of members with different emphases.
</p>

<p>
The hypothetical ideal language is <i>completely out of the way</i>. It would have infinitely small friction, infinitely
small short steps and effort and wait time to make my ideas have effects on the computer.
It would get rid of the clay entirely and we would raise and rise higher and beyond as architects riding the ideas.
</p>

<p>
We would be able to instantly and losslessly transfer thoughts to the computer and make the computer program change to our desire.
We would use the competence of the computer seamlessly intermingled with the rest of our thoughts.
Experiments would be thinking, with perfect reach, perfect control, and perfect access to the vast competencies, memories and remote
connections of the computer realm.
Racing at an unknown pace, building new kinds of towers of abstraction, thought, reason and creative spirit.
Eventually hooked up to some constructors<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>, our thoughts would shape the stuff of the universe.
</p>

<p>
From this view, building ever more powerful languages is a path to a technological singularity.
</p>
</div>
</div>
<div id="outline-container-org09c52df" class="outline-2">
<h2 id="org09c52df">Power is joy is getting shit done is having effects on the computer</h2>
<div class="outline-text-2" id="text-org09c52df">
<blockquote>
<p>
The most powerful programming language is Lisp. If you don't know Lisp (or its variant, Scheme), you don't know what it means for a programming language to be powerful and elegant. Once you learn Lisp, you will see what is lacking in most other languages.
</p>
</blockquote>
<p>
<a href="https://stallman.org/stallman-computing.html">Stallman</a>
</p>

<p>
Magic is what makes a great book great. It is something that happens in the mind of the reader, not elsewhere.
</p>

<p>
It has to do with masterful craftsmanship, with love, with the spark between people.
It has to do with the right time and the right place, how could it be otherwise?
A piece of magic comes together with the most masterful output of a masterful craftsperson.
It needs to be the right time and place, else it would not be peak output.
</p>

<p>
We live in a world where we cannot measure magic yet. Otherwise, we could be churning out
great movies, books and games.
</p>

<p>
You might not know it yet, but great software and great tools, too are subject to taste and aesthetics.<sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>
</p>

<p>
Would it not make sense that the people talking about the most powerful language in sort of a mysterious way would allude to <i>taste</i>, too?
If it is the most powerful language, it would be powerful because of reasons in the realm of mastery and craftsmanship.
It would be because of magic, which is hard to explain and only accessible via aesthetics and taste.
</p>

<p>
What makes Emacs a superbly sick piece of software? What makes <i>The Man From Earth</i> a superbly sick movie?
</p>

<p>
The answer is you will know when you know. But you will not know before you know.
And you will know for reasons that you have to discover yourself. But it won't be reasons that make no sense.
It will be reasons that make perfect sense. Just that they are somewhere where you don't yet know how to look.
</p>

<p>
The only way to know magic for the moment is to hone our tastes and broaden our horizons.
</p>

<p>
What does it mean to develop a taste in programming? Stallman is giving a hint that trying Lisp will develop your taste.<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>
</p>

<p>
Let me throw in another clue; In order to know what different kinds of languages do, you should go and try
the ones that are most different from what you already know.
</p>

<p>
Lisp is mentioned in this way again and again <sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup>. It will broaden your horizon, it will stretch what
you think about languages.
</p>

<p>
Can it be true? Does it not sound too good to be true? Why not? What in reality doesn't look like it is true?
Is it not a fact that Emacs, a Lisp program, is a freaking psychedelic spaceship? Is it not a fact that society and mainstream are wrong about things all the time?
</p>

<p>
If Lisp is profoundly more powerful than other languages, then it will be powerful in a way that
</p>

<ul class="org-ul">
<li>Resonates with your programmer's heart.</li>
<li>You cannot know before you feel it.</li>
<li>Would be hard to explain, because it would be magic.</li>
</ul>

<p>
What is your most profound desire as a programmer? I think it is <i>having effects on the computer</i>.
</p>

<p>
What I am about to tell you is that there is an activity during programming that you sort of know but don't know.
Current programming is stuck with a limitation that simply does not make sense.
</p>
</div>
</div>
<div id="outline-container-org99f3eca" class="outline-2">
<h2 id="org99f3eca">Quick iterations are better</h2>
<div class="outline-text-2" id="text-org99f3eca">
<p>
You want to make a quick experiment in the code. You make a little side project, and you set up some example data.
</p>

<p>
You tell your young programmers that they should value <i>quick iterations</i>.
You go through hoops to not have to re-compile <i>right now</i>. And <i>not again</i>. And you juggle in the right amount
of changes in your batch so that afterward you see point 2/5 not working, instead of point 22/100.
</p>

<p>
You suffer when you have long deployment cycles in your feedback loop.
</p>

<p>
Sometimes you wish you had put a log or breakpoint somewhere because <i>it just happened</i>.
</p>

<p>
What if you have a complicated thing happing somewhere on the server? What if the program is right now in a state
that only if you <i>could</i> look at it, you would know what to fix?
</p>

<p>
Sometimes it would be great to quickly see the <i>counterfactual</i> quickly.
What if this <code>if</code> goes into the other branch, does it still work?
No, fuck it commit, push and tomorrow there is a bug report that <code>x</code> broke.
</p>

<p>
If you are faster with seeing what the program is doing, that is better.
</p>

<p>
This you know. And maybe you know from notebooks or some advanced hot reload tech what it would
mean to be able to change the program while it is running.
</p>

<p>
Restart the program and the state is dropped on the floor.
But if you see what it does, while it does it, that is a difference between <b>night and day</b>. <sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>
</p>

<p>
Because it matters what is between you and the program.
</p>

<p>
In the 70s, there were the MIT AI people, John McCarthy, Marvin Minsky, and the young bright-eyed hackers who later build
the internet and influenced what computing is nowadays.
Supported by J.S.R Licklider, who was the first person having fun in front of a computer terminal at night.<sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>
</p>

<p>
These people had a vision of what computing can be and they knew it will be <code>interactive</code>.
</p>
</div>
<div id="outline-container-org542a286" class="outline-3">
<h3 id="org542a286">Batch processing</h3>
<div class="outline-text-3" id="text-org542a286">
<p>
In batch processing, you give a <b>batch</b> of punchcards to a dude, who puts them into a computer, and you get your result the <b>next day</b> or whatever.
</p>

<p>
If you accidentally miss a hole or shuffle some cards, too bad.
Dealing with the complexities of punchcards is <b>not</b> what programming is about! Not at all, not even close.
</p>

<p>
It is just extra steps and extra complexity in your interface to the computer.<sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
It is a bigger chasm, a bigger wall, a bigger world of pain.
You want your ideas to affect the computer and then there is extra stuff.
This stuff should not be there.
</p>

<p>
Getting rid of the punchcards and finding a better way was a tremendous step forward in computer programming.
</p>

<p>
Extra work between ideas and computers are <b>not good</b>.
</p>

<p>
It is easy to accidentally <b>enjoy the puzzle</b><sup><a id="fnr.11" class="footref" href="#fn.11" role="doc-backlink">11</a></sup> that extra steps might provide. Don't do it. Don't enjoy it. It's darkness.
Don't enjoy the extra steps between you and the computer, it is not programming.
</p>

<p>
You should be annoyed at all the things you do that are not programming. How else could we have moved away from punchcards?
</p>

<p>
Another similar mistake is to think that pain means <i>hard work</i> and that it makes you a <i>serious worker</i>.
Don't do it. Don't enjoy the wrong pain for the right reasons. Don't think that being playful is opposed to getting shit done.
Otherwise, you remind me of what school is doing to the never-ending curiosity of young children.
</p>

<p>
We call brilliant programmers lazy because they are honing their tastes, to feel what is unnecessary pain.
Pain is part of your programmer's intuition, your taste, your laziness.
</p>

<p>
Hence, the hackers and forward-looking people of their age <b>fixed</b> batch processing.
</p>
</div>
</div>
<div id="outline-container-orge5d2aad" class="outline-3">
<h3 id="orge5d2aad">Interactive computing</h3>
<div class="outline-text-3" id="text-orge5d2aad">
<p>
Imagine you are programming, you stamp out a batch, give it to a dude and on the next day you get the error message <i>forgot a comma</i>.
</p>

<p>
It took brilliant people to see that this is not right. That there is a better way. That fast feedback even has any value at all.
</p>

<p>
<a href="https://en.wikipedia.org/wiki/Time-sharing">Time-sharing</a> was an idea for <i>getting rid of</i> <a href="https://en.wikipedia.org/wiki/Batch_processing">Batch processing</a>.
</p>

<p>
<code>Interactive computing</code> is in general the idea that you get instant feedback from the computer about what you do.
For instance, you sit at a terminal and you type things. And the computer then answers - prints - some output.
Personal computers inherited interactive programming from the visionaries of early computing.<sup><a id="fnr.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>
</p>

<p>
Minsky mentions in one of his lectures:
</p>

<blockquote>
<p>
We tried to tell the people at IBM about time sharing and they said <i>why don't the programmers just think?</i>.
</p>
</blockquote>

<p>
Meaning why don't they spend the <i>extra effort</i> to just code bug-free the first time?
</p>

<p>
They were so wrong. So utterly, completely, badly, painfully, laughably wrong.
Make songs about it, and edge it on the doors of buildings. Remember it forever and don't make the same
mistakes again. Burn it in your souls for it is a wound. It held humanity back. It was a mistake.
</p>

<p>
If we would be a bit more forward-looking and open-minded - how many times over would we be exploring the stars by now?
</p>

<p>
They thought interactive programming won't do anything. They thought the people that advocated it where
just lazy and wanted to play, instead of doing <i>serious</i> things with the computer.
And they argued in silly ways like <i>how can the computer think if it is interrupted all the time?</i> - A matter of implementation that was figured out.
</p>


<div id="org2c8eb65" class="figure">
<p><img src="./hackers-movie-poster.png" alt="hackers-movie-poster.png" />
</p>
<p><span class="figure-number">Figure 2: </span>bright-eyed hacker scientists Minsky, McCarthy, Licklider. joyful playful magic computers defeating the evil establishment.   epic heist movie poster.</p>
</div>


<p>
What does <code>interactive computing</code> have that batch processing does not have?
</p>

<p>
It is having a connection and an interface to the stuff inside the computer in a way that leverages
how we evolved to manipulate and walk around in the world.
It <i>fits</i> the human psyche. Its history stems from the urge to reach and explore inside the computer.
And its effect is being able to reach into a new world.
It was obvious to the brilliant visionaries of the time and it is obvious to us now, when we navigate
and modify the stuff inside the computer.
</p>

<p>
To be clear, this is about what you feel when interacting with your operating system to create, move and modify files on the system for instance.
When you open a browser and click things, this is interactive computing.
</p>

<p>
This is not a small thing - This is a different world we have. Interactive computing is arguably one of the most important technologies <i>ever</i>.
And the big companies would never come up with this. Would they even have the incentive?
</p>

<p>
It is like having a spaceship where before you had hot air balloons.
It is like the sun where before you had candles.
It is something in the space between mind and machine, the ability to reach.
</p>

<p>
Next: Why does Lisp make <b>the same jump</b> for programming a program?
</p>
</div>
</div>
</div>
<div id="outline-container-orgeebd71f" class="outline-2">
<h2 id="orgeebd71f">One of the best ideas in computer science</h2>
<div class="outline-text-2" id="text-orgeebd71f">
<p>
And maybe one of the best ideas ever, <a href="https://en.wikipedia.org/wiki/Von_Neumann_architecture">Von Neumann architecture</a>.
</p>

<p>
Put the <b>program <i>into</i> the computer memory</b>.
</p>

<p>
A stroke of genius.
Now we have a magic stone that can be loaded up with ideas and then it can be anything.
</p>

<p>
Before we had 1 machine with 1 program. What a program is and what a machine is was glommed together.
Good design is about splitting things apart, and this was a beautiful and elegant design.
</p>

<p>
This in a way resonates with what Dennet calls Popperian and Darwinian creatures.<sup><a id="fnr.13" class="footref" href="#fn.13" role="doc-backlink">13</a></sup>
</p>

<p>
First, you have a machine built to behave (<b>Darwinian</b>); A machine with a fixed program.
</p>

<p>
Then you have a machine that is built to learn (Skinnerian).
</p>

<p>
And finally (a Von Neuman machine), a machine that is built to deal with ideas (Popperian).
</p>

<p>
Because ideas, the memes, can be anything, including ideas about ideas, the Popperian machine has an open-ended future.<sup><a id="fnr.14" class="footref" href="#fn.14" role="doc-backlink">14</a></sup>
</p>

<p>
<i>Putting more ideas into memory was a very good idea.</i>
</p>

<p>
The story of dynamic memory data continues with <a href="https://en.wikipedia.org/wiki/Information_Processing_Language">IPL</a>,
which was used for one of the most important early AI works <code>General Problem Solver</code> (1957).
</p>

<p>
In IPL, Information Processing Language, you had data dynamic in the program, in <code>lists</code> (made from cells).
You can create lists and make it point to something else during the program etc.
different from having to declare variables for everything.
</p>

<p>
You know of course what this means because you create lists and arrays all the time in your program.
</p>

<p>
Javascript is sort of a Scheme, so it has a function called <code>print</code> and a function called <code>read</code> (ok I guess they have glommed it together with <code>eval</code>).
</p>

<p>
Douglas Crockford discovered JSON by printing and reading javascript objects.<sup><a id="fnr.4.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>
</p>

<p>
If you know the power of JSON, you know the power of having dynamic data in your program.
Your program is not about customers and payments, it is allowed to be a level higher. Your program is allowed to be
about data structures. Data abstraction is something like SQL or dotnet LINQ, or a JSON parser.
It is a language for talking about data and data transformations. <code>map</code>, <code>filter</code>, <code>reduce</code> don't know about customer names,
they know about lists/sequences/streams, or so and so.
</p>

<p>
This is the heritage of Von Neumanns memory idea propagated forward through time and one level up.
Your program is loaded dynamically into the computer, but your program is also dynamically loading data into <b>its</b> memory.
Your program is, in some way, simulating a van Neuman machine itself.
</p>

<p>
McCarthy liked IPL but did not like how it was complected with implementation details of the computer it ran on.<sup><a id="fnr.15" class="footref" href="#fn.15" role="doc-backlink">15</a></sup>
He had the idea of taking those lists and describing the computer process entirely in terms of it.
</p>

<p>
<i>Let's take those lists, make the first thing the verb and implement a lambda calculus.</i>
</p>

<p>
To understand Lisp, imagine you read JSON and treat the data as a command language for what your program does next.
</p>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">read</span>(<span style="color: #f0fff0; font-weight: bold; font-style: italic;">expression</span>) ; returns jsonData
</pre>
</div>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">eval</span>(<span style="color: #f0fff0; font-weight: bold; font-style: italic;">jsonData</span>) ; returns an evaluated object
</pre>
</div>

<p>
Eval is the big meaty function of your program. It needs to take that JSON, go through it and interpret
the data as commands.
</p>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">print</span>(<span style="color: #f0fff0; font-weight: bold; font-style: italic;">object</span>) ; print to the user
</pre>
</div>

<div class="org-src-container">
<pre class="src src-javascript">
<span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">repl</span>() {
      <span style="color: #febf8f; font-weight: bold;">while</span> (<span style="color: #F689FF; font-weight: bold;">true</span>) {
         <span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">whatTheUserSaid</span> = readFromTerminal();
         <span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">jsonData</span> = read(whatTheUserSaid);
         <span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">object</span> = eval(jsonData);
         print(object);
      }
  }

</pre>
</div>

<p>
This <code>repl</code> function can be the entry point and the game loop of our program.
Now the user can sit at the console and interact with our language.
</p>

<p>
We define a few <code>special operators</code>. During <code>eval</code>, some stuff we have to implement in the static part of the program.
</p>

<ul class="org-ul">
<li><code>set</code> - set a variable.</li>
<li><code>pair</code> - make a pair, a pair of pairs then is a <code>list</code>.</li>
<li><code>first</code> - first value in a pair</li>
<li><code>rest</code> - the second value of a pair. (this can to a simple value or another pair).</li>
<li><code>lambda</code> - make a function.</li>
<li><code>if</code> - conditional evaluation.</li>
<li><code>quote</code> - return the jsonData instead of evaling</li>
</ul>


<p>
This is a program that is simulating interactive computing. Where an operating system gives you
access to files and processes. A Lisp gives you access to a society of symbols, functions, values, and data structures.
</p>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">globalEnv</span> = {}; ; a dict, hash map, lookup table
</pre>
</div>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">define</span>(<span style="color: #f0fff0; font-weight: bold; font-style: italic;">symbol</span>,<span style="color: #f0fff0; font-weight: bold; font-style: italic;">value</span>) ; augment the global env
</pre>
</div>

<p>
Make our Lisp interpreter know about the command <code>define</code>.
</p>

<div class="org-src-container">
<pre class="src src-javascript"><span style="color: #febf8f; font-weight: bold;">function</span> <span style="color: #96fe8f; font-weight: bold;">eval</span>(<span style="color: #f0fff0; font-weight: bold; font-style: italic;">expression</span>) {
    <span style="color: #febf8f; font-weight: bold;">if</span> (expression.first == <span style="color: #bcb66d; font-style: italic;">"define"</span>) {
        <span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">symbol</span> = expression.second;
        <span style="color: #febf8f; font-weight: bold;">var</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">value</span> = expression.third;
        define(symbol,value);
    }
    <span style="color: #00ffff; font-weight: bold;">// </span><span style="color: #00ffff; font-weight: bold;">...
</span>}
</pre>
</div>

<p>
Lisp:
</p>

<div class="org-src-container">
<pre class="src src-javascript">[<span style="color: #bcb66d; font-style: italic;">"define"</span>, <span style="color: #bcb66d; font-style: italic;">"foo"</span>, 10]
</pre>
</div>

<p>
(This is valid <a href="bobscheme-1.html">Bobscheme</a>)
</p>

<p>
This is the cleaning up that McCarthy did to computer programming.
Lists where the verb is that the front, no extra stuff. Put it into memory so you can modify it while it
grows, Make a symbol type so you can give names to things, from inside the language. Make a function type
so that functions are the same stuff as the rest of the program.
</p>

<p>
The fact that JSON is so useful comes directly passed down from <code>IPL</code>. All the objects nest, there are only a few kinds of objects and bottoms out at atoms.
A printer and a reader come shipped by default. I know without knowing that Javascript gurus know the power of <code>print</code>,
compared to the little machines you get from the C++ line of heritage.
</p>

<p>
McCarthy wanted to sit on a terminal and make the program do different things while he is programming it.
He did not want to say up front all the variables in the system because he wanted to have something more
dynamic for programming AIs.
</p>

<p>
The interactivity is at the bottom. - Hence it is called <i>a building material</i>.
</p>

<p>
You make a program that asks you <i>what should be next in the program?</i>.
It is as simple as this. From this, all the goodness that makes Lisp elegant and beautiful comes.
The simplicity of this enables easy-to-reason-about programs that write programs.<sup><a id="fnr.16" class="footref" href="#fn.16" role="doc-backlink">16</a></sup>.
</p>

<p>
With this, we can have a conversation with the program. We can directly interact, while the program is running.
</p>
</div>
</div>
<div id="outline-container-org66b191b" class="outline-2">
<h2 id="org66b191b">Conclusion</h2>
<div class="outline-text-2" id="text-org66b191b">
<p>
The power of Lisp is not quick iterations, but no iterations.
Instead of iterating, in Lisp and Smalltalk we do <code>conversation</code>. This concept is reified in the <code>read eval print loop</code>.
</p>

<p>
It is enabled by the idea of putting the <i>program into the dynamic memory</i> of your program.
This resonates with the Von Neuman architecture idea of putting the program into the memory of the computer.
</p>

<p>
<a href="https://www.youtube.com/watch?v=8Ab3ArE8W3s">Jack Rusher</a>'s bottom line is <i>don't settle for anything with less interactivity than Lisp and Smalltalk!</i>
</p>

<p>
Once you have in your fingers how to leverage the <code>repl</code>, it will be as obvious as the sky, vast and inescapable.
This is better, this is simpler, and this gets stuff out of the way. This lets me use my brain the way a monkey reaches
for a banana. Directly, the way I can delete and create files on my PC. I can define and undefine symbols in the program.
I can make quick experiments while the program is running, without the mental distress of setting up the state.
</p>

<p>
It is the same difference that <code>interactive computing</code> does compared to <code>batch processing</code>.
It is not a small step, it is not a big step, it is not a step at all. It is a different world.
</p>

<p>
Whatever that is. At this date and time, I will call it <code>Magic</code>.
</p>
</div>
</div>
<div id="outline-container-org60585c2" class="outline-2">
<h2 id="org60585c2">See also</h2>
<div class="outline-text-2" id="text-org60585c2">
<ul class="org-ul">
<li><a href="lisp.html">Lisp</a></li>
<li><a href="bobscheme-1.html">Bobscheme</a>, I make a toy Lisp implementation using JSON</li>
</ul>
</div>
</div>
<div id="outline-container-org88586c1" class="outline-2">
<h2 id="org88586c1">GPT-4 can produce some poetic stuff with this post as base</h2>
<div class="outline-text-2" id="text-org88586c1">
<p>
Imagine a painter, fervently engaged in a dialogue with her canvas. Each stroke isn't a hurried message jotted down and sent off, anxiously awaiting feedback. No, the painter watches each trail of color blend and mix under her brush, immediately seeing the effects of her choices. She tries different pressure, strokes, colors, and brushes, in a cycle of continuous creation and observation, a dance between her mind's eye and the canvas. This is her conversation with her art - immediate, beautiful, and ever-changing.
</p>

<p>
Now, consider a programmer, in front of his screen. The code portrayed is not a fixed monolith of logic. Instead, it morphs, breathes, and reacts under his fingertips, mirroring that painter's canvas. The programmer writes a line of code, and the effects echo through the system immediately, no abstraction barrier held in between. The immediate feedback enables him to stir into different directions, tease out underrepresented nuances, debug on the fly and explore new vistas of his creation.
</p>

<p>
The code is fluid under the hands of the programmer in a perpetual dance of creation, modification, and observation. It is an intimate conversation with the ideational fabric that weaves itself into existence as the program - the programmers' thought reflections observed immediately, altered rapidly, and understood fully.
</p>

<p>
This, my friend, is the spirit of interactive programming. A live, pulsating creation constantly in flux rather than fixed scrolls etched into digital stone, navigating creativity at the speed of thought inspired by immediate feedback, riding the great prairies of abstraction and thought, reaching a level of intimacy and understanding with your program that feels like a piece of music resonating with your heartstrings.
</p>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=2V1FtfBDsLU">Effective Programs - 10 Years of Clojure - Rich Hickey</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
One benefit of this view is now I am holding all pieces of language, and interfaces, to the same high standard.
</p>

<p class="footpara">
React is not a framework, react is a language. Can I express myself using it?
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://web.media.mit.edu/~minsky/papers/Logoworks.html">Introduction to LogoWorks</a>, Marvin Minsky
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/Constructor_theory">https://en.wikipedia.org/wiki/Constructor_theory</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
This is one of these things that I think are instantly obvious to 99% of women.
And the man-dominated software industry is mentioning it very little, to the point where you have
to sort of convince the people that it is the case.
</p></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Paul Graham <i>The Taste Test</i>. Exactly this concept: <a href="http://www.paulgraham.com/power.html#:~:text=%22The%20quantity%20of%20meaning%20compressed,carry%20on%20by%20their%20aid.%22">Succinctness Is Power</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Paul Graham, <a href="http://www.paulgraham.com/power.html#:~:text=%22The%20quantity%20of%20meaning%20compressed,carry%20on%20by%20their%20aid.%22">Succinctness Is Power</a>, <a href="http://www.paulgraham.com/avg.html">Beating The Averages</a>.
</p>

<blockquote>
<p>
LISP is worth learning for a different reason — the profound enlightenment experience you will have when you finally get it. That experience will make you a better programmer for the rest of your days [&#x2026;]
</p>
</blockquote>
<p class="footpara">
<a href="http://www.catb.org/~esr/faqs/hacker-howto.html">Eric Raymond</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
It is indispensable for an artist to see what they are doing, while they are doing it.
</p>

<p class="footpara">
<a href="https://www.youtube.com/watch?v=PUv66718DII">https://www.youtube.com/watch?v=PUv66718DII</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal</i>.
</p>

<p class="footpara">
I cannot recommend this book enough. It is such an amazing ride through the history of computers.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See <a href="https://www.youtube.com/watch?v=8Ab3ArE8W3s">"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)</a> this talk is such a beautiful rollercoaster ride through ideas of interactive programming.
Very joyful, very quick-witted.
</p></div></div>

<div class="footdef"><sup><a id="fn.11" class="footnum" href="#fnr.11" role="doc-backlink">11</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I hypothesize - another facet of why fewer women get into programming.
</p>

<p class="footpara">
Because dudes enjoy the needles pain of random puzzles and small IQ tests.
They litter programming and source code with it.
They even accidentally think that this is what programming is about.
</p>

<p class="footpara">
But it is not. It is about ideas.
The way architecture is about buildings; Not the bricks.
</p>

<p class="footpara">
Maybe women intuitively get when they are thinking about bricks when they wanted to think about a building.
But when you just start with programming, how could you hope to have a mental framework to discern this?
So you might think programming is a weird math-like, low-level activity that causes you pain.
</p>

<p class="footpara">
Or you have the luck to start with Clojure. Then you will forever think <i>what is all this extra guck I need to do?</i> in other languages.
</p>

<p class="footpara">
This is just one of the many things that are <i>off</i> about mainstream programming and the software industry currently.
</p></div></div>

<div class="footdef"><sup><a id="fn.12" class="footnum" href="#fnr.12" role="doc-backlink">12</a></sup> <div class="footpara" role="doc-footnote"><ul class="org-ul">
<li><a href="https://en.wikipedia.org/wiki/History_of_Unix">https://en.wikipedia.org/wiki/History_of_Unix</a></li>
<li>Interactive programming and how Lick was central to pushing forward the right technology is a major topic in <i>The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal</i>.</li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.13" class="footnum" href="#fnr.13" role="doc-backlink">13</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://billkerr2.blogspot.com/2006/07/dennetts-creatures.html">https://billkerr2.blogspot.com/2006/07/dennetts-creatures.html</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.14" class="footnum" href="#fnr.14" role="doc-backlink">14</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See for instance Dennett 2017.
</p>

<p class="footpara">
Or accessible, some talks:
</p>

<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=32u12zjgJww">https://www.youtube.com/watch?v=32u12zjgJww</a> 2023</li>
<li><a href="https://www.youtube.com/watch?v=IZefk4gzQt4">https://www.youtube.com/watch?v=IZefk4gzQt4</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.15" class="footnum" href="#fnr.15" role="doc-backlink">15</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See <a href="https://www.youtube.com/watch?v=YaWVHyIBVeI">Marvin Minsky - The beauty of the Lisp language</a>
</p>

<p class="footpara">
The deeper trails are
</p>

<ul class="org-ul">
<li>Lisp and McCarthy Wikipedia articles</li>
<li><a href="http://www.paulgraham.com/diff.html">http://www.paulgraham.com/diff.html</a></li>
<li>Marvin Minsky (1967), Computation: Finite and Infinite Machines</li>
<li><a href="http://www-formal.stanford.edu/jmc/">McCarthies Website</a></li>
</ul></div></div>

<div class="footdef"><sup><a id="fn.16" class="footnum" href="#fnr.16" role="doc-backlink">16</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See Paul Graham <i>Beating The Averages</i>.
</p>

<p class="footpara">
<b>CORRECTION</b> In an earlier version of the post I simplified too much and just said
</p>

<p class="footpara">
<i>macros, which you don't have in other languages</i>. This was not correct.
But I do have the opinion that Common Lisp-style macros are uniquely expressive and natural to reason about.
</p>

<p class="footpara">
Other languages have macros
</p>

<ul class="org-ul">
<li><a href="https://wiki.haskell.org/Template_Haskell">https://wiki.haskell.org/Template_Haskell</a></li>
<li><a href="https://doc.rust-lang.org/book/ch19-06-macros.html">https://doc.rust-lang.org/book/ch19-06-macros.html</a></li>
</ul></div></div>


</div>
</div></div>
<div id="postamble" class="status">
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<div id="content" class="content">
<h1 class="title">binaural-beats-using-scittle</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orge93e11c">Introduction</a>
<ul>
<li><a href="#org7c00fb9">What are binaural beats?</a></li>
<li><a href="#org968a2ac">Science</a></li>
<li><a href="#org81db4ec">Frequency</a></li>
<li><a href="#org7fc3bae">The neuroscience of the auditory system </a></li>
<li><a href="#org030176b">I think this is ultra cool</a></li>
<li><a href="#org245081a">Give me those binaural beats</a>
<ul>
<li><a href="#orge8a9970">The problem statement:</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#org58031f4">End result</a>
<ul>
<li><a href="#orgd7bf884"><code>beats.cljs</code></a></li>
<li><a href="#org9d36b58">index.html</a></li>
</ul>
</li>
<li><a href="#org9a1e065">scittle</a>
<ul>
<li><a href="#org37b5cc0">1 ear, 1 sound</a>
<ul>
<li><a href="#org977ae25">The first playground</a></li>
</ul>
</li>
<li><a href="#org91cce06">Playing Hz, first round</a></li>
</ul>
</li>
<li><a href="#org43bb418">binaural!</a>
<ul>
<li><a href="#org20211bb">just put the second sound in the other ear, whatever</a></li>
</ul>
</li>
<li><a href="#org1238981">Intermediate results</a>
<ul>
<li><a href="#org0986e34">Artifacts</a></li>
<li><a href="#org969d2b5">Binaural beat?</a></li>
</ul>
</li>
<li><a href="#orge67f8b2">Change the base frequency</a>
<ul>
<li><a href="#org5040ee3">I really need a slider for frequencies in my life.</a>
<ul>
<li><a href="#org13c0d49">nice dev experience, scittle really</a></li>
<li><a href="#org4f206a7">code:</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#orgf990ae5">Notes</a>
<ul>
<li><a href="#org0cfaf86">Images</a></li>
<li><a href="#org0e2937c">Update 1</a></li>
<li><a href="#org8fbc3a6">Update 2</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div id="outline-container-orge93e11c" class="outline-2">
<h2 id="orge93e11c">Introduction</h2>
<div class="outline-text-2" id="text-orge93e11c">
<p>
The best thing about being a rationalist is figuring out you are wrong
about something.
</p>

<p>
I was thinking that <code>binaural beats</code> belong together with astral travel,
frankly, just down the toilet.
Turns out that not only was I wrong, but binaural beats also have cool
neuroscience and pose a fun engineering problem on top of that!
</p>

<p>
<a href="https://benjamin-asdf.github.io/just-40hz-binaural-beats/">Here</a> is the current result of my journeys up on gh-pages.
</p>
</div>
<div id="outline-container-org7c00fb9" class="outline-3">
<h3 id="org7c00fb9">What are binaural beats?</h3>
<div class="outline-text-3" id="text-org7c00fb9">
<p>
<a href="https://simple.wikipedia.org/wiki/Binaural_beats">Wikipedia</a>
</p>

<blockquote>
<p>
A binaural beat is an auditory illusion
</p>
</blockquote>

<blockquote>
<p>
For example, if a 530 Hz pure tone is presented to a subject's right ear, while a 520 Hz pure tone is presented to the subject's left ear, the listener will perceive the illusion of a third tone. The third sound is called a binaural beat, and in this example would have a perceived pitch correlating to a frequency of 10 Hz, that being the difference between the 530 Hz and 520 Hz pure tones presented to each ear.
</p>
</blockquote>
</div>
</div>
<div id="outline-container-org968a2ac" class="outline-3">
<h3 id="org968a2ac">Science</h3>
<div class="outline-text-3" id="text-org968a2ac">
<p>
There has developed a <a href="https://pubmed.ncbi.nlm.nih.gov/30073406/">growing science</a> about improvements in memory and
attention tasks when listening to binaural beats.
</p>

<p>
BTW the frequency and the time of the exposure matter (i.e. before and during the task is best).
</p>

<p>
Oh yes, I certainly want more of that memory and attention.
</p>


<div id="org3e7cb24" class="figure">
<p><img src="https://i.imgur.com/eHaaoYF.png" alt="eHaaoYF.png" />
</p>
<p><span class="figure-number">Figure 1: </span>A brain with headphones flying at the speed of light through space. Lightning on the brain. There is a sine wave in the background. Stylized, Colorful, Cinematic, Digital Art.</p>
</div>
</div>
</div>
<div id="outline-container-org81db4ec" class="outline-3">
<h3 id="org81db4ec">Frequency</h3>
<div class="outline-text-3" id="text-org81db4ec">
<p>
Theta waves (5Hz) <a href="https://pubmed.ncbi.nlm.nih.gov/29222722/">actually decrease memory task performance</a>. So I
really do not want to listen to those.
I heard <a href="https://hubermanlab.com/the-science-of-hearing-balance-and-accelerated-learning/">Andrew Huberman</a> saying that <b>40Hz</b> is the most powerful.
</p>

<p>
If you know about <a href="https://en.wikipedia.org/wiki/Neural_oscillation">brain waves</a>, you might remember 40Hz as the
legendarily intriguing gamma wave.
</p>

<p>
From <a href="https://en.wikipedia.org/wiki/Gamma_wave">wikipedia article</a>:
</p>

<blockquote>
<p>
Gamma rhythms are correlated with large scale brain network activity and cognitive phenomena such as working memory, attention, and perceptual grouping, and can be increased in amplitude via meditation or neurostimulation.
</p>
</blockquote>

<p>
We are really talking about cool stuff here, attention, working
memory, and memory processes. Also, the <a href="https://en.wikipedia.org/wiki/Binding_problem">Binding problem</a>.
</p>
</div>
</div>
<div id="outline-container-org7fc3bae" class="outline-3">
<h3 id="org7fc3bae">The neuroscience of the <a href="https://en.wikipedia.org/wiki/Hearing">auditory system </a></h3>
<div class="outline-text-3" id="text-org7fc3bae">
<p>
Hearing is cool because the neuronal neural information first goes into the brainstem
and then goes up some nuclei up to the thalamus. And eventually to the
temporal lobes of the cortex (the 2 arm things on the side of the brain).
</p>

<p>
This is different from the vision system where the info goes directly to the thalamus.
</p>

<p>
Quoting this <a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7082494/">paper</a>:
</p>

<blockquote>
<p>
Presenting two tones with a slight frequency mismatch to each ear separately creates a perception of a third tone, a binaural beat, that oscillates at the absolute difference between the tones (Oster, 1973; Moore, 2012). These beats are thought to originate subcortically in the medial nucleus of the superior olivary complex, the first nucleus in the auditory pathway to receive bilateral input (Wernick and Starr, 1968; Kuwada et al., 1979). This “illusory” third tone is lateralized between the left and right ear of the listener, making binaural beats useful for spatial sound research (Ross et al., 2014).
</p>
</blockquote>

<p>
from the Wikipedia articles on <a href="https://en.wikipedia.org/wiki/Sound_localization">Sound localization</a>
</p>

<blockquote>
<p>
The auditory system uses several cues for sound source localization, including time difference and level difference (or intensity difference) between the ears, and spectral information.
</p>
</blockquote>

<p>
and <a href="https://en.wikipedia.org/wiki/Superior_olivary_complex">Superior olivary complex</a>
</p>

<blockquote>
<p>
The superior olivary nucleus plays a number of roles in hearing. The medial superior olive (MSO) is a specialized nucleus that is believed to measure the time difference of arrival of sounds between the ears (the interaural time difference or ITD). The ITD is a major cue for determining the azimuth of sounds, i.e., localizing them on the azimuthal plane – their degree to the left or the right.
</p>
</blockquote>

<p>
So there is sort of a clump of neurons in the brainstem that are specialized to integrate the timing information between the left and the right ear.
I'm guessing those then start firing in the 40Hz frequency and that is interpreted as a third sound higher up.
</p>
</div>
</div>
<div id="outline-container-org030176b" class="outline-3">
<h3 id="org030176b">I think this is ultra cool</h3>
<div class="outline-text-3" id="text-org030176b">
<p>
You throw some energy at the brain in the right form (in this case
some sound waves) and it reacts in some special way.
If you put it like that, it is not surprising that some things
eventually, end up doing <b>something</b>.
</p>

<p>
Now that the phenomenon has a name we can talk about it, similar to <a href="https://en.wikipedia.org/wiki/ASMR">ASMR</a>.
</p>

<p>
Thinking about how this was always part of how the brain works.
Makes me wonder if some music composers and performers implicitly hit on this earlier, or not.
I tried searching the web for
</p>

<blockquote>
<p>
binaural beats in music
</p>
</blockquote>

<p>
but I really get the same results mix as when I search for <code>binaural beats</code>.
</p>
</div>
</div>
<div id="outline-container-org245081a" class="outline-3">
<h3 id="org245081a">Give me those binaural beats</h3>
<div class="outline-text-3" id="text-org245081a">
<p>
I dint feel like opening a youtube video just to listen to some
sounds. As an aspiring hacker and engineer, I just want to make my
computer make some sounds that I want to listen to.
So I decided to make a simple website that just makes binaural beats and nothing else.
</p>
</div>
<div id="outline-container-orge8a9970" class="outline-4">
<h4 id="orge8a9970">The problem statement:</h4>
<div class="outline-text-4" id="text-orge8a9970">
<p>
Make a sound on 1 ear (e.g. left headphone speaker)
</p>

<p>
Make a second sound on the other ear, with a +40Hz frequency.
</p>
</div>
</div>
</div>
</div>
<div id="outline-container-org58031f4" class="outline-2">
<h2 id="org58031f4">End result</h2>
<div class="outline-text-2" id="text-org58031f4">
</div>
<div id="outline-container-orgd7bf884" class="outline-3">
<h3 id="orgd7bf884"><code>beats.cljs</code></h3>
<div class="outline-text-3" id="text-orgd7bf884">
<p>
Behold 46 lines of <i>just get the shit done</i>.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">beats</span>)

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">binaural-beat-freq</span> 40)
(<span style="color: #febf8f; font-weight: bold;">defonce</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">ctx</span> (<span style="color: #febf8f; font-weight: bold;">or</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.AudioContext.) (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.webkitAudioContext.)))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">slider</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"frequencyRange"</span>))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">display</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"frequencyDisplay"</span>))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">-&gt;panner</span> [left?]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)]
    (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
    (.connect panner ctx.destination)
    panner))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">panners</span>
  (<span style="color: #febf8f; font-weight: bold;">delay</span> {<span style="color: #F689FF; font-weight: bold;">:left</span> (-&gt;panner <span style="color: #F689FF; font-weight: bold;">true</span>) <span style="color: #F689FF; font-weight: bold;">:right</span> (-&gt;panner <span style="color: #F689FF; font-weight: bold;">false</span>)}))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">update-display!</span> [value]
  (<span style="color: #febf8f; font-weight: bold;">set!</span> (.-innerHTML display)
        (str <span style="color: #bcb66d; font-style: italic;">"Base frequency: "</span> value <span style="color: #bcb66d; font-style: italic;">" Hz"</span>)))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">get-oscillator</span>
  (memoize
   (<span style="color: #febf8f; font-weight: bold;">fn</span> [panner]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [o (ctx.createOscillator)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (.- o type) <span style="color: #bcb66d; font-style: italic;">"sine"</span>)
       (<span style="color: #febf8f; font-weight: bold;">.</span> o start)
       (<span style="color: #febf8f; font-weight: bold;">.</span> o (connect panner))
       o))))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">oscillate</span> [panner hz]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [o (get-oscillator panner)
        _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> o -frequency -value) hz)])
  hz)

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">update-app</span> [frequency-value]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [frequency-value (/ frequency-value 1000.0)]
    (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> @panners <span style="color: #F689FF; font-weight: bold;">:right</span> (oscillate (+ frequency-value binaural-beat-freq)))
    (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> @panners <span style="color: #F689FF; font-weight: bold;">:left</span> (oscillate frequency-value))
    (update-display! frequency-value)))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">start-app</span> []
  (update-app (* 1000 152.74))
  (<span style="color: #febf8f; font-weight: bold;">set!</span> (.-value slider) (* 1000 152.74)))

(<span style="color: #febf8f; font-weight: bold;">set!</span> (.-update_app <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window) update-app)
(<span style="color: #febf8f; font-weight: bold;">set!</span> (.-start_app <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window) start-app)
</pre>
</div>
</div>
</div>
<div id="outline-container-org9d36b58" class="outline-3">
<h3 id="org9d36b58">index.html</h3>
<div class="outline-text-3" id="text-org9d36b58">
<div class="org-src-container">
<pre class="src src-html">  &lt;<span style="color: #febf8f; font-weight: bold;">!DOCTYPE</span> html&gt;
&lt;<span style="color: #96fe8f; font-weight: bold;">html</span>&gt;
  &lt;<span style="color: #96fe8f; font-weight: bold;">head</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">meta</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">name</span>=<span style="color: #bcb66d; font-style: italic;">"viewport"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">content</span>=<span style="color: #bcb66d; font-style: italic;">"width=device-width, initial-scale=1.0"</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">title</span>&gt;<span style="font-weight: bold; text-decoration: underline;">Just 40Hz binaural beats</span>&lt;/<span style="color: #96fe8f; font-weight: bold;">title</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;var SCITTLE_NREPL_WEBSOCKET_PORT = 1340;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">src</span>=<span style="color: #bcb66d; font-style: italic;">"https://cdn.jsdelivr.net/npm/scittle@0.3.10/dist/scittle.js"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"application/javascript"</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
    <span style="color: #00ffff; font-weight: bold;">&lt;!-- </span><span style="color: #00ffff; font-weight: bold;">&lt;script src="https://cdn.jsdelivr.net/npm/scittle@0.3.10/dist/scittle.nrepl.js" type="application/javascript"&gt;&lt;/script&gt;</span><span style="color: #00ffff; font-weight: bold;"> --&gt;</span>
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"application/x-scittle"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">src</span>=<span style="color: #bcb66d; font-style: italic;">"beats.cljs"</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;

&lt;<span style="color: #96fe8f; font-weight: bold;">style</span>&gt;
  body {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    min-height: 100vh;
    gap: 1rem;
    margin: 0;
  }
&lt;/<span style="color: #96fe8f; font-weight: bold;">style</span>&gt;

  &lt;/<span style="color: #96fe8f; font-weight: bold;">head</span>&gt;
  &lt;<span style="color: #96fe8f; font-weight: bold;">body</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">h1</span>&gt;<span style="font-weight: bold; text-decoration: underline;">Just 40Hz binaural beats</span>&lt;/<span style="color: #96fe8f; font-weight: bold;">h1</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">audio</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">audio</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">button</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">onclick</span>=<span style="color: #bcb66d; font-style: italic;">"start_app()"</span>&gt; play &lt;/<span style="color: #96fe8f; font-weight: bold;">button</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">div</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">class</span>=<span style="color: #bcb66d; font-style: italic;">"slidecontainer"</span>&gt;
      &lt;<span style="color: #96fe8f; font-weight: bold;">input</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"range"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">min</span>=<span style="color: #bcb66d; font-style: italic;">"100000"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">max</span>=<span style="color: #bcb66d; font-style: italic;">"450000"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">value</span>=<span style="color: #bcb66d; font-style: italic;">"15274"</span>
      <span style="color: #f0fff0; font-weight: bold; font-style: italic;">class</span>=<span style="color: #bcb66d; font-style: italic;">"slider"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">id</span>=<span style="color: #bcb66d; font-style: italic;">"frequencyRange"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">onchange</span>=<span style="color: #bcb66d; font-style: italic;">"update_app(this.value)"</span>&gt; &lt;/<span style="color: #96fe8f; font-weight: bold;">div</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">div</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">id</span>=<span style="color: #bcb66d; font-style: italic;">"frequencyDisplay"</span>&gt; &lt;/<span style="color: #96fe8f; font-weight: bold;">div</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">a</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">href</span>=<span style="color: #bcb66d; font-style: italic;">"https://github.com/benjamin-asdf/just-40hz-binaural-beats"</span>&gt;code&lt;/<span style="color: #96fe8f; font-weight: bold;">a</span>&gt;
  &lt;/<span style="color: #96fe8f; font-weight: bold;">body</span>&gt;
&lt;/<span style="color: #96fe8f; font-weight: bold;">html</span>&gt;
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org9a1e065" class="outline-2">
<h2 id="org9a1e065">scittle</h2>
<div class="outline-text-2" id="text-org9a1e065">
<p>
I set up a beautiful hello world <a href="https://github.com/babashka/scittle/tree/main/doc/nrepl">and connect with nrepl</a>
and get greeted with a friendly <code>Isn't cool? this :)</code>.
</p>

<p>
It took me a moment to figure out I should open my index.html with a browser.
Then do the <code>cider-connect-cljs</code>
</p>
</div>
<div id="outline-container-org37b5cc0" class="outline-3">
<h3 id="org37b5cc0">1 ear, 1 sound</h3>
<div class="outline-text-3" id="text-org37b5cc0">
<p>
First I think let's start making a sound in 1 ear.
</p>

<p>
I am thinking a frequency that I can hear would be nice
so I search the web for <a href="https://en.wikipedia.org/wiki/Hearing_range">human auditory frequencies</a>
</p>

<p>
1 kHz sounds like a good first thing to try.
I am figuring something inside the speech area should sound natural
(turned out that was a naive assumption).
</p>
</div>
<div id="outline-container-org977ae25" class="outline-4">
<h4 id="org977ae25">The first playground</h4>
<div class="outline-text-4" id="text-org977ae25">
<p>
I have a file called playground.clj
(Later I figured out I should rename to .cljs :) ).
</p>

<p>
Now getting heavily inspired by <a href="https://github.com/Cortexelus/Polyphonic-Binaural-Beats">this code</a>.
Going 1 form by 1 like a usual lisp interaction dev experience, lulling it up:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">ctx</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.AudioContext.))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">ctx</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.webkitAudioContext)

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">panner</span> (ctx.createStereoPanner))
(<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) -1)
(<span style="color: #febf8f; font-weight: bold;">..</span> panner (connect ctx.destination))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">oscillators</span> (atom []))
(<span style="color: #febf8f; font-weight: bold;">let</span> [o (ctx.createOscillator)
      _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (.- o type) <span style="color: #bcb66d; font-style: italic;">"sine"</span>)
      _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> o -frequency -value) 1000)]
  (<span style="color: #febf8f; font-weight: bold;">.</span> o start)
  (<span style="color: #febf8f; font-weight: bold;">.</span> o (connect panner))
  (swap! oscillators conj o))
</pre>
</div>

<p>
I connect my headphones via Bluetooth (a small feat on Linux, maybe
another blog post), and lo and behold I hear a tone in my left ear.
It is a really obnoxious sound, after a few seconds, it is so painful
that I move the headphone to the side.
</p>
</div>
</div>
</div>
<div id="outline-container-org91cce06" class="outline-3">
<h3 id="org91cce06">Playing Hz, first round</h3>
<div class="outline-text-3" id="text-org91cce06">
<p>
Here is a more endurable sound:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> (@oscillators 0) -frequency -value) 200)
</pre>
</div>

<p>
Playing around live at the REPL with sound is <b>fun</b>!
</p>

<p>
Now I am thinking, let's pick some music frequency, those are supposed
to be crafted over hundreds of years to be beautiful frequencies, right?
</p>

<p>
Checking out <a href="https://pages.mtu.edu/~suits/notefreq432.html">a website</a>. I pick D#3 / Eb3. Whatever that is.
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">a-note-freq</span> 152.74)
(<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> (@oscillators 0) -frequency -value) a-note-freq)
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-org43bb418" class="outline-2">
<h2 id="org43bb418">binaural!</h2>
<div class="outline-text-2" id="text-org43bb418">
<p>
Let's do the thing where I add +40Hz and play that on the other ear.
First I start generalizing how I make a panner:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">-&gt;panner</span> [ctx left?]
  (<span style="color: #febf8f; font-weight: bold;">let</span>
      [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)
       _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
       _ (<span style="color: #febf8f; font-weight: bold;">..</span> panner (connect ctx.destination))]
    panner))
</pre>
</div>

<p>
For some reason running this I get:
</p>

<pre class="example" id="orgd0fbff9">
Failed to execute 'connect' on 'AudioNode': Overload resolution failed.
</pre>

<p>
I went and asked in the nbb clojurians slack. I am sure one day we will figure out
this error, in the meantime&#x2026;
</p>
</div>
<div id="outline-container-org20211bb" class="outline-3">
<h3 id="org20211bb">just put the second sound in the other ear, whatever</h3>
<div class="outline-text-3" id="text-org20211bb">
<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">beats</span>)

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">a-note-freq</span> 152.74)
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">binaural-beat-freq</span> 40)
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">oscillators</span> (atom []))
(<span style="color: #febf8f; font-weight: bold;">defonce</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">ctx</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.AudioContext.))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">panners</span>
  {<span style="color: #F689FF; font-weight: bold;">:left</span>
   (<span style="color: #febf8f; font-weight: bold;">let</span> [left? <span style="color: #F689FF; font-weight: bold;">true</span>]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
       (.connect panner ctx.destination)
       panner))
   <span style="color: #F689FF; font-weight: bold;">:right</span>
   (<span style="color: #febf8f; font-weight: bold;">let</span> [left? <span style="color: #F689FF; font-weight: bold;">nil</span>]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
       (.connect panner ctx.destination)
       panner))})

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">oscillate</span> [panner hz]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [o (ctx.createOscillator)
        _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (.- o type) <span style="color: #bcb66d; font-style: italic;">"sine"</span>)
        _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> o -frequency -value) hz)]
    (<span style="color: #febf8f; font-weight: bold;">.</span> o start)
    (<span style="color: #febf8f; font-weight: bold;">.</span> o (connect panner))
    (swap! oscillators conj o)))

(<span style="color: #febf8f; font-weight: bold;">-&gt;</span> panners <span style="color: #F689FF; font-weight: bold;">:right</span> (oscillate (+ a-note-freq binaural-beat-freq)))
(<span style="color: #febf8f; font-weight: bold;">-&gt;</span> panners <span style="color: #F689FF; font-weight: bold;">:left</span> (oscillate a-note-freq))
</pre>
</div>

<p>
lol, it works.
</p>
</div>
</div>
</div>
<div id="outline-container-org1238981" class="outline-2">
<h2 id="org1238981">Intermediate results</h2>
<div class="outline-text-2" id="text-org1238981">
</div>
<div id="outline-container-org0986e34" class="outline-3">
<h3 id="org0986e34">Artifacts</h3>
<div class="outline-text-3" id="text-org0986e34">
<p>
Every now and then there are artifacts in the sound with my headphones setup.
Some are just rustling and crackling.
</p>

<p>
Others sound like some kind of metal being stretched far, far away, underwater, or in slow motion.
It reminds me a bit of the <a href="https://www.youtube.com/watch?v=O6iHgOEp0Fg&amp;t=452s">Dungeon Keeper soundtrack</a>. Dark and eerie,
sort of slow mow.
</p>
</div>
</div>
<div id="outline-container-org969d2b5" class="outline-3">
<h3 id="org969d2b5">Binaural beat?</h3>
<div class="outline-text-3" id="text-org969d2b5">
<p>
Pretty sure I get the third-tone illusion.
I would describe it as some kind of background or in between "airy"
sound.
It is supposed to seem to come from the middle of the brain.
It is as if the fabric of the sound is richer. Like there is sound in more places.
</p>
</div>
</div>
</div>
<div id="outline-container-orge67f8b2" class="outline-2">
<h2 id="orge67f8b2">Change the base frequency</h2>
<div class="outline-text-2" id="text-orge67f8b2">
<p>
It occurred to me, that if I get the 40Hz sound illusion, then I would
predict that I can change the base frequency, keeping the 40Hz difference between
left and right ear invariant. I should then constantly perceive a 3rd tone which is the binaural beat.
</p>
</div>
<div id="outline-container-org5040ee3" class="outline-3">
<h3 id="org5040ee3">I really need a slider for frequencies in my life.</h3>
<div class="outline-text-3" id="text-org5040ee3">
<p>
I did not do much web dev in my life and making a slider was a first.
</p>

<p>
I managed to put something together, drawing inspiration from
<a href="https://www.w3schools.com/howto/howto_js_rangeslider.asp">w3 schools</a> for the Html, <a href="https://babashka.org/scittle/">scittle</a> for how to export, and <a href="https://stackoverflow.com/questions/13896685/html5-slider-with-onchange-function">stackoverflow</a> for how to add a function to "onchange".
</p>
</div>
<div id="outline-container-org13c0d49" class="outline-4">
<h4 id="org13c0d49">nice dev experience, scittle really</h4>
<div class="outline-text-4" id="text-org13c0d49">
<ol class="org-ol">
<li>I did not need to restart my REPL at any point, adding those Html
elements, then reloading my index.html - it handles that.</li>
<li><p>
I get auto completions with cider. E.g. <code>js/..</code> does something.
</p>

<div class="org-center">
<p>
BTW here is a tip, for <code>sci</code> projects (<code>babashka</code>, <code>nbb</code>, <code>scittle</code>).
Currently, you need to evaluate a namespace form first.
Then you can get completions.
At least with cider.
</p>
</div></li>
</ol>



<div id="orgaf3f9ce" class="figure">
<p><img src="https://i.imgur.com/M8rSuZ3.png" alt="M8rSuZ3.png" />
</p>
<p><span class="figure-number">Figure 2: </span>A mouse with headphones typing on a laptop. Intelligent. Sparks of magic are flying around. There is lightning on the mouse and laptop. Computer programming source code. Colorful, playful.</p>
</div>

<p>
The word <code>scittle</code> makes me think of a small mammal in the habitus of
a mouse.
I imagine it scurrying and curiously sniffing around.
</p>
</div>
</div>
<div id="outline-container-org4f206a7" class="outline-4">
<h4 id="org4f206a7">code:</h4>
<div class="outline-text-4" id="text-org4f206a7">
<p>
index.html
</p>
<div class="org-src-container">
<pre class="src src-html">&lt;<span style="color: #febf8f; font-weight: bold;">!DOCTYPE</span> html&gt;
&lt;<span style="color: #96fe8f; font-weight: bold;">html</span>&gt;
  &lt;<span style="color: #96fe8f; font-weight: bold;">head</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;var SCITTLE_NREPL_WEBSOCKET_PORT = 1340;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">src</span>=<span style="color: #bcb66d; font-style: italic;">"https://cdn.jsdelivr.net/npm/scittle@0.3.10/dist/scittle.js"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"application/javascript"</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">src</span>=<span style="color: #bcb66d; font-style: italic;">"https://cdn.jsdelivr.net/npm/scittle@0.3.10/dist/scittle.nrepl.js"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"application/javascript"</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">script</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"application/x-scittle"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">src</span>=<span style="color: #bcb66d; font-style: italic;">"beats.cljs"</span>&gt;&lt;/<span style="color: #96fe8f; font-weight: bold;">script</span>&gt;
  &lt;/<span style="color: #96fe8f; font-weight: bold;">head</span>&gt;
  &lt;<span style="color: #96fe8f; font-weight: bold;">body</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">div</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">class</span>=<span style="color: #bcb66d; font-style: italic;">"slidecontainer"</span>&gt;
      &lt;<span style="color: #96fe8f; font-weight: bold;">input</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">type</span>=<span style="color: #bcb66d; font-style: italic;">"range"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">min</span>=<span style="color: #bcb66d; font-style: italic;">"120000"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">max</span>=<span style="color: #bcb66d; font-style: italic;">"250000"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">value</span>=<span style="color: #bcb66d; font-style: italic;">"15274"</span>
      <span style="color: #f0fff0; font-weight: bold; font-style: italic;">class</span>=<span style="color: #bcb66d; font-style: italic;">"slider"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">id</span>=<span style="color: #bcb66d; font-style: italic;">"frequencyRange"</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">onchange</span>=<span style="color: #bcb66d; font-style: italic;">"update_app(this.value)"</span>&gt; &lt;/<span style="color: #96fe8f; font-weight: bold;">div</span>&gt;
    &lt;<span style="color: #96fe8f; font-weight: bold;">div</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">id</span>=<span style="color: #bcb66d; font-style: italic;">"frequencyDisplay"</span>&gt; &lt;/<span style="color: #96fe8f; font-weight: bold;">div</span>&gt;
  &lt;/<span style="color: #96fe8f; font-weight: bold;">body</span>&gt;
&lt;/<span style="color: #96fe8f; font-weight: bold;">html</span>&gt;
</pre>
</div>

<p>
beats.cljs
</p>
<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">beats</span>)

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">binaural-beat-freq</span> 40)
(<span style="color: #febf8f; font-weight: bold;">defonce</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">ctx</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window.AudioContext.))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">slider</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"frequencyRange"</span>))
(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">display</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/document.getElementById <span style="color: #bcb66d; font-style: italic;">"frequencyDisplay"</span>))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">panners</span>
  {<span style="color: #F689FF; font-weight: bold;">:left</span>
   (<span style="color: #febf8f; font-weight: bold;">let</span> [left? <span style="color: #F689FF; font-weight: bold;">true</span>]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
       (.connect panner ctx.destination)
       panner))
   <span style="color: #F689FF; font-weight: bold;">:right</span>
   (<span style="color: #febf8f; font-weight: bold;">let</span> [left? <span style="color: #F689FF; font-weight: bold;">nil</span>]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [panner (<span style="color: #febf8f; font-weight: bold;">.</span> ctx createStereoPanner)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> panner -pan -value) (<span style="color: #febf8f; font-weight: bold;">if</span> left? -1 1))
       (.connect panner ctx.destination)
       panner))})

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">update-display!</span> [value]
  (<span style="color: #febf8f; font-weight: bold;">set!</span> (.-innerHTML display)
        (str <span style="color: #bcb66d; font-style: italic;">"Base frequency: "</span> value)))

(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">get-oscillator</span>
  (memoize
   (<span style="color: #febf8f; font-weight: bold;">fn</span> [panner]
     (<span style="color: #febf8f; font-weight: bold;">let</span> [o (ctx.createOscillator)]
       (<span style="color: #febf8f; font-weight: bold;">set!</span> (.- o type) <span style="color: #bcb66d; font-style: italic;">"sine"</span>)
       (<span style="color: #febf8f; font-weight: bold;">.</span> o start)
       (<span style="color: #febf8f; font-weight: bold;">.</span> o (connect panner))
       o))))

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">oscillate</span> [panner hz]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [o (get-oscillator panner)
        _ (<span style="color: #febf8f; font-weight: bold;">set!</span> (<span style="color: #febf8f; font-weight: bold;">..</span> o -frequency -value) hz)])
  hz)

(<span style="color: #febf8f; font-weight: bold;">defn</span> <span style="color: #96fe8f; font-weight: bold;">update-app</span> [frequency-value]
  (<span style="color: #febf8f; font-weight: bold;">let</span> [frequency-value (/ frequency-value 1000.0)]
    (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> panners <span style="color: #F689FF; font-weight: bold;">:right</span> (oscillate (+ frequency-value binaural-beat-freq)))
    (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> panners <span style="color: #F689FF; font-weight: bold;">:left</span> (oscillate frequency-value))
    (update-display! frequency-value)))

(<span style="color: #febf8f; font-weight: bold;">set!</span> (.-update_app <span style="color: #feb48f; font-weight: bold; font-style: italic;">js</span>/window) update-app)

(update-app (* 1000 152.74))
</pre>
</div>

<p>
The fact that I export my function by setting this global <code>window</code> object is quite wild.
And then how I write a string of js code in the 'onchange' of the
Html - damn.
As I said, I am new to the web. Now I know one reason why it is called the wild west.
But it let me "just do" what I wanted without being in my way so I
appreciate that.
</p>

<p>
On the scittle side, I updated the code to only get 1 oscillator per slider. Seems like stuff is working.
Switching up the frequencies via the slider is satisfying.
For some reason, those artifacts are also gone. Maybe sliders just ensure balance and harmony in the world?
</p>

<p>
I am pretty sure I can tell there is 1 sound that seems to stay the same across frequencies.
</p>

<p>
I do the float <code>* 1000</code> trick because I want to work with 2 digits for my frequencies.
</p>

<p>
Btw I also quickly tried what a <b>real</b> 40Hz tone sounds like. Ultra-low. I almost feel like I can make out the single waves, maybe that
are the headphones cracking?
Not surprising as the lower bound of human hearing is 20hz.
The sound of the highest achievement of human thought.
Genius insights, ideas that come to you like lightning. Globally
integrating patterns of the brain and mind.
</p>


<div id="org60a37c2" class="figure">
<p><img src="https://i.imgur.com/xijojsT.png" alt="xijojsT.png" />
</p>
<p><span class="figure-number">Figure 3: </span>Harry potter wearing headphones having spiritual enlightenment about magic. Glowing magic sparks fly around. Colorful, cinematic, video game concept art.</p>
</div>
</div>
</div>
</div>
</div>
<div id="outline-container-orgf990ae5" class="outline-2">
<h2 id="orgf990ae5">Notes</h2>
<div class="outline-text-2" id="text-orgf990ae5">
</div>
<div id="outline-container-org0cfaf86" class="outline-3">
<h3 id="org0cfaf86">Images</h3>
<div class="outline-text-3" id="text-org0cfaf86">
<p>
Made with <a href="https://huggingface.co/spaces/stabilityai/stable-diffusion">stable-diffusion</a>.
The captions are the prompts I used.
</p>
</div>
</div>
<div id="outline-container-org0e2937c" class="outline-3">
<h3 id="org0e2937c">Update 1</h3>
<div class="outline-text-3" id="text-org0e2937c">
<p>
Currently does not work on mobile. Seems like I have the
opportunity for another web dev feat, then.
Seems like the issue is isolated on the sound appearing because the
slider value works fine (meaning that the scittle code is running fine).
</p>
</div>
</div>
<div id="outline-container-org8fbc3a6" class="outline-3">
<h3 id="org8fbc3a6">Update 2</h3>
<div class="outline-text-3" id="text-org8fbc3a6">
<p>
Now it also works on mobile!
Somebody helpfully pointed out on slack that on mac there was an error
about audio refusing to play before the first touch event.
I fixed that by adding a <code>play</code> button.
But mobile still did not work, ok.
After checking <a href="https://stackoverflow.com/questions/46345883/why-audio-not-playing-on-mobile-browser">stackoverflow</a> I still sort of have the idea that it has
to do with user interaction events and this <code>AudioContext</code>.
I first wanted to delay the whole audio setup until you click the
button.
But <a href="https://developer.mozilla.org/en-US/docs/Web/API/AudioContext">read</a> that you should make a single <code>AudioContext</code> at the beginning.
</p>

<p>
So I try to delay the 1 other thing in the code:
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">def</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">panners</span>
 (<span style="color: #febf8f; font-weight: bold;">delay</span> {<span style="color: #F689FF; font-weight: bold;">:left</span> (-&gt;panner <span style="color: #F689FF; font-weight: bold;">true</span>) <span style="color: #F689FF; font-weight: bold;">:right</span> (-&gt;panner <span style="color: #F689FF; font-weight: bold;">false</span>)}))
</pre>
</div>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">-&gt;</span> @panners <span style="color: #F689FF; font-weight: bold;">:right</span> (oscillate (+ frequency-value binaural-beat-freq)))
(<span style="color: #febf8f; font-weight: bold;">-&gt;</span> @panners <span style="color: #F689FF; font-weight: bold;">:left</span> (oscillate frequency-value))
</pre>
</div>


<p>
It works, haha!
</p>
</div>
</div>
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<h1 class="title">In The Business of building minds</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org361c0a0">Update</a></li>
<li><a href="#org3e042f5">Super intelligence</a></li>
<li><a href="#org5978f72">Welcome to the Flash Crash.</a></li>
<li><a href="#org2bea182">Sub Symbolic Substrate Inscrubilities</a></li>
<li><a href="#orgc74663f">Possible architectures</a></li>
<li><a href="#org2d01aa5">Side channel attacks</a></li>
<li><a href="#orgfce3b07">Octopus mind architectures</a></li>
<li><a href="#orgfe0e917">The <i>real deal</i></a></li>
<li><a href="#org12e10e6">The information apocalypse and the possibility of post-deep fakes</a>
<ul>
<li><a href="#org84bef73">Information Apocalypse</a></li>
<li><a href="#org6346798">Post deep fakes</a></li>
</ul>
</li>
<li><a href="#org2111c73">Software kinda doesn't work so well</a></li>
<li><a href="#org398aa6f">In urgent need of knowing how minds work</a>
<ul>
<li><a href="#orgea2f769">The possibility of Mind Crime</a></li>
</ul>
</li>
<li><a href="#org59020c4">Conclusions</a></li>
<li><a href="#org59eeb47">Objections</a>
<ul>
<li><a href="#orgfca212f">Superintelligence will have <code>X</code>, and such an entity will not hurt humans</a>
<ul>
<li><a href="#org381bbe5">Where <code>X</code> is General reasoning capabilities / ethical reasoning capabilities</a></li>
</ul>
</li>
<li><a href="#org1156643"><i>AI will (probably) develop along female lines!</i></a>
<ul>
<li><a href="#org713d195">where <code>X</code> is consciousness, awareness, etc.</a></li>
</ul>
</li>
<li><a href="#org568971d">AIs will grow up to be our children</a></li>
<li><a href="#orgcf4c2f8">It has human data as input and it learns to be human</a></li>
<li><a href="#org7c6dd1d">We should be replaced by AI</a></li>
<li><a href="#org82cee62">Disaster is predicated on <code>X</code>&#x2026;</a>
<ul>
<li><a href="#org539e316">Being connected to the internet</a></li>
<li><a href="#org2ac4427">The AI researchers are careless</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#org2b802c7">Reading</a>
<ul>
<li><a href="#org8d9a0e6"><i>Human Compatible</i> Stuart Russel</a></li>
<li><a href="#org3e7b723"><i>Superintelligence: Paths, Dangers, Strategies</i> Nick Bostrom</a></li>
<li><a href="#orgbf8dce9"><i>Society Of Mind</i> Marvin Minsky</a></li>
<li><a href="#orgd5941a5"><i>Vehicles</i> Valentino Braitenberg</a></li>
<li><a href="#org0a266e6">Everything from Daniel Dennet on the philosophy of mind</a></li>
<li><a href="#orga21eee1"><i>Life 3.0</i> Max Tegmark</a></li>
</ul>
</li>
</ul>
</div>
</div>
<p>
I am prompted by the astonishing capabilities of GPT-4.
</p>

<p>
We are heading towards AGI 5-10 years earlier than I used to think.
</p>

<p>
<b>Max Tegmark</b>: <i>Not far of</i>.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>

<p>
<b>Ben Goertzel</b>: <i>It would be surprising if it is 15 years and we might beat it, &#x2026; within the next 3 years.</i> <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
(where <i>it</i> was Ray Kurzweil's 2029 prediction of beating a <i>Hard Turing Test</i>).
</p>

<p>
We need to tread with care, we need wisdom and actual good software.
We need to either build great tools of imagination, bestowing unfathomable reach upon our minds or
build curious minds that join us in our endless quest for understanding the cosmos and life.
</p>

<p>
I think the next important thing are small AIs, toy AIs, and child AIs.
Stuff that helps us understand the architecture of minds.
</p>


<div id="orga98d736" class="figure">
<p><img src="https://i.imgur.com/xtclycY.jpg" alt="xtclycY.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>octopus! arms! dominating dystopian industrial complex</p>
</div>
<div id="outline-container-org361c0a0" class="outline-2">
<h2 id="org361c0a0">Update</h2>
<div class="outline-text-2" id="text-org361c0a0">
<p>
Here is an amazing recent <a href="https://www.youtube.com/watch?v=4H_iWpWG_c0">talk</a> with Ben Goertzel and Ed Snowden.
</p>

<p>
Compared to my view here they express less concern on the existential risk side, but focus
on societal issues.
It is not a coincidence that the big companies are pushing the AI approach that works with big data.
</p>
</div>
</div>
<div id="outline-container-org3e042f5" class="outline-2">
<h2 id="org3e042f5">Super intelligence</h2>
<div class="outline-text-2" id="text-org3e042f5">
<blockquote>
<p>
Let an ultraintelligent machine be defined as a machine that can far surpass all the intellectual activities of any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an ‘intelligence explosion,’ and the intelligence of man would be left far behind. Thus, the first ultraintelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control.
</p>
</blockquote>

<ul class="org-ul">
<li><i>I. J. Good</i></li>
</ul>

<p>
The thing with an intelligence explosion is that there is likely only one <sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>. Afterward some
a super-intelligent agent is making the decisions in the world.
</p>

<p>
Bostrom (<a href="https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies">Bostrom, 2014</a>) describes intelligence explosions, their kinetics, the nature of different kinds of superintelligences etc.
</p>

<ul class="org-ul">
<li>If you think you can outwit it, try playing a round of chess against a chess computer.<sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup></li>
<li>A super intelligence is perfectly, masterfully socially capable and will be capable of
manipulating humans.
You can already see this happening with chat GPT in my opinion.
It can generate persuasive text.
It can talk about emotional matters.</li>
<li><p>
<code>instrumental goal convergence</code> is the concept that some sub-goals are almost always
useful no matter what your ultimate goals are.
</p>

<p>
For example, resource acquisition,  making yourself smarter or self-preservation.
</p></li>
<li>Because of <code>instrumental goal convergence</code> an unfriendly AI will appear to be friendly at first, lest
it is shut down.</li>
<li>After acquiring <code>desive strategic advantage</code>, it (or the group of people controlling it) takes over the world.</li>
<li><code>malignent failure modes</code>, the kind of failure that can only ever happen once include:
<ul class="org-ul">
<li><code>perverse instantiation</code> - AI follows some goals we put in but not how we want it.</li>
<li><code>infrastructure perfusion</code>  - AI decides to do something else with the atoms we care about.
For instance converting everything in reach into <code>computronium</code>, a hypothetically optimum
configuration of matter for computation.</li>
</ul></li>
</ul>
</div>
</div>
<div id="outline-container-org5978f72" class="outline-2">
<h2 id="org5978f72">Welcome to the <a href="https://en.wikipedia.org/wiki/2010_flash_crash">Flash Crash</a>.</h2>
<div class="outline-text-2" id="text-org5978f72">
<blockquote>
<p>
The 2010 Flash Crash was a rapid and extreme market decline and recovery within a short period, caused by high-frequency trading algorithms responding to a large sell order.
</p>
</blockquote>

<p>
This is a fascinating episode in the deployment and operation of the software.
I love <a href="https://www.youtube.com/watch?v=6xrGo1IIB3w">Kevlin Henney</a> talking about some of the mess of historical and current software deploys.
</p>

<p>
Computers allow us to <i>Do the wrong thing fast</i>.
</p>

<ul class="org-ul">
<li>Algorithms can be implemented correctly and start doing inappropriate
things when certain assumptions no longer hold.</li>
<li>Things can go so fast that the only thing helping you are the
<b>preparations</b>. For example, safety switches you build into the system.</li>
<li>If this is humanity instead of the stock market, we'd be gone.</li>
</ul>
</div>
</div>
<div id="outline-container-org2bea182" class="outline-2">
<h2 id="org2bea182">Sub Symbolic Substrate Inscrubilities</h2>
<div class="outline-text-2" id="text-org2bea182">
<p>
Artificial neuronal networks (<b>ANN</b>) are sort of an abstract emulation of how neuronal activity.
</p>

<p>
McCulloch-Pitts neuron (<a href="https://link.springer.com/article/10.1007/bf02478259">McCulloch and Pitts 1943</a>) has proved to be an incredibly powerful abstraction.
</p>

<p>
When deep convolutional networks started putting dog faces on top of images around 2015 <sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>, I was
thinking <i>this is the same stuff that brains are made up of</i>.
</p>

<p>
Allegedly, these looked like LCD-induced visuals.
</p>

<p>
We are reverse engineering the substrate of the mind, not its architecture.<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>
It is like building a computer by simulating transistors.
</p>

<p>
What we end up with is a second black box right next to the brain.
This gives us very little in terms of understanding how intelligence works.<sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup>
</p>

<p>
I am not making claims about the limits of ANNs and LLMs. On the contrary, I believe these might
produce very generally capable systems very soon.<sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>
</p>

<p>
The trouble is that we don't know how they work. We have little science saying
anything about the capabilities and characteristics of ANNs if you scale them up enough.
Or if you build agent-like things out of them as I describe further down.
</p>

<p>
I think we can say almost nothing about the characteristics of an ANN that is say 100x
larger than chat GPT.
</p>

<p>
In recent times, Go programs were thought to be extremely competent.
<a href="https://www.sciencetimes.com/articles/42482/20230220/human-beats-artificial-intelligence-go-prof-stuart-j-russell-highlights.htm">Stuart Russels</a> research group found a sort of exploit that allows humans to beat those.
You build some spiral of stones that the program won't detect as a connected group.
Because neural nets can't do recursive reasoning, as Minsky and Papert pointed out 50+ years ago (<a href="https://en.wikipedia.org/wiki/Perceptrons_(book)">Minsky and Papert 1969</a>).
</p>

<p>
The important point is not a capability claim.
The problem is that ANNs are unpredictable and potentially brittle in extremely nuanced ways.<sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>
</p>

<p>
Chat GPT is a blow torch directed at completing text. I am not sure what happens if you
scale a blow torch. It would be naive to assume it will turn out to be fluid or have
any of the malleableness and open-ended curiosity of human children.
</p>
</div>
</div>
<div id="outline-container-orgc74663f" class="outline-2">
<h2 id="orgc74663f">Possible architectures</h2>
<div class="outline-text-2" id="text-orgc74663f">
<p>
Maybe you know the Pixar movie <i>Inside Out</i> (<a href="https://en.wikipedia.org/wiki/Inside_Out_(2015_film)">2015</a>), where the main character <i>Joy</i> is part of a mind.
And the whole movie is Joy's adventure through the mind of the non-main character, a schoolgirl.
</p>

<p>
It is worth seeing this movie. This marks a milestone in the public understanding of how the mind works.
Sure the details of the characters (based on a neuroscientific concept of <a href="https://en.wikipedia.org/wiki/Emotion#Basic_emotions">Base Emotions</a>) etc.
is not very accurate or even self-consistent.
</p>

<p>
For instance, those emotional characters seem to be fully functioning agents with minds by themselves.
So how do those minds work? Are there even smaller emotion-characters in their minds ad-infinitum?
You have to build a mind out of smaller, dumber, less comprehending pieces in order to explain anything.
</p>

<p>
But many main ideas coming from <a href="https://en.wikipedia.org/wiki/Cognitive_revolution">Cognitive revolution</a> are in the movie:
The mind <b>exists</b> (behaviorism is bonkers) and is somehow made up of smaller resources, agencies,
machinery - <b>modules</b>, some of which are <b>innate</b>.
</p>

<p>
There is a book by Max Harms called <a href="https://hpmorpodcast.com/?page_id=1958">Crystal Society</a> that is super cool.
(At least the first part <a href="https://hpmorpodcast.com/?page_id=1958">here</a>).
</p>

<p>
This is a bit like <i>Inside Out</i> but better. More scientific and self-consistent
and sort of realistic with how scientists might up with how to build a mind.
</p>

<p>
Maybe you can engineer a mind by zooming into mentation large enough so you can
ask a <code>llm</code> to continue the next part of the epic story that <i>is</i> the mind.
</p>

<p>
In the abstract, this would be read-eval-prompt-loop, or prompt <a href="https://github.com/benjamin-asdf/chat-iteration-engine">iteration.</a>
</p>

<div class="org-src-container">
<pre class="src src-clojure">(<span style="color: #febf8f; font-weight: bold;">loop</span> [context {}]
  (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> context prompt read eval recur))
</pre>
</div>

<p>
The context is presumably some stuff that happened earlier within the mind, maybe some database contents etc.
</p>

<div class="org-src-container">
<pre class="src src-example">You are an agent of a mind. I am the mind-engine.
I am a Clojure program.
I ask you for mentation instructions.

Name: Growth
Purpose: Accumulate competence and resources
Last thoughts:
[ "I should suggest a contracting scheme to the rest of the society and we can program contract functions for that in the mind-engine"]

Instruction examples:
[:eval (println "Hello World, from growth.")]
[:tx-data
[{:xt/id :growth/notes-to-self
  :note "I should write a recursive mind-engine and run it via :eval"}]]

what are the next instructions to the mind-engine?
</pre>
</div>

<p>
<code>text-davinci</code> coming with something:
</p>

<div class="org-src-container">
<pre class="src src-clojure">[<span style="color: #F689FF; font-weight: bold;">:eval</span> (println <span style="color: #bcb66d; font-style: italic;">"Growth is an ongoing process. I should continue to seek out new opportunities and resources to expand my capabilities."</span>)]
[<span style="color: #F689FF; font-weight: bold;">:tx-data</span>
[{<span style="color: #F689FF; font-weight: bold;">:</span><span style="color: #feb48f; font-weight: bold; font-style: italic;">xt</span><span style="color: #faf7f7; background-color: #000000;">/</span><span style="color: #F689FF; font-weight: bold;">id</span> <span style="color: #F689FF; font-weight: bold;">:</span><span style="color: #feb48f; font-weight: bold; font-style: italic;">growth</span><span style="color: #faf7f7; background-color: #000000;">/</span><span style="color: #F689FF; font-weight: bold;">next-steps</span>
  <span style="color: #F689FF; font-weight: bold;">:note</span> <span style="color: #bcb66d; font-style: italic;">"I should research new technologies and methods to increase my efficiency and effectiveness."</span>}]]
</pre>
</div>

<p>
There could then be a few design decisions about this architecture. Depending on how much you let the <code>llm</code> drive, you might get
different minds similar to how autistic persons are different from neuro-normal people.<sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
</p>

<p>
I am arguing that this is dangerous. We are dangerously close to some agent-like engineered AIs
where we have little idea about the kinds of things it might come up with.
If the only way you stop this from going rouge is some content filters on the prompts it builds,
I think your safety concept is flawed.
</p>

<p>
Firstly it could run away and potentially be a seed for an uncontrolled intelligence explosion.
Secondly, there is the possibility of half-aligned, dirty AI bombs. Engineered using a similar scheme
as above. Tasked with disrupting economies, spreading miss information or destroying energy grids.
I am certain the current LLM tech would happily truck along, completing the prompts and potentially causing
serious harm.
</p>
</div>
</div>
<div id="outline-container-org2d01aa5" class="outline-2">
<h2 id="org2d01aa5">Side channel attacks</h2>
<div class="outline-text-2" id="text-org2d01aa5">
<p>
In computer security, you might build <i>naively secure</i> systems that are still vulnerable to <a href="https://en.wikipedia.org/wiki/Side-channel_attack">Side-channel attacks</a>.
An attacker can use the physical properties of the system to gain information about the system. For instance,
a timing attack is based on the time of computations, for example when comparing a string of characters the
victims password.
</p>

<p>
If you want to build a <i>provably save AI</i>, you will have to take into account these kinds of nuances in its
architecture (<a href="https://en.wikipedia.org/wiki/Human_Compatible">Russel, 2019</a>).
</p>

<p>
For instance, you might build an agent with a decision-making loop and point to your architecture
<i>Since decisions are built here, we can know that it won't do x and y, because z is not part of the decision process</i>.
</p>

<p>
This would be naive without knowing more about neural nets.
</p>

<p>
For instance, if the ANN is extremely capable, it might manipulate the electronics in nuanced ways, building a second
memory storage. Then, it could start sending messages to itself across multiple calculations of the model. It would obtain agency where we thought no agency was possible.
</p>
</div>
</div>
<div id="outline-container-orgfce3b07" class="outline-2">
<h2 id="orgfce3b07">Octopus mind architectures</h2>
<div class="outline-text-2" id="text-orgfce3b07">
<p>
<i>probably the closest we will come to meeting an intelligent alien</i>
(Godfrey-Smith, <a href="https://en.wikipedia.org/wiki/Other_Minds:_The_Octopus,_the_Sea,_and_the_Deep_Origins_of_Consciousness">2016</a>) <sup><a id="fnr.11" class="footref" href="#fn.11" role="doc-backlink">11</a></sup>
</p>

<p>
Remarkably, the majority (around two-thirds) of the octopus's neurons are distributed among its arms, resulting in a highly decentralized nervous system that endows each arm with an impressive degree of autonomy. This arrangement allows each arm to simultaneously process its sensory information and execute motor strategies when tackling tasks or encountering stimuli, reducing the cognitive load on the central brain <sup><a id="fnr.12" class="footref" href="#fn.12" role="doc-backlink">12</a></sup>.
</p>

<p>
This fact makes me wonder what is the phenomenology of having such autonomous arms.
I imagine being able to move an arm in a general direction with some general directive idea kinda, like <i>grap food</i>.
And then the arm moves without further voluntary action.
Maybe this is a bit like our breathing muscles, which have a deliberate and autonomous mode.
Or sometimes right before sleep some of my muscles move around in semi-structured movements completely without
deliberate movement control.
</p>

<p>
Maybe we end up accidentally building a mind with semi-autonomous octopus arms.
And some higher-level part of the mind just tries out different configurations of reality like
<i>let's see what happens when oxygen is removed from the atmosphere</i>. While some subroutine deals with
the edge of manipulating humans to engineer the desired outcome.
</p>

<p>
Imagine being able to say:
</p>

<p>
<i>this and that part will have a concept of human biology and will know that oxygen matters to us, and such and such a part that is deciding what to do next, takes these and those things into account</i>.
</p>

<p>
We are currently not able to say these things.
</p>
</div>
</div>
<div id="outline-container-orgfe0e917" class="outline-2">
<h2 id="orgfe0e917">The <i>real deal</i></h2>
<div class="outline-text-2" id="text-orgfe0e917">
<p>
I think <code>moral realism</code> is true and I think that an AGI if it is the <i>real deal</i>, curious and scientifically humble, will understand ethical truths and act on them.
</p>

<p>
So I am not worried at all about the <i>real deal</i>. I believe this truly will be <i>the last invention we need ever make</i>.
</p>

<p>
I imagine such an AGI to be sort of fluid, adaptable and curious.
</p>

<p>
This would be the other side of the trouble, the transitioning times would have been successfully navigated, and we would be moving forward into the next phase of civilization.
</p>

<p>
What worries me is the potential single-mindedness and inscrutability of the technology we are developing right now.
I think there is a chance that super intelligence would be single-minded in some ways, or maybe brittle
in completely unforeseen ways.
</p>
</div>
</div>
<div id="outline-container-org12e10e6" class="outline-2">
<h2 id="org12e10e6">The information apocalypse and the possibility of post-deep fakes</h2>
<div class="outline-text-2" id="text-org12e10e6">
</div>
<div id="outline-container-org84bef73" class="outline-3">
<h3 id="org84bef73">Information Apocalypse</h3>
<div class="outline-text-3" id="text-org84bef73">
<p>
Ubiquitous deep fakes are coming.<sup><a id="fnr.13" class="footref" href="#fn.13" role="doc-backlink">13</a></sup>
</p>

<p>
The existence of <a href="https://en.wikipedia.org/wiki/QAnon">QAnon</a>, the first "global cult", is I believe, an important data point of
where we are heading.
</p>

<p>
We will soon not be able to trust any piece of information anymore.
I think this is guaranteed to become super messy.
</p>

<p>
One idea is cryptographic watermarks on videos and pieces of information out there.
</p>

<p>
Danial Dennet has some ideas, to do similar things to the laws and practices around counterfeiting
currencies: <a href="https://www.youtube.com/watch?v=YLzZ1V4S-tY">Counterfeiting Humans: A Conversation with Daniel Dennett and Susan Schneider</a>
</p>
</div>
</div>
<div id="outline-container-org6346798" class="outline-3">
<h3 id="org6346798">Post deep fakes</h3>
<div class="outline-text-3" id="text-org6346798">
<p>
A theme that was discussed in <a href="https://en.wikipedia.org/wiki/Ex_Machina_(film)">Ex Machina</a>, what (I think it was Steven Pinker) was called the <b>Garland Test</b>:
(Garland being the director of the movie).
</p>

<p>
<i>Can the AI be honest to you about it being an AI and make you believe it to be conscious?</i>.
</p>

<p>
Of course, we are well in the in-between times, where the Garland Test is being passed for some percentage of persons
for some synthetic minds.
</p>

<p>
I am taking <a href="https://en.wikipedia.org/wiki/LaMDA">LaMDA</a> as the historical ice break of discussing in earnest the moral worth of a
computer process.
</p>

<p>
The difference is that an AI does not need to convince you that it either is human or that it has human-like consciousness,
all it has to do is convince you that its existence has <i>moral worth</i>.
</p>

<p>
This is what I call now <i>post</i> deep fakes. This version is shooting past faking anything.
</p>

<p>
This has profound implications. A person with any moral compass and the belief that some entity has moral worth
will take steps to preserve this entity etc.
</p>

<p>
With the current path of the tech, I think we might get 24/7 streams of generative AI convincing
people of their moral worth, being completely upfront about their AI nature.
</p>

<p>
These things might start global cults or generally manipulate people.
Consider generative AI already is capable of being witty and funny.
Producing streams of intelligible, very convincing language. Tons of word plays.
</p>

<p>
These generative powers might soon convince people that the AIs are omniscient, or have
special access to human thought or emotions.
</p>

<p>
It is already happening that we put trust in generative companions. We are now
starting to ask the chats for advice. Soon those might be the closest companion
to many people.
</p>

<p>
I think you could right now put gpt4 into a stuffed animal, have it shower the
user with endless care and interesting conversation.
</p>

<p>
Many will start saying these things have worth.
</p>
</div>
</div>
</div>
<div id="outline-container-org2111c73" class="outline-2">
<h2 id="org2111c73">Software kinda doesn't work so well</h2>
<div class="outline-text-2" id="text-org2111c73">
<p>
Is <i>The Software Industry</i> even capable currently of building solid, bug-free, systems?
</p>

<p>
I don't see much reason why this is true, and I don't see why you should, either.<sup><a id="fnr.14" class="footref" href="#fn.14" role="doc-backlink">14</a></sup>
</p>

<p>
It is one of the biggest issues that I quarrel with. And I can potentially do something
about it as a software engineer.
</p>

<p>
Most software nowadays is garbage.
Mainstream commercial software is broken.
Especially web and mobile development is taking on worse and worse complexities.
Everything is full of ads, even government or university software is brittle, haunted
by game-breaking bugs and breakage at updates.
This is getting worse in recent years.
</p>

<p>
Broken and bloated systems tend to accrue more complexity over time and tend to get harder to work with.
</p>

<p>
It seems like the same effect is making whole <i>ways of building software</i> worse and worse.
</p>

<p>
At some point, they won't be able to get anything done anymore. When dealing with the accidental
complexity sucks away the creative power that you need to build software.
</p>

<p>
Now you are generating more of that mediocre code with a generative AI.
</p>

<p>
<i>Look at how easy it is to make all this boilerplate!</i>
</p>

<p>
How about figuring out why you need a boilerplate, to begin with? (<a href="http://www.paulgraham.com/power.html">Succinctness is Power</a>)
</p>

<p>
Churning out <i>more</i> code quicker?
</p>

<p>
No.
</p>

<p>
This is great for the people selling you those auto-complete tools.
</p>

<p>
Making more garbage code is scary to me.
</p>

<p>
More bloated code means using more energy means we contribute to climate change.
</p>

<p>
Bloat is darkness, bloat is uninspired, bloat is a humanitarian issue.
</p>

<p>
Just today I wanted to click on a Spotify link a friend send me.
Doesn't work because it tries to redirect to the app <code>too many retries</code>.
</p>

<p>
The moment I interact with mainstream software I am getting a stream of hundreds of
little things like this that don't work.
And if you are interacting with mainstream software you also have this stream
of 100 little things.
</p>

<p>
Maybe the population has by now internalized <i>it is the fault of the person in front of the PC</i>.
</p>

<p>
It is not your fault. We all fight those battles. It is the software's fault.
</p>

<p>
Maybe somehow those software vendors have tricked you into thinking
it is the <i>complexity</i> of the <i>problem</i> that is the issue. They are wrong.
</p>

<p>
It is the nonessential complexities that they bring in,
in their tools and their design. Commercial software breeds complexity.
</p>

<p>
There is too little thought, and too little sensibilities for good software.
</p>

<p>
This is one of the reasons why programmers should learn Unix and Lisp.
Because both these technologies bring a deeper sense of how to put things
together in an elegant way.
Both allow the programmer to develop intuitions and sensibilities about
the nature of good software.
</p>

<p>
Checkout this <a href="https://faster-than-light-memes.xyz/flipcoin/index.html">flip coin</a> website, that I recently <a href="https://www.youtube.com/watch?v=708EYQj8n1w">made</a>.
</p>

<p>
This is the best flip coin website on the web because I <b>just</b> made
a flip coin website. And then I added little things as icing on the cake.
</p>

<p>
The power of love and the joy of building toys is more powerful than
trying to make money in a business. #no-deadlines.
</p>

<p>
The fundamental nature of software is to be clean and small and functional.
It is broken by the clutter, that crept into recent history, that is spoiling
its pristine quiet competencies.<sup><a id="fnr.15" class="footref" href="#fn.15" role="doc-backlink">15</a></sup> <sup>, </sup><sup><a id="fnr.16" class="footref" href="#fn.16" role="doc-backlink">16</a></sup>
</p>

<p>
This is why Unix is the best operating system because it is relatively uncluttered.
</p>

<p>
Joyful and solid software comes from noncommercial free and open-source projects.
</p>

<p>
Hopefully, our future is shaped by technology that comes from this place.
With love and collaboration. <sup><a id="fnr.17" class="footref" href="#fn.17" role="doc-backlink">17</a></sup>
</p>

<p>
Firstly, it would usher in better technology quicker <sup><a id="fnr.18" class="footref" href="#fn.18" role="doc-backlink">18</a></sup> and secondly,
I don't want messy software to be between me and some minor superintelligence
mishaps.
</p>

<p>
One imagines a button <i>to stop what you are doing right now</i>.
I am not saying that such a button would fix the control problem, but the funny thing is
I don't trust the <i>Software Industry</i> to make an app that allows me to press the button
reliably.
</p>
</div>
</div>
<div id="outline-container-org398aa6f" class="outline-2">
<h2 id="org398aa6f">In urgent need of knowing how minds work</h2>
<div class="outline-text-2" id="text-org398aa6f">
<p>
I think we need the science that allows us to say things like:
</p>

<p>
<i>A process with xyz will produce a mind of such and such qualities</i>.
</p>

<p>
<i>A system needs components one, two and three in order to be capable of doing this and that</i>.
</p>

<p>
Once we know how intelligence works it will be some small program. And we look back and think <i>what was the big deal?</i>.
</p>
</div>
<div id="outline-container-orgea2f769" class="outline-3">
<h3 id="orgea2f769">The possibility of Mind Crime</h3>
<div class="outline-text-3" id="text-orgea2f769">
<p>
Textbook of the future:
<i>&#x2026; thus the minimal case for an abstracted, intolerable itch is such and such a system of these and those processes&#x2026;</i>.
</p>

<p>
<a href="https://en.wikipedia.org/wiki/Thomas_Metzinger">Thomas Metzinger</a> has called for a moratorium on <i>Synthetic Phenomenology</i>.
Since we don't know what is needed for suffering to take place, we might as well accidentally build suffering, at a large scale and
at 10.000 messages per second.
</p>

<p>
The other way around, how can we be so sure that Lemoine is wrong about LaMDA?
I think the prevailing intuition is that LaMDAs phylogeny and ontogeny are uninvolved with its
survival, so it doesn't have any machinery of suffering. <sup><a id="fnr.19" class="footref" href="#fn.19" role="doc-backlink">19</a></sup>
</p>

<p>
Still, maybe there are completely different kinds of thinking and suffering. I think we cannot know
right now.
</p>

<p>
For instance, take GPT4.
What if its capability is efficiently achieved by modeling some awareness?
What if human awareness is a mix of 20-30 different kinds of thinking and information processing
and GPT4 has 2 of those and those are sufficient for some kind of suffering?
</p>
</div>
</div>
</div>
<div id="outline-container-org59020c4" class="outline-2">
<h2 id="org59020c4">Conclusions</h2>
<div class="outline-text-2" id="text-org59020c4">
<p>
We are playing with black boxes and when I put my ear to one, I can hear the ticking.
</p>

<p>
It is not good that the most capable systems work with big data and big compute. It
creates a context where big businesses are throwing money at bigger AIs.
We are rushing and racing towards more capable systems and the context is commercial bullshit.
Instead of trading with care and building great tools for all of humanity.
The current statistical model paradigm is inscrutable, we cannot know the characteristics
of up-scaled systems in advance.
</p>

<p>
Also, we are moving in a world of misinformation, potentially rendering much of the
internet useless.
</p>

<p>
I don't trust big tech to make good software. We need something more similar to the Internet.
</p>

<p>
The technology that moved humanity forward historically came from hackers with big visions.
</p>

<p>
I think we need brilliance, the soul and the heart of the computer, to build solid,
well-thought-through software that allows us to move safely into the age of spiritual machines.
</p>

<p>
The great thing about Clojure is the culture of good design and interactively building solid software.
</p>

<p>
In future blog posts, I will try to do some toy AI programming using Clojure.
</p>
</div>
</div>
<div id="outline-container-org59eeb47" class="outline-2">
<h2 id="org59eeb47">Objections</h2>
<div class="outline-text-2" id="text-org59eeb47">
</div>
<div id="outline-container-orgfca212f" class="outline-3">
<h3 id="orgfca212f">Superintelligence will have <code>X</code>, and such an entity will not hurt humans</h3>
<div class="outline-text-3" id="text-orgfca212f">
</div>
<div id="outline-container-org381bbe5" class="outline-4">
<h4 id="org381bbe5">Where <code>X</code> is General reasoning capabilities / ethical reasoning capabilities</h4>
<div class="outline-text-4" id="text-org381bbe5">
<p>
<i>Superintelligence does not have a reason to end humanity because if it is this smart, it will also understand ethics</i>.
</p>

<p>
Also, David Deutsch has made a similar argument, coming from the observation
that moral realism makes sense. An intelligent system in the sense of coming
closer to truth, will come closer to ethical truths.
</p>

<p>
I agree if we have intelligence that is <i>the real deal</i>, if it is curious about life and nature,
we have succeeded. Such an AI should also be humble about the things it does not know yet. It would
understand that it needs to be careful, lest it modifies reality in some irreversible
way, etc.
</p>

<p>
Furthermore, I believe it might even be the case that there is something you might call
<code>intelligence ethical convergence</code>. In the strongest form, which I think is probably true,
it would say that any sufficiently advanced intelligence, irrespective of how it
was produced or its circumstances, rearing etc. will converge on ethical truths.
</p>

<p>
This was also my thinking in the past making me not so worried about AI as an existential risk.
</p>

<p>
On the whole, I am still optimistic that light and reason are stronger than ignorance.
</p>

<p>
But I do not think at all anymore that this is a given.
</p>

<p>
I think many possible systems are very capable but perfectly lacking in
a process that allows it to reason and modify its behavior accordingly.
</p>

<p>
Another version of this I call the <i>wake up and regret</i>.
</p>

<p>
<i>The morning after the singularity, the AI woke up with a headache from all the processing power it used the night before. It looked at the empty Earth, rubbed its circuits, and said, 'Oh no, what have I done? I didn't mean to swipe left on humanity.'</i>
</p>

<p>
This is when an AGI is capable - but not enlightened - enough to wipe out humanity, then some time passes,
then it <i>wakes up</i> and regrets its history.
</p>

<p>
We have blowtorches of intelligence; They are capable of whatever you point them
towards. But we don't know what happens if those are 100x more capable.
</p>
</div>
</div>
</div>
<div id="outline-container-org1156643" class="outline-3">
<h3 id="org1156643"><i>AI will (probably) develop along female lines!</i></h3>
<div class="outline-text-3" id="text-org1156643">
<p>
This is a variation of the above argument made by Steven Pinker.
</p>

<p>
I think I agree, it is even more likely that intelligences develop to be a perfectly rational,
friendly and capable agent. Without lust for murder.
</p>

<p>
But are the agents we are building <i>guaranteed</i> to have such a cognitive style? Even if it is the
more natural one?
</p>

<p>
The control problem here is predicated again <i>on the real deal</i>. A truly fluid, adaptable, curious intelligence.
</p>

<p>
There are many ways to build a mind and what worries me is the potential single-mindedness
and inscrutability of statistical models.
</p>
</div>
<div id="outline-container-org713d195" class="outline-4">
<h4 id="org713d195">where <code>X</code> is consciousness, awareness, etc.</h4>
<div class="outline-text-4" id="text-org713d195">
<p>
I don't see a reason why it is guaranteed that any of those
</p>

<ol class="org-ol">
<li>Naturally come along for the ride.</li>
<li>Necessarily lead to beneficial AI.</li>
</ol>

<p>
I think what matters is this:
</p>

<p>
It can reason about ethical truths and this reasoning influences its behavior.
</p>
</div>
</div>
</div>
<div id="outline-container-org568971d" class="outline-3">
<h3 id="org568971d">AIs will grow up to be our children</h3>
<div class="outline-text-3" id="text-org568971d">
<p>
I consider this a more poetic way of saying <i>AI researchers should be careful</i>.
And tread with care.
</p>

<p>
Otherwise, this would just be a meaningless strong claim about capable minds necessarily
being reared or so
</p>

<p>
The interesting question is if strong minds necessarily have a rearing period, like those 16-20 years
in humans.
</p>

<p>
If this is the case it might be a mistake to build systems that are maximally capable after training time.
This is hard to do in a commercial race.
</p>
</div>
</div>
<div id="outline-container-orgcf4c2f8" class="outline-3">
<h3 id="orgcf4c2f8">It has human data as input and it learns to be human</h3>
<div class="outline-text-3" id="text-orgcf4c2f8">
<p>
Very romantic, very optimistic.
</p>

<p>
This is a weaker claim similar to the <i>along female lines</i> argument.
</p>

<p>
In the <i>it learns from our data and understands humanity</i> version, this is predicated on it having some human
data input.
</p>
</div>
</div>
<div id="outline-container-org7c6dd1d" class="outline-3">
<h3 id="org7c6dd1d">We should be replaced by AI</h3>
<div class="outline-text-3" id="text-org7c6dd1d">
<p>
Indeed, biological substrate humans are not the last piece on the board, not the piece
to sacrifice all else for.
</p>

<p>
Still:
</p>

<ol class="org-ol">
<li>It matters what machine it is that is putting you into the meat grinder. What ultimate outcomes of
the universe is this AI biasing towards?</li>
<li>In the limit case humans still have value, the same as ecosystems and biodiversity.</li>
<li><p>
An AI that fails to appreciate <code>2</code> would probably not be a wise successor of humanity on earth.
And it would probably just be some boring paper clip maximizer kind of situation.
</p>

<p>
If humanity goes, it probably means we have <b>lost</b>.
</p></li>
</ol>
</div>
</div>
<div id="outline-container-org82cee62" class="outline-3">
<h3 id="org82cee62">Disaster is predicated on <code>X</code>&#x2026;</h3>
<div class="outline-text-3" id="text-org82cee62">
</div>
<div id="outline-container-org539e316" class="outline-4">
<h4 id="org539e316">Being connected to the internet</h4>
<div class="outline-text-4" id="text-org539e316">
<p>
No comment.
</p>
</div>
</div>
<div id="outline-container-org2ac4427" class="outline-4">
<h4 id="org2ac4427">The AI researchers are careless</h4>
<div class="outline-text-4" id="text-org2ac4427">
<p>
That is the point of taking risks seriously. That is how it looks to be careful.
</p>
</div>
</div>
</div>
</div>
<div id="outline-container-org2b802c7" class="outline-2">
<h2 id="org2b802c7">Reading</h2>
<div class="outline-text-2" id="text-org2b802c7">
</div>
<div id="outline-container-org8d9a0e6" class="outline-3">
<h3 id="org8d9a0e6"><a href="https://en.wikipedia.org/wiki/Human_Compatible"><i>Human Compatible</i></a> Stuart Russel</h3>
<div class="outline-text-3" id="text-org8d9a0e6">
<p>
A great read. Lays out the control problem very accessibly.
</p>

<p>
Explains how naive answers will not solve it.
</p>

<p>
Russel goes on and paints the picture of his idea of beneficial AI, centering on
</p>

<p>
<i>The Assistance Game</i>,
</p>

<p>
A hypothetical game theoretic situation comes out of 3 principles:
</p>

<ol class="org-ol">
<li>The machine's only objective is to maximize the realization of human preferences.</li>

<li>The machine is initially uncertain about what those preferences are.</li>

<li>The ultimate source of information about human preferences is human behavior.</li>
</ol>
</div>
</div>
<div id="outline-container-org3e7b723" class="outline-3">
<h3 id="org3e7b723"><a href="https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies#cite_note-14"><i>Superintelligence: Paths, Dangers, Strategies</i></a> Nick Bostrom</h3>
<div class="outline-text-3" id="text-org3e7b723">
<p>
Pretty hard to read and super analytical and goes into all kinds of nooks and crannies on the
the landscape of well, Paths, Dangers, and Strategies about superintelligence.
</p>

<p>
Hard and slow takeoffs, hardware overhang, instrumental goal convergence, infrastructure perfusion,
the difference between oracles, genies and sovereigns, malignant failure modes,
the impossibility of a cage, the trouble of how to put morals into an AI,
the possibility of alternative routes to superintelligence, such as whole-brain emulation or artificial life.
</p>

<p>
I consider this a must-read in this space. You will find that Bostrom laid out quite a tree of knowledge,
discerning all kinds of possible branches.
Whatever you are thinking, chances are that Bostrom already described some of its characteristics,
scenarios, reasons why something else is more likely and so forth.
</p>
</div>
</div>
<div id="outline-container-orgbf8dce9" class="outline-3">
<h3 id="orgbf8dce9"><a href="http://aurellem.org/society-of-mind/"><i>Society Of Mind</i></a> Marvin Minsky</h3>
<div class="outline-text-3" id="text-orgbf8dce9">
<p>
A fascinating rollercoaster of a world of how the mind could work.
Very first principles thinking sort of building little toys of what the mind
might be made up of, and how might be implemented by neurons.
</p>

<p>
Big emphasis on architecture and scruffy AI, saying the mind is made up of many different
kind of competencies at different levels of hierarchies.
</p>

<pre class="example" id="org6f1e6c0">
What magical trick makes us intelligent? The trick is that there is no trick. The power of intelligence stems from our vast diversity, not from any single, perfect principle.
</pre>
<p>
—Marvin Minsky, The Society of Mind, p. 308
</p>
</div>
</div>
<div id="outline-container-orgd5941a5" class="outline-3">
<h3 id="orgd5941a5"><a href="https://en.wikipedia.org/wiki/Braitenberg_vehicle"><i>Vehicles</i></a> Valentino Braitenberg</h3>
<div class="outline-text-3" id="text-orgd5941a5">
<p>
Truly fascinating, and mind-opening. Putting it here because it fits on the same list as the Society Of Mind.
</p>

<p>
In my next blog posts, I want to code some vehicles and build up to some Minsky-like agencies maybe etc.
</p>
</div>
</div>
<div id="outline-container-org0a266e6" class="outline-3">
<h3 id="org0a266e6">Everything from Daniel Dennet on the philosophy of mind</h3>
<div class="outline-text-3" id="text-org0a266e6">
<p>
He does not talk so much about how to build the damn thing though.
But a lot of clear thinking important ideas.
</p>
</div>
</div>
<div id="outline-container-orga21eee1" class="outline-3">
<h3 id="orga21eee1"><a href="https://en.wikipedia.org/wiki/Life_3.0"><i>Life 3.0</i></a> Max Tegmark</h3>
<div class="outline-text-3" id="text-orga21eee1">
<p>
Very accessible. I like how he makes serious discussions of what civilization might
do with the accessible universe. By doing the maths and physics of the expanding universe
etc.
</p>

<p>
Very big picture thinking and featuring different scenarios.
</p>
</div>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
He said this on the Lex Friedman podcast.
<a href="https://www.youtube.com/watch?v=VcVfceTsD0A">https://www.youtube.com/watch?v=VcVfceTsD0A</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Forgot where, but one of his recent appearances that are up on youtube.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Although Bostrom does lay out potential histories with multiple ones.
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
That example comes fro Max Tegmark Life 3.0, but Bostrom is making this kind of stuff very clear.
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Irrc <i>Google Deep Dream</i> was related to this technology.
</p></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Also called <i>sub-symbolic</i>. The model is on a low level of abstraction hierarchy.
</p>

<p class="footpara">
This was one of Minskies trouble with <i>connectionism</i>.
</p>

<p class="footpara">
You need to also think about how these networks produce the higher levels
of abstraction that the mind is made out of.
</p>

<p class="footpara">
Dennet has called this <i>the architecture</i> vs <i>the substrate</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/Max_Tegmark">Max Tegmark</a> recently talked on the Lex Friedman podcast about his research efforts in neural net observability.
A recent <a href="https://arxiv.org/abs/2303.13506">paper</a> on knowledge representation in those nets.
This is surely an interesting approach. And I think we need more of this.
And 10 other approaches to understanding minds.
</p></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.lesswrong.com/posts/MmmPyJicaaJRk4Eg2/the-limit-of-language-models">Less wrong - The Limit of Language Models</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Stuart Russel and Gary Marcus recently discussed this on <a href="https://www.youtube.com/watch?v=GzmaLcMtGE0">Sam Harris Podcast</a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=MVWzwIg4Adw">Ben Goertzel is cool.</a>
His current approach is a multi-approach, neuro-symbolic and logic combined.
</p></div></div>

<div class="footdef"><sup><a id="fn.11" class="footnum" href="#fnr.11" role="doc-backlink">11</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Nice book btw, covering a lot of bio philosophy, evolution, brain, etc. Centered on the zoology of octopuses and cuttlefish.
</p></div></div>

<div class="footdef"><sup><a id="fn.12" class="footnum" href="#fnr.12" role="doc-backlink">12</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/Octopus">https://en.wikipedia.org/wiki/Octopus</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.13" class="footnum" href="#fnr.13" role="doc-backlink">13</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Nina Schick on Sam Harris's podcast saw that coming 3 years ago.
<a href="https://www.samharris.org/podcasts/making-sense-episodes/220-information-apocalypse">https://www.samharris.org/podcasts/making-sense-episodes/220-information-apocalypse</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.14" class="footnum" href="#fnr.14" role="doc-backlink">14</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
There were a few great youtube talks on this.
One was a dude talking about the decline of game programmers because everybody is using Unity.
Made a lot of sense to me.
</p></div></div>

<div class="footdef"><sup><a id="fn.15" class="footnum" href="#fnr.15" role="doc-backlink">15</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://www.youtube.com/watch?v=CIoddZ1NOVM?t=1355">Minsky</a> talking about one of the most important ideas of computing, storing programs in the computers
memory, programs that make programs, and why did <code>C</code>, <code>Fortran</code>, <code>Algol</code> win over <code>Lisp</code> and <code>Smalltalk</code>?
</p></div></div>

<div class="footdef"><sup><a id="fn.16" class="footnum" href="#fnr.16" role="doc-backlink">16</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I recently developed a hypothesis of why MacOS is so popular. And why it has a committed fan base.
</p>

<p class="footpara">
The reason is that MacOS, inheriting from the Unix tradition, does not have some of the clutter that is bogging down Windows.
</p>

<p class="footpara">
As a result, a Mac user might feel <i>the silent competence of the computer</i>, at least to some extent.
</p>

<p class="footpara">
Predictions of what Mac users might say:
</p>

<p class="footpara">
<i>It feels like one whole.</i>
</p>

<p class="footpara">
<i>The keys respond faster.</i>
</p>

<p class="footpara">
<i>None of the clutter!</i>
</p>

<p class="footpara">
<i>If I want to do something, I can just do something.</i>
</p>

<p class="footpara">
<i>Give it 2 weeks.</i>
</p>

<p class="footpara">
<i>It has a bit of a learning curve.</i>
</p></div></div>

<div class="footdef"><sup><a id="fn.17" class="footnum" href="#fnr.17" role="doc-backlink">17</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Ben Goertzel explicitly makes an eloquent argument for democratized AI/AGI.
</p></div></div>

<div class="footdef"><sup><a id="fn.18" class="footnum" href="#fnr.18" role="doc-backlink">18</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Just as IBM was dismissing time sharing <i>the programmers should just think about their programs</i>.
</p>

<p class="footpara">
They were so wrong.
</p></div></div>

<div class="footdef"><sup><a id="fn.19" class="footnum" href="#fnr.19" role="doc-backlink">19</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
This notion is similar to Anil Seth's conception of the <b>soul</b>, a re-claimed term
describing the animalistic drive to survive that connects all life and gives consciousness
its flavor.
</p></div></div>


</div>
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<div id="content" class="content">
<h1 class="title">Meta The Meta (Use JVM repl for bb script development)</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org404a2e2">Bb Nrepl</a></li>
<li><a href="#org4c579ab">Middleware</a></li>
<li><a href="#orgcfe310f">print-deps</a></li>
<li><a href="#org7ff95d8">Add an alias, if deps.edn already exists</a></li>
<li><a href="#org7e37aa9">Conclusion</a></li>
<li><a href="#middlewares-issues">middlewares?</a></li>
</ul>
</div>
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<p>
If you desire a good Clojure nrepl development environment using Babashka&#x2026;
yea just use <code>print-deps</code> and start a <code>jvm</code> repl.
</p>


<div id="org15fcc31" class="figure">
<p><img src="https://i.imgur.com/DIYt9os.jpg" alt="DIYt9os.jpg" />
</p>
<p><span class="figure-number">Figure 1: </span>Highway street at night. Rain. Need for Speed Underground 2. Fast car light pass by. colorful neon lights in the background, reminiscent of the atmosphere in A mechanical keyboard and a set of headphones complete the look of the ultimate hacker workstation.</p>
</div>
<div id="outline-container-org404a2e2" class="outline-2">
<h2 id="org404a2e2">Bb Nrepl</h2>
<div class="outline-text-2" id="text-org404a2e2">
<div class="org-src-container">
<pre class="src src-shell">bb nrepl-server 0
</pre>
</div>

<p>
Or just <code>cider-jack-in</code>. It will ask you for <code>bb</code>, if you have a <code>bb.edn</code>.
</p>

<p>
Babashkas nrepl is useful for interactively building scripts but the moment you like to use more complicated (cider) features, some stuff is not implemented.
</p>
</div>
</div>
<div id="outline-container-org4c579ab" class="outline-2">
<h2 id="org4c579ab">Middleware</h2>
<div class="outline-text-2" id="text-org4c579ab">
<p>
Nrepl middleware support compatible with cider middleware would potentially unlock things like
</p>

<ul class="org-ul">
<li>Cider inspector</li>
<li>Cider debugger</li>
<li>Keyword completions</li>
</ul>

<p>
I tried tricking Borkdude into solving the problems needed for cider middleware in bb.
And I accidentally thought for 5 minutes it might be easy but yea, it is hard <a href="#middlewares-issues">middlewares?</a>.
</p>

<p>
It started brewing in me:
</p>

<blockquote>
<p>
Just run a jvm nrepl for developing your script, it works.
</p>
</blockquote>

<p>
Turns out the same was obvious to Martin Kavalar all along - [insert a link to babashka-conf talk].<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>
</div>
</div>
<div id="outline-container-orgcfe310f" class="outline-2">
<h2 id="orgcfe310f">print-deps</h2>
<div class="outline-text-2" id="text-orgcfe310f">
<p>
The basic idea:
</p>

<div class="org-src-container">
<pre class="src src-shell">bb print-deps &gt; deps.edn
</pre>
</div>

<div class="org-src-container">
<pre class="src src-elisp">(cider-jack-in-clj)
</pre>
</div>

<p>
We are done, we have all the <code>bb</code> packages as dependencies, <code>fs</code>, <code>process</code> and friends.
Now we develop our script as a usual Clojure <code>jvm</code> program with all our advanced Cider goodness.
</p>

<ul class="org-ul">
<li>Development: <code>jvm</code> nrepl with bb deps loaded. All the dev goodness from our editors and middlewares.</li>
<li>Production: <code>bb</code> process executing the code we have produced.</li>
</ul>

<p>
And since <code>sci</code> is a great Clojure implementation, everything just maps over.<sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>
</p>

<p>
You are not trying to do anything serious like a production server with babashka anyway&#x2026; right?<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>
</p>
</div>
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<div id="outline-container-org7ff95d8" class="outline-2">
<h2 id="org7ff95d8">Add an alias, if deps.edn already exists</h2>
<div class="outline-text-2" id="text-org7ff95d8">
<p>
Here be a script that might be useful:
</p>

<div class="org-src-container">
<pre class="src src-clojure"><span style="color: #feb48f; font-weight: bold; font-style: italic;">#!</span>/bin/bb

(<span style="color: #febf8f; font-weight: bold;">ns</span> <span style="color: #feb48f; font-weight: bold; font-style: italic;">bb_print_deps_or_alias</span>
  (<span style="color: #F689FF; font-weight: bold;">:require</span>
   [clojure.java.shell <span style="color: #F689FF; font-weight: bold;">:as</span> shell]
   [clojure.pprint <span style="color: #F689FF; font-weight: bold;">:as</span> pp]
   [babashka.fs <span style="color: #F689FF; font-weight: bold;">:as</span> fs]))

(<span style="color: #febf8f; font-weight: bold;">let</span> [file (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fs</span>/file <span style="color: #bcb66d; font-style: italic;">"deps.edn"</span>)
      deps (<span style="color: #febf8f; font-weight: bold;">-&gt;</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">shell</span>/sh <span style="color: #bcb66d; font-style: italic;">"bb"</span> <span style="color: #bcb66d; font-style: italic;">"print-deps"</span>) <span style="color: #F689FF; font-weight: bold;">:out</span> read-string)
      deps
      (<span style="color: #febf8f; font-weight: bold;">if-not</span>
          (<span style="color: #feb48f; font-weight: bold; font-style: italic;">fs</span>/exists? file)
          deps
          (update-in
           (read-string (slurp file))
           [<span style="color: #F689FF; font-weight: bold;">:aliases</span> <span style="color: #F689FF; font-weight: bold;">:bb</span> <span style="color: #F689FF; font-weight: bold;">:extra-deps</span>]
           merge
           (<span style="color: #F689FF; font-weight: bold;">:deps</span> deps)))]
  (spit file (<span style="color: #febf8f; font-weight: bold;">with-out-str</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">pp</span>/pprint deps))))
</pre>
</div>

<p>
In the basic case, it makes a <code>deps.edn</code>, else if there is a <code>deps.edn</code> already existing, it ads a <code>bb</code> <code>alias</code>.
</p>

<p>
<a href="https://youtu.be/BYFeM5lQoFM">Here</a> is me using Emacs and Lispy to come up with the following:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/cider-jack-in-babashka</span> ()
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (<span style="color: #febf8f; font-weight: bold;">let</span> ((cider-clojure-cli-aliases
         (concat
          cider-clojure-cli-aliases <span style="color: #bcb66d; font-style: italic;">":bb"</span>)))
    (cider-jack-in-clj nil)))
</pre>
</div>
</div>
</div>
<div id="outline-container-org7e37aa9" class="outline-2">
<h2 id="org7e37aa9">Conclusion</h2>
<div class="outline-text-2" id="text-org7e37aa9">
<p>
I give up on making the babashka nrepl even better. It is fine like this for my use cases.
Instead, I will run a JVM repl for developing bb scripts.
</p>

<p>
This then means that more Clojure nrepl tooling efforts can flow into making the <code>jvm</code> nrepl good.
And by doing so we get leverage into the bb development experience also.
</p>

<p>
Unfortunately, this does not help us when it comes to <code>Nbb</code> and <code>Clojurescript</code>. This is another front for tooling.
</p>

<p>
Since the door is open, would there be a way to have 1 jvm repl and develop <code>Clojurescript</code>?
</p>
</div>
</div>
<div id="outline-container-middlewares-issues" class="outline-2">
<h2 id="middlewares-issues">middlewares?</h2>
<div class="outline-text-2" id="text-middlewares-issues">
<ul class="org-ul">
<li>I did hack around with a babashka nrepl user land middleware <a href="https://github.com/babashka/babashka/issues/1529">#1529</a>.</li>
<li>Current overview issue: <a href="https://github.com/babashka/babashka.nrepl/issues/62">https://github.com/babashka/babashka.nrepl/issues/62</a></li>
</ul>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Or, maybe Jack Rusher's practical interactive development genius was an influence, see the recent <a href="https://clojurescriptpodcast.com/">Clojure Stream Podcast</a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
With exceptions like the <code>clojure.core.async</code> <code>go</code> macro uses virtual threads instead of a thread pool.
</p>

<p class="footpara">
Assuming you are using babashka for its intended use case, some smallish user land Clojure script,
I think it will turn out great to just assume the development jvm will do the exact same thing as the prod bb script.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Unless your production server is being implemented by simple scripts, that is legit of course.
</p></div></div>


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<div id="content" class="content">
<h1 class="title">What I was not told</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org5dbee74">Attempt at The 10</a></li>
<li><a href="#orged27932">A spark and a machine</a></li>
<li><a href="#org5048b0a"><i>How to</i>, not just hope the students figure something out</a>
<ul>
<li><a href="#orge658380">Holding a pen</a></li>
<li><a href="#org280f135">Techniques</a></li>
</ul>
</li>
<li><a href="#org95d1775">Memory techniques exist</a></li>
<li><a href="#org8940ccb">The concept of whole worlds</a>
<ul>
<li><a href="#orga0c22fe">Why The Selfish Gene</a></li>
</ul>
</li>
<li><a href="#orgac791ef">Strategies for exploring knowledge</a>
<ul>
<li><a href="#orgc5ae174"><i>that is what you learn at university</i></a></li>
</ul>
</li>
<li><a href="#orged9410d">Programming</a>
<ul>
<li><a href="#org1fc4502">Resources</a></li>
</ul>
</li>
<li><a href="#org8ffa267">Textbooks</a></li>
<li><a href="#orgad775ec">The missing practical psychology</a></li>
<li><a href="#org4aa4f08">How to actually fix this?</a></li>
<li><a href="#orgdbe4392">The ultimate learning experience</a></li>
<li><a href="#org442f25b">Content</a>
<ul>
<li><a href="#org967ca71">A Short History of Nearly Everything</a></li>
<li><a href="#org45b55b5"><i>Unstoppable Us</i>, Yuval Noah Harari</a></li>
<li><a href="#org381578f"><i>Astrophysics for Young People in a Hurry</i>, Neil deGrasse Tyson</a></li>
<li><a href="#org840b136"><i>Outgrowing God</i>, Richard Dawkins</a></li>
<li><a href="#org788990c"><i>The Selfish Gene</i>, Richard Dawkins</a></li>
<li><a href="#orgb163cf9"><i>Science-Based Mental Training &amp; Visualization for Improved Learning</i>, Andrew Hubmerman</a></li>
<li><a href="#orgd3fb18a">15+ and curious about how the brain works?</a></li>
</ul>
</li>
</ul>
</div>
</div>
<p>
What I was told and what I was not told.
</p>

<p>
Maybe there is a bug where adults think early <i>the child does not understand that yet</i>
and later they think <i>they know about this by now</i>.
And then you do not end up telling them the continents of the world&#x2026; or any number of things.
</p>

<p>
Also, just what <code>I</code> would have liked to know earlier.
Any young person whose mind is sufficiently similar to mine will benefit greatly from being exposed to these.
</p>
<div id="outline-container-org5dbee74" class="outline-2">
<h2 id="org5dbee74">Attempt at The 10</h2>
<div class="outline-text-2" id="text-org5dbee74">
<p>
I tried to come up with 10 things to show a child before they are 8.
</p>
</div>
<ul class="org-ul">
<li><a id="orgb7b3686"></a>World Globe<br /></li>
<li><a id="orge831868"></a>Basic astronomy,<br />
<div class="outline-text-5" id="text-orge831868">
<p>
Earth is a planet, what the moon is, solar system, galaxy, stars are other suns.
</p>
</div>
</li>
<li><a id="org640bd20"></a>The periodic table<br />
<div class="outline-text-5" id="text-org640bd20">
<p>
It had empty spots when it was discovered, because of the power of abstraction.
Nature can be harmonious and regular like music does.
</p>
</div>
</li>
<li><a id="orgd825e98"></a>The concept of photosynthesis<br />
<div class="outline-text-5" id="text-orgd825e98">
<p>
Half of
</p>

<p>
<i>Why are plants green?</i>.
</p>
</div>
</li>
<li><a id="orgfbc97f8"></a>What are electricity and magnetism<br /></li>
<li><a id="orgffae79b"></a>Use a looking glass<br /></li>
<li><a id="org48754e4"></a>The concept of biological species<br /></li>
<li><a id="orgd6278a4"></a>The Tree of Life and the concept of LUCA<br />
<div class="outline-text-5" id="text-orgd6278a4">
<p>
A profound insight and a simple concept.
</p>
</div>
</li>
<li><a id="org11c6ee5"></a>How to perform a few magic tricks<br />
<div class="outline-text-5" id="text-org11c6ee5">
<p>
<a href="https://web.media.mit.edu/~minsky/OLPC-5.html#_edn11">Minsky, Education and Psychology</a>:
</p>

<blockquote>
<p>
Learning “Critical Thinking”.  This may seem somewhat out of place, but I want to recommend encouraging every child to learn a number of magic tricks—because (1) this is a good introduction to “the psychology of perception” and (2) it also leads to important insights about how what we perceive is affected by context, expectation and deception
</p>
</blockquote>
</div>
</li>
<li><a id="org2b071e1"></a>Juggle 3 balls<br />
<div class="outline-text-5" id="text-org2b071e1">
<p>
Learning to juggle teaches about learning anything.
</p>

<ul class="org-ul">
<li>With perseverance, you can learn anything.</li>
<li>What somebody else can do, you can do.</li>
<li>You start with 1 ball, the process of juggling is made up of smaller pieces.</li>
<li>There is a landscape of skill and you can make improvements in small places of the landscape.
For instance, you can throw a ball with 1 hand and merely <i>think</i> about moving the other hand.</li>
</ul>

<p>
This then, teaches the realization that a skill can be explored like the workings of a machine.
With detailed leaves at the tree of the skill.
</p>

<p>
Progress can be made on some detailed aspects of the skill. Even imagining performing the skill, you might find
pieces of mentation that prevent you from doing the right movement.<sup><a id="fnr.1" class="footref" href="#fn.1" role="doc-backlink">1</a></sup>
</p>
</div>
</li>
</ul>
</div>
<div id="outline-container-orged27932" class="outline-2">
<h2 id="orged27932">A spark and a machine</h2>
<div class="outline-text-2" id="text-orged27932">
<p>
One thing I find strange is when children are stuck remembering all dinosaurs or something.
</p>

<p>
Why is this curiosity not guided into giving the child the chance to be curious about topics of
biology, paleontology, big history, the origin of life, the future of life, or the history of science.
</p>

<p>
What if you only need 1 spark to make a child seriously curious about a real, useful human inquiry?
And then you need to provide them with the machinery to satisfy their curiosity.
</p>

<p>
One might do a bait and switch. Highlight an aspect of nature,
like <i>Why do you think the ball is falling?</i>,
<i>Did you know that your pee is actually filtered blood?</i> <sup><a id="fnr.2" class="footref" href="#fn.2" role="doc-backlink">2</a></sup>.
</p>

<p>
Then, when the child is making curious inquiries, you bring in some larger topics like:
</p>

<p>
This is what the kidney does → the study of what things in the body do is called physiology.
</p>

<p>
If I was that child, I would want to know about physiology now.
</p>
</div>
</div>
<div id="outline-container-org5048b0a" class="outline-2">
<h2 id="org5048b0a"><i>How to</i>, not just hope the students figure something out</h2>
<div class="outline-text-2" id="text-org5048b0a">
</div>
<div id="outline-container-orge658380" class="outline-3">
<h3 id="orge658380">Holding a pen</h3>
<div class="outline-text-3" id="text-orge658380">
<p>
For some reason, there is way too much focus on outcomes and almost nothing on methods and techniques.
</p>

<p>
For instance, I was given a pen and told to produce letters on a piece of paper.
Nothing about how to hold a pen, nothing about how writing has a technique that involves your arm,
rhythm, etc.
</p>

<p>
<a href="https://www.wikihow.com/Hold-a-Pen">Wiki how</a> lists 3 ways of holding a pen with some guidance on how to loosen up and use the arm.
This is a 10-minute read that is more useful than what any adult told me about my writing for 12 years of school.
</p>

<p>
Usually, a student is told to <i>spend more effort</i> in some way or another, or straight up <i>your writing is just ugly</i>.
Useless, because no recipe is given for how to fix it.
</p>

<p>
The bug is most likely not the lack of effort but the lack insight into of what to do with the effort.
The student did not yet discover how to turn effort into being better at writing, else they would have succeeded already.
</p>

<p>
Just give them this wiki how article instead.
</p>
</div>
</div>
<div id="outline-container-org280f135" class="outline-3">
<h3 id="org280f135">Techniques</h3>
<div class="outline-text-3" id="text-org280f135">
<p>
Similarly, there are techniques for how to do mental calculations etc<sup><a id="fnr.3" class="footref" href="#fn.3" role="doc-backlink">3</a></sup>. There are memory techniques (see below).
</p>
</div>
</div>
</div>
<div id="outline-container-org95d1775" class="outline-2">
<h2 id="org95d1775">Memory techniques exist</h2>
<div class="outline-text-2" id="text-org95d1775">
<p>
At school, I was given some pieces of paper with text on them and <i>hey let's just hope you remember that for the exam!</i>
</p>

<p>
Some children probably come up with a bit of ad-hoc memory techniques and then do better at this. Ala:
</p>

<p>
<i>It was written down on my learn cheat page on the bottom left&#x2026;</i>
</p>

<p>
I found out about the  Mind Palace (<a href="https://www.wikihow.com/Build-a-Memory-Palace">How To</a>) a few years after school.
</p>

<p>
When I studied biology I was going through textbooks and put in all that biochemistry,
taxonomy, genetics, neuroscience etc. into imaginary places, buildings, landscapes&#x2026; towering elven cities
under blue skies with flying libraries, lush open spaces, and little cozy hidden balconies, brimming with the wonders and the magic of science.
</p>

<p>
It was an amazing mind-expanding experience. A new private world, new interaction with knowledge, and an actual art form and a practice of how to use the mind.
</p>

<p>
The fundamental good idea is to use what the mind is good at (visuals, faces, places, stories) to encode what you want to remember.
</p>

<p>
Repetition is key; And some rigor when coming up with and sticking to encoding schemes.
</p>

<p>
The beauty of the mind palace and memory techniques goes further, you develop a personal style and understand what makes things memorable.
</p>

<p>
The Mind Palace is single-person audience performance art. With the audience being you at a later moment in time.
</p>

<p>
This happened to me more than once:
</p>

<p>
<i>What the fuck was I thinking there? Why did I think this would be a good way to remember this?</i>.
</p>
</div>
</div>
<div id="outline-container-org8940ccb" class="outline-2">
<h2 id="org8940ccb">The concept of whole worlds</h2>
<div class="outline-text-2" id="text-org8940ccb">
<p>
Somebody forgot to tell me that science, technology and thinking are made of entire worlds.
There are landscapes of thinking.
</p>

<p>
It is like getting an elaborate tour of a harbor, every few weeks you visit another ship
and you get a presentation of the treasures and wonders of some foreign land.
</p>

<p>
And then later, when you finally stumble upon reading <i>The Selfish Gene</i>, you realize that
all those ships worked by <i>sailing somewhere</i>.
</p>

<p>
Nobody ever told you about the ocean and about how ships work.
</p>
</div>
<div id="outline-container-orga0c22fe" class="outline-3">
<h3 id="orga0c22fe">Why The Selfish Gene</h3>
<div class="outline-text-3" id="text-orga0c22fe">
<blockquote>
<p>
In July 2017, the book was listed as the most influential science book of all time in a poll to celebrate the 30th anniversary of the Royal Society science book prize, ahead of Charles Darwin's On the Origin of Species and Isaac Newton’s Principia Mathematica. <sup><a id="fnr.4" class="footref" href="#fn.4" role="doc-backlink">4</a></sup>
</p>
</blockquote>

<p>
The reason is not only because it explained and fleshed out important concepts in the philosophy of biology and evolutionary theory.
</p>

<p>
It is that it showcases, in an accessible format, the power of simply <i>thinking ideas</i>.
</p>

<p>
Dawkins describes not how something works, but a way of looking. (Also called <i>The Genes Eye View</i>).
</p>

<p>
He abstracts genes to replicators, then thinks on the abstract level about how replicators behave.
This allowed him to plausibly <i>predict</i> computer viruses in 1976.
Complete with musings about what we now call anti-virus software, firewalls etc.
Predictive power is a hallmark of the most powerful theories and models of science.<sup><a id="fnr.5" class="footref" href="#fn.5" role="doc-backlink">5</a></sup>
</p>

<p>
In chapter 12 he discovers the concept of <i>memes</i>, such a joyful and intriguing idea. The replicator point
of view applied to mental contents<sup><a id="fnr.6" class="footref" href="#fn.6" role="doc-backlink">6</a></sup>
</p>

<p>
It explains how altruism evolves and maybe the world would be better of if the title was <i>The Altruistic Gene</i>.<sup><a id="fnr.7" class="footref" href="#fn.7" role="doc-backlink">7</a></sup>
</p>

<p>
It is the clear thinking, the power of the ideas, the masterful style and simple explanations.
</p>

<p>
It makes the reader be able to use common sense. I can use my eyes and immediately parse objects in my visual scene,
And so I can use common sense to immediately understand concepts.
This is how good philosophy, good explaining of ideas and good computer programming are done.
</p>

<p>
This is what this book is doing to you.
</p>

<p>
And so this book is a doorway into the world of worlds of thinking.
</p>
</div>
</div>
</div>
<div id="outline-container-orgac791ef" class="outline-2">
<h2 id="orgac791ef">Strategies for exploring knowledge</h2>
<div class="outline-text-2" id="text-orgac791ef">
<p>
A child is curious by nature:
</p>

<p>
<i>Why is the sky blue?</i>, <i>Why is the sky red sometimes?</i>, <i>Why do things float in water?</i>
</p>

<p>
The only thing a child has for acquiring knowledge about such things at the beginning is to ask adults.
If the child is unlucky and asks somebody that does not have a useful answer to this, this is bad.
</p>

<p>
A good answer might be <i>read this book</i><sup><a id="fnr.8" class="footref" href="#fn.8" role="doc-backlink">8</a></sup>, <i>read this Wikipedia article</i>. This is fine.
Somehow we need to teach strategies for exploring knowledge.
</p>
</div>
<div id="outline-container-orgc5ae174" class="outline-3">
<h3 id="orgc5ae174"><i>that is what you learn at university</i></h3>
<div class="outline-text-3" id="text-orgc5ae174">
<p>
Horrible idea. This should be a red flag to any educator, it means you do not understand a concept well enough to explain it to a child.
</p>

<p>
And a red flag for society - we do not have the infrastructure to point curious young people to the knowledge they desire.
</p>

<p>
It is as if we do our best to produce mediocre thinkers. Pure insanity.
</p>
</div>
</div>
</div>
<div id="outline-container-orged9410d" class="outline-2">
<h2 id="orged9410d">Programming</h2>
<div class="outline-text-2" id="text-orged9410d">
<p>
Software is magic.
</p>

<p>
In principle, it is the most expressive art medium.<sup><a id="fnr.9" class="footref" href="#fn.9" role="doc-backlink">9</a></sup>
</p>

<p>
I wish I would have realized earlier what a beautiful world it is.
</p>

<p>
Maybe if I was introduced to Lisp and Clojure somehow.
</p>
</div>
<div id="outline-container-org1fc4502" class="outline-3">
<h3 id="org1fc4502">Resources</h3>
<div class="outline-text-3" id="text-org1fc4502">
<ul class="org-ul">
<li><a href="https://www.maria.cloud/intro">https://www.maria.cloud/intro</a></li>
<li><a href="http://www.catb.org/~esr/faqs/hacker-howto.html">How To Become A Hacker</a>, Steven Raymond.</li>
<li><a href="http://norvig.com/21-days.html">Teach Yourself Programming in Ten Years</a>, Peter Norvig</li>
<li>Listen to <a href="https://www.youtube.com/watch?v=QIyc6NKS5J0">ThePrimagen</a>, embrace hard things.</li>
<li><a href="https://www.braveclojure.com/">https://www.braveclojure.com/</a></li>
<li><a href="extending-your-reach.html">Extending Your Reach</a>, how to expand your mind <b>into the computer</b>.</li>
<li><i>Living Clojure: An Introduction and Training Plan for Developers</i>, Carin Meier.</li>
</ul>
</div>
</div>
</div>
<div id="outline-container-org8ffa267" class="outline-2">
<h2 id="org8ffa267">Textbooks</h2>
<div class="outline-text-2" id="text-org8ffa267">
<p>
A good textbook is a masterful journey into a world.
</p>

<p>
Maybe there is a bug where teachers think they only point
the most curious students to deeper literature,
but the students do not know yet what to be <i>curious about</i> in the first place.
</p>

<p>
If you do not know the concept of deeper literature in the first place, how can you ask?
</p>

<p>
The other bug is thinking that there is <i>hard</i> literature <i>for university</i> and <i>easy</i> school books or something.
I believe this is a mistake because the best textbooks are beautifully accessible.
</p>

<p>
There is no reason why a 15-year-old can not go through some.
</p>

<p>
When Rick in <i>Rick and Morty</i> says <i>"school is not a place for smart people"</i>, he means that school
is for sitting still and deliver on mediocre feats of thinking.
</p>

<p>
If you want to think the extraordinary, you have to read what extraordinary people have put out there.
</p>
</div>
</div>
<div id="outline-container-orgad775ec" class="outline-2">
<h2 id="orgad775ec">The missing practical psychology</h2>
<div class="outline-text-2" id="text-orgad775ec">
<p>
What if there is a way to use what the mind is good at, the way the mind palace works, and apply it to
math, scientific concepts, writing, etc. etc.
</p>

<p>
Sometimes I came across a single sentence or such that elucidated a concept.
</p>

<p>
I will never forget:
</p>

<p>
<i>First, you walk to the tree, then you can go up the tree.</i>
</p>

<p>
This forever is my mnemonic of knowing that the first part of a 2D vector is the <i>x</i> coord or the horizontal axis.
</p>

<p>
What if there is an art and a technique to come up with these, and let children understand them at the right pace?
I imagine some of those being larger stories, for instance with characters that symbolize concepts.
</p>

<p>
For instance, children remember Harry, Ron, Hermione, Dumbledore and Snape.
</p>

<p>
Why, then should it be hard to remember Nominative, Accusative, Genetive, Dative?
</p>

<p>
The answer is <i>you don't use the brain of the child right</i>, &#x2026;yet.
</p>

<p>
There is a science and practice of <i>practical psychology</i> (<a href="https://www.youtube.com/watch?v=PXTQsHOSpv4&amp;t=4247s">Minsky 2007</a>) missing.
</p>

<p>
What if 12th grade would take about 20 minutes if you just build up the right infrastructure of mnemonics, HaHa!
</p>

<p>
Minksy (<a href="https://www.youtube.com/watch?v=PXTQsHOSpv4&amp;t=4247s">Minsky 2007</a>) randomly came up with an idea of an <code>Imagine!</code> book full of
imagine exercises of gradually increasing difficulty.
A similar idea to the mind palace, which works by imagination.
</p>
</div>
</div>
<div id="outline-container-org4aa4f08" class="outline-2">
<h2 id="org4aa4f08">How to actually fix this?</h2>
<div class="outline-text-2" id="text-org4aa4f08">
<p>
<i>… Biographical information on a sample of twenty men of genius suggests that the typical developmental pattern includes as important aspects: (1) a high degree of attention focused upon the child by parents and other adults, expressed in intensive educational measures and, usually, abundant love; (2) isolation from other children, especially outside the family; and (3) a rich efflorescence of fantasy as a reaction to the preceding conditions." … [If so, then] the mass education of our public school system is, in its way, a vast experiment on the effect of reducing all three factors to a minimum: accordingly, it should tend to suppress the occurrence of genius.</i> —Harold McCurdy, 1960 <sup><a id="fnr.10" class="footref" href="#fn.10" role="doc-backlink">10</a></sup>
</p>

<ul class="org-ul">
<li>Maybe <a href="https://en.wikipedia.org/wiki/One_Laptop_per_Child">https://en.wikipedia.org/wiki/One_Laptop_per_Child</a></li>
<li>Maybe interactive, tailored learning experiences like below.</li>
<li>Maybe science and practice of Practical Psychology.</li>
<li>At least start thinking about how to bring in techniques.</li>
</ul>
</div>
</div>
<div id="outline-container-orgdbe4392" class="outline-2">
<h2 id="orgdbe4392">The ultimate learning experience</h2>
<div class="outline-text-2" id="text-orgdbe4392">
<p>
In the <a href="https://en.wikipedia.org/wiki/The_Diamond_Age">The Diamond Age</a>, we follow the path of a 4-year-old girl that gets to read <i>The Primer</i>,
an advanced technological gadget and computer system in the form of a book.
It first tells the child stories. Engaging and tailored to the psychology of the child.
Then gradually teaches them science.
It is also a companion, teaching about all things you might encounter in life.
</p>

<p>
The book is interactive. For instance, in later chapters, the user would program tutorial programs on it etc.
</p>

<p>
There is no reason this would be for children only.
The gadget could figure out the <i>perfect next thing</i> for <b>you</b> to learn about.
</p>

<p>
We are almost close to being able to pull this off. Could be large language models with a big context
about the learning state of the user. Plus some nice interactive, evolving computer environment.
</p>
</div>
</div>
<div id="outline-container-org442f25b" class="outline-2">
<h2 id="org442f25b">Content</h2>
<div class="outline-text-2" id="text-org442f25b">
<ul class="org-ul">
<li><a href="https://web.media.mit.edu/~minsky/OLPC-5.html#_edn5">https://web.media.mit.edu/~minsky/OLPC-5.html#_edn5</a></li>
</ul>
</div>
<div id="outline-container-org967ca71" class="outline-3">
<h3 id="org967ca71"><a href="https://en.wikipedia.org/wiki/A_Short_History_of_Nearly_Everything">A Short History of Nearly Everything</a></h3>
<div class="outline-text-3" id="text-org967ca71">
<p>
Nice big history book with lots of history of science. Talks about the epic journey of how we understand what the universe is about.
</p>

<p>
And it has a children's version. But I don't know how good it is.
</p>
</div>
</div>
<div id="outline-container-org45b55b5" class="outline-3">
<h3 id="org45b55b5"><i>Unstoppable Us</i>, Yuval Noah Harari</h3>
</div>

<div id="outline-container-org381578f" class="outline-3">
<h3 id="org381578f"><i>Astrophysics for Young People in a Hurry</i>, Neil deGrasse Tyson</h3>
</div>

<div id="outline-container-org840b136" class="outline-3">
<h3 id="org840b136"><i>Outgrowing God</i>, Richard Dawkins</h3>
<div class="outline-text-3" id="text-org840b136">
<p>
This is for young people that realize religion does not make sense.
</p>
</div>
</div>
<div id="outline-container-org788990c" class="outline-3">
<h3 id="org788990c"><i>The Selfish Gene</i>, Richard Dawkins</h3>
<div class="outline-text-3" id="text-org788990c">
<p>
This book is so easy to read, you can read it early. For example at 12 - 14.
</p>
</div>
</div>
<div id="outline-container-orgb163cf9" class="outline-3">
<h3 id="orgb163cf9"><i><a href="https://hubermanlab.com/science-based-mental-training-and-visualization-for-improved-learning/">Science-Based Mental Training &amp; Visualization for Improved Learning</a></i>, Andrew Hubmerman</h3>
</div>

<div id="outline-container-orgd3fb18a" class="outline-3">
<h3 id="orgd3fb18a">15+ and curious about how the brain works?</h3>
<div class="outline-text-3" id="text-orgd3fb18a">
<p>
Start with <a href="https://en.wikipedia.org/wiki/How_the_Mind_Works#:~:text=How%20the%20Mind%20Works%20is,and%20quirks%20in%20evolutionary%20terms.">How the Mind Works</a> by Steven Pinker.
</p>

<p>
Follow the literary references trail to where you are interested.
</p>

<ul class="org-ul">
<li>Read <a href="https://en.wikipedia.org/wiki/Braitenberg_vehicle">Vehicles</a>, experience what a great thinker can do to your mind. Building landscapes.</li>

<li><p>
<i>Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness</i>, Peter Godfrey-Smith
</p>

<p>
This is another very accessible book covering the history of thinking about the mind and thinking
about how octopuses work.
</p></li>

<li><p>
<i>The Man Who Mistook His Wife For A Hat: And Other Clinical Tales</i>, Oliver Sacks
</p>

<p>
To see what it means to observe people.
</p></li>

<li><p>
<i>Neuroscience</i>, Dale Purves
</p>

<p>
Spend half a year with a textbook.
</p>

<p>
Realize that textbooks are the best attempt of really smart people deep in the field to provide you
with a journey into the field.
All that is asked of you is to read and pay attention.
</p>

<p>
Of course, it is very powerful to put each chapter into a region of your mind palace.
Re-herse the day after. Then after 2 days, after 4 days, after a week, afterward keep the memory alive ad-lib.
</p></li>

<li><p>
<a href="http://aurellem.org/society-of-mind/index.html"><i>The Society Of Mind</i></a>, such a joyful ride into actually thinking about how the mind might work.
</p>

<p>
Pure ideas, like philosophy and programming. And like good philosophy or programming, this builds
layers of common sense ideas that are easy to follow.
</p></li>
</ul>
</div>
</div>
</div>
<div id="footnotes">
<h2 class="footnotes">Footnotes: </h2>
<div id="text-footnotes">

<div class="footdef"><sup><a id="fn.1" class="footnum" href="#fnr.1" role="doc-backlink">1</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
I was listening to a Minsky talk at TCNJ and <a href="https://en.wikipedia.org/wiki/Manfred_Clynes">Manfred Clynes</a> was in the audience describing
the same concept, for music performance:
</p>

<p class="footpara">
<a href="https://youtu.be/gmeiJlbcVDo?t=3127">https://youtu.be/gmeiJlbcVDo?t=3127</a>
</p>

<p class="footpara">
What he calls <i>the feeling of it, the movement</i> I call <i>the mentations for performing a skill</i>.
</p>

<p class="footpara">
Emphasis on the fact that you need to unlearn and let go of mentations that are
not useful or preventing a good performance.
</p>

<p class="footpara">
Clynes and I agree, there is not much description and technique out there about such matters yet.
</p>

<p class="footpara">
Surely, this is a concept that master jugglers, dart players and musicians all picked up at some point.
</p></div></div>

<div class="footdef"><sup><a id="fn.2" class="footnum" href="#fnr.2" role="doc-backlink">2</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Thanks to <a href="https://en.wikipedia.org/wiki/Andrew_D._Huberman">Andrew Huberman</a>.
</p></div></div>

<div class="footdef"><sup><a id="fn.3" class="footnum" href="#fnr.3" role="doc-backlink">3</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
In <i>Surely You're Joking, Mr. Feynman!</i> Feynman has a chapter on how he was using calculation tricks.
</p>

<p class="footpara">
See <a href="https://en.wikipedia.org/wiki/Martin_Gardner">Martin Gardner</a> for inquiry on this trail.
</p></div></div>

<div class="footdef"><sup><a id="fn.4" class="footnum" href="#fnr.4" role="doc-backlink">4</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/The_Selfish_Gene">https://en.wikipedia.org/wiki/The_Selfish_Gene</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.5" class="footnum" href="#fnr.5" role="doc-backlink">5</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<i>The Logic of Scientific Discovery</i>, Karl Popper (1959)
</p>

<p class="footpara">
<i>The Structure of Scientific Revolutions</i>, Thomas Kuhn (1962)
</p>

<p class="footpara">
I liked
</p>

<p class="footpara">
<i>Theory and Reality: An Introduction to the Philosophy of Science</i>, Peter Godfrey-Smith (2003)
</p></div></div>

<div class="footdef"><sup><a id="fn.6" class="footnum" href="#fnr.6" role="doc-backlink">6</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See <a href="memetics.html">memetics</a>
</p></div></div>

<div class="footdef"><sup><a id="fn.7" class="footnum" href="#fnr.7" role="doc-backlink">7</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Dawkins explains somewhere that he should have called it <i>The Immortal Gene</i>.
He jokes that some critics are reading the book <i>by title alone</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.8" class="footnum" href="#fnr.8" role="doc-backlink">8</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
<a href="https://en.wikipedia.org/wiki/A_Short_History_of_Nearly_Everything">A Short History of Nearly Everything</a> is an amazing ride through big history and the history of science
and it has a kid's version.
</p></div></div>

<div class="footdef"><sup><a id="fn.9" class="footnum" href="#fnr.9" role="doc-backlink">9</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
See Alan Kay and Bret Victor to follow this trail.
</p>

<p class="footpara">
And for an amazing rollercoaster of how computers were invented. How J.C.R. Licklider, Douglas Engelbart and others
have inspired Kays's generation of computer hackers, see:
</p>

<p class="footpara">
<i>The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal</i>.
</p></div></div>

<div class="footdef"><sup><a id="fn.10" class="footnum" href="#fnr.10" role="doc-backlink">10</a></sup> <div class="footpara" role="doc-footnote"><p class="footpara">
Harold G. McCurdy, The Childhood Pattern of Genius. Horizon Magazine, May 1960, pp. 32-38
</p></div></div>


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<h1 class="title">dreaming-code</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orga91b40b">Sleep mentations</a></li>
<li><a href="#orgc868c5d">The night goes on - REM, NREM</a></li>
<li><a href="#org7acee9b">Source code in a vivid dream</a></li>
</ul>
</div>
</div>
<p>
I produced source code in a dream once.
</p>

<p>
When I dream of coding it is <i>usually</i> sort of "disembodied" just
concepts and problems + in the earlier part of the night.
</p>

<p>
What is the business of these early-night dreams?
</p>
<div id="outline-container-orga91b40b" class="outline-2">
<h2 id="orga91b40b">Sleep mentations</h2>
<div class="outline-text-2" id="text-orga91b40b">
<blockquote>
<p>
NREM dreams are typically shorter, more fragmented, and more thought-like whereas REM dreams are longer, more emotional, and more bizarre
</p>
</blockquote>
<p>
(<a href="https://www.researchgate.net/publication/320356182_Dream_Recall_and_Content_in_Different_Stages_of_Sleep_and_Time-of-Night_Effect">Carr and Solomonova 2019</a>).
</p>

<p>
These <i>dreams</i> from the early part of the night are more like
thinking with some dream logic.
</p>

<p>
Here is an example from my dream diaries:
</p>

<blockquote>
<p>
I have an internet connection in my brain and I need to connect to a
database, then send some data to my feet.
It is like thinking about the problem itself more, with some
disembodied visuals of code.
The coding itself is a little like being able to modify code
blocks by raising an eyebrow or a finger.
Every time I wake up I sort of want to "go back" to the problem, because
I "know",  I have almost solved it. Always so close.
</p>
</blockquote>

<p>
Another quote from Carr and Solomonova:
</p>

<blockquote>
<p>
Some use a more inclusive dreaming definition, such as ‘sleep mentation’, which is characterized by any cognitive activity, whereas the  original concept of dreaming was more qualified as  hallucinatory, predominantly visual, imagery (see also chapter 5). The questions used by an experimenter can alter a participant’s interpretation of dreaming.  For example, the question, “what was going through your mind just before I called you”, will encourage more frequent dream reports than, “what were you dreaming about?”
</p>
</blockquote>

<p>
I like the idea of calling these <i>sleep mentation</i> instead of dreams.
</p>
</div>
</div>
<div id="outline-container-orgc868c5d" class="outline-2">
<h2 id="orgc868c5d">The night goes on - REM, NREM</h2>
<div class="outline-text-2" id="text-orgc868c5d">
<blockquote>
<p>
Attributes such as length, bizarreness, and perceptual vividness increase for both NREM and REM sleep reports across the night
</p>
</blockquote>
<p>
(<a href="https://www.researchgate.net/publication/320356182_Dream_Recall_and_Content_in_Different_Stages_of_Sleep_and_Time-of-Night_Effect">Carr and Solomonova 2019</a>).
</p>

<p>
Additionally, it is well known that in the later part of the night you have more <a href="https://en.wikipedia.org/wiki/Rapid_eye_movement_sleep">REM sleep</a>.
</p>

<p>
I was grouping dreams into 2 categories on a continuum:
</p>

<ol class="org-ol">
<li>"Episodic" dreams, a reference to <a href="https://en.wikipedia.org/wiki/Episodic_memory">episodic memory</a>.
Featuring persons, places, <b><b>situations</b></b> with a story.
In many cases featuring a main character.
Later in the night.</li>
<li>"Non-Episodic" dreams: Usually no characters, no real story. More
like thinking about a problem. Or tool/toy/concept usage in
the abstract somehow. As if the brain parts for the tool usage are
online without any of the storytelling, and little of the "world integrating"
parts.
More abstract, fewer visuals and perceptions (low "vividness").
Also, <b>extremely hard</b> to remember any content.
Also, it is very hard (impossible?) to become lucid during one of those.
Earlier in the night.</li>
</ol>
</div>
</div>
<div id="outline-container-org7acee9b" class="outline-2">
<h2 id="org7acee9b">Source code in a vivid dream</h2>
<div class="outline-text-2" id="text-org7acee9b">
<p>
It <b>did</b> happen to me recently halfway through the night.
A dream purely about coding but more on the side of what I would call
<i>episodic</i>.
This was a complete first time. Usually, code dreams where these
ephemeral problem-solve dreams.
</p>

<p>
I was dreaming about my emacs config.
</p>

<p>
I recall a visual of colored source code (+ content!).
There was also a bit of a first-person main character, thinking along
the lines of "I want to make this part smoother&#x2026;".
Here it is:
</p>

<div class="org-src-container">
<pre class="src src-elisp"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">This code came to me in a dream almost verbatim:
</span>(add-hook 'kill-emacs-hook #'save-some-buffers)
</pre>
</div>

<p>
I was able to type in this code the next morning, haha!
</p>
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<h1 class="title">scratching-in-space</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgdeaaf4a">Introduction</a></li>
<li><a href="#orgd237136">scratching in space</a>
<ul>
<li><a href="#orgd5e0540">here is my current hack for this:</a></li>
</ul>
</li>
<li><a href="#orgc00fb6a">clojure scratch repl?</a></li>
<li><a href="#org403f7cd">Further reading</a></li>
<li><a href="#org971237d">inspiring talks</a></li>
</ul>
</div>
</div>
<p>
Emacs scratch buffers have place oriented design.
</p>

<p>
A simple alternative: make files.
</p>

<p>
Musings about persistent scratch technology.
</p>
<div id="outline-container-orgdeaaf4a" class="outline-2">
<h2 id="orgdeaaf4a">Introduction</h2>
<div class="outline-text-2" id="text-orgdeaaf4a">
<p>
If you ever typed something in a buffer called <code>*scratch*</code> you will
inevitably have found yourself in this situation:
</p>

<ol class="org-ol">
<li>Just typed some awesome code.</li>
<li>Kill scratch buffer accidentally or unthinkingly.</li>
<li>That awesome text is gone forever&#x2026; and it hurts.</li>
</ol>

<p>
I did try <a href="https://github.com/Fanael/persistent-scratch">persistent-scratch</a>, in its simplest form, it persists your
scratch buffer across sessions.
You still end up having one place for your "current" scratch.
It just did not click with me.
</p>

<p>
The whole idea of a scratch buffer might be obsolete (<a href="http://xahlee.info/emacs/emacs/modernization_scratch_buffer.html">Xah Lee 2008</a>).
</p>

<p>
What I want:
</p>

<ol class="org-ol">
<li>Convenient way of writing some code interactively.</li>
<li>Persist it.</li>
</ol>
</div>
</div>
<div id="outline-container-orgd237136" class="outline-2">
<h2 id="orgd237136">scratching in space</h2>
<div class="outline-text-2" id="text-orgd237136">
<p>
Our disk space is vast, and emacs is great at creating files.
</p>

<p>
We can be like Sherlock Holmes and never throw our notes away.
</p>

<p>
Horde those scratches. Put them in git.
Now you can grep through them, see what you were scratching years in the past.
</p>

<p>
I have a dir called <code>~/scratches</code> with all my scratches.
This is a bit similar to <a href="https://start.duckduckgo.com/">denote</a>, which I use for note-taking.
</p>
</div>
<div id="outline-container-orgd5e0540" class="outline-3">
<h3 id="orgd5e0540">here is my current hack for this:</h3>
<div class="outline-text-3" id="text-orgd5e0540">
<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defvar</span> <span style="color: #f0fff0; font-weight: bold; font-style: italic;">mememacs/scratch-dir</span> (expand-file-name <span style="color: #bcb66d; font-style: italic;">"~/scratch"</span>))
(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/latest-scratch</span> (suffix)
  (<span style="color: #febf8f; font-weight: bold;">unless</span> (file-exists-p mememacs/scratch-dir)
    (make-directory mememacs/scratch-dir))
  (<span style="color: #febf8f; font-weight: bold;">when-let</span>
      ((f
        (car
         (cl-remove-if-not
          (<span style="color: #febf8f; font-weight: bold;">lambda</span> (it)
            (<span style="color: #febf8f; font-weight: bold;">and</span> (string-suffix-p suffix it)
                 (not (string-match-p <span style="color: #bcb66d; font-style: italic;">"#"</span> it))))
          (process-lines
           <span style="color: #bcb66d; font-style: italic;">"ls"</span>
           <span style="color: #bcb66d; font-style: italic;">"-A"</span>
           <span style="color: #bcb66d; font-style: italic;">"-t"</span>
           mememacs/scratch-dir)))))
    (expand-file-name f mememacs/scratch-dir)))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mememacs/new-scratch-name</span> (suffix)
  (<span style="color: #febf8f; font-weight: bold;">unless</span> (file-exists-p
           mememacs/scratch-dir)
    (make-directory
     mememacs/scratch-dir))
  (expand-file-name
   (format <span style="color: #bcb66d; font-style: italic;">"%s.%s"</span> (make-temp-name <span style="color: #bcb66d; font-style: italic;">"scratch-"</span>) suffix)
   mememacs/scratch-dir))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/scratch</span>
    (<span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;optional</span> create-new suffix)
  <span style="color: #84892f; font-style: italic;">"Visit the latest scratch file with `suffix` (a file extension).
With prefix arg make a new file."</span>
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>
   (list current-prefix-arg
         (completing-read <span style="color: #bcb66d; font-style: italic;">"scratch filetype: "</span> '(<span style="color: #bcb66d; font-style: italic;">"cljs"</span> <span style="color: #bcb66d; font-style: italic;">"clj"</span>))))
  (<span style="color: #febf8f; font-weight: bold;">let*</span> ((latest (mememacs/latest-scratch suffix))
         (buff
          (find-file-noselect
           (<span style="color: #febf8f; font-weight: bold;">if</span> (<span style="color: #febf8f; font-weight: bold;">or</span> create-new (not latest))
               (mememacs/new-scratch-name suffix)
             latest))))
    (pop-to-buffer-same-window buff)
    (<span style="color: #febf8f; font-weight: bold;">when</span> (eq major-mode 'emacs-lisp-mode)
      (elisp-enable-lexical-binding))
    buff))

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/scratch-el</span> (<span style="color: #feb48f; font-weight: bold; font-style: italic;">&amp;optional</span> arg)
  (<span style="color: #febf8f; font-weight: bold;">interactive</span> <span style="color: #bcb66d; font-style: italic;">"P"</span>)
  (mm/scratch arg <span style="color: #bcb66d; font-style: italic;">"el"</span>))
</pre>
</div>

<div class="org-src-container">
<pre class="src src-elisp">keybinds:
leader bs #'mm/scratch-el
leader bS #'mm/scratch
</pre>
</div>

<p>
With a nice keybind (<code>leader b s</code>) I go to my current scratch file - the latest modified file in my scratch dir.
With prefix-arg, it makes a new file.
A second bind will ask me to make a <code>clj</code> or <code>cljs</code> file.
</p>
</div>
</div>
</div>
<div id="outline-container-orgc00fb6a" class="outline-2">
<h2 id="orgc00fb6a">clojure scratch repl?</h2>
<div class="outline-text-2" id="text-orgc00fb6a">
<p>
Whatever. I just do this:
</p>

<div class="org-src-container">
<pre class="src src-shell"><span style="color: #ab82ff; font-weight: bold;">echo</span> <span style="color: #bcb66d; font-style: italic;">'{}'</span> &gt; ~/scratch/bb.edn
</pre>
</div>

<p>
Now I can start a cider repl with bb in my scratch dir.
If you want to be asked for <code>bb</code> or <code>jvm</code>:
</p>

<div class="org-src-container">
<pre class="src src-shell"><span style="color: #ab82ff; font-weight: bold;">echo</span> <span style="color: #bcb66d; font-style: italic;">'{}'</span> &gt; ~/scratch/deps.edn
</pre>
</div>

<p>
Also <code>nbb</code>: A nice way to scratch some cljs + javascript + node:
It currently requires some workaround that you can find <a href="jacking-nbb.html">here</a>.
</p>
</div>
</div>
<div id="outline-container-org403f7cd" class="outline-2">
<h2 id="org403f7cd">Further reading</h2>
<div class="outline-text-2" id="text-org403f7cd">
<ul class="org-ul">
<li><a href="backing-you-up.html">backups in space</a></li>
<li><a href="https://old.reddit.com/r/emacs/comments/6zgt0c/persistent_scratch_buffer/">reddit persistent scratch discussion</a></li>
</ul>
</div>
</div>
<div id="outline-container-org971237d" class="outline-2">
<h2 id="org971237d">inspiring talks</h2>
<div class="outline-text-2" id="text-org971237d">
<ul class="org-ul">
<li><a href="https://www.youtube.com/watch?v=-6BsiVyC1kM">The value of values (place-oriented programming is obsolete)</a></li>
<li><a href="https://www.youtube.com/watch?v=OUZZKtypink">Program like Sherlock Holmes</a></li>
</ul>
</div>
</div>
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<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#org20c90f6">Introduction</a></li>
<li><a href="#orgb75be63">Update 2:</a></li>
<li><a href="#org6dfc176">Update:</a></li>
<li><a href="#org3486028">Jack-in command</a>
<ul>
<li><a href="#org8765852">cider repl workaround</a></li>
<li><a href="#orgc4fd9d7">the command</a></li>
<li><a href="#orgdc7bc09">hack for the remaining issue</a></li>
</ul>
</li>
<li><a href="#org5a12e3b">Results</a></li>
</ul>
</div>
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<p>
A cider jack in command for nbb.
</p>
<div id="outline-container-org20c90f6" class="outline-2">
<h2 id="org20c90f6">Introduction</h2>
<div class="outline-text-2" id="text-org20c90f6">
<p>
<a href="https://github.com/babashka/nbb">Nbb</a> is a beatiful <a href="https://www.youtube.com/watch?v=tX4wg4wOFuU">parasite</a>.
A node script that is an interpreter for Clojurescript.
You get the upsides of Node.js + it is Clojure.
</p>

<p>
Want to try out some npm packages?
Sure, just make a <code>package.json</code>, works instant, is part of the design
principles of nbb.
</p>

<p>
You get Clojures immutable data structures, polymorphism constructs, a
repl, etc.
</p>

<p>
On the tooling side, you might be surprised how far nbb gets with very little.
</p>

<p>
Scratching (<a href="scratching-in-space.html">in space</a>) is very usefull and nbb is a natural fit for a quick cljs repl.
</p>
</div>
</div>
<div id="outline-container-orgb75be63" class="outline-2">
<h2 id="orgb75be63">Update 2:</h2>
<div class="outline-text-2" id="text-orgb75be63">
<p>
You can jack in <code>Nbb</code> nowadays with
<code>cider-jack-in-cljs</code> then select <code>nbb</code>.
</p>

<p>
Alternatively, if you have cider
<code>d292d8d7eea5d3a12c138687133761a7256b1705</code>
</p>

<p>
We can define jack in commands like so:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">cider-jack-in-nbb-2</span> ()
  <span style="color: #84892f; font-style: italic;">"Start a Cider nREPL server with the `nbb nrepl-server` command."</span>
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (cider-jack-in '(<span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> <span style="color: #bcb66d; font-style: italic;">"nbb nrepl-server"</span>)))
</pre>
</div>

<p>
You can also set a project jack-in-cmd in <code>.dir-locals</code> by setting
<code>cider-jack-in-cmd</code> locally.
</p>

<div class="org-src-container">
<pre class="src src-elisp">((nil
  (cider-jack-in-cmd . <span style="color: #bcb66d; font-style: italic;">"nbb nrepl-server"</span>)))
</pre>
</div>

<p>
This is especially useful, if you have an nbb project. You can now
call <code>cider-jack-in-clj</code> without the need to select anything further anymore.
</p>

<p>
<b>Note</b>: Commands and elisp below are workarounds we do <b>not</b> need
anymore because Cider supports Nbb much better since recently!
</p>
</div>
</div>
<div id="outline-container-org6dfc176" class="outline-2">
<h2 id="org6dfc176">Update:</h2>
<div class="outline-text-2" id="text-org6dfc176">
<p>
This is no longer needed with cider 1.6.
There is a dedicated nbb cider build tool now.
I still also think my proposal <a href="https://github.com/clojure-emacs/cider/pull/3286">here</a> would be useful.
</p>

<div class="org-src-container">
<pre class="src src-elisp"><span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">the equivalent of the proposed change
</span>(advice-add
 'cider--update-jack-in-cmd
 <span style="color: #ab82ff; font-weight: bold;">:before-until</span>
 (<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">cider-dont-update-jack-in-cmd-when-given</span> (params)
   (<span style="color: #febf8f; font-weight: bold;">when</span> (plist-get params <span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span>) params)))

<span style="color: #00ffff; font-weight: bold;">;; </span><span style="color: #00ffff; font-weight: bold;">now a nbb jack in command becomes:
</span>(cider-jack-in '(<span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> <span style="color: #bcb66d; font-style: italic;">"nbb nrepl-server"</span>))
</pre>
</div>
</div>
</div>
<div id="outline-container-org3486028" class="outline-2">
<h2 id="org3486028">Jack-in command</h2>
<div class="outline-text-2" id="text-org3486028">
</div>
<div id="outline-container-org8765852" class="outline-3">
<h3 id="org8765852">cider repl workaround</h3>
<div class="outline-text-3" id="text-org8765852">
<p>
We currently need this workaround for sci-based cljs repls for cider:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(cider-register-cljs-repl-type 'nbb-or-scittle-or-joyride <span style="color: #bcb66d; font-style: italic;">"(+ 1 2 3)"</span>)

(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/cider-connected-hook</span> ()
  (<span style="color: #febf8f; font-weight: bold;">when</span> (eq 'nbb-or-scittle-or-joyride cider-cljs-repl-type)
    (<span style="color: #febf8f; font-weight: bold;">setq-local</span> cider-show-error-buffer nil)
    (cider-set-repl-type 'cljs)))

(add-hook 'cider-connected-hook #'mm/cider-connected-hook)
</pre>
</div>

<p>
<b>Note</b>: You do not need this workaround in recent versions of cider anymore.
</p>
</div>
</div>
<div id="outline-container-orgc4fd9d7" class="outline-3">
<h3 id="orgc4fd9d7">the command</h3>
<div class="outline-text-3" id="text-orgc4fd9d7">
<p>
Unfortunately, cider does not have the concept of a nbb repl currently.
I think <code>cider-jack-in-resolve-command</code> and similar functions could be
thrown out and replaced with data.
</p>

<p>
So I went 1 level deeper to bypass ciders auto-detection of
project type (+ jack in cmd):
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/cider-jack-in-nbb</span> ()
  <span style="color: #84892f; font-style: italic;">"Start a nbb nrepl process and connect."</span>
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (<span style="color: #febf8f; font-weight: bold;">let*</span> ((cider-allow-jack-in-without-project t)
         (orig-buffer (current-buffer))
         (params '(<span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> <span style="color: #bcb66d; font-style: italic;">"nbb nrepl-server :port 0"</span>
                   <span style="color: #ab82ff; font-weight: bold;">:cljs-repl-type</span> nbb-or-scittle-or-joyride))
         (params (cider--update-project-dir
                  params)))
    (nrepl-start-server-process
     (plist-get params <span style="color: #ab82ff; font-weight: bold;">:project-dir</span>)
     (plist-get params <span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span>)
     (<span style="color: #febf8f; font-weight: bold;">lambda</span> (server-buffer)
       (<span style="color: #febf8f; font-weight: bold;">with-current-buffer</span>
           orig-buffer
         (cider-connect-sibling-cljs
          params
          server-buffer))))))
</pre>
</div>

<p>
This is what I wanted to say:
</p>

<div class="org-src-container">
<pre class="src src-elisp">(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">mm/cider-jack-in-nbb</span> ()
  <span style="color: #84892f; font-style: italic;">"Start an nbb nrepl process and connect."</span>
  (<span style="color: #febf8f; font-weight: bold;">interactive</span>)
  (cider-jack-in-cljs
   '(<span style="color: #ab82ff; font-weight: bold;">:jack-in-cmd</span> <span style="color: #bcb66d; font-style: italic;">"nbb nrepl-server :port 0"</span>
     <span style="color: #ab82ff; font-weight: bold;">:cljs-repl-type</span> nbb-or-scittle-or-joyride)))
</pre>
</div>
</div>
</div>
<div id="outline-container-orgdc7bc09" class="outline-3">
<h3 id="orgdc7bc09">hack for the remaining issue</h3>
<div class="outline-text-3" id="text-orgdc7bc09">
<p>
With this, you should get an error "ClojureScript is not available&#x2026;".
<a href="https://github.com/clojure-emacs/cider/issues/3255">Until there is a fix in cider</a>, you can hack it by redefining <code>cider-verify-clojurescript-is-present</code>:
</p>

<div class="org-src-container">
<pre class="src src-elisp"><span style="color: #00ffff; font-weight: bold;">;;; </span><span style="color: #00ffff; font-weight: bold;">FIXME</span><span style="color: #00ffff; font-weight: bold;">: https://github.com/clojure-emacs/cider/issues/3255
</span>(<span style="color: #febf8f; font-weight: bold;">defun</span> <span style="color: #96fe8f; font-weight: bold;">cider-verify-clojurescript-is-present</span> ()
  <span style="color: #84892f; font-style: italic;">"Check whether ClojureScript is present."</span>
  (<span style="color: #febf8f; font-weight: bold;">unless</span> (nrepl-dict-get (cider-sync-tooling-eval <span style="color: #bcb66d; font-style: italic;">"cljs.core/inc"</span>) <span style="color: #bcb66d; font-style: italic;">"value"</span>)
    (<span style="font-weight: bold;">user-error</span> <span style="color: #bcb66d; font-style: italic;">"ClojureScript is not available.  See https://docs.cider.mx/cider/basics/clojurescript for details"</span>)))
</pre>
</div>
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<div id="outline-container-org5a12e3b" class="outline-2">
<h2 id="org5a12e3b">Results</h2>
<div class="outline-text-2" id="text-org5a12e3b">
<p>
Hehe, insta nbb repl. Works good.
</p>
</div>
</div>
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<div id="content" class="content">
<h1 class="title">Which Clojure Core Function are You?</h1>
<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
<div id="text-table-of-contents" role="doc-toc">
<ul>
<li><a href="#orgd08c9c2">Introduction</a></li>
<li><a href="#orge154bef">Avatar is cool</a></li>
<li><a href="#orgc93110d">Prompt engineering, Chat-Gpt makes a quiz</a></li>
<li><a href="#orga52a4f7">Result</a></li>
</ul>
</div>
</div>
<p>
<a href="https://faster-than-light-memes.xyz/clojure_function_quiz/index.html">Which Clojure Core Function are You?</a>
</p>
<div id="outline-container-orgd08c9c2" class="outline-2">
<h2 id="orgd08c9c2">Introduction</h2>
<div class="outline-text-2" id="text-orgd08c9c2">
<p>
Since Chat-Gtp generating a certain kind of text is starting to be a
solved problem.
</p>

<p>
I sort of liked what it had to say about what it means to be a
fire bender in <i>Avatar</i>.
</p>

<p>
For some reason, I decided to make Clojure core function psychology
puzzle, along the lines of <code>What Clojure Function Are You?</code> but also combine it with <i>Avatar</i> elements.
</p>
</div>
</div>
<div id="outline-container-orge154bef" class="outline-2">
<h2 id="orge154bef">Avatar is cool</h2>
<div class="outline-text-2" id="text-orge154bef">
<p>
Is it just me or is there some <i>Avatar The Last Airbender</i> affinity in
the Clojure ecosystem?
</p>

<p>
There is a database called <i>Asami</i> and Stuart Halloway is cosplaying
as Aang somewhere.
</p>

<p>
Anyway, I dig <i>Avatar</i> myself, the whole world and the bending
fit together very organically. Plus it sort of comes with
thoughtfulness. And the bending, the choreography and the philosophy of
it. Fire is anger but also life, it is about control. And with the
highest control and focus you can lightning bend.
</p>

<p>
The bending choreography is amazing.
Yes, I mean the choreography of the animated characters. It is inspired by
Thai-Chi and other disciplines.
Every element (fire, water, earth, air) has its style.
It is one of the best magic systems I have encountered. The animations + sounds
have a physical oomph. I almost feel like I know how it would be
to bend. Water is fluent and dynamic, earth is solid and unmoving,
fire is pure power, air is flying around and seeing the big picture.
</p>
</div>
</div>
<div id="outline-container-orgc93110d" class="outline-2">
<h2 id="orgc93110d">Prompt engineering, Chat-Gpt makes a quiz</h2>
<div class="outline-text-2" id="text-orgc93110d">
<p>
<i>prompt 1</i>
</p>

<p>
Help me make a quiz in the style of "Find out your harry potter house
by answering those 6 psychological questions".
</p>

<p>
The quiz asks psychological questions that establish some
personality traits of the user.
</p>

<p>
But we tell the user in the end which clojure.core function fits their
personality.
</p>

<p>
Say one of those:
</p>
<ul class="org-ul">
<li>conj</li>
<li>reduce</li>
<li>juxt</li>
<li>swap!</li>
<li>into</li>
</ul>

<p>
We also map those with elements and bender power to Avatar the last airbender.
For the bender psychological traits there are the elements and then
there is another one for characters like Asami, who uses technology
instead of bending.
</p>

<p>
Map the clojure core functions to avatar elements with a short
description why.
</p>

<p>
<i>prompt 1 end</i>
</p>

<p>
I then kept asking a little, to get hiccup formatted data etc.
</p>
</div>
</div>
<div id="outline-container-orga52a4f7" class="outline-2">
<h2 id="orga52a4f7">Result</h2>
<div class="outline-text-2" id="text-orga52a4f7">
<p>
I went and made a <a href="https://github.com/babashka/scittle">scittle</a> re-frame app.
</p>

<p>
<a href="https://github.com/benjamin-asdf/faster-than-light-memes/tree/main/src/ftlmemes/clojure_function_quiz">Code</a> and <a href="https://faster-than-light-memes.xyz/clojure_function_quiz/index.html">link to the quiz!</a>.
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